Hey that's cool and creative in my book !h.q.droid wrote: Wed Jun 11, 2025 3:07 pm It uses the hit-cars-with-a-train trick to quickly destroy unwanted byproducts to focus on EM-plant upcycling.
Search found 4478 matches
- Wed Jun 11, 2025 4:09 pm
- Forum: Show your Creations
- Topic: Cursed legendary holmium plate setup
- Replies: 3
- Views: 616
Re: Cursed legendary holmium plate setup
- Wed Jun 11, 2025 12:51 am
- Forum: Gameplay Help
- Topic: How to upcycle?
- Replies: 140
- Views: 15499
Re: How to upcycle?
The start is quality quality modules.
That i agree with no reserve :)
From what I gained from the thread, a valid approach is to first create normal ingredients with largest productivity bonus+modules possible (and speed increased by speed beacons), then start upcycling the product you want ...
- Tue Jun 10, 2025 10:52 pm
- Forum: Gameplay Help
- Topic: How to upcycle?
- Replies: 140
- Views: 15499
Re: How to upcycle?
No. The other planets have hidden costs in the form of maintaining a defense network or i/o bounds imposed by landmass scale.
That's wrong for Fulgora. No ennemies and no bounds imposed by landmass in end game .... They are the same thing to pave Fulgora and Vulcanus ... It's just wrong to say ...
- Tue Jun 10, 2025 5:47 am
- Forum: Gameplay Help
- Topic: How to upcycle?
- Replies: 140
- Views: 15499
Re: How to upcycle?
Isn't that the case for every planet except Aquilo that mining bonus solve everything ?
Fulgora is another exception as mining bonus can actually be detrimental to designs that can't destroy byproducts fast enough.
I've been doing legendary science lately and also got excited with quality ...
- Mon Jun 09, 2025 6:08 pm
- Forum: Gameplay Help
- Topic: Coal on Vulcanus Hard to See
- Replies: 2
- Views: 428
Re: Coal on Vulcanus Hard to See
pour concrete onto everything ! and the fake coal rocks shall be no more ! x)
- Mon Jun 09, 2025 11:01 am
- Forum: Gameplay Help
- Topic: Space Platform Speed Changes Half-Way?
- Replies: 2
- Views: 341
Re: Space Platform Speed Changes Half-Way?
This is the gravitationnal pull from the origin or destination, it can help recover platforms that ran out of fuel, it's a 10km/s that has different direction in the first part and the second part of the travel.
- Sun Jun 08, 2025 2:50 pm
- Forum: Gameplay Help
- Topic: How to upcycle?
- Replies: 140
- Views: 15499
Re: How to upcycle?
With quality you can have an input situation where exactly the algorithm that works is completely wrong for another use case. And there's a gambling excitement that makes people discussing it a bit too excited to be smart. You can find an input condition that mocks an algorithm in comp-sci as well ...
- Thu Jun 05, 2025 10:42 pm
- Forum: Gameplay Help
- Topic: Artillery Remote no longer allowing mass-fire since update
- Replies: 4
- Views: 1880
Re: Artillery Remote no longer allowing mass-fire since update
You can rebind shift mouse wheel to "use object" and then use the mouse wheel to fire multiple shot, but really you shouldn't need any manual targetting, just research artillery range ! x)
- Wed Jun 04, 2025 2:21 am
- Forum: Mod portal Discussion
- Topic: Embedded video
- Replies: 2
- Views: 1421
Re: Embedded video
This is possible to do : https://mods.factorio.com/mod/color-coded-pipe-planner
Turns out you have to upload the mp4 somewhere else first, but it doesn't work with youtube, nor if you upload the mp4 on the forum first unfortunatly, github allows for videos to display when they are less than 15 MB ...
Turns out you have to upload the mp4 somewhere else first, but it doesn't work with youtube, nor if you upload the mp4 on the forum first unfortunatly, github allows for videos to display when they are less than 15 MB ...
- Tue Jun 03, 2025 3:50 am
- Forum: Combinator Creations
- Topic: [modded] The "dotted bass" machine !
- Replies: 0
- Views: 614
[modded] The "dotted bass" machine !
The dotted bass machine :
This is a short video with sound meant to illustrate the sound from my mod : Bass extended for programmable speaker which is required for the blueprint to sound as great as this :P :
https://forums.factorio.com/download/file.php?mode=view&id=104658 ...
This is a short video with sound meant to illustrate the sound from my mod : Bass extended for programmable speaker which is required for the blueprint to sound as great as this :P :
https://forums.factorio.com/download/file.php?mode=view&id=104658 ...
