Search found 2665 matches
- Mon Mar 18, 2024 10:11 am
- Forum: News
- Topic: Friday Facts #402 - Lightspeed circuits
- Replies: 191
- Views: 20063
Re: Friday Facts #402 - Lightspeed circuits
Having multiple nameable channels would be a huge improvement in usability over the current suggested feature of just a single channel per surface, and I don't yet see any meaningful disadvantages to providing that usability. That's what i thought at first, that no multi-channel was a missed opport...
- Mon Mar 18, 2024 2:39 am
- Forum: Combinator Creations
- Topic: Wireless transmission using (modded) radars
- Replies: 5
- Views: 340
Wireless transmission using (modded) radars
Radar wireless transmission experiment.jpg Using the mod : https://mods.factorio.com/mod/fff-402-radars that propose an early version of the future radar transmission as announced for the expansion in the FFF 402 i made this contraption to illustrate one simple way to transmit several iron ore quan...
- Mon Mar 18, 2024 12:24 am
- Forum: News
- Topic: Friday Facts #402 - Lightspeed circuits
- Replies: 191
- Views: 20063
Re: Friday Facts #402 - Lightspeed circuits
Yes it would be much simpler no doubt, i think no-one argued that it would be more complicated so far. But it would also give an incentive to player to stamp array of radars next to each other.
- Mon Mar 18, 2024 12:03 am
- Forum: Combinator Creations
- Topic: Find maximum value iterative
- Replies: 4
- Views: 230
Re: Find maximum value iterative
Maybe @mmmPI can link the more involved public description I posted before Sure can do : https://forums.factorio.com/viewtopic.php?p=602838, glad i could help you hijacking other people topics with your wonderful blueprint :twisted: The loop produces single ticks every three seconds , meaning 0, 0,...
- Sun Mar 17, 2024 10:54 pm
- Forum: Technical Help
- Topic: Little help
- Replies: 6
- Views: 210
Re: Little help
The problem is that even if I don't move and/or do nothing I get this message You mean you are not the modder, you are a player who receive an error message in the console and you don't know what to do with it ? You can share your save game game on this forum using the attachements tab , this will ...
- Sun Mar 17, 2024 6:37 pm
- Forum: News
- Topic: Friday Facts #386 - Vulcanus
- Replies: 121
- Views: 23200
Re: Friday Facts #386 - Vulcanus
I hope it will just require different amounts of fuel; because that is much easier to manage... just wait until the Rocket silo is filled with fuel and launch. If it would be different load capacities it is going to suck big time because then every planet has its own ratios for transporting items t...
- Sun Mar 17, 2024 4:49 pm
- Forum: General discussion
- Topic: How do YOU use mining drills?
- Replies: 95
- Views: 3821
Re: How do YOU use mining drills?
I think it opens up a new ressources sink than the research to consider going for legendary big mining drill filled with legendary module surrounded by legendary beacons of legendary speed. Would you invest 100 M ore in research or in higher quality drills ? given the choice.Which one is the "m...
- Sun Mar 17, 2024 3:21 pm
- Forum: Ideas and Suggestions
- Topic: Requster / Buffer / Provider chest combination
- Replies: 11
- Views: 448
Re: Requster / Buffer / Provider chest combination
Given that there is only a red and a green wire not all values can be set independently. But that is life. PS: a chests could have more wire terminals allowing for more wires to choose as input / output option. Probably something for a 2x2 chest. Aren't those two conflicting descriptions of what is...
- Sun Mar 17, 2024 2:49 pm
- Forum: News
- Topic: Friday Facts #402 - Lightspeed circuits
- Replies: 191
- Views: 20063
Re: Friday Facts #402 - Lightspeed circuits
To multiplex channels onto the radar you need a clock. Wrong. And beware the fool that uses a local clock to demultiplex the data. One power outage and the clocks will get out of sync. In fact, you should avoid clocks if you know how because these are just some of the issues you might come across. ...
- Sun Mar 17, 2024 11:27 am
- Forum: Gameplay Help
- Topic: How to pick a single signal from a wire and make it sticky?
- Replies: 19
- Views: 663
Re: How to pick a single signal from a wire and make it sticky?
It's only if you remove the output combinator and use the green wire from the combinator before it instead. Just to be clear, did you do that? No i did not, i only hovered over the output power pole expecting to see a large negative number, but instead there was none, and the blueprint was flickeri...
