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by mmmPI
Wed Jun 11, 2025 4:09 pm
Forum: Show your Creations
Topic: Cursed legendary holmium plate setup
Replies: 3
Views: 616

Re: Cursed legendary holmium plate setup

h.q.droid wrote: Wed Jun 11, 2025 3:07 pm It uses the hit-cars-with-a-train trick to quickly destroy unwanted byproducts to focus on EM-plant upcycling.
Hey that's cool and creative in my book !
by mmmPI
Wed Jun 11, 2025 12:51 am
Forum: Gameplay Help
Topic: How to upcycle?
Replies: 140
Views: 15499

Re: How to upcycle?


The start is quality quality modules.


That i agree with no reserve :)


From what I gained from the thread, a valid approach is to first create normal ingredients with largest productivity bonus+modules possible (and speed increased by speed beacons), then start upcycling the product you want ...
by mmmPI
Tue Jun 10, 2025 10:52 pm
Forum: Gameplay Help
Topic: How to upcycle?
Replies: 140
Views: 15499

Re: How to upcycle?


No. The other planets have hidden costs in the form of maintaining a defense network or i/o bounds imposed by landmass scale.


That's wrong for Fulgora. No ennemies and no bounds imposed by landmass in end game .... They are the same thing to pave Fulgora and Vulcanus ... It's just wrong to say ...
by mmmPI
Tue Jun 10, 2025 5:47 am
Forum: Gameplay Help
Topic: How to upcycle?
Replies: 140
Views: 15499

Re: How to upcycle?



Isn't that the case for every planet except Aquilo that mining bonus solve everything ?


Fulgora is another exception as mining bonus can actually be detrimental to designs that can't destroy byproducts fast enough.

I've been doing legendary science lately and also got excited with quality ...
by mmmPI
Mon Jun 09, 2025 6:08 pm
Forum: Gameplay Help
Topic: Coal on Vulcanus Hard to See
Replies: 2
Views: 428

Re: Coal on Vulcanus Hard to See

pour concrete onto everything ! and the fake coal rocks shall be no more ! x)
by mmmPI
Mon Jun 09, 2025 11:01 am
Forum: Gameplay Help
Topic: Space Platform Speed Changes Half-Way?
Replies: 2
Views: 341

Re: Space Platform Speed Changes Half-Way?

This is the gravitationnal pull from the origin or destination, it can help recover platforms that ran out of fuel, it's a 10km/s that has different direction in the first part and the second part of the travel.
by mmmPI
Sun Jun 08, 2025 2:50 pm
Forum: Gameplay Help
Topic: How to upcycle?
Replies: 140
Views: 15499

Re: How to upcycle?


With quality you can have an input situation where exactly the algorithm that works is completely wrong for another use case. And there's a gambling excitement that makes people discussing it a bit too excited to be smart. You can find an input condition that mocks an algorithm in comp-sci as well ...
by mmmPI
Thu Jun 05, 2025 10:42 pm
Forum: Gameplay Help
Topic: Artillery Remote no longer allowing mass-fire since update
Replies: 4
Views: 1880

Re: Artillery Remote no longer allowing mass-fire since update

You can rebind shift mouse wheel to "use object" and then use the mouse wheel to fire multiple shot, but really you shouldn't need any manual targetting, just research artillery range ! x)
by mmmPI
Wed Jun 04, 2025 2:21 am
Forum: Mod portal Discussion
Topic: Embedded video
Replies: 2
Views: 1421

Re: Embedded video

This is possible to do : https://mods.factorio.com/mod/color-coded-pipe-planner
Turns out you have to upload the mp4 somewhere else first, but it doesn't work with youtube, nor if you upload the mp4 on the forum first unfortunatly, github allows for videos to display when they are less than 15 MB ...
by mmmPI
Tue Jun 03, 2025 3:50 am
Forum: Combinator Creations
Topic: [modded] The "dotted bass" machine !
Replies: 0
Views: 614

[modded] The "dotted bass" machine !

