Search found 4474 matches
- Tue May 27, 2025 12:26 am
- Forum: Ideas and Suggestions
- Topic: Random Number on Selector Combinator
- Replies: 31
- Views: 2342
Re: Random Number on Selector Combinator
You are thinking of subtracting the smaller number from the larger number (always a positive result), which is what people would normally mean by "difference" in casual discussion, but in mathematics that is more specifically called the "absolute difference".
I was indeed thinking like a casual ...
- Mon May 26, 2025 9:23 pm
- Forum: Gameplay Help
- Topic: Basic Space Logistics Help
- Replies: 15
- Views: 1536
Re: Basic Space Logistics Help
However, once it gets to Nauvis, I want to only go back to Vulcanus if something's run out (e.g. if calcite runs out, go to Vulcanus now regardless of status of tungsten plates). I'm not seeing an easy way to schedule this
The "simplest" way i think would be to use the condition "any request ...
- Mon May 26, 2025 8:06 pm
- Forum: General discussion
- Topic: Factorio confessions
- Replies: 44
- Views: 18589
Re: Factorio confessions
It took me up to this day to realize :
This is shaped like a R this is shaped like a G
And only because i saw it highlighted by other players
This is shaped like a R this is shaped like a G
And only because i saw it highlighted by other players
- Mon May 26, 2025 8:01 pm
- Forum: General discussion
- Topic: Starting a new game of Space Age - Mod Recommendation
- Replies: 9
- Views: 1716
Re: Starting a new game of Space Age - Mod Recommendation
No, almost everything on Gleba spoils. That's the whole point of Gleba: figuring out how to deal with spoilage.
Exactly ! the mod mentionned by OP here removes spoilage only on the science pack so it doesn't "remove spoilage from Gleba", you still have to deal with it "on Gleba". and i guess ...
- Mon May 26, 2025 11:40 am
- Forum: Ideas and Suggestions
- Topic: Random Number on Selector Combinator
- Replies: 31
- Views: 2342
Re: Random Number on Selector Combinator
Yes, this is what I meant, and it seems like you understand that part pretty well from your own research now.
%8 is fine though here, because 8 is a power of two: it's 2^3, and so divides evenly into our original 32-bit random value. But, yeah, if we want a value between 0 and 9, just using %10 ...
- Mon May 26, 2025 10:51 am
- Forum: General discussion
- Topic: Starting a new game of Space Age - Mod Recommendation
- Replies: 9
- Views: 1716
Re: Starting a new game of Space Age - Mod Recommendation
The idea of removing spoilage from Gleba, *especially* before even trying it, seems very strange to me. It's like paying Pac-Man without the ghosts, or Space Invaders without the invaders. To each their own, of course, but I don't see the point of playing a game with the challenges removed. If you ...
- Thu May 22, 2025 7:26 pm
- Forum: Ideas and Suggestions
- Topic: Random Number on Selector Combinator
- Replies: 31
- Views: 2342
Re: Random Number on Selector Combinator
Ok, that's a strong argument. However, I wouldn't rely on a rng alone for that, because of such possible bias. I would always add some kind of active feedback to delay the producer of surplus material, so it isn't surplus any more. This is robust and error-resistant. I rather create a robust ...
- Thu May 22, 2025 6:57 pm
- Forum: Gameplay Help
- Topic: How to upcycle?
- Replies: 140
- Views: 14865
Re: How to upcycle?
Could you please return to the topic of this thread, which is "how to upcycle?"
It's not "you said this" "no I said that". I really don't care about who said what. Not at all.
I care about how to upcycle things.
Let's try and not make fake equivalence :)
I took time to put up some general ...
- Thu May 22, 2025 6:27 pm
- Forum: Ideas and Suggestions
- Topic: Random Number on Selector Combinator
- Replies: 31
- Views: 2342
Re: Random Number on Selector Combinator
That article talks about cryptography, where the bias is definitely significant. But for our purposes within Factorio, where at most 60 random numbers per second can be generated, and we usually just want to pick some value from a variety of values, that's not significant.
I disagree, for my ...
- Thu May 22, 2025 5:54 pm
- Forum: Gameplay Help
- Topic: How to upcycle?
- Replies: 140
- Views: 14865
Re: How to upcycle?
Fine. If you want to continue the discussion....
No no , look i said :
I'm not interested to discuss the next particular potato on the list with you because it appears to me a discussion where you only seek to "win" or "be right" about some particular kind of potato you've thought of or made ...
