Search found 4845 matches
- Thu Nov 06, 2025 8:52 am
- Forum: Ideas and Suggestions
- Topic: Make promethium spoil, and quickly
- Replies: 38
- Views: 10505
Re: Make promethium spoil, and quickly
have you even tested how ineffective this is before commenting?
Yes it works fine, you don't need to worry at all about spoilage even if the proposition was implemented.
It adds actually putting thoughts into building a promethium ship, instead of just building a giant square with tons of ...
- Wed Nov 05, 2025 7:09 pm
- Forum: General discussion
- Topic: Elves was planned In Factorio? Mistery behind...
- Replies: 8
- Views: 1364
Re: Elves was planned In Factorio? Mistery behind...
That's the kind of fun practice endangered by AI. Who would think about using a coffee machine picture as a fusion reactor nowadays x)
Made me think of how sound fx in movie are very often sliced or smashed vegetables sound.
Made me think of how sound fx in movie are very often sliced or smashed vegetables sound.
- Wed Nov 05, 2025 6:38 pm
- Forum: General discussion
- Topic: Elves was planned In Factorio? Mistery behind...
- Replies: 8
- Views: 1364
Re: Elves was planned In Factorio? Mistery behind...
may be on your end, the picture look like this :
- Wed Nov 05, 2025 6:20 pm
- Forum: General discussion
- Topic: Elves was planned In Factorio? Mistery behind...
- Replies: 8
- Views: 1364
Re: Elves was planned In Factorio? Mistery behind...
That's wild, it may be the case that it is an elve head, contained in the alien artifact, like a trapped biter's soul
- Wed Nov 05, 2025 6:13 pm
- Forum: Gameplay Help
- Topic: Question about achievements and playing with friends
- Replies: 5
- Views: 584
Re: Question about achievements and playing with friends
The answer you received is correct. It is something that exist in game and is likely the reason for not receiving the achievement.
It does sound unfair to you friends , but if you continue playing together, they will eventually receive it, the amount of time they missed will become a smaller and ...
It does sound unfair to you friends , but if you continue playing together, they will eventually receive it, the amount of time they missed will become a smaller and ...
- Tue Nov 04, 2025 5:56 pm
- Forum: Implemented mod requests
- Topic: A sibling API to play_sound: play_music
- Replies: 30
- Views: 3437
Re: A sibling API to play_sound: play_music
How it'd probably work is that each player has their own playlist that should play on a given surface, and setting the playlist for, say, a force, would set the playlist for each player w/in that force. So if you then set the playlist for a specific player in that force, their playlist would ...
- Tue Nov 04, 2025 4:51 pm
- Forum: Mod portal Discussion
- Topic: AI generated assets and disclosure
- Replies: 47
- Views: 4568
Re: AI generated assets and disclosure
I feel this request as psychological or political, but not technical. This reminds me of long gone discussions when some people didn't want to use apps developed with Turbo Pascal or compiled by some given compiler.
I agree - it's a politically / ideologically based thing. Hence my original ...
- Tue Nov 04, 2025 3:02 am
- Forum: Implemented mod requests
- Topic: A sibling API to play_sound: play_music
- Replies: 30
- Views: 3437
Re: A sibling API to play_sound: play_music
How about allowing modders to define custom "playlists" in the prototype stage (procedural music systems, like planets already have), and then at runtime, they can set which playlist to play?
As an inexperienced modder, it doesn't appear clear to me right away how to avoid conflict if a mod ...
- Tue Nov 04, 2025 12:57 am
- Forum: Mod portal Discussion
- Topic: AI generated assets and disclosure
- Replies: 47
- Views: 4568
Re: AI generated assets and disclosure
I was hoping to avoid the AI debate itself.
It seemed to me that it was the only goal when a thread with such title was created.
Again, if you like AI, you should have no trouble saying you use it or having that label.
I'm not sure why you repeat that, the repetition is accrediting to me ...
- Mon Nov 03, 2025 9:10 pm
- Forum: Mod portal Discussion
- Topic: AI generated assets and disclosure
- Replies: 47
- Views: 4568
Re: AI generated assets and disclosure
I understand where you're coming from - however I feel you are probably not going to understand where I'm coming from, though I will still try to explain my take as politely as possible.
Last time i watched a movie, and afterward i learned they used AI for some CGI, i had to unwatch it, another ...