The dotted bass machine :

This is a short video with sound meant to illustrate the sound from my mod : Bass extended for programmable speaker which is required for the blueprint to sound as great as this :P :

https://forums.factorio.com/download/file.php?mode=view&id=104658 ...
by mmmPI
Tue Jun 03, 2025 1:50 am
Forum: Releases
Topic: Version 2.0.55
Replies: 3
Views: 8983

Re: Version 2.0.55

From making test without mods, and with some other mods, and not having any problem, i suppose the bug come from your mod.
by mmmPI
Sun Jun 01, 2025 8:01 am
Forum: Gameplay Help
Topic: Basic Space Logistics Help
Replies: 15
Views: 1579

Re: Basic Space Logistics Help

Ah 2 points here sorry x)
This point i think can be clarified more easily than the next one :


The condition " Any request zero" seem to be doing what you described in your OP unless i didn't understand what you mean, but otherwise, i would advise to try and make the rocket and ammo on the ...
by mmmPI
Sat May 31, 2025 3:41 pm
Forum: Ideas and Suggestions
Topic: Stone bricks in the biochamber
Replies: 4
Views: 468

Re: Stone bricks in the biochamber

I agree with a little bit of both, it would be interesting for gameplay reason mentionned, but it makes very little sense thematically. Or some lore about pentapod biology needs to be rewritten, maybe they can digest stone into bricks :)
by mmmPI
Sat May 31, 2025 3:21 pm
Forum: Ideas and Suggestions
Topic: Random Number on Selector Combinator
Replies: 31
Views: 2382

Re: Random Number on Selector Combinator


That's just breaking up the formula into steps and removing repetition as y is used twice in each line. The final result is z ("return z;"), we don't really need y, is just a variable getting reused to store intermediate results. This is not a loop. When calling the whole function repeatedly you ...
by mmmPI
Sat May 31, 2025 11:57 am
Forum: Ideas and Suggestions
Topic: Random Number on Selector Combinator
Replies: 31
Views: 2382

Re: Random Number on Selector Combinator


seed = 1812433253UL * (seed ^ (seed >> 30)) + i
Ok, that didn't simplify that much… but it is easily representable in factorio: 3 combinators (+ 4? for delays), 3 ticks
Now, the overall construct is a loop. Translating loops to factorio, or in general, from programming to hardware design, can be ...
by mmmPI
Sat May 31, 2025 6:25 am
Forum: Ideas and Suggestions
Topic: Random Number on Selector Combinator
Replies: 31
Views: 2382

Re: Random Number on Selector Combinator


Regarding singed vs. unsigned, for most operations the arithmetic combinator supports you don't have to do anything special (That's why two's complement is nowadays the only relevant representation for negative integers.), only division, modulus and right shift(*) are different. Out of these, only ...
by mmmPI
Sat May 31, 2025 4:53 am
Forum: Gameplay Help
Topic: Basic Space Logistics Help
Replies: 15
Views: 1579

Re: Basic Space Logistics Help



I don't let platforms wait in orbit until something becomes empty. The planets request a rather high amount that works as a buffer down on the planet. So the platforms will leave immediately after all requests were satisfied and inactivity > 2 seconds. It flies back to the other planet, then ...
by mmmPI
Fri May 30, 2025 3:00 am
Forum: Ideas and Suggestions
Topic: Random Number on Selector Combinator
Replies: 31
Views: 2382

Re: Random Number on Selector Combinator


Personally I wouldn't particularly want to implement my own MT based on the wikipedia description even in a normal programming language as it's just a bunch of fiddly math stuff that I don't have any particularly solid grasp on, so my advice for doing it in combinators would be "don't", but I'm ...
by mmmPI
Fri May 30, 2025 2:25 am
Forum: Gameplay Help
Topic: How to upcycle?
Replies: 140
Views: 15499

Re: How to upcycle?



I'm a bit provocative maybe, but when i see "what is the better?" or "the most competitive" i'm still having the impression that i read ( both you and Tertius to a certain extend ) players talking about "the best potato" but you can have "the heaviest" , "the largest" , and "the tastiest", which ...
by mmmPI
Thu May 29, 2025 9:47 pm
Forum: Gameplay Help
Topic: How to upcycle?
Replies: 140
Views: 15499

Re: How to upcycle?


Congratulations, you have repeated both what I said and what the person I was replying to said.


I believe it's not the case, it seem that you are misunderstanding, and/or omiting a lot of the ideas that were mentionned, or have in general a very limited assement of the situation. Have you ...

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