- Tue Jun 03, 2025 1:50 am
- Forum: Releases
- Topic: Version 2.0.55
- Replies: 3
- Views: 8983
Re: Version 2.0.55
From making test without mods, and with some other mods, and not having any problem, i suppose the bug come from your mod.
- Sun Jun 01, 2025 8:01 am
- Forum: Gameplay Help
- Topic: Basic Space Logistics Help
- Replies: 15
- Views: 1579
Re: Basic Space Logistics Help
Ah 2 points here sorry x)
This point i think can be clarified more easily than the next one :
The condition " Any request zero" seem to be doing what you described in your OP unless i didn't understand what you mean, but otherwise, i would advise to try and make the rocket and ammo on the ...
This point i think can be clarified more easily than the next one :
The condition " Any request zero" seem to be doing what you described in your OP unless i didn't understand what you mean, but otherwise, i would advise to try and make the rocket and ammo on the ...
- Sat May 31, 2025 3:41 pm
- Forum: Ideas and Suggestions
- Topic: Stone bricks in the biochamber
- Replies: 4
- Views: 468
Re: Stone bricks in the biochamber
I agree with a little bit of both, it would be interesting for gameplay reason mentionned, but it makes very little sense thematically. Or some lore about pentapod biology needs to be rewritten, maybe they can digest stone into bricks 

- Sat May 31, 2025 3:21 pm
- Forum: Ideas and Suggestions
- Topic: Random Number on Selector Combinator
- Replies: 31
- Views: 2382
Re: Random Number on Selector Combinator
That's just breaking up the formula into steps and removing repetition as y is used twice in each line. The final result is z ("return z;"), we don't really need y, is just a variable getting reused to store intermediate results. This is not a loop. When calling the whole function repeatedly you ...
- Sat May 31, 2025 11:57 am
- Forum: Ideas and Suggestions
- Topic: Random Number on Selector Combinator
- Replies: 31
- Views: 2382
Re: Random Number on Selector Combinator
seed = 1812433253UL * (seed ^ (seed >> 30)) + i
Ok, that didn't simplify that much… but it is easily representable in factorio: 3 combinators (+ 4? for delays), 3 ticks
Now, the overall construct is a loop. Translating loops to factorio, or in general, from programming to hardware design, can be ...
- Sat May 31, 2025 6:25 am
- Forum: Ideas and Suggestions
- Topic: Random Number on Selector Combinator
- Replies: 31
- Views: 2382
Re: Random Number on Selector Combinator
Regarding singed vs. unsigned, for most operations the arithmetic combinator supports you don't have to do anything special (That's why two's complement is nowadays the only relevant representation for negative integers.), only division, modulus and right shift(*) are different. Out of these, only ...
- Sat May 31, 2025 4:53 am
- Forum: Gameplay Help
- Topic: Basic Space Logistics Help
- Replies: 15
- Views: 1579
Re: Basic Space Logistics Help
I don't let platforms wait in orbit until something becomes empty. The planets request a rather high amount that works as a buffer down on the planet. So the platforms will leave immediately after all requests were satisfied and inactivity > 2 seconds. It flies back to the other planet, then ...
- Fri May 30, 2025 3:00 am
- Forum: Ideas and Suggestions
- Topic: Random Number on Selector Combinator
- Replies: 31
- Views: 2382
Re: Random Number on Selector Combinator
Personally I wouldn't particularly want to implement my own MT based on the wikipedia description even in a normal programming language as it's just a bunch of fiddly math stuff that I don't have any particularly solid grasp on, so my advice for doing it in combinators would be "don't", but I'm ...
- Fri May 30, 2025 2:25 am
- Forum: Gameplay Help
- Topic: How to upcycle?
- Replies: 140
- Views: 15499
Re: How to upcycle?
I'm a bit provocative maybe, but when i see "what is the better?" or "the most competitive" i'm still having the impression that i read ( both you and Tertius to a certain extend ) players talking about "the best potato" but you can have "the heaviest" , "the largest" , and "the tastiest", which ...
- Thu May 29, 2025 9:47 pm
- Forum: Gameplay Help
- Topic: How to upcycle?
- Replies: 140
- Views: 15499
Re: How to upcycle?
Congratulations, you have repeated both what I said and what the person I was replying to said.
I believe it's not the case, it seem that you are misunderstanding, and/or omiting a lot of the ideas that were mentionned, or have in general a very limited assement of the situation. Have you ...