Search found 3150 matches
- Fri Sep 27, 2024 6:12 am
- Forum: News
- Topic: Friday Facts #427 - Combat Balancing & Space Age LAN
- Replies: 253
- Views: 28622
Re: Friday Facts #427 - Combat Balancing & Space Age LAN
Why not, instead of tying it to quality, it's restricted to late-game through research instead. The proposed idea is something like: PLD: -66% damage of now, but gains up to 2.5x through quality. What if it was instead PLD: -66% damage of now, but gains up to 2.5x through successively more expensiv...
- Fri Sep 27, 2024 12:13 am
- Forum: General discussion
- Topic: Early game annoyances
- Replies: 12
- Views: 1197
Re: Early game annoyances
[*]manually clearing wood [I remember it was a chore, but not that it was SO tedious. How about a chainsaw with a 3-4 tile radius?] I think the answer will be : you have options to preview map and pick a desert, or remove trees in settings, or just look for a place without trees before building if ...
- Thu Sep 26, 2024 10:58 pm
- Forum: News
- Topic: Friday Facts #427 - Combat Balancing & Space Age LAN
- Replies: 253
- Views: 28622
Re: Friday Facts #427 - Combat Balancing & Space Age LAN
It's a lot when you don't assume the use of a mechanic that has been repeatedly stated to be entirely optional and not what the game is supposed to be balanced around. I am comparing it to the late game solutions that player have at their disposals. I am assuming players can still use better soluti...
- Thu Sep 26, 2024 3:08 pm
- Forum: News
- Topic: Friday Facts #427 - Combat Balancing & Space Age LAN
- Replies: 253
- Views: 28622
Re: Friday Facts #427 - Combat Balancing & Space Age LAN
and PLD just seems like objectively the best choice for close combat with few downsides, which is why it should be hit with the nerf bat. I disagree ! it's the easiest to use, the laziest, but using capsules robots allow to reach much higher DPS while retaining the whole armor grid available for sh...
- Wed Sep 25, 2024 3:10 pm
- Forum: News
- Topic: Friday Facts #427 - Combat Balancing & Space Age LAN
- Replies: 253
- Views: 28622
Re: Friday Facts #427 - Combat Balancing & Space Age LAN
First of all i think the idea of not nerfing the PLD because some player project wrongly that other slow player use it instead of artillery to fight biters when they can't click fast is show of misunderstanding of the game. I think proposing to add priority target on the PLD doesn't adress in the sl...
- Wed Sep 25, 2024 11:34 am
- Forum: News
- Topic: Friday Facts #427 - Combat Balancing & Space Age LAN
- Replies: 253
- Views: 28622
Re: Friday Facts #427 - Combat Balancing & Space Age LAN
I don't particularly like the solution you presented and you don't particularly like mine I didńt presented any solution , i dońt see any problems with what the devs announced I think mentionning the ability to swap armor is quite offtopic after so much fuss on PLD & spidertron or PLD for peopl...
- Wed Sep 25, 2024 11:02 am
- Forum: News
- Topic: Friday Facts #427 - Combat Balancing & Space Age LAN
- Replies: 253
- Views: 28622
Re: Friday Facts #427 - Combat Balancing & Space Age LAN
It´s unfortunate my post were moderated in à way that doesńt make it clear i was only calling troll the person who quote me on this thread while not answering the PM
Nothing against you sarge945
Nothing against you sarge945
- Tue Sep 24, 2024 6:07 pm
- Forum: News
- Topic: Friday Facts #427 - Combat Balancing & Space Age LAN
- Replies: 253
- Views: 28622
Re: Friday Facts #427 - Combat Balancing & Space Age LAN
[Moderated by Koub : Off topic]
- Tue Sep 24, 2024 6:01 pm
- Forum: Gameplay Help
- Topic: Marathon: Large distances to ore - empty furnaces
- Replies: 8
- Views: 633
Re: Marathon: Large distances to ore - empty furnaces
4. Is this why people do those train waiting area things? If this is what I'd have to do to continue growing, I'd have to re-design my entire factory from scratch to accommodate them. Not so sure I'm ready to do that yet. Yes ! This is also to avoid deadlock when demand dips, you need to have enoug...
- Tue Sep 24, 2024 3:09 pm
- Forum: News
- Topic: Friday Facts #427 - Combat Balancing & Space Age LAN
- Replies: 253
- Views: 28622
Re: Friday Facts #427 - Combat Balancing & Space Age LAN
Right. One of the original problems that WUBE outlined in the blog is that we, Factorio engineers, can stack personal laser defense modules sky-high in equipment grids (plural - armors/spidertrons/etc). What if I have two sets of armor (armor in inventory and wearing another armor) and swap them ar...
