Search found 3150 matches

by mmmPI
Fri Jun 28, 2019 5:16 pm
Forum: Combinator Creations
Topic: Vanilla Wifi
Replies: 11
Views: 5552

Re: Vanilla Wifi

The trains dont have to move at all for this to work, and the states are kinda similar with disconnected stations as well I find it curious that in your screenshots the receiver station is turned off, I have mine always turned on (save for when the clock pulses them off, but thats probably redundan...
by mmmPI
Fri Jun 28, 2019 3:32 pm
Forum: Gameplay Help
Topic: Trains using the same track (signals etc)
Replies: 9
Views: 3673

Re: Trains using the same track (signals etc)

What would you consider intuitive ? How do you expect trains or rails to behave ? What is/ are the things that happens that is annoying ? Is it the different parts individual behavior ? or more when they start to cross and share track and stations and multiples trains ? From what you said it seems t...
by mmmPI
Fri Jun 28, 2019 2:43 pm
Forum: Combinator Creations
Topic: Vanilla Wifi
Replies: 11
Views: 5552

Re: Vanilla Wifi

Why wouldnt it work with unconnected stations, though? after trying to replicate what i see, i would say the approach when station are connected via rail is more straightforward. It ressemble exactly the switchboard, The train is wether in position or not in this position, 0 or 1 and those are stab...
by mmmPI
Fri Jun 28, 2019 10:27 am
Forum: Ideas and Suggestions
Topic: Train depot
Replies: 19
Views: 5704

Re: Train depot

Hey i was a bit disappointed that the method proposed was not good enough, so I took your save, and try to implement the "loop around to make room" thing on your setup. 20190628121320_1.jpg I wanted to look at both of them at the same time, your version and mine, and then i realised there ...
by mmmPI
Thu Jun 27, 2019 3:35 pm
Forum: Ideas and Suggestions
Topic: Train depot
Replies: 19
Views: 5704

Re: Train depot

I have done some further experiment and managed to have a functionning version of what i described. this how it look on the map, North and East are the supposed uranium patch, i used infinity chest, and water instead of acid, you could just add or move the tank to simulate a tank that need acid. 201...
by mmmPI
Thu Jun 27, 2019 3:26 pm
Forum: Ideas and Suggestions
Topic: Suggestion: Allow organizing train stops into a hierarchy with "folders"
Replies: 7
Views: 2201

Re: Suggestion: Allow organizing train stops into a hierarchy with "folders"

That is true ! I took the habit of covering my rails with radars when i started because of the numerous deadlock that ooccured :D i should stop now, it doesn't happens anymore and on huge railword map you may not bother ,and would benefit from the suggestion !
by mmmPI
Thu Jun 27, 2019 2:19 pm
Forum: Ideas and Suggestions
Topic: Suggestion: Allow organizing train stops into a hierarchy with "folders"
Replies: 7
Views: 2201

Re: Suggestion: Allow organizing train stops into a hierarchy with "folders"

The suggestion proposed would also help in those case https://forums.factorio.com/viewtopic.php?f=18&t=72029 . I don't really have an issue with finding the geographical location, the UI works pretty well for that, just navigating that large list is annoying, though it obviously works. That said...
by mmmPI
Thu Jun 27, 2019 2:07 pm
Forum: Ideas and Suggestions
Topic: Train depot
Replies: 19
Views: 5704

Re: Train depot

I have quite some free time, so I tried to make the example i was describing above , It doesn't work, the train doesn't loop around the 2nd station 3 unless you manually ask it to repath, i will try some more contraption because i like this aspect of the game. I think https://mods.factorio.com/mods/...
by mmmPI
Thu Jun 27, 2019 9:59 am
Forum: Ideas and Suggestions
Topic: Train depot
Replies: 19
Views: 5704

Re: Train depot

I didn''t understood your setup then; Only train 1 get (H2SO4) in station 3 then goes to station 4 to wait a signal to unload (H2SO4)in station 1b or 2b. Then comes back to station 3 = > 4 => 1b or 2b => 3 => 4 ect Not sure what train 2 does in station 3 ? unload ? then goes to station 4 to wait ? =...
by mmmPI
Wed Jun 26, 2019 5:10 pm
Forum: Ideas and Suggestions
Topic: Train depot
Replies: 19
Views: 5704