- Mon Nov 03, 2025 6:57 pm
- Forum: Mod portal Discussion
- Topic: AI generated assets and disclosure
- Replies: 47
- Views: 4568
Re: AI generated assets and disclosure
I have a philosophical objection to it and will take a child's crayon drawing over an image used with any form of generative AI as the point of artistic expression to me is to see the work done by another person, to connect with someone via their creations. To me AI is counter productive and a ...
- Mon Nov 03, 2025 11:40 am
- Forum: Implemented mod requests
- Topic: A sibling API to play_sound: play_music
- Replies: 30
- Views: 3437
Re: A sibling API to play_sound: play_music
no
- Mon Nov 03, 2025 11:16 am
- Forum: Ideas and Suggestions
- Topic: Make promethium spoil, and quickly
- Replies: 38
- Views: 10505
Re: Make promethium spoil, and quickly
Maby not make it spoil to quick but give it a spoil timer of lets say 30 minutes so people have a choice as well.
You can collect the asteroids and then quickly fly back to process them, or bring the eggs and quickly process them when you collect the prometium.
Or you can combine the 2 solutions ...
- Mon Nov 03, 2025 11:10 am
- Forum: Ideas and Suggestions
- Topic: Add "disable quality modules" circuit condition
- Replies: 4
- Views: 665
Re: Add "disable quality modules" circuit condition
you can also dump stuff in lava or in space if you want to control the quantity of things.
The setting "disable quality module" sounds like it could be easily abused. Situation where you try having 99% of a craft without quality module, so it is made faster, and you only enable them when the item ...
The setting "disable quality module" sounds like it could be easily abused. Situation where you try having 99% of a craft without quality module, so it is made faster, and you only enable them when the item ...
- Mon Nov 03, 2025 11:03 am
- Forum: Mod portal Discussion
- Topic: AI generated assets and disclosure
- Replies: 47
- Views: 4568
Re: AI generated assets and disclosure
this shows a lack of understanding of AI imo previous discussion As it appears to me that people aren't able to distinguish what's AI or not in most cases, it's only a personnal taste. Many people will criticize something when they "think" it is AI even if it isn't AI, for made up reasons not ...
- Sat Oct 25, 2025 12:31 pm
- Forum: Ideas and Requests For Mods
- Topic: Idea - Space Platform boss fight
- Replies: 1
- Views: 300
- Sat Oct 25, 2025 8:42 am
- Forum: Balancing
- Topic: Quality should increase train wagons capacity.
- Replies: 65
- Views: 14880
Re: Quality should increase train wagons capacity.
The math are wrong, following your reasonning the throughput of a rail is directly proportionnal to the carrying capacity of a train, so if you were trying to make the longest train possible for whatever reason , attempting to play smart or something , then you would have to conclude that the ...
- Fri Oct 24, 2025 5:44 pm
- Forum: Balancing
- Topic: Quality should increase train wagons capacity.
- Replies: 65
- Views: 14880
Re: Quality should increase train wagons capacity.
The math are wrong, following your reasonning the throughput of a rail is directly proportionnal to the carrying capacity of a train, so if you were trying to make the longest train possible for whatever reason , attempting to play smart or something , then you would have to conclude that the ...
- Fri Oct 24, 2025 5:16 pm
- Forum: News
- Topic: Friday Facts #439 - Factorio and Space Age on Nintendo Switch 2™
- Replies: 69
- Views: 21827
Re: Friday Facts #439 - Factorio and Space Age on Nintendo Switch 2™
Nice read as always ! It doesn't feel like time passed fast though, it feel like it was yeeeaars ago after playing so much, novelty wears off fast :( even if there's couple things i have yet to try to keep me busy for when 2.1 arrives :)
Happy to hear the making of the switch 2 tm version helped ...
Happy to hear the making of the switch 2 tm version helped ...
- Fri Oct 24, 2025 5:02 pm
- Forum: Gameplay Help
- Topic: Space Platform 101 Discussion
- Replies: 114
- Views: 193186
Re: Space Platform 101 Discussion
The meaning of the question is hard to decipher for sure but it appears to be wether or not a rocket will launch with say 5 iron plate if the custom payload of the platform is 5 even if the platform request 100, and the answer is no, that won't cause 20 rocket launch, that's fairly easy to see in ...