- Mon Sep 23, 2024 11:48 am
- Forum: News
- Topic: Friday Facts #427 - Combat Balancing & Space Age LAN
- Replies: 253
- Views: 28622
Re: Friday Facts #427 - Combat Balancing & Space Age LAN
Right. One of the original problems that WUBE outlined in the blog is that we, Factorio engineers, can stack personal laser defense modules sky-high in equipment grids (plural - armors/spidertrons/etc). What if I have two sets of armor (armor in inventory and wearing another armor) and swap them ar...
- Sat Sep 21, 2024 9:44 pm
- Forum: News
- Topic: Friday Facts #429 - Vulcanus Demolisher Enemies
- Replies: 147
- Views: 24151
Re: Friday Facts #429 - Vulcanus Demolisher Enemies
2) I would hope that the map territories are not so obvious as what was shown. There needs to be some form of discovery to see where their territory is. I like the idea states that decoratives will show the patrol path. Flat out showing the borders of territory feels too... cheaty. Given the size o...
- Sat Sep 21, 2024 9:26 pm
- Forum: News
- Topic: Friday Facts #428 - Reactor & Logistics circuit control
- Replies: 118
- Views: 14792
Re: Friday Facts #428 - Reactor & Logistics circuit control
By suggesting removing the timer condition, I would have to consider multiple fuel cells' energy content sitting in the reactor to distribute through the heat and steam network once the steam condition is met. You can now read if the reactor has fuel and only insert one fuel if it is empty AND the ...
- Sat Sep 21, 2024 4:50 am
- Forum: News
- Topic: Friday Facts #429 - Vulcanus Demolisher Enemies
- Replies: 147
- Views: 24151
Re: Friday Facts #429 - Vulcanus Demolisher Enemies
I think the information on the segmented worm are very important :) I find it funny that this part of the game is already very different from what was there during the LAN party. I think it has improved already and it's making me hoping the best for the release date ! It was really interesting to re...
- Sat Sep 21, 2024 4:28 am
- Forum: News
- Topic: Friday Facts #428 - Reactor & Logistics circuit control
- Replies: 118
- Views: 14792
Re: Friday Facts #428 - Reactor & Logistics circuit control
There is no need to read if time passed is superior to 200 seconds, since you can now read the fuel inside the nuclear reactor, you can just read wether or not the fuel is "used " or not. The pseudo code in the previous post shouldn't be taken as example imo when space age is released beca...
- Wed Sep 18, 2024 10:45 pm
- Forum: News
- Topic: Friday Facts #428 - Reactor & Logistics circuit control
- Replies: 118
- Views: 14792
Re: Friday Facts #428 - Reactor & Logistics circuit control
I don't need to hope. I know it can be done. I meant it for me too, i hope you share it nonetheless, because it's harder to share a vision that cannot be done in the game, it's like the vision was flawed or something x). I could see some splitter logic gate without using electricity on reddit, but ...
- Wed Sep 18, 2024 10:37 pm
- Forum: News
- Topic: Friday Facts #427 - Combat Balancing & Space Age LAN
- Replies: 253
- Views: 28622
Re: Friday Facts #427 - Combat Balancing & Space Age LAN
This leaves me wondering why someone finds how mechanics work in Factorio to be 'funny' and 'non-sensical.' I find your wording and reasonning non-sensical, when you "hard disagree" and then repeat the same things, or when you say you know people that can't click fast that uses PLD and th...
- Wed Sep 18, 2024 4:47 pm
- Forum: Show your Creations
- Topic: Let's see your clever builds
- Replies: 494
- Views: 569812
- Wed Sep 18, 2024 3:12 pm
- Forum: News
- Topic: Friday Facts #428 - Reactor & Logistics circuit control
- Replies: 118
- Views: 14792
Re: Friday Facts #428 - Reactor & Logistics circuit control
I am telling you. It can not be done because it is not yet Oct 21st, 2024, and it relies on a new feature that is unreleased before then. I am not ignoring the other solutions because they have drawbacks or issues that make it impossible to use them. I thought you were ignoring working solutions be...
- Wed Sep 18, 2024 3:11 pm
- Forum: News
- Topic: Friday Facts #427 - Combat Balancing & Space Age LAN
- Replies: 253
- Views: 28622
Re: Friday Facts #427 - Combat Balancing & Space Age LAN
Spidertron, in vanilla 1.1.x Factorio, only can use rocket ammunition and personal laser defense modules to deal damage. Why is that funny? Do you know something that we don't? About Oct 21, 2024? Yeah from being at the event, and having played the space age i guess there's stuff i must know that y...