Search found 3135 matches

by mmmPI
Sun Sep 15, 2024 9:00 pm
Forum: News
Topic: Friday Facts #427 - Combat Balancing & Space Age LAN
Replies: 253
Views: 27015

Re: Friday Facts #427 - Combat Balancing & Space Age LA

XT-248 wrote:
Sun Sep 15, 2024 5:40 pm
Hard disagree.
I think your arguments make no sense, i just say artillery is more passive than PLD, you say the same.

Also you don't need to use the remote for artillery, its auto-targeting is enough.
by mmmPI
Fri Sep 13, 2024 1:11 pm
Forum: News
Topic: Friday Facts #427 - Combat Balancing & Space Age LAN
Replies: 253
Views: 27015

Re: Friday Facts #427 - Combat Balancing & Space Age LA

The reason PLD is used inspite of this is because Players often do not like the Stress of Speedrunning the Game, and prefer just building their Factory. It is way more common for the Factory Building focussed Players to do PLD, because it is a low effort "gotta get the job done" type of w...
by mmmPI
Fri Sep 13, 2024 1:05 pm
Forum: Ideas and Suggestions
Topic: Why doesn't multiplayer sync mods and go straight to the game like single-player does?
Replies: 5
Views: 319

Re: Why doesn't multiplayer sync mods and go straight to the game like single-player does?

I understand now, maybe because after syncing new mod it is "most comon" to use "host saved game" and edit the descriptions, than expecting the game to launch the save right after the syncing of mods. I often use "continue hosting" so do not run into the annoyance of sw...
by mmmPI
Fri Sep 13, 2024 12:58 pm
Forum: News
Topic: Friday Facts #428 - Reactor & Logistics circuit control
Replies: 118
Views: 13895

Re: Friday Facts #428 - Reactor & Logistics circuit control

In some ways, it feels a little bit too easy. The previous solution of people reading the amount of Steam in storage tanks felt like it needed a bit more brainpower and engineering, but it's hard to justify missing capabilities with this reasoning. You still need brainpower and engineering to not w...
by mmmPI
Thu Sep 12, 2024 3:55 pm
Forum: Ideas and Suggestions
Topic: Why doesn't multiplayer sync mods and go straight to the game like single-player does?
Replies: 5
Views: 319

Re: Why doesn't multiplayer sync mods and go straight to the game like single-player does?

I think if you tick the 2 options at the bottom it works like single player, the last one seem like it was unticked in your game for some reasons or am i missing something ?
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by mmmPI
Tue Sep 10, 2024 11:03 am
Forum: News
Topic: Friday Facts #427 - Combat Balancing & Space Age LAN
Replies: 253
Views: 27015

Re: Friday Facts #427 - Combat Balancing & Space Age LA

Artillery is the best way to do if you want passive playstyle imo But the argument that some player can still play the game using only flamethrower i think is illustrating that there are many way to do differently than with PLD Offensive landmines comes to mind and the new tesla turret or gun may al...
by mmmPI
Tue Sep 10, 2024 7:10 am
Forum: News
Topic: Friday Facts #427 - Combat Balancing & Space Age LAN
Replies: 253
Views: 27015

Re: Friday Facts #427 - Combat Balancing & Space Age LAN

My understanding is that pretty much the entire point of biters existing is that they are a resource sink and require you to set up supply lines/logistics to deal with them. That seem something obvious to me too Also artillery is easier to use if you can't click fast or precisely, not PLD. And sayi...
by mmmPI
Fri Sep 06, 2024 4:47 pm
Forum: News
Topic: Friday Facts #427 - Combat Balancing & Space Age LAN
Replies: 253
Views: 27015

Re: Friday Facts #427 - Combat Balancing & Space Age LAN

I like the removal of the stone poop when rocks are destroyed, but it also occurred when mining rocks with inventory full or when you deconstruct with robots. I guess that leaves still some room for some rock sabotage ? =) Did the little stone poops make the game fun? Is rock droppings a core part o...
by mmmPI
Tue Sep 03, 2024 8:25 pm
Forum: Gameplay Help
Topic: Lots of bots just sitting idly.
Replies: 6
Views: 571

Re: Lots of bots just sitting idly.

