Search found 2718 matches
- Thu Sep 29, 2022 10:10 am
- Forum: Combinator Creations
- Topic: Pairwise Arithmetic / each op each
- Replies: 38
- Views: 4908
Re: Pairwise Arithmetic / each op each
I have to play around with it some more Same here ! Thank you for your math explanations ( and correcting my latency calculation ), i had not recognized the similarities and differences between the formula using log2(n) 2^n and the one using a K factor. Ceil and Floor i wasn't sure that they are wr...
- Thu Sep 29, 2022 8:07 am
- Forum: Ideas and Suggestions
- Topic: Canceling crafting when inventory is full spills items
- Replies: 33
- Views: 6587
Re: Canceling crafting when inventory is full spills items
Please don’t mix spilling when canceling crafting .vs. spilling when inventory shrinks! Strange, how opinions change with time. ;) Five years ago this behavior has been celebrated by YouTubers as new and innovative game-element. You have this hidden crafting inventory. Players can use it to pick up...
- Tue Sep 27, 2022 1:09 pm
- Forum: Combinator Creations
- Topic: Pairwise Arithmetic / each op each
- Replies: 38
- Views: 4908
Re: Pairwise Arithmetic / each op each
Thanks for sharing all those ! I had a look at the other operation but the division got most of my attention even though that's the one i'm the least likely to ever use in game, it feels like it's the one where there is the most to learn from at first, i hope you don't mind some questionning : / div...
- Tue Sep 27, 2022 8:56 am
- Forum: Technical Help
- Topic: [1.1.63] Low available space in Steam Remote Storage warning
- Replies: 28
- Views: 7351
Re: [1.1.63] Low available space in Steam Remote Storage warning
I'm having this message show up again. I'm not using steam cloud and only did used it a few week in 2016 before i realized it was active. It occured before around the same time as this thread was opened, at that time i moved some of my old save files into a another archive folder and the message sto...
- Mon Sep 26, 2022 3:35 pm
- Forum: Gameplay Help
- Topic: Turning a lamp red or green based on train stop state
- Replies: 1
- Views: 562
Re: Turning a lamp red or green based on train stop state
This can be done using 2 decider combinators and a lamp. 1 of those decider combinator should be connected to the train stop with a wire so that their input is the same as the train stop. ( use both green and red wire if necessary). That same decider combinator should have the same condition as the ...
- Mon Sep 26, 2022 5:46 am
- Forum: News
- Topic: We support Ukraine
- Replies: 3346
- Views: 458474
Re: We support Ukraine
hmm. You can pull Russia out of the Soviet Union, but you can't pull the Soviet Union out of Russia. Russian newspeak includes more and more politically correct words: Explosion - clap. A series of explosions - pops. Fall - negative growth. Retreat - regrouping troops. A quick retreat without evacu...
- Sun Sep 25, 2022 3:07 am
- Forum: Gameplay Help
- Topic: Help with automation plz!
- Replies: 17
- Views: 3131
Re: Help with automation plz!
Mainly it would be something like have 5000 red belt megabus built , research blue belt, decide to update all to bluebelt, no more tech to research and yellow science not automated. I guess maybe this explains it. I usually don't even bother with blues until post rocket. Maybe in very limited quant...
- Sun Sep 25, 2022 1:49 am
- Forum: Gameplay Help
- Topic: Help with automation plz!
- Replies: 17
- Views: 3131
Re: Help with automation plz!
By my math, with adv. oil processing, making lubricant and cracking all the light oil to petroleum will result in 1.2 petroleum per lubricant. If you're cranking out blue belts for builds, you're presumably using those blue belts to feed machines and stuff and those late game advanced constructions...
- Sun Sep 25, 2022 12:47 am
- Forum: Gameplay Help
- Topic: Help with automation plz!
- Replies: 17
- Views: 3131
Re: Help with automation plz!
i mainly use coal liquefaction when i need to make a lot of lubricant, for blue belts or robots because for example i am upgrading my whole bus and my science is stopped during this time, or i plan to use a lot of robots and i don't want their production to stop if science is stopped. When i do this...
- Sun Sep 25, 2022 12:32 am
- Forum: General discussion
- Topic: Pipe throughput measurements
- Replies: 49
- Views: 12930
Re: Pipe throughput measurements
I'm sorry if I kind of interrupt the mathematical discussion, but there is something very basic I don't understand. I read about direction and build order. For a long time, I assumed "direction" means the current direction and momentum of a fluid; from left to right or from right to left ...
