Search found 1598 matches

by mmmPI
Sun Jul 21, 2019 11:13 am
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 120077

Re: Friday Facts #304 - Small bugs; Big changes

What about BOP only yielding HO and LO in addition with basic (waterless) cracking repices. I suggested that too ( but it is now page 5/15 so i'm bumping it again ) as compromise vs only Heavy oil ( that steal the use of the coal liquefaction for mega-baser, still delay the lesson of "multiple...
by mmmPI
Sun Jul 21, 2019 10:40 am
Forum: Gameplay Help
Topic: Thermal power
Replies: 7
Views: 1291

Re: Thermal power

Did you manage to make the thermal solar function properly ? The molten salt accumulators are deceptively huge in capacity, especially when you place the >MK1, what it does is that when you place one, it will steall all heat accumulated in the network for himself to try and reach the average tempera...
by mmmPI
Fri Jul 19, 2019 10:06 pm
Forum: Not a bug
Topic: [kovarex] [0.17.58] Train temporary station says no path from dead even after manually moving to area that can path
Replies: 8
Views: 2189

Re: [kovarex] [0.17.58] Train temporary station says no path from dead even after manually moving to area that can path

finally i understand this topic after seeing the video ! Yes it is weird the train is able to understand it is allowed to switch direction to go to regular station but not temporary station. I should have made a video myself, it didn't even occur to me :lol: i understand stuff fast but only after a...
by mmmPI
Fri Jul 19, 2019 9:39 pm
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 120077

Re: Friday Facts #304 - Small bugs; Big changes

Some discussions on the Discord server led to an idea for dealing with the new player issues with oil that I think would work a lot better here. Original credit for the idea goes to Hexicube. The idea is based on the following assumptions: * The fundamental problem is that it is difficult for playe...
by mmmPI
Fri Jul 19, 2019 2:44 pm
Forum: Logistic Train Network
Topic: I'm trying to optimize this classic LTN blueprint
Replies: 33
Views: 5277

Re: I'm trying to optimize this classic LTN blueprint

There is some miscommunication here that for sure :D I mean 4-6 chests per one blue belt for each wagon side. Thus 4 wagons are able to provide 8 blue belts at max throughput leaving enough time for train to depart and arrive. There's nothing to discuss about it. On one side of 1 wagon, you could d...
by mmmPI
Fri Jul 19, 2019 10:37 am
Forum: Not a bug
Topic: [kovarex] [0.17.58] Train temporary station says no path from dead even after manually moving to area that can path
Replies: 8
Views: 2189

Re: [0.17.58] Train temporary station says no path from dead even after manually moving to area that can path

finally i understand this topic after seeing the video !

Yes it is weird the train is able to understand it is allowed to switch direction to go to regular station but not temporary station.
by mmmPI
Fri Jul 19, 2019 10:05 am
Forum: Logistic Train Network
Topic: I'm trying to optimize this classic LTN blueprint
Replies: 33
Views: 5277

Re: I'm trying to optimize this classic LTN blueprint

If you consume 4 belts, and unload the equivalent of 4 in a chest No. An unload wagon -> chest is way faster than chest -> belt. If you use 6 chests, then train unload takes no more than 20-30% of cycle time at maximum consumption. "If you use 4=>4 you will have a problem" " No, beca...
by mmmPI
Thu Jul 18, 2019 8:32 pm
Forum: Logistic Train Network
Topic: I'm trying to optimize this classic LTN blueprint
Replies: 33
Views: 5277

Re: I'm trying to optimize this classic LTN blueprint

you can have several fully compressed blue belt that moves very slowly if you don't consume it all it's not great either :) Let say you consume 4 belts of material, and unload the equivalent of 6 in chest when a train is there, but 0 where a train is not there obviously; you need a train parked at t...
by mmmPI
Thu Jul 18, 2019 1:01 pm
Forum: Logistic Train Network
Topic: I'm trying to optimize this classic LTN blueprint
Replies: 33
Views: 5277

Re: I'm trying to optimize this classic LTN blueprint

When I see all your balancers I have to ask: Why? 1) It look awesome 2) It was a lot of fun to make 3) It function Your smelters take in 4 blue belts. Assuming you put the same number of smelter per belt they all consume goods at the same speed. So why not simply have each cargo wagon fill one belt...
by mmmPI
Thu Jul 18, 2019 11:23 am
Forum: Logistic Train Network
Topic: I'm trying to optimize this classic LTN blueprint
Replies: 33
Views: 5277

Re: I'm trying to optimize this classic LTN blueprint

> 12 will not work. Say all chest are balanced then all inserters will receive +100 from the chest and -100 from the combinator == 0. None of them will work. That also means > 0 won't work. You need >= 0. 100% agree. The solution provided by Optera probably suits better the definition of optimized ...
by mmmPI
Wed Jul 17, 2019 11:39 pm
Forum: Gameplay Help
Topic: How to trace circuit tick by tick?
Replies: 8
Views: 1192

Re: How to trace circuit tick by tick?

