Search found 636 matches

by mmmPI
Thu Jun 06, 2019 6:52 pm
Forum: General discussion
Topic: Question - Is Inserter item drop position intuitive?
Replies: 104
Views: 11701

Re: Question - Is Inserter item drop position intuitive?

Quoting Twinsen from FFF 297 "As someone from Twitch chat noted "Inserters are so fast now, they even don't care about the side of belt". Remember that I fixed the rotation problem by finishing the Inserter movement if it's close enough. Well, what ended up happening was what now the ...
by mmmPI
Thu Jun 06, 2019 5:14 pm
Forum: Implemented Suggestions
Topic: Multiplayer Browse Games Filter
Replies: 5
Views: 1088

Re: Multiplayer Browse Games Filter

I have the impression that many players sorts server by number of players, which leaves all the empty server at the bottom. This from playing multiplayer and joining random server quite often and hosting my games sometimes, i felt like the average time someone joins when 1 player is connected is lon...
by mmmPI
Thu Jun 06, 2019 11:00 am
Forum: Resolved Problems and Bugs
Topic: [abregado][0.17.45]Compilatron skipping a step making the preview weird
Replies: 1
Views: 1046

[abregado][0.17.45]Compilatron skipping a step making the preview weird

I tried to break the thing on purpose as i was encouraged too, i had a good laugh and took it as a challenge. I tried to capture the dangerous wildlife i found on this planet. 20190606114341_1.jpg Compilatron is supposed to show you the way to automate iron smelting just after you get close to him. ...
by mmmPI
Wed Jun 05, 2019 1:27 pm
Forum: General discussion
Topic: Question - Is Inserter item drop position intuitive?
Replies: 104
Views: 11701

Re: Question - Is Inserter item drop position intuitive?

In this poster i wouldnl't call situation E F G H I J M N O P, nor logic or intuitive, if you take one of the group EF, GH , IJ, MN, OP. You can't take one of the letter and assume a physical position in space where the insererter drops the item. It is not the same exact spot depending on the belts ...
by mmmPI
Tue Jun 04, 2019 6:11 pm
Forum: Railway Setups
Topic: high throughput stacker & station
Replies: 9
Views: 6461

Re: high throughput stacker & station

That is per stop , so if you have 2 iron plate station and 2 copper plate station you would need 1 train every 45 second for each ressources, or 1 train every 22.5 second need to enter your stacker. Approximating train speed as a constant during the game this gives you a radius around your station....
by mmmPI
Mon Jun 03, 2019 10:31 pm
Forum: Railway Setups
Topic: high throughput stacker & station
Replies: 9
Views: 6461

Re: high throughput stacker & station

i think 4 car trains (with 2 locos) have a good combination of cargospace and acceleration. and yes, my thought was to create a generic trainstop to plop down and do some (combinator-) settings to make it working. also 4 belts is a good number to work with (more easy than 8). and another important ...
by mmmPI
Mon Jun 03, 2019 8:07 pm
Forum: Off topic
Topic: How old are the players of Factorio
Replies: 62
Views: 50939

Re: How old are the players of Factorio

28 here, lots of spare time, when I read people half my age playing factorio, I realise i was playing some RTS but was very bad i had no patience i just wanted to win, when i see amazing builds on factorio i always imagine some senior gentleman playing the modern version of the wooden train with his...
by mmmPI
Wed May 29, 2019 10:17 am
Forum: Ideas and Suggestions
Topic: [0.17.4] Toolbelt Research Name Misleading
Replies: 18
Views: 2153

Re: [0.17.4] Toolbelt Research Name Misleading

I believe it says in the effects listing (in the tooltip, I believe) that the number of added slots is 10 True ! If you mouse over the red cross it will show a tooltip with the numbers. I must have been grumpy last time i wrote; i like that Factorio is not a game to give you fake feeling of accompl...
by mmmPI
Wed May 29, 2019 9:31 am
Forum: Railway Setups
Topic: high throughput stacker & station
Replies: 9
Views: 6461

Re: high throughput stacker & station

Yes it is clearer ( at least for me ) now what you are making. Thanks for that step to step explanation. You made a thing to deal with the situation I usually try to avoid. You did it by giving priority to the train to one of the two lane , and you divided the stacker in 2 different block since ther...
by mmmPI
Fri May 24, 2019 7:53 pm
Forum: Ideas and Suggestions
Topic: [0.17.4] Toolbelt Research Name Misleading
Replies: 18
Views: 2153

Re: [0.17.4] Toolbelt Research Name Misleading

Reading this I would say the weirdest is that you start with a big bag pack and extend it with a small toolbelt. You usually see the other way around in games. I know this comes from the fact that the previous bar could hold item and the extra inventory was added instead to make up for the lost spac...
by mmmPI
Fri May 24, 2019 1:45 pm
Forum: Railway Setups
Topic: high throughput stacker & station
Replies: 9
Views: 6461

Re: high throughput stacker & station

I am not sure i understand what you meant by 2 different station names. Is that for 2 different things to be unloaded like [copper ore] [copper ore] [copper ore] [iron ore] [iron ore] [iron ore] ? From experience it's easier to achieve higher throuput if you don't mix the different train in the stac...
by mmmPI
Fri May 24, 2019 12:08 pm
Forum: Show your Creations
Topic: QoL Build : Mall that load onto train for railworld.
Replies: 0
Views: 1296

QoL Build : Mall that load onto train for railworld.

This build uses no combinator, it was designed in a base that had already launched a few rocket but is pretty simple in its building. It's more about how you use it in practice. The mall itself is not great is just a lazy all bot box. It was made to bring me what i forgot when i build outpost, defen...
by mmmPI
Thu May 23, 2019 7:09 am
Forum: Combinator Creations
Topic: Train operated potentiometer
Replies: 7
Views: 4024

Re: Train operated potentiometer

That would make the potentiometer more accurate and more compact, if i understand correctly the suggestion, for water level, but you would lose the ability to command it from far away using the train GUI. That was what struck me at first, since it has not always been possible to make train and circu...
by mmmPI
Tue Oct 24, 2017 8:22 pm
Forum: Ideas and Requests For Mods
Topic: Need ideas for my mod
Replies: 2
Views: 595

Re: Need ideas for my mod

Hi , given the google doc it seems you continued your work after this post , it is uneasy to suggest because you are giving very few clue on what you want but maybie https://en.wikipedia.org/wiki/List_of_industrial_processes will help , there is a dedicated section for iron and steel where they list...
by mmmPI
Tue Jun 21, 2016 1:17 am
Forum: Show your Creations
Topic: "Smart" Furnace made dead simple
Replies: 2
Views: 2832

Re: "Smart" Furnace made dead simple

Oh ok i was wondering where was post x)

not sure if it is really a creation thought , pictures are more here to support explanation rather than being the thing shown

anyway glad to see i don't have to redo the whole thing :)
by mmmPI
Tue Jun 21, 2016 12:47 am
Forum: Show your Creations
Topic: "Smart" Furnace made dead simple
Replies: 2
Views: 2832

"Smart" Furnace made dead simple

Hello everyone , First of all here is a spoiler with all the pictures that will be joined to this post because a picture worth a thousand words. But I will add them again close to their corresponding part in the explanation because then you'll have pictures AND thousands of words which should worth...

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