Search found 81 matches

by solntcev
Thu Aug 04, 2016 4:31 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.10] Bob's Logistics mod
Replies: 726
Views: 311206

Re: [0.12.x][v0.12.10] Bob's Logistics mod

There are separate hotkeys for pickup, place locations and rotation. Look up in Options -> key binding -> Mods
by solntcev
Thu Aug 04, 2016 3:13 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.10] Bob's Logistics mod
Replies: 726
Views: 311206

Re: [0.12.x][v0.12.10] Bob's Logistics mod

Not sure how to use migration mod, but now any inserters can have any length: you can configure them with hotkeys after "Inserter Configuration" research.
by solntcev
Thu Aug 04, 2016 9:22 am
Forum: Multiplayer
Topic: Looking to set up a no-mods mass Achievement run
Replies: 9
Views: 2751

Re: Looking to set up a no-mods mass Achievement run

You can get all high level achievements after speedrun by continuing playing on this map.
by solntcev
Mon Jul 18, 2016 10:00 am
Forum: Bob's mods
Topic: [0.12.x][v0.12.10] Bob's Modules.
Replies: 205
Views: 124493

Re: [0.12.x][v0.12.10] Bob's Modules.

I wonder if it possible to partially use module parts in research and then use them to make modules: Pull them out of lab before they fully consumed. Module production ignore durability so some resources can be saved this way. I did not tried to use inserter to remove items from labs yet. So not sur...
by solntcev
Mon Jul 11, 2016 9:25 am
Forum: General discussion
Topic: Turret comparison
Replies: 25
Views: 14283

Re: Turret comparison

Other thread discuss laser vs flame comprasion

viewtopic.php?f=18&t=27955
by solntcev
Sat Jul 09, 2016 9:26 am
Forum: Gameplay Help
Topic: Base Defenses- Laser VS Flame (v0.13.3)
Replies: 7
Views: 4212

Re: Base Defenses- Laser VS Flame (v0.13.3)

I was wrong about numbers (heavy oil - 5%, light - 10%): turrets.jpg Only medium biter has vunerability against fire (strange inconsistency), other biters have no resistance against fire. biter.jpg In my current game I am making solid wall with turrets: one part has 1fire and 2 gun turret repeating ...
by solntcev
Fri Jul 08, 2016 12:08 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Early Building Store
Replies: 129
Views: 62523

Re: Early Building Store

Infinite pollution source: 2 assemblers: barrel and unbarrel oil in single pipe with speed modules mk3, powered by steam.
by solntcev
Thu Jul 07, 2016 12:07 pm
Forum: Won't fix.
Topic: Achievement rounding issue
Replies: 11
Views: 2904

Re: Achievement rounding issue

Same issue with fluids display: often you can see (2.0 of 2) or (3.0 of 3) resources highlighted as red.
Maybe you need to make custom rounding function for displayed values? because rounding up make no sense in context of available resources.
by solntcev
Wed Jul 06, 2016 2:56 pm
Forum: Releases
Topic: Version 0.13.5
Replies: 41
Views: 27074

Re: Version 0.13.5

Only downside is some settings share the same config files it seems (ie mod-list.json) so it requires loading the game to toggle version specific mods, which requires restarting, when switching versions.... You can use archive version instead of installer one, it will store config and save in app d...
by solntcev
Wed Jul 06, 2016 11:37 am
Forum: Mod portal Discussion
Topic: [0.13] Allow mods to be tagged with 3 tags
Replies: 10
Views: 4499

Re: [0.13] Allow mods to be tagged with 3 tags

Tags can be usefull to mark grops of mods, for example bobs.
It will be less relevant when mod portal will be able to show all mods from single author (on author page).
by solntcev
Tue Jul 05, 2016 1:25 pm
Forum: General discussion
Topic: Logistic network embargo achievement question
Replies: 4
Views: 9074

Re: Logistic network embargo achievement question

Yes, Just don't research "Logistics network" with active provider and requester chests and you are safe.
You can use personal logistics slot and construction robots.
by solntcev
Mon Jul 04, 2016 5:40 pm
Forum: Gameplay Help
Topic: Base Defenses- Laser VS Flame (v0.13.3)
Replies: 7
Views: 4212

Re: Base Defenses- Laser VS Flame (v0.13.3)

Biters don't have damage resist against laser and they have 50% vunerability to fire. (ingame tooltip states resistance -50%) Flame turret ammo is infinite. Depleted oil well still produce 0.1 oil/sec. You may want to use it in other production, but it still infinite. You string fuel same way as pow...
by solntcev
Mon Jul 04, 2016 1:27 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Laser turrets without spending drain energy
Replies: 31
Views: 34796

Re: Laser turrets without spending drain energy

Use flame turrets: zero upkeep cost, only production take time.
by solntcev
Mon Jul 04, 2016 10:14 am
Forum: Gameplay Help
Topic: Base Defenses- Laser VS Flame (v0.13.3)
Replies: 7
Views: 4212

Re: Base Defenses- Laser VS Flame (v0.13.3)

Laser turret can't hit several biters at once, while flame turret creates area that damage ALL biters entering it. Flame turret has bigger range. Your results only valid against single target. Flame turrent efficiency increases with enemy attack size. If you feed turret with light oil instead of cru...
by solntcev
Fri Jul 01, 2016 3:29 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.4] Bob's Config mod
Replies: 67
Views: 51889

Re: [0.12.x][v0.12.4] Bob's Config mod

Thank you. I have theoretical question (because I play vanilla right now and did not tried mods from mod portal yet): How should I use config mod from mod portal? So it is installed as archive, I extract it and edit text file. But what happens when you update mod on portal? previous version is delet...
by solntcev
Tue Jun 28, 2016 11:58 am
Forum: Resolved Problems and Bugs
Topic: [0.13.0] 'Watch your step' achievement
Replies: 16
Views: 7447

Re: [0.13.0] 'Watch your step' achievement

Will it be retroactive fix (clear achievement status from loaded save) or will we need to start new map for this achievement?
by solntcev
Tue Jun 28, 2016 11:53 am
Forum: Resolved Problems and Bugs
Topic: [Rseding91] Infinite flame turret ammo [Michal]
Replies: 10
Views: 4430

Re: [Rseding91] Infinite flame turret ammo [Michal]

Can you drain buffer with pump? maybe it is new pumpjack.
looks like somewhere sign got inverted. --0.12 instead of -0.12
by solntcev
Tue Jun 28, 2016 11:31 am
Forum: Not a bug
Topic: Landfill + Offshore Pump bug
Replies: 5
Views: 2745

Re: Landfill + Offshore Pump bug

Pipe is going underground now. so you just converted offshore to underground pump :)
by solntcev
Tue Jun 28, 2016 9:12 am
Forum: Gameplay Help
Topic: Landfill and pollution
Replies: 1
Views: 1440

Landfill and pollution

Description of landfill item states, that it create grass.
Does it mean that you can fill large bodies of water with landfill and improve pollution absorbtion of area?
by solntcev
Wed Jun 22, 2016 8:25 am
Forum: Bob's mods
Topic: [0.12.x][v0.12.4] Bob's Config mod
Replies: 67
Views: 51889

Re: [0.12.x][v0.12.3] Bob's Config mod

bobingabout wrote:Gem ore patches spawn, and when mined they give you an ore of each of the types of ore. ...
Yes, looked again and found gemstone deposit nearby. Thank you for your mods and quick support :)

Should disabling unsorted gems ore setting also remove "sort gems" recipe/tech?

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