Search found 3137 matches
- Fri Aug 23, 2024 11:04 pm
- Forum: News
- Topic: Friday Facts #425 - Behind the legs
- Replies: 99
- Views: 15581
Re: Friday Facts #425 - Behind the legs
Thunder ! How is thunder a pollution type? That's an environmental hazard, not something you produce... I was thinking maybe cultural desecration pollution, robots getting angry at you ransacking the archaeological sites of their builders/victims How is that better as a pollution type ? x) I was th...
- Fri Aug 23, 2024 8:03 pm
- Forum: PyMods
- Topic: Factorio 1.1.109 Full Py Mod latests version - FPS/UPS drop every 5 minutes
- Replies: 2
- Views: 310
Re: Factorio 1.1.109 Full Py Mod latests version - FPS/UPS drop every 5 minutes
You could post a save game, even empty, so it's easier to sync the mods to the exact version you are using. If you want to try and search for yourself, you can use the debug tools in game, accessible pressing F4 by default and search for "time usage". If active this option will show number...
- Fri Aug 23, 2024 7:47 pm
- Forum: News
- Topic: Friday Facts #425 - Behind the legs
- Replies: 99
- Views: 15581
- Fri Aug 23, 2024 7:34 pm
- Forum: News
- Topic: Friday Facts #425 - Behind the legs
- Replies: 99
- Views: 15581
- Fri Aug 23, 2024 6:30 pm
- Forum: News
- Topic: Friday Facts #425 - Behind the legs
- Replies: 99
- Views: 15581
Re: Friday Facts #425 - Behind the legs
The video I uploaded to FFF actually contained a bug that was later fixed. If you're curious what the Spidertron movement looks like now, I uploaded it here: https://cdn.factorio.com/assets/img/blog/fff-425-spidertron-walking-smooth.mp4 I like this animation ! Maybe it could be added/edited to the ...
- Thu Aug 22, 2024 7:33 am
- Forum: News
- Topic: Friday Facts #424 - Gleba Pentapod Enemies
- Replies: 205
- Views: 29990
Re: Friday Facts #424 - Gleba Pentapod Enemies
My comment about exposure therapy was quite serious. It’s an effective treatment/mitigation for phobias, and you couldn’t ask for a better “exposure” environment than a game. Completely safe, can be turned off instantly, doesn’t feature real spiders anyway. Avoiding fears only makes them worse. Ask...
- Thu Aug 22, 2024 7:00 am
- Forum: Mods
- Topic: Wildfire Season - Keep the factory warm!
- Replies: 2
- Views: 925
Re: Wildfire Season - Keep the factory warm!
Fun to use, works well with https://mods.factorio.com/mod/smoking for more role play experience of things catching off fire randomly x)
- Thu Aug 22, 2024 6:54 am
- Forum: Videos
- Topic: A 1 TW Solar Panel Field
- Replies: 1
- Views: 2210
Re: A 1 TW Solar Panel Field
And yet we can't see a single one on the video ! only from map view.
Looks cool though but quite unexpected
Looks cool though but quite unexpected
- Wed Aug 21, 2024 11:39 pm
- Forum: News
- Topic: Friday Facts #424 - Gleba Pentapod Enemies
- Replies: 205
- Views: 29990
Re: Friday Facts #424 - Gleba Pentapod Enemies
I am very certain enemies will be optional. And for the refrigeration part: I see what challenges they were aiming for with the spoilage mechanic and know refrigeration would render it completely pointless. So I don't need refrigeration ;) I don't want refrigeration, i think it would miss the point...
- Wed Aug 21, 2024 6:21 am
- Forum: News
- Topic: Friday Facts #424 - Gleba Pentapod Enemies
- Replies: 205
- Views: 29990
Re: Friday Facts #424 - Gleba Pentapod Enemies
I think that's a very bad example to talk about on this FFF since there is another FFF only about your main example where you already said the same things. It look like you forget to move on.Saphira123456 wrote: ↑Wed Aug 21, 2024 5:45 amMy main example is their reasoning behind the lack of refrigeration or preservation technology
- Wed Aug 21, 2024 5:24 am
- Forum: Mods
- Topic: Gearball Lab
- Replies: 0
- Views: 176
Gearball Lab
Gearball Lab https://mods.factorio.com/mod/gearball-lab Changes the look of the lab to an animated (shiny) (singing) ball made of gears like on this video : https://forums.factorio.com/download/file.php?id=82716 It looks "better" in game when i don't try to make a video : ingamegearballab...
