It is always a pleasure to read nice argumentation about my favourite game.
The suggestions are popular, those new dimensions they would add to the games seems to be related to the factorio world in the minds of many players given the past mods that were created, aiming at implementing those ...
Search found 4845 matches
- Thu Jun 20, 2019 12:44 pm
- Forum: Ideas and Suggestions
- Topic: few things ,Railway bridge, Water level, etc
- Replies: 3
- Views: 3492
- Thu Jun 20, 2019 9:55 am
- Forum: Gameplay Help
- Topic: [TRAINS] How to properly make a big train stacker?
- Replies: 16
- Views: 38493
Re: [TRAINS] How to properly make a big train stacker?
and when there is no room for a full train load (Blue)
Why have I not think about using that in this context :(
This wasn't mentionned in the thread earlier but is definitively something that helps a lot in the situation.
I do think you've understand the original request but OP has too ...
- Wed Jun 19, 2019 3:39 pm
- Forum: Modding interface requests
- Topic: more intelligent target selection for units
- Replies: 3
- Views: 2361
Re: more intelligent target selection for units
Next time no retreat will be allowed then, hopefully they got smarter, for them !
- Wed Jun 19, 2019 3:26 pm
- Forum: General discussion
- Topic: [Poll] 0.17 Quickbar
- Replies: 34
- Views: 15723
Re: [Poll] 0.17 Quickbar
I always use picker tool, i haven't manage to get the best out of the new quickbar, i just put fish in the beginning. But what changes the most from me is that i cannot use it as an inventory slot and i still find myself trying ( and then i lose my fish when i get rid off my inventory ).
The ...
The ...
- Wed Jun 19, 2019 2:27 pm
- Forum: Gameplay Help
- Topic: [TRAINS] How to properly make a big train stacker?
- Replies: 16
- Views: 38493
Re: [TRAINS] How to properly make a big train stacker?
i had a look at the map i thought about this
there.jpg
This post looks like what you are making.
https://forums.factorio.com/viewtopic.php?f=194&t=69578
I have made this
abc.jpg
Your setup make me think of the bottom case where your red box would be the green distance B
Here if i open the ...
there.jpg
This post looks like what you are making.
https://forums.factorio.com/viewtopic.php?f=194&t=69578
I have made this
abc.jpg
Your setup make me think of the bottom case where your red box would be the green distance B
Here if i open the ...
- Wed Jun 19, 2019 11:48 am
- Forum: Railway Setups
- Topic: Rail Bridges experiments
- Replies: 7
- Views: 7680
Re: Rail Bridges experiments
I see better now, i knew train were drawn above the tunnel even if they go under but if you have only 1 train, it just hide the tunnel as if there was a regular crossing and it doesn't pop out to the eye, only if you happen to have train at the same time above and under the tunnel does this happen ...
- Wed Jun 19, 2019 10:01 am
- Forum: Railway Setups
- Topic: Rail Bridges experiments
- Replies: 7
- Views: 7680
Re: Rail Bridges experiments
I have noticed a mistake in the second picture on a signal, but it is not in the blueprint it seems.
Those have worked fine so far with my LC train, the signaling should work for LCC train but not very long trains for that you would need to replace some signal to prevent a train colliding with ...
Those have worked fine so far with my LC train, the signaling should work for LCC train but not very long trains for that you would need to replace some signal to prevent a train colliding with ...
- Wed Jun 19, 2019 9:29 am
- Forum: General discussion
- Topic: Redesign the entire railway system. Again!
- Replies: 20
- Views: 14756
Re: Redesign the entire railway system. Again!
It's clear that a LCC, LLCCCC, LLLLCCCCCCCC or LLLLLLLLCCCCCCCCCCCCCCCCC are similarly fast.
I read something that is a little different recently in this one https://forums.factorio.com/viewtopic.php?f=5&t=72132 , if you account for air resistance ( which i didn't know was in the game) then you ...
- Wed Jun 19, 2019 6:50 am
- Forum: General discussion
- Topic: question about difficulty
- Replies: 3
- Views: 2026
Re: question about difficulty
Indirectly, more experimented players tend to builds faster, which creates pollution faster, and lessen your ability to "control everything at your pace" if you have never played the game, 10 of them joining at the same time will make things feel out of control very fast :), but they should also ...
- Wed Jun 19, 2019 6:31 am
- Forum: Gameplay Help
- Topic: [TRAINS] How to properly make a big train stacker?
- Replies: 16
- Views: 38493
Re: [TRAINS] How to properly make a big train stacker?
As for the behavior of the train i think when a station disable they immediatly try to go to the next one on schedule, which if you happen to close all iron unload at the same time , all train would leave each station even if the condition was set to 'empty cargo'.
But quote me on that if i'm ...
