Search found 4476 matches
- Thu May 22, 2025 6:29 am
- Forum: Gameplay Help
- Topic: How to upcycle?
- Replies: 140
- Views: 14992
Re: How to upcycle?
Do you think we are considering such an edge case?
No that's only you who get stuck on the example of setup because you don't seem to understand how module works, when the point is just explaining to you that a setup that consume "less infinite ressources" than another one is not very smart ...
- Wed May 21, 2025 2:52 pm
- Forum: Railway Setups
- Topic: 3 and 4 way intersections
- Replies: 489
- Views: 301939
Re: 3 and 4 way intersections
Maybe because there is only the set 1 ?
I doubt that running only set one caused the lack of deadlocks. (I tested a couple of different LHD cloverleaf designs earlier today, and both deadlocked on set one within 90 minutes. But my designs didn't have all those extra signals).
It would be ...
- Wed May 21, 2025 2:45 pm
- Forum: Gameplay Help
- Topic: How to upcycle?
- Replies: 140
- Views: 14992
Re: How to upcycle?
Responding to "You generally need fewer buildings if you need to process fewer resources" with "Let's hold the number of buildings fixed and hypothesize about varying other things" is not the win you think it is.
It's not a matter of winning, it's a matter of explaining to you why when people ...
- Wed May 21, 2025 5:42 am
- Forum: Gameplay Help
- Topic: How to upcycle?
- Replies: 140
- Views: 14992
Re: How to upcycle?
No the point was explaining to you why the input in ressources doesn't matter when using something infinite with a simple example to illustrate.
If you think the example is not realistic, it doesn't matter either, the point is the same.
If you think the example is not realistic, it doesn't matter either, the point is the same.
- Tue May 20, 2025 5:45 pm
- Forum: Gameplay Help
- Topic: How to upcycle?
- Replies: 140
- Views: 14992
Re: How to upcycle?
"Requiring fewer resources" has knock-on effects beyond just raw resource counts.
Sure lava is infinite, but you need the foundries to process the lava and into molten iron and whatnot. So if your design requires fewer resources, that translates into fewer foundries needed to do that processing ...
- Tue May 20, 2025 5:15 pm
- Forum: Ideas and Suggestions
- Topic: Random Number on Selector Combinator
- Replies: 31
- Views: 2350
Re: Random Number on Selector Combinator
Unfortunately, that's beyond my current mathematical knowledge. In this script, skip the text and scroll down to the dot graphics visualizing the distribution for the lcg:
That's what you say but your explanations are helpful.
I meant in one part what is the difference between "equal ...
- Tue May 20, 2025 4:58 pm
- Forum: Ideas and Suggestions
- Topic: Voice alarms
- Replies: 1
- Views: 287
Re: Voice alarms
I don't know if it would be good in the base game, but this is what i attempted to make with my first mod ! It's called Robotic Voice Sample For Speaker .
It adds on the programmable speakers some new "instruments", which are (AI) voices reading the name of (all) the items / entity/ fluid ...
It adds on the programmable speakers some new "instruments", which are (AI) voices reading the name of (all) the items / entity/ fluid ...
- Tue May 20, 2025 10:58 am
- Forum: Ideas and Suggestions
- Topic: Random Number on Selector Combinator
- Replies: 31
- Views: 2350
Re: Random Number on Selector Combinator
For simulations, and Factorio is a simulation, requirements for randomness of a pseudorandom number isn't that high. Important is equal distribution instead.
Can you indicate the theorical differences in distribution between the one you show and the other one based on
Linear shift back ...
- Mon May 19, 2025 6:54 pm
- Forum: Gameplay Help
- Topic: How to upcycle?
- Replies: 140
- Views: 14992
Re: How to upcycle?
I mean it fairly literally. The ramifications of the recipe you craft being different from the recipe used for the recycler were not something I had thought through. And so, I was withdrawing my statement which had been based on the assumption they are the same. It was not meant to imply anything ...
- Mon May 19, 2025 3:08 pm
- Forum: Gameplay Help
- Topic: How to upcycle?
- Replies: 140
- Views: 14992
Re: How to upcycle?
I meant that underground belts are better than pipes made in assembly plants.
Which in the context of underground pipes is useless. And doesn't explain why you proceed to argue they are "probably" better than underground pipes, for a while before recognizing :
Now, I haven't done the ...