Re: Train depot

What if you delete station 4 and let the trains await in station 3, as all the station on schedule will be disabled he will stop moving instead of going in a loop ?
Whenever a station 1 or 2 opens , the trains will go there and come back to station 3 and waits.

not sure i am understanding your setup
by mmmPI
Tue Jun 25, 2019 6:45 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1645
Views: 570557

Re: Simple Questions and Short Answers

the requester chest is automatically configured to request enough ingredients for 30 seconds of continuous crafting with the assembly speed and the receipe time.
by mmmPI
Tue Jun 25, 2019 2:21 pm
Forum: Ideas and Suggestions
Topic: Neural net entities
Replies: 8
Views: 3739

Re: Neural net entities

I suspect 1*2 would be the minimum size for a combinator with distinct input and output sides. Unfortunately, I don't understand the training side of neural networks well enough to implement it. No, it could be a special electric pole with several wires on it. I was thinking about that again, i thi...
by mmmPI
Tue Jun 25, 2019 1:08 pm
Forum: Technical Help
Topic: UPS related lag spikes.
Replies: 14
Views: 6933

Re: UPS related lag spikes.

I use http://www.almico.com/speedfan.php to monitor the temperature on my laptop ( from 2009 ). It has a option to make a chart for the temperature of the CPU and GPU for the last 15 minutes, you can also make it beep or increase fan speed when it reach a threshold, but i usually prefer playing with...
by mmmPI
Tue Jun 25, 2019 11:47 am
Forum: Technical Help
Topic: UPS related lag spikes.
Replies: 14
Views: 6933

Re: UPS related lag spikes.

I have not experienced spikes when I tried the save, my old laptop could run it at around 45 fps/ups and it was pretty stable with those settings:
20190625120410_1.jpg
20190625120410_1.jpg (337.3 KiB) Viewed 6798 times
I have no further clues :(
by mmmPI
Tue Jun 25, 2019 11:30 am
Forum: Reika's Mods
Topic: Geothermal - A clean, but powerful power source all day long
Replies: 57
Views: 30713

Re: Geothermal - A clean, but powerful power source all day long

not sure if that would help but hey
EDIT : That is an old map i have stopped playing i am not asking for anything, was just curious to see how my old base looked and thought i would try to look the for the wells with the new 0.17
lookingforwells1.png
lookingforwells1.png (878.39 KiB) Viewed 7566 times
by mmmPI
Tue Jun 25, 2019 11:22 am
Forum: Duplicates
Topic: [0.17.52] Rail signal on top of rails
Replies: 4
Views: 1304

Re: [0.17.52] Rail signal on top of rails

i guess i suck at reading forum category
by mmmPI
Tue Jun 25, 2019 10:20 am
Forum: Duplicates
Topic: [0.17.52] Rail signal on top of rails
Replies: 4
Views: 1304

Re: [0.17.52] Rail signal on top of rails

mmmm no that seems understandable except for that diagonal edge, this i would need a picture, now the pictures don't show up have you used "attach files" and then "place inline" ?
by mmmPI
Mon Jun 24, 2019 8:30 pm
Forum: Railway Setups
Topic: Share your train gifs / videos
Replies: 2
Views: 3168

Re: Share your train gifs / videos

I am trying hard to make one that looks as hypnotic, i have only manage to produce 110MB monsters or they are 0:05 long , or the size of a stamp, or look do not look as fluid can you help with the settings you used ? I have played with DPI, size , number of image and delay yet , am i missing a thing...
by mmmPI
Mon Jun 24, 2019 6:16 pm
Forum: Technical Help
Topic: UPS related lag spikes.
Replies: 14
Views: 6933

Re: UPS related lag spikes.

From the picture, the things that are causing this seems to be Transport Line , Fluid manager and Entity updates, which seems normal in the case of a huge base are those are the things that usually takes the more time to be processed when everything is fine, you want those to be the limiting factor,...
by mmmPI
Mon Jun 24, 2019 5:25 pm
Forum: General discussion
Topic: Train cornering speed limit - variable radius corners
Replies: 41
Views: 15425

Re: Train cornering speed limit - variable radius corners

I would be happy to see more developpement on the rail system, because I consider myself an experienced player now, train was one of the first thing I fiddle around when begining and also what hook me up the most was the mess i was creating with chain signal, and after 100 hours in a week or two, i ...

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