- Sun Sep 25, 2022 12:11 am
- Forum: General discussion
- Topic: Pipe throughput measurements
- Replies: 49
- Views: 12930
Re: Pipe throughput measurements
This can be understood as : what makes the system stable is a time passing when the fluid is present in all pipes from the source to the sink. When the fluid flow in the same direction as the game update the fluidbox level then it takes only 1 tick for the whole system to enter a state where each t...
- Sat Sep 24, 2022 4:34 pm
- Forum: Questions, reviews and ratings
- Topic: Just updated your mod and it still doesn't work, here are the files and blueprints I tested
- Replies: 8
- Views: 1465
Re: Just updated your mod and it still doesn't work, here are the files and blueprints I tested
If you found answer, no need to change the post.
My suggestion was to help you found answer faster, it is not necessary anymore
My suggestion was to help you found answer faster, it is not necessary anymore
- Sat Sep 24, 2022 3:37 pm
- Forum: Gameplay Help
- Topic: Help with automation plz!
- Replies: 17
- Views: 3131
Re: Help with automation plz!
It is also possible to use the wood to generate steam required for coal liquefaction.
- Sat Sep 24, 2022 3:31 pm
- Forum: Questions, reviews and ratings
- Topic: Just updated your mod and it still doesn't work, here are the files and blueprints I tested
- Replies: 8
- Views: 1465
Re: Just updated your mod and it still doesn't work, here are the files and blueprints I tested
I think you meant to post this in the LTN subforum ? Here is direct link to help you navigate in the english website : https://forums.factorio.com/viewforum.php?f=214 Maybe a moderator will move your post to make it is easier to find who is the mod author concerned. you can use [ b p ] 0enoefsdofijs...
- Sat Sep 24, 2022 3:25 pm
- Forum: General discussion
- Topic: Pipe throughput measurements
- Replies: 49
- Views: 12930
Re: Pipe throughput measurements
Alright, I'm back! Sorry for the delay, had to put this project on hold for a while. But, I'm back with processed data, so we can enjoy some pointless numbers and graphs. thank you ! :D All tests are variations of Student's t-tests . If you never heard of it, the wiki page is not easy to understand...
- Sat Sep 24, 2022 8:03 am
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: City-building modpack
- Replies: 22
- Views: 8663
Re: City-building modpack
Here is an update : ELI production science block : ELI science.jpg The upper part shows part of the latch system used to request truck delivery of material , copper plate, but also uranium 238 ( a requirement for production science card receipe with Krastorio2) , aluminum plate and iron ore quantiti...
- Sat Sep 24, 2022 5:48 am
- Forum: News
- Topic: Friday Facts #370 - The journey to Nintendo Switch
- Replies: 73
- Views: 26505
Re: Friday Facts #370 - The journey to Nintendo Switch
Very interesting journey ! Thank you for taking the time to share such details, it can gives clues to understand why things are seemingly taking so long. It's because there are many many things to do well before a release ! The specific of the console realease vs PC hopefully will act as a learning ...
- Sat Sep 24, 2022 5:20 am
- Forum: Ideas and Suggestions
- Topic: Optimization idea: abstraction
- Replies: 236
- Views: 60112
Re: Cycles: Merge entities, mod for performance idea
Anyone? Can you link me to similar attempts? I think this is doing things similar to what you describe, the way the cycle is defined differs but i saw similarity in the grouping of machine in a smaller number of entity based on cyclic behavior. https://mods.factorio.com/mod/factory_modules Those i ...
- Sat Sep 24, 2022 4:50 am
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1642
- Views: 497781
Re: Simple Questions and Short Answers
It's better than what i had in mind :
- Fri Sep 23, 2022 9:01 am
- Forum: Gameplay Help
- Topic: Trains get stuck if the destination is disabled and other are full
- Replies: 20
- Views: 7249
Re: [1.1.69] Trains get stuck if the destination is disabled and other are full
Trains should treat full stations like disabled stations when path finding, so in this situation these 2 iron trains should go to the next station in the schedule I think the problem in this case is that the station for iron unload was opened without limit at some point, or as other mentionned that...