- Sun Mar 17, 2024 10:18 am
- Forum: Gameplay Help
- Topic: How to pick a single signal from a wire and make it sticky?
- Replies: 19
- Views: 663
Re: How to pick a single signal from a wire and make it sticky?
Hope this works at least as well as the previous one. The top right combinator can be removed and you can take output from the green wire from the bottom right combinator instead, if you don't mind -2.1G output temporarily. The previous one worked better, this one you need to disable the green sign...
- Sun Mar 17, 2024 10:01 am
- Forum: Gameplay Help
- Topic: How to pick a single signal from a wire and make it sticky?
- Replies: 19
- Views: 663
Re: How to pick a single signal from a wire and make it sticky?
Maybe with the blueprint it would be possible to help diagnose ?
- Sun Mar 17, 2024 9:45 am
- Forum: General discussion
- Topic: How do YOU use mining drills?
- Replies: 95
- Views: 3821
Re: How do YOU use mining drills?
And now that you reminded me that what was said is 17% which might actually be 16.66666% rounded up I don't know what to think anymore, i remember that too now from earlier FFF about quality. But i can't find any rationnal for 50%=> 17% of cycle consuming ore , for the first and last quality level,...
- Sat Mar 16, 2024 10:28 pm
- Forum: General discussion
- Topic: How do YOU use mining drills?
- Replies: 95
- Views: 3821
Re: How do YOU use mining drills?
Yeah it is not the way you described, because the devs already confirmed elsewhere that "50%" does not mean half the ore is dug up, which would be absurdly OP combined with a legendary big drill, which already has a 50% base on that. So we are not getting "Paradox 4X Game Percentages...
- Sat Mar 16, 2024 7:54 pm
- Forum: News
- Topic: Friday Facts #402 - Lightspeed circuits
- Replies: 191
- Views: 20063
Re: Friday Facts #402 - Lightspeed circuits
Wouldn't radars having channels actually make the circuits easier, outside of just transmission? Right now you can build many separate networks, your main concern is the chaos of cables it involves. If you add an entity with channels you add a way to simplify that chaos by separating the networks s...
- Sat Mar 16, 2024 5:17 pm
- Forum: General discussion
- Topic: How do YOU use mining drills?
- Replies: 95
- Views: 3821
Re: How do YOU use mining drills?
and indeed it doesn't change the rate at which you deplete resources from the ore patch. Clarification to avoid misunderstandings: its the rate per unit of time that is meant here (if you can handle the amount), you definitely get more ore out of it in total, otherwise it would be a Mining Speed Re...
- Sat Mar 16, 2024 4:20 pm
- Forum: News
- Topic: Friday Facts #402 - Lightspeed circuits
- Replies: 191
- Views: 20063
Re: Friday Facts #402 - Lightspeed circuits
I would add a separate antenna for wireless transmission. Would it add any new features that a wireless radar can't already do? Or rather, is a wireless antenna needed because the radar gets in the way of some vital function? I could see there maybe being a need for a local vs. global network. For ...
- Sat Mar 16, 2024 3:56 pm
- Forum: General discussion
- Topic: How do YOU use mining drills?
- Replies: 95
- Views: 3821
Re: How do YOU use mining drills?
Except that when you've got mining prod research giving you +300% productivity, each Prod module only gives you 2.5% more ore than you'd get without it, not 10%. Because the percentages are additive, not multiplicative.. The number 10% above isn't 10% of the total ore delivered but 10% of the ore r...
- Sat Mar 16, 2024 3:35 pm
- Forum: General discussion
- Topic: How do YOU use mining drills?
- Replies: 95
- Views: 3821
Re: How do YOU use mining drills?
Space exploration is one of those mod where there exist sources of infinite ore. I built all my solar from those :lol: Not sure if it waste uranium or not, the main reasonning for using the infinite ore to build solar was to avoid having to replace mining drills. Beacons also works differently in sp...
- Sat Mar 16, 2024 2:57 pm
- Forum: Gameplay Help
- Topic: How to pick a single signal from a wire and make it sticky?
- Replies: 19
- Views: 663
Re: How to pick a single signal from a wire and make it sticky?
Although i'm not sure it's exactly your request it reminded me of this viewtopic.php?f=18&t=89033
Maybe it's "something like that"
Maybe it's "something like that"