- Wed Jun 19, 2019 3:47 am
- Forum: Questions, reviews and ratings
- Topic: Looking for MOD which calculates the amount of visible resources
- Replies: 4
- Views: 2951
Re: Looking for MOD which calculates the amount of visible resources
There is this one too https://mods.factorio.com/mods/Narc/YARM
I didn't know about the other one i did those label manually during long train travel
I didn't know about the other one i did those label manually during long train travel
- Tue Jun 18, 2019 9:33 am
- Forum: General discussion
- Topic: Why is a heavier train faster?
- Replies: 8
- Views: 5839
Re: Why is a heavier train faster?
while rolling resistance is independant from speed.
I was surprised to discover that it depends on the material used for the moving part and the floor.
In my mind I pictured a curved rail and imagine that there would be more "friction", due to centrifugal power, if the train is faster or ...
- Tue Jun 18, 2019 1:46 am
- Forum: Railway Setups
- Topic: Rail Bridges experiments
- Replies: 7
- Views: 7680
Rail Bridges experiments
https://mods.factorio.com/mod/rail-bridge
20190618023237_1.jpg
No spacing between rail + road design looks fine to my eyes what do you think ?
20190618023300_1.jpg
some love for the mod :)
20190618023353_1.jpg
The 1/4
20190618024119_1.jpg
Act like a U-turn
20190618030115_1.jpg ...
20190618023237_1.jpg
No spacing between rail + road design looks fine to my eyes what do you think ?
20190618023300_1.jpg
some love for the mod :)
20190618023353_1.jpg
The 1/4
20190618024119_1.jpg
Act like a U-turn
20190618030115_1.jpg ...
- Mon Jun 17, 2019 11:00 pm
- Forum: General discussion
- Topic: Why is a heavier train faster?
- Replies: 8
- Views: 5839
Re: Why is a heavier train faster?
Air resistance.
A large fraction of the first locomotive's power is dedicated to fighting air resistance. The second locomotive adds a huge boost to speed because it can focus all its power on pulling wagons.
Is that coded in the game ? What about the increase of friction due to the extra ...
- Mon Jun 17, 2019 9:33 pm
- Forum: Modding interface requests
- Topic: more intelligent target selection for units
- Replies: 3
- Views: 2361
Re: more intelligent target selection for units
Last time I used robots army i sent waves of small range basic robots to act as meatshields for the bigger longer range rocket one and to draw the fire of the worms.
It was working quite ok as a workaround for the problem you mention for the numbers of ennemy i had to deal with, i had 70/100 robots ...
It was working quite ok as a workaround for the problem you mention for the numbers of ennemy i had to deal with, i had 70/100 robots ...
- Mon Jun 17, 2019 9:03 pm
- Forum: Modding interface requests
- Topic: Player Ammo Damage and Gun Speed Modifier
- Replies: 5
- Views: 5102
Re: Player Ammo Damage and Gun Speed Modifier
This would help when you play with much lower than speed 1 megabases or potato, and you have to use command to adjust mining speed, running speed, everytime you die.ownlyme wrote: Fri May 24, 2019 12:12 pm Edit: It should also be fixed that players loose their modifiers on death...
- Mon Jun 17, 2019 8:44 pm
- Forum: General discussion
- Topic: Question - Is Inserter item drop position intuitive?
- Replies: 104
- Views: 46482
Re: Question - Is Inserter item drop position intuitive?
According my explanation, it doesn't matter before or after droppoint the turn starts. The only important thing - find out where perpendicular part is, and then apply "far side". I failed to understand diamond explanation, maybe I just haven't tried enough :). I like my explanation, it works ...
- Mon Jun 17, 2019 8:05 pm
- Forum: General discussion
- Topic: Question - Is Inserter item drop position intuitive?
- Replies: 104
- Views: 46482
- Mon Jun 17, 2019 5:50 pm
- Forum: Gameplay Help
- Topic: Steam Engines acting strangely
- Replies: 4
- Views: 2043
Re: Steam Engines acting strangely
my thought from the pictures
Can't be sure thought i'm not rebuilding the whole thing to test it with 1 more lane of heat pipes
Can't be sure thought i'm not rebuilding the whole thing to test it with 1 more lane of heat pipes
- Mon Jun 17, 2019 5:35 pm
- Forum: Gameplay Help
- Topic: More lane changers or not?
- Replies: 6
- Views: 4766
Re: More lane changers or not?
It seems like your design allows 2 trains to enter the stacker at the same time, then 3 trains to get ready to load at the same time.
But then only 1 train to be loaded at a time, and then 2 trains to exit the station at the same time.
If your plan was to stack another loading bay above the ...
But then only 1 train to be loaded at a time, and then 2 trains to exit the station at the same time.
If your plan was to stack another loading bay above the ...