- Wed Aug 21, 2024 4:36 am
- Forum: News
- Topic: Friday Facts #424 - Gleba Pentapod Enemies
- Replies: 205
- Views: 29990
Re: Friday Facts #424 - Gleba Pentapod Enemies
No, I still firmly believe that they could have implemented everything on Nauvis. I can understand your mind didn't change and you repeat mostly the same things again, but i think the many comments you say on this topic aged badly already nonetheless because to me the pollution system makes it even...
- Wed Aug 21, 2024 2:24 am
- Forum: News
- Topic: Friday Facts #424 - Gleba Pentapod Enemies
- Replies: 205
- Views: 29990
Re: Friday Facts #424 - Gleba Pentapod Enemies
We can only hope that my comment ages that badly. My thinking is either that it's either "told ya" (worst case) or halfway between "told 'ya" and "aged like milk" (middle case). Some of your comments about "why can't they make everything on Nauvis" have alrea...
- Tue Aug 20, 2024 9:16 pm
- Forum: News
- Topic: We support Ukraine
- Replies: 3348
- Views: 571301
Re: We support Ukraine
It's been sometime that "we support Ukraine" is not visible on the forum but to me it's as if it's still there =)
- Tue Aug 20, 2024 12:40 am
- Forum: Not a bug
- Topic: [1.1.110] Input fluid polluting output fluid box of furnace
- Replies: 4
- Views: 319
Re: [1.1.110] Input fluid polluting output fluid box of furnace
From having played with EI some time ago, i do remember the insulated pipes, it was also necessary to keep liquid oxygen under the liquid form. It is on purpose that the mod author made it this way, "insulated pipes" keep things cold from what i remember. I remember there was a sticky post...
- Mon Aug 19, 2024 8:57 pm
- Forum: News
- Topic: Friday Facts #424 - Gleba Pentapod Enemies
- Replies: 205
- Views: 29990
Re: Friday Facts #424 - Gleba Pentapod Enemies
I don't cite sources because I trust that anyone capable of being on these forums is capable of using Google. I mean, that's some paranoia right there. There's still debate about whether it truly counts though. In case you didn't know sometimes it happens that things on the internet are not correct...
- Mon Aug 19, 2024 3:41 pm
- Forum: General discussion
- Topic: Trains, Outposting and other things that annoys me in Factorio
- Replies: 4
- Views: 746
Re: Trains, Outposting and other things that annoys me in Factorio
Please, comment, what I'm doing wrong I'm not saying you do anything wrong, but i think it's always possible to improve, and highlighting the problematic area is already a first step ( i know this) and asking for help is the second ( allegdly) :D I have a few questions to help me understand better ...
- Mon Aug 19, 2024 2:53 pm
- Forum: News
- Topic: Friday Facts #424 - Gleba Pentapod Enemies
- Replies: 205
- Views: 29990
Re: Friday Facts #424 - Gleba Pentapod Enemies
LOL bro, my group consists of a guy who has a gripping phobia of creatures with a negative number of legs, and myself with a fear of fractional legs. We deserve equal consideration in this regard. Good luck devs! :lol: Can I interest you in my root-two-opod? What about imaginary number of legs? :> ...
- Sat Aug 17, 2024 10:54 pm
- Forum: News
- Topic: Friday Facts #424 - Gleba Pentapod Enemies
- Replies: 205
- Views: 29990
Re: Friday Facts #424 - Gleba Pentapod Enemies
I would also like to point out that official Factorio never did anything with red and green cables, despite many requests from colour-blind people. Of course, there's a mod for that, but still. Let this set your expectations. There's indeed a mod for that, but also an attempt by Wube regarding colo...
- Sat Aug 17, 2024 6:39 pm
- Forum: News
- Topic: Friday Facts #424 - Gleba Pentapod Enemies
- Replies: 205
- Views: 29990
Re: Friday Facts #424 - Gleba Pentapod Enemies
I think you need a new friend group to play with No but i said that as an example of a situation where it's impossible to please everyone , i don't have any friend i keep offending everyone when i try a joke. If I have to visually deal with these mobs as part of a space age play through If i was so...