Search found 2055 matches

by mmmPI
Wed Oct 12, 2022 1:08 pm
Forum: Gameplay Help
Topic: do resources in factorio go up or down. and at what productivity lvl they switch direction?
Replies: 19
Views: 2027

Re: do resources in factorio go up or down. and at what productivity lvl they switch direction?

i think ive heard nilaus claiming that essentially ur resources become almost infinite at some point (the rise is faster than consumtion) i strongly disagree with that idea however i am trying to express it in a more mathematical way with some form of function instead of just "guts feeling&quo...
by mmmPI
Wed Oct 12, 2022 2:54 am
Forum: General discussion
Topic: why prod modules are important
Replies: 155
Views: 12799

Re: why prod modules are important

As stated in my post, I chose 12 beacons because it is the most favourable for productivity modules. I didn't explain that further, as a thought it was obvious. This is because adding speed is bad when you already have a lot of speed. 150% speed is added to the existing speed whereas 30% productivi...
by mmmPI
Tue Oct 11, 2022 6:25 pm
Forum: General discussion
Topic: why prod modules are important
Replies: 155
Views: 12799

Re: why prod modules are important

I admit I'm unable to follow the latest arguments. They are somewhat vague (although it's a strictly mathematical challenge) or base on specific (but not explicitly mentioned) game modes or ingame goals. attempting a sum up : There was one argument where "mindset" is "avoiding pollut...
by mmmPI
Tue Oct 11, 2022 1:18 pm
Forum: General discussion
Topic: why prod modules are important
Replies: 155
Views: 12799

Re: why prod modules are important

Sorry, the part you bolded was a mistake; I meant due to the pollution from producing the science packs. In other words, if pollution is a concern in the short term, you should neither build productivity modules for electric mining drills nor research Mining productivity 2 or higher. Pollution from...
by mmmPI
Tue Oct 11, 2022 8:41 am
Forum: News
Topic: We support Ukraine
Replies: 3338
Views: 301249

Re: We support Ukraine

I do wonder, though, to your point of the flash starting from the bottom if that could be an affect of the record rate & quality of the camera, or even if there was damage to it (or its transmission line) that caused artifacts like that? No idea, spit balling. I would give myself a <5% trusted ...
by mmmPI
Tue Oct 11, 2022 7:29 am
Forum: General discussion
Topic: why prod modules are important
Replies: 155
Views: 12799

Re: why prod modules are important

Another significant drawback of the prod modules in mining drill is that it increase the pollution per ore by a lot contrary to the mining productivity research. On the other hand, if pollution is not a concern, it isn't a "significant drawback" of modules. Yes :lol: My point was that if ...
by mmmPI
Mon Oct 10, 2022 5:25 pm
Forum: General discussion
Topic: why prod modules are important
Replies: 155
Views: 12799

Re: why prod modules are important

Another significant drawback of the prod modules in mining drill is that it increase the pollution per ore by a lot contrary to the mining productivity research. True, but producing the science packs in order to research mining productivity bonus also creates (quite a lot of) pollution, and after M...
by mmmPI
Mon Oct 10, 2022 3:18 pm
Forum: General discussion
Topic: why prod modules are important
Replies: 155
Views: 12799

Re: why prod modules are important

Another significant drawback of the prod modules in mining drill is that it increase the pollution per ore by a lot contrary to the mining productivity research. There is no alternative for productivity in assembly machines, chemplants or refinieries than productivity module while there is a superio...
by mmmPI
Mon Oct 10, 2022 10:48 am
Forum: News
Topic: We support Ukraine
Replies: 3338
Views: 301249

Re: We support Ukraine

In this article : https://fortune.com/2022/10/08/ukraine-celebrates-kerch-bridge-explosion-threatens-russia-war-effort/ The title is "Ukraine is celebrating an explosion on the Kerch bridge, critical to supplying Putin’s troops" I think this is the stamp mentionned ? It seem to me that a b...
by mmmPI
Mon Oct 10, 2022 9:37 am
Forum: General discussion
Topic: Is using other people’s blueprints cheating?
Replies: 50
Views: 15853

Re: Is using other people’s blueprints cheating?

why ask any questions at all then? I wasn't asking you, I was asking the person who insists on finding out whether other people agree with them. this topic wasn't put up to change minds, it is a jab at people who play the game "wrong". But is "wrong" if you enjoy it ? no matter ...
by mmmPI
Mon Oct 10, 2022 9:18 am
Forum: General discussion
Topic: Pipe throughput measurements
Replies: 49
Views: 7738

