Search found 3150 matches

by mmmPI
Fri Sep 27, 2024 6:12 am
Forum: News
Topic: Friday Facts #427 - Combat Balancing & Space Age LAN
Replies: 253
Views: 28622

Re: Friday Facts #427 - Combat Balancing & Space Age LAN

Why not, instead of tying it to quality, it's restricted to late-game through research instead. The proposed idea is something like: PLD: -66% damage of now, but gains up to 2.5x through quality. What if it was instead PLD: -66% damage of now, but gains up to 2.5x through successively more expensiv...
by mmmPI
Fri Sep 27, 2024 12:13 am
Forum: General discussion
Topic: Early game annoyances
Replies: 12
Views: 1197

Re: Early game annoyances

[*]manually clearing wood [I remember it was a chore, but not that it was SO tedious. How about a chainsaw with a 3-4 tile radius?] I think the answer will be : you have options to preview map and pick a desert, or remove trees in settings, or just look for a place without trees before building if ...
by mmmPI
Thu Sep 26, 2024 10:58 pm
Forum: News
Topic: Friday Facts #427 - Combat Balancing & Space Age LAN
Replies: 253
Views: 28622

Re: Friday Facts #427 - Combat Balancing & Space Age LAN

It's a lot when you don't assume the use of a mechanic that has been repeatedly stated to be entirely optional and not what the game is supposed to be balanced around. I am comparing it to the late game solutions that player have at their disposals. I am assuming players can still use better soluti...
by mmmPI
Thu Sep 26, 2024 3:08 pm
Forum: News
Topic: Friday Facts #427 - Combat Balancing & Space Age LAN
Replies: 253
Views: 28622

Re: Friday Facts #427 - Combat Balancing & Space Age LAN

and PLD just seems like objectively the best choice for close combat with few downsides, which is why it should be hit with the nerf bat. I disagree ! it's the easiest to use, the laziest, but using capsules robots allow to reach much higher DPS while retaining the whole armor grid available for sh...
by mmmPI
Wed Sep 25, 2024 3:10 pm
Forum: News
Topic: Friday Facts #427 - Combat Balancing & Space Age LAN
Replies: 253
Views: 28622

Re: Friday Facts #427 - Combat Balancing & Space Age LAN

First of all i think the idea of not nerfing the PLD because some player project wrongly that other slow player use it instead of artillery to fight biters when they can't click fast is show of misunderstanding of the game. I think proposing to add priority target on the PLD doesn't adress in the sl...
by mmmPI
Wed Sep 25, 2024 11:34 am
Forum: News
Topic: Friday Facts #427 - Combat Balancing & Space Age LAN
Replies: 253
Views: 28622

Re: Friday Facts #427 - Combat Balancing & Space Age LAN

I don't particularly like the solution you presented and you don't particularly like mine I didńt presented any solution , i dońt see any problems with what the devs announced I think mentionning the ability to swap armor is quite offtopic after so much fuss on PLD & spidertron or PLD for peopl...
by mmmPI
Wed Sep 25, 2024 11:02 am
Forum: News
Topic: Friday Facts #427 - Combat Balancing & Space Age LAN
Replies: 253
Views: 28622

Re: Friday Facts #427 - Combat Balancing & Space Age LAN

It´s unfortunate my post were moderated in à way that doesńt make it clear i was only calling troll the person who quote me on this thread while not answering the PM
Nothing against you sarge945
by mmmPI
Tue Sep 24, 2024 6:07 pm
Forum: News
Topic: Friday Facts #427 - Combat Balancing & Space Age LAN
Replies: 253
Views: 28622

Re: Friday Facts #427 - Combat Balancing & Space Age LAN

[Moderated by Koub : Off topic]
by mmmPI
Tue Sep 24, 2024 6:01 pm
Forum: Gameplay Help
Topic: Marathon: Large distances to ore - empty furnaces
Replies: 8
Views: 633

Re: Marathon: Large distances to ore - empty furnaces

4. Is this why people do those train waiting area things? If this is what I'd have to do to continue growing, I'd have to re-design my entire factory from scratch to accommodate them. Not so sure I'm ready to do that yet. Yes ! This is also to avoid deadlock when demand dips, you need to have enoug...
by mmmPI
Tue Sep 24, 2024 3:09 pm
Forum: News
Topic: Friday Facts #427 - Combat Balancing & Space Age LAN
Replies: 253
Views: 28622

Re: Friday Facts #427 - Combat Balancing & Space Age LAN

Right. One of the original problems that WUBE outlined in the blog is that we, Factorio engineers, can stack personal laser defense modules sky-high in equipment grids (plural - armors/spidertrons/etc). What if I have two sets of armor (armor in inventory and wearing another armor) and swap them ar...
by mmmPI
Mon Sep 23, 2024 11:48 am
Forum: News
Topic: Friday Facts #427 - Combat Balancing & Space Age LAN
Replies: 253
Views: 28622