- Mon May 19, 2025 2:27 pm
- Forum: Gameplay Help
- Topic: How to upcycle?
- Replies: 140
- Views: 14992
Re: How to upcycle?
I see, L3 assemblies are tricky x) , i have done a recycling loop for them once, but it was on Fulgora, and i had another chain to make them from legendary material and it was much faster.
I have yet to try the underground pipe for upcycling "iron plate" possibly on Vulcanus, my intuition tells ...
- Mon May 19, 2025 7:03 am
- Forum: Gameplay Help
- Topic: How to upcycle?
- Replies: 140
- Views: 14992
Re: How to upcycle?
Ah, I hadn't really internalized that you aren't recycling the recipe you're crafting in those loops beyond. (I'd only grokked the legendary plastic to copper pipeline)
I'm not sure what you mean, i'm just wondering if underground pipe would be good to upcycle iron, that's my intuition, because ...
- Sun May 18, 2025 5:16 pm
- Forum: Gameplay Help
- Topic: How to upcycle?
- Replies: 140
- Views: 14992
Re: How to upcycle?
The influx of molten iron does not get you anything new. Most other loops you deconstruct the end product and get resources to build 1/4 of a new one. In this loop you deconstruct the end product and you have 1/4 of the solid resources to construct a new one but now have an added fluid input to ...
- Sun May 18, 2025 3:47 pm
- Forum: Gameplay Help
- Topic: How to upcycle?
- Replies: 140
- Views: 14992
Re: How to upcycle?
(disclaimer: I've not run the math independently)
That's the same for me ! Welcome to the club , let's not pretend it's the case when it's not :D
If you stick to the specific thing: your factory is actually outputting legendary underground pipes or legendary underground belts, you have to ...
- Sun May 18, 2025 3:31 pm
- Forum: Balancing
- Topic: Ban quality modules from asteroid crushers
- Replies: 35
- Views: 9446
Re: Ban quality modules from asteroid crushers
Let me ask you a question: Why can’t you be the one to use a mod?
I am ! I even make some ! Mods are a very good thing ! I use some to make the game harder though x)
Mods are the place where such things belong. Unusual things that are considered cool or interesting, but ultimately don’t ...
- Sun May 18, 2025 3:13 pm
- Forum: Balancing
- Topic: Ban quality modules from asteroid crushers
- Replies: 35
- Views: 9446
Re: Ban quality modules from asteroid crushersa
Ore/plate upcycling is not as easy to scale as asteroids, because it’s much slower. A lot slower, really. That’s all there is to it, the raw output numbers. They’re both roughly equally easy to build, except one of them has appropriate power for its complexity level. That’s
That's ???? x)
I ...
- Sun May 18, 2025 3:11 pm
- Forum: Ideas and Suggestions
- Topic: Random Number on Selector Combinator
- Replies: 31
- Views: 2350
Re: Random Number on Selector Combinator
I would love to see a proper RNG implementation (Mersenne Twister maybe?) using Combinator primitives. Anybody up to the challenge?
How would that compare with this one i made this one before the selector combinator using bit shifting and xor operation from seed :
I don't know how to test ...
- Sun May 18, 2025 2:58 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1991
- Views: 748824
Re: Simple Questions and Short Answers
It is ! you can do that even without damage research if you shoot so that the projectile will pierce several segments. ( easier with the portable onejdrexler75 wrote: Sun May 18, 2025 2:35 pm Right, I never considered that since there are better options, but a railgun one shotting the big one would be funny!

- Sun May 18, 2025 2:56 pm
- Forum: Gameplay Help
- Topic: How to upcycle?
- Replies: 140
- Views: 14992
Re: How to upcycle?
More recyclers, less foundries for the same output. Sure, you need 2 more to make cogs and plates. But you need less to make the underground belts.
That is the same as saying : there are stages where you need more machines with underground belts for the same quantity of iron of high quality per ...
- Sun May 18, 2025 3:50 am
- Forum: Gameplay Help
- Topic: How to upcycle?
- Replies: 140
- Views: 14992
Re: How to upcycle?
You won't. Because there is no reason to count how much you get with the same number of recyclers. You'd normaly build enough recyclers to recycle your whole production. You'll be limited by foundries and belt capacity, not by recyclers.
What ?!! That makes no sense, in one case you need double ...