You need help with combinators too ?
I would be happy to try and provide help
by mmmPI
Mon Sep 02, 2024 2:22 pm
Forum: Gameplay Help
Topic: Lots of bots just sitting idly.
Replies: 6
Views: 571

Re: Lots of bots just sitting idly.

but maybe I've missed something: There's many post online saying people have hard time using a nail and a hammer without ruining their hands. But there's usually nothing wrong with the hammer and nails. It takes some practice to do some things, thinking about what you are doing and trying to improv...
by mmmPI
Mon Sep 02, 2024 1:01 pm
Forum: General discussion
Topic: Mods for 1st expansion run
Replies: 11
Views: 1304

Re: Mods for 1st expansion run

Does anyone have a tutorial of recursive blueprints? I never used it and want to learn it. I don't have a tutorial, but i used it quite a lot, and i would recommend using another mod like AAI or tape-measure to have a way to know the coordinate of the tiles as it speed up the experiment by a lot. T...
by mmmPI
Sat Aug 31, 2024 9:57 pm
Forum: Ideas and Suggestions
Topic: Locomotives to provide driving power in both directions
Replies: 6
Views: 483

Re: Locomotives to provide driving power in both directions

I think it's safe to say that learning from ChatGPT is at best ill-advised :). One could say the same about randos from the internet. :) I'm a random person from the internet, and sometimes i use perplexity.ai :) , because it can gives sources for the answer, when asked about trains it gave an aswe...
by mmmPI
Fri Aug 30, 2024 1:21 pm
Forum: News
Topic: Friday Facts #426 - Resource search & Assembler GUI improvements
Replies: 90
Views: 13646

Re: Friday Facts #426 - Resource search & Assembler GUI improvements

I like "Yummy value" :) I think it's quite the change to have the ouput "calculated" for us now. Most likely for the better considering all those extra little seconds wasted here and there and the inefficiency it represented. I understand it's not quite the helmod or factory plan...
by mmmPI
Sun Aug 25, 2024 9:09 am
Forum: General discussion
Topic: About Marathon difficulty and the development of Factorio
Replies: 16
Views: 1407

Re: About Marathon difficulty and the development of Factorio

I have no experience with mods but I can imagine ... Maybe there are mod creators that are wanting to go through that same process but I can imagine ... This very reason is also why I'm wondering about space age I think you should try some of those overhaul you may be surprised to find some granula...
by mmmPI
Sat Aug 24, 2024 8:42 am
Forum: General discussion
Topic: About Marathon difficulty and the development of Factorio
Replies: 16
Views: 1407

Re: About Marathon difficulty and the development of Factorio

Deathworld marathon feels very different than just marathon to me or marathon train world ( the later is relaxing not the first one )!
by mmmPI
Sat Aug 24, 2024 8:29 am
Forum: News
Topic: Friday Facts #425 - Behind the legs
Replies: 99
Views: 15454

Re: Friday Facts #425 - Behind the legs

How is that better as a pollution type ? x) It was joke, I put smiley faces on the end. I did that too ! And yeah I can see them going with the EM pollution increasing storm power thing, but again that would be rather disappointing. Since you can 100% lightning proof a part of your factory with a l...
by mmmPI
Sat Aug 24, 2024 8:10 am
Forum: General discussion
Topic: About Marathon difficulty and the development of Factorio
Replies: 16
Views: 1407

Re: About Marathon difficulty and the development of Factorio

Marathon is the game variant that uses the expensive version of the recipes, isn't it? That's how i understand it, expensive recipes + expensive technologies. I wanted to share view on why it doesn't necessarily feel like masochism for me although i can understand why it would look like it, and hav...
by mmmPI
Fri Aug 23, 2024 11:16 pm
Forum: General discussion
Topic: About Marathon difficulty and the development of Factorio
Replies: 16
Views: 1407

Re: About Marathon difficulty and the development of Factorio

I think marathon compete with overhaul mod in players attention because they have the same target audience. When i play with mod that increase challenges or complexity, i would use default settings not marathon. Otherwise I think it's very enjoyable too as set up, because i think also i have experie...
by mmmPI
Fri Aug 23, 2024 11:04 pm
Forum: News
Topic: Friday Facts #425 - Behind the legs
Replies: 99
Views: 15454

Re: Friday Facts #425 - Behind the legs

Thunder ! How is thunder a pollution type? That's an environmental hazard, not something you produce... I was thinking maybe cultural desecration pollution, robots getting angry at you ransacking the archaeological sites of their builders/victims How is that better as a pollution type ? x) I was th...
by mmmPI
Fri Aug 23, 2024 8:03 pm
Forum: PyMods
Topic: Factorio 1.1.109 Full Py Mod latests version - FPS/UPS drop every 5 minutes
Replies: 2
Views: 302

Re: Factorio 1.1.109 Full Py Mod latests version - FPS/UPS drop every 5 minutes

You could post a save game, even empty, so it's easier to sync the mods to the exact version you are using. If you want to try and search for yourself, you can use the debug tools in game, accessible pressing F4 by default and search for "time usage". If active this option will show number...

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