I didn't know about that one, i used to set /c game.speed=0.1 and use the 6fps mode to track what was happening
by mmmPI
Wed Jul 17, 2019 11:30 pm
Forum: Not a bug
Topic: Train Pathing
Replies: 12
Views: 1189

Re: Train Pathing

file.jpg
file.jpg (636.46 KiB) Viewed 1110 times
I think this is it :)
by mmmPI
Wed Jul 17, 2019 11:21 pm
Forum: Logistic Train Network
Topic: I'm trying to optimize this classic LTN blueprint
Replies: 33
Views: 5277

Re: I'm trying to optimize this classic LTN blueprint

maybe the thing that mess up your math is when you take from only one side of the belt at the end.
The 8x8 balancer does it between belts, not between side of belt.

EDIT: what i mean by that is maybe some chest cannot be emptied from this side of the belt no matter the inserter logic.
by mmmPI
Wed Jul 17, 2019 2:31 pm
Forum: Logistic Train Network
Topic: I'm trying to optimize this classic LTN blueprint
Replies: 33
Views: 5277

Re: I'm trying to optimize this classic LTN blueprint

I need to give it another look, the madzuri's ideas was to divide the total quantity of each chest summed up, by the number of chest in the negative. This gives you (-average) , then each inserter compare that (-average) with the quantity of its own chest. Let say you have 3200 iron ore, on 32 chest...
by mmmPI
Wed Jul 17, 2019 1:54 pm
Forum: Gameplay Help
Topic: Automatic insertion of robots
Replies: 21
Views: 4620

Re: Automatic insertion of robots

This is actually a desired behavior of some sort, if you use the circuit network to enable a inserter to add robots to have the desired ratio, you hope that the roboport you choose always has some room. So this means I can have more robots available then there are slots in the roboports? 2 options ...
by mmmPI
Wed Jul 17, 2019 8:59 am
Forum: Not a bug
Topic: Train Pathing
Replies: 12
Views: 1189

Re: Train Pathing

Maybe the permission to send pictures is because the forum account is new, i know you can't send private message, maybe pictures too. Have you tried to upload them with the attach file in the forum ? A save game would be more useful since it allows to see for more informations like the name of every...
by mmmPI
Tue Jul 16, 2019 7:16 pm
Forum: Off topic
Topic: Games Like Factorio
Replies: 211
Views: 350030

Re: Games Like Factorio

Well then another way would be to wait for a game to be on sale, then buy it, play it, and if you like it , you buy it again full price ! Not something i can afford sadly, but to stay on topic here's a game that has some factorio feeling : Capitalism 2 Managing production chain, solve little puzzle ...
by mmmPI
Tue Jul 16, 2019 4:54 pm
Forum: Off topic
Topic: Games Like Factorio
Replies: 211
Views: 350030

Re: Games Like Factorio

I only buy games that i love for fullprice. Can i borrow your crystal ball? I'm having problems telling how much i'll like a game before i buy it. Factorio has a demo, hence no need to utilize the full legal possibilities, but you could also buy a game, test it, and if you don't like it, ask for a ...
by mmmPI
Tue Jul 16, 2019 4:45 pm
Forum: Gameplay Help
Topic: Automatic insertion of robots
Replies: 21
Views: 4620

Re: Automatic insertion of robots

b) every time a robot leaves the roboport for his work duty, another would be inserted, wouldn't he? This is actually a desired behavior of some sort, if you use the circuit network to enable a inserter to add robots to have the desired ratio, you hope that the roboport you choose always has some r...
by mmmPI
Tue Jul 16, 2019 4:34 pm
Forum: Logistic Train Network
Topic: I'm trying to optimize this classic LTN blueprint
Replies: 33
Views: 5277

Re: I'm trying to optimize this classic LTN blueprint

I think you need to change the settings of the green inserters to >12 instead of <12 this will make the green inserter of the most filled chest active, or the 2 most of the 3 most ect.

With >0 it works better as it doesn't let any ore in the chest.

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