- Thu May 22, 2025 5:31 pm
- Forum: This Forum
- Topic: Upload file failed
- Replies: 11
- Views: 2015
Re: Upload file failed
"they know when they see your video and they automated the process"
In a good way, in a bad way, on in a not-personal way?
Not sure what you ask x)
i meant that feel like professionnals, i don't know what's happening behind the doors, but i imagine every known tricks that i could test ...
- Thu May 22, 2025 4:41 pm
- Forum: Ideas and Suggestions
- Topic: Random Number on Selector Combinator
- Replies: 31
- Views: 2342
Re: Random Number on Selector Combinator
Don't put too much effort into a "better" random number generator. Simply use the lcg. It's really random enough for almost everything except for cryptographic uses. Visual C/C++ for example uses it for the stdlib rand() function. Even glibc rand() uses the lcg if the internal state buffer is ...
- Thu May 22, 2025 4:21 pm
- Forum: This Forum
- Topic: Upload file failed
- Replies: 11
- Views: 2015
Re: Upload file failed
I have uploaded some 'random things' sometimes :oops: but they weren't above 30 MB i think even for the music videos !
I only used larger file uploads for savefiles and/or recordings for my bug reports, and always tried to use the most lightweight file possible in the given conditions. Just some ...
I only used larger file uploads for savefiles and/or recordings for my bug reports, and always tried to use the most lightweight file possible in the given conditions. Just some ...
- Thu May 22, 2025 3:42 pm
- Forum: Gameplay Help
- Topic: How to upcycle?
- Replies: 140
- Views: 14865
Re: How to upcycle?
Which I was trying to explain.
I believe your explanation attempt unfortunatly didn't account for the recycler using a the recipe for underground pipe that isn't the one that use molten iron when choosing the material for the output. Which lead to you "removing your comment".
But i believe ...
- Thu May 22, 2025 1:49 pm
- Forum: This Forum
- Topic: Upload file failed
- Replies: 11
- Views: 2015
Re: Upload file failed
I tried upload ~100M recording for the bug report; the description states files up to 1G are allowed
It's actually considerably lower than 1GB; I know it's documented somewhere, but that description really ought to be changed. You are not the first person it has confused.
Earlier, it was ...
- Thu May 22, 2025 1:34 pm
- Forum: General discussion
- Topic: Starting a new game of Space Age - Mod Recommendation
- Replies: 9
- Views: 1716
Re: Starting a new game of Space Age - Mod Recommendation
I've not played in a while (1+ years) and am going to play with Space Age for the first time.
Base:
Agri No Spoil
>preemptively removing game mechanics you haven't played with
>"what game mechanics should i add"
hmm?
That made me curious, as i would recommend playing the game without ...
- Thu May 22, 2025 12:50 pm
- Forum: Ideas and Suggestions
- Topic: Random Number on Selector Combinator
- Replies: 31
- Views: 2342
Re: Random Number on Selector Combinator
LCGs are a good default when you don't need security and want it to be fast and simple, yeah. However, note that using % N for the final step introduces the "modulo bias" - the resulting numbers are only uniformly distributed if N is a power of two, and for other values of N you are more likely to ...
- Thu May 22, 2025 11:46 am
- Forum: Gameplay Help
- Topic: How to upcycle?
- Replies: 140
- Views: 14865
Re: How to upcycle?
I'm stuck? You're the one who keeps talking about the merits or lack thereof of productivity modules in Foundries using recipes with lava as input.
Is that really what you think I've been talking about this whole time?
I maintain my first post on this topic :
This sounds like a paradox and ...
- Thu May 22, 2025 6:29 am
- Forum: Gameplay Help
- Topic: How to upcycle?
- Replies: 140
- Views: 14865
Re: How to upcycle?
Do you think we are considering such an edge case?
No that's only you who get stuck on the example of setup because you don't seem to understand how module works, when the point is just explaining to you that a setup that consume "less infinite ressources" than another one is not very smart ...
- Wed May 21, 2025 2:52 pm
- Forum: Railway Setups
- Topic: 3 and 4 way intersections
- Replies: 489
- Views: 301835
Re: 3 and 4 way intersections
Maybe because there is only the set 1 ?
I doubt that running only set one caused the lack of deadlocks. (I tested a couple of different LHD cloverleaf designs earlier today, and both deadlocked on set one within 90 minutes. But my designs didn't have all those extra signals).
It would be ...