Re: Pipe throughput measurements

So, the way the argument goes, there are two phases for a pipeline to stabilize. First, "startup" phase, where fluid entered pipeline, but didn't reach the sink. Second, "convergence" phase, where fluid reached the sink, but flow didn't stabilize yet. If we compare two setups, t...
by mmmPI
Mon Oct 10, 2022 7:56 am
Forum: Ideas and Suggestions
Topic: Canceling crafting when inventory is full spills items
Replies: 33
Views: 4672

Re: Canceling crafting when inventory is full spills items

Long and complicated stuff will have a lower chance to be looked over. SerhiSS proposed a "simple" thing, just a warning message when canceling craft would spill item on the floor, the topic was merged with a similar suggestion but that initial similar suggestion had discussion rolling an...
by mmmPI
Mon Oct 10, 2022 7:19 am
Forum: General discussion
Topic: why prod modules are important
Replies: 155
Views: 12799

Re: why prod modules are important

I'm surprised that no one in this thread compared putting speed modules in miners vs productivity modules. The following calculations are assuming that miners are moved to a new patch when the old one depletes. This does ignore the benefit that the patches last longer with prod modules but that is ...
by mmmPI
Fri Oct 07, 2022 4:05 pm
Forum: Questions, reviews and ratings
Topic: Maze Mod - how get i work?
Replies: 3
Views: 523

Re: Maze Mod - how get i work?

I have heard of those as "soft-mod" or also sometimes called "scenario" Someone with more technical knowledge could explaining with more detail the differences with a "mod" from the portal. The main visible thing is that those scenario/soft mod do not require restarting...
by mmmPI
Wed Oct 05, 2022 2:26 pm
Forum: Gameplay Help
Topic: I am new for this game
Replies: 2
Views: 541

Re: I am new for this game

Mining drill or burner mining drill do not require inserter to ouput their content. You can have a belt touching the yellow triangle and output will directly be put on the belt. There should be 2 separate slot in the drill, one for fuel and one for output which happens to be coal in both case. In th...
by mmmPI
Tue Oct 04, 2022 2:47 am
Forum: General discussion
Topic: why prod modules are important
Replies: 155
Views: 12799

Re: why prod modules are important

I'd like to add some mod for turrets to reduce damage or to make shots faster. Do you mean module or mod like from the mod portal ? module for turret could definitly be more useful than productivity module in mining drill as they would spare ammunition which are composed of multiple ore compared to...
by mmmPI
Thu Sep 29, 2022 11:16 am
Forum: Combinator Creations
Topic: Pairwise Arithmetic / each op each
Replies: 17
Views: 2302

Re: Pairwise Arithmetic / each op each

Maybe it is required to have the mod text plate ? I had it in my game when importing the blueprint book and blueprints contains text plate with the name of the operation
by mmmPI
Thu Sep 29, 2022 10:10 am
Forum: Combinator Creations
Topic: Pairwise Arithmetic / each op each
Replies: 17
Views: 2302

Re: Pairwise Arithmetic / each op each

I have to play around with it some more Same here ! Thank you for your math explanations ( and correcting my latency calculation ), i had not recognized the similarities and differences between the formula using log2(n) 2^n and the one using a K factor. Ceil and Floor i wasn't sure that they are wr...
by mmmPI
Thu Sep 29, 2022 8:07 am
Forum: Ideas and Suggestions
Topic: Canceling crafting when inventory is full spills items
Replies: 33
Views: 4672

Re: Canceling crafting when inventory is full spills items

Please don’t mix spilling when canceling crafting .vs. spilling when inventory shrinks! Strange, how opinions change with time. ;) Five years ago this behavior has been celebrated by YouTubers as new and innovative game-element. You have this hidden crafting inventory. Players can use it to pick up...
by mmmPI
Tue Sep 27, 2022 1:09 pm
Forum: Combinator Creations
Topic: Pairwise Arithmetic / each op each
Replies: 17
Views: 2302

Re: Pairwise Arithmetic / each op each

Thanks for sharing all those ! I had a look at the other operation but the division got most of my attention even though that's the one i'm the least likely to ever use in game, it feels like it's the one where there is the most to learn from at first, i hope you don't mind some questionning : / div...

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