Re: Friday Facts #427 - Combat Balancing & Space Age LAN

Right. One of the original problems that WUBE outlined in the blog is that we, Factorio engineers, can stack personal laser defense modules sky-high in equipment grids (plural - armors/spidertrons/etc). What if I have two sets of armor (armor in inventory and wearing another armor) and swap them ar...
by mmmPI
Sat Sep 21, 2024 9:44 pm
Forum: News
Topic: Friday Facts #429 - Vulcanus Demolisher Enemies
Replies: 147
Views: 24151

Re: Friday Facts #429 - Vulcanus Demolisher Enemies

2) I would hope that the map territories are not so obvious as what was shown. There needs to be some form of discovery to see where their territory is. I like the idea states that decoratives will show the patrol path. Flat out showing the borders of territory feels too... cheaty. Given the size o...
by mmmPI
Sat Sep 21, 2024 9:26 pm
Forum: News
Topic: Friday Facts #428 - Reactor & Logistics circuit control
Replies: 118
Views: 14792

Re: Friday Facts #428 - Reactor & Logistics circuit control

By suggesting removing the timer condition, I would have to consider multiple fuel cells' energy content sitting in the reactor to distribute through the heat and steam network once the steam condition is met. You can now read if the reactor has fuel and only insert one fuel if it is empty AND the ...
by mmmPI
Sat Sep 21, 2024 4:50 am
Forum: News
Topic: Friday Facts #429 - Vulcanus Demolisher Enemies
Replies: 147
Views: 24151

Re: Friday Facts #429 - Vulcanus Demolisher Enemies

I think the information on the segmented worm are very important :) I find it funny that this part of the game is already very different from what was there during the LAN party. I think it has improved already and it's making me hoping the best for the release date ! It was really interesting to re...
by mmmPI
Sat Sep 21, 2024 4:28 am
Forum: News
Topic: Friday Facts #428 - Reactor & Logistics circuit control
Replies: 118
Views: 14792

Re: Friday Facts #428 - Reactor & Logistics circuit control

There is no need to read if time passed is superior to 200 seconds, since you can now read the fuel inside the nuclear reactor, you can just read wether or not the fuel is "used " or not. The pseudo code in the previous post shouldn't be taken as example imo when space age is released beca...
by mmmPI
Wed Sep 18, 2024 10:45 pm
Forum: News
Topic: Friday Facts #428 - Reactor & Logistics circuit control
Replies: 118
Views: 14792

Re: Friday Facts #428 - Reactor & Logistics circuit control

I don't need to hope. I know it can be done. I meant it for me too, i hope you share it nonetheless, because it's harder to share a vision that cannot be done in the game, it's like the vision was flawed or something x). I could see some splitter logic gate without using electricity on reddit, but ...
by mmmPI
Wed Sep 18, 2024 10:37 pm
Forum: News
Topic: Friday Facts #427 - Combat Balancing & Space Age LAN
Replies: 253
Views: 28622

Re: Friday Facts #427 - Combat Balancing & Space Age LAN

This leaves me wondering why someone finds how mechanics work in Factorio to be 'funny' and 'non-sensical.' I find your wording and reasonning non-sensical, when you "hard disagree" and then repeat the same things, or when you say you know people that can't click fast that uses PLD and th...
by mmmPI
Wed Sep 18, 2024 4:47 pm
Forum: Show your Creations
Topic: Let's see your clever builds
Replies: 494
Views: 569812

Re: Let's see your clever builds

suDiego wrote:
Wed Sep 18, 2024 2:03 pm
not sure if anyone likes to see.
But I like my Sushi Lab a lot.
i like it, it's a bit messy and the way it works is minimalistic, only 1 condition at the right place, such logic is very useful =)
by mmmPI
Wed Sep 18, 2024 3:12 pm
Forum: News
Topic: Friday Facts #428 - Reactor & Logistics circuit control
Replies: 118
Views: 14792

Re: Friday Facts #428 - Reactor & Logistics circuit control

I am telling you. It can not be done because it is not yet Oct 21st, 2024, and it relies on a new feature that is unreleased before then. I am not ignoring the other solutions because they have drawbacks or issues that make it impossible to use them. I thought you were ignoring working solutions be...
by mmmPI
Wed Sep 18, 2024 3:11 pm
Forum: News
Topic: Friday Facts #427 - Combat Balancing & Space Age LAN
Replies: 253
Views: 28622

Re: Friday Facts #427 - Combat Balancing & Space Age LAN

Spidertron, in vanilla 1.1.x Factorio, only can use rocket ammunition and personal laser defense modules to deal damage. Why is that funny? Do you know something that we don't? About Oct 21, 2024? Yeah from being at the event, and having played the space age i guess there's stuff i must know that y...

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