Search found 4807 matches
- Fri Dec 05, 2025 6:40 am
- Forum: Mod portal Discussion
- Topic: Need help about my mods showing zero downloads ingame.
- Replies: 8
- Views: 492
Re: Need help about my mods showing zero downloads ingame.
It appears singular that those 4 mods only have 1 version, that's not common in the mod portal, maybe it is related ?
Unlikely. There are other mods with only 1 version , and the Downloads count works just fine.
Mods by this author do not appear in the last 2 pages of the Most Downloaded ...
- Thu Dec 04, 2025 4:19 pm
- Forum: Mod portal Discussion
- Topic: Need help about my mods showing zero downloads ingame.
- Replies: 8
- Views: 492
Re: Need help about my mods showing zero downloads ingame.
It appears singular that those 4 mods only have 1 version, that's not common in the mod portal, maybe it is related ?
- Thu Dec 04, 2025 12:57 pm
- Forum: Mod portal Discussion
- Topic: AI generated assets and disclosure
- Replies: 42
- Views: 2248
Re: Clearly Marking AI Content
I'm sure of it. But the infrastructure needed for the training of the model you run on your laptop, plus the training itself, weren't made on your laptop.
Unfortunatly, i am not skilled enough to make one entirely on a notebook, although that is technically doable to design and train one from ...
- Thu Dec 04, 2025 9:49 am
- Forum: Mod portal Discussion
- Topic: AI generated assets and disclosure
- Replies: 42
- Views: 2248
Re: AI generated assets and disclosure
People may have various reasons to want avoiding AI generated content. I often see those people depicted as rooted in the past, like old people who are opposed to new technology "just because", things were better before, ...
I, for example, try to avoid AI generated content for various reasons ...
- Thu Dec 04, 2025 8:17 am
- Forum: Mod portal Discussion
- Topic: AI generated assets and disclosure
- Replies: 42
- Views: 2248
Re: Clearly Marking AI Content
I would argue, if you can pump out stuff en mass, it's probably not really original content. And I also see a problem with that.
The more i think of this the more i think there's something to argue against x) i'm sorry but it's too simplistic, as that just disqualify people that made their ...
- Thu Dec 04, 2025 5:36 am
- Forum: Mod portal Discussion
- Topic: AI generated assets and disclosure
- Replies: 42
- Views: 2248
Re: Clearly Marking AI Content
The main problem with AI content, other than it being unoriginal, is that it's easy to pump out en mass which buries non-AI content. This is why we need a filter. Case and point you've posted about 20 music packs made with AI which is almost a 3rd of the music packs on the portal.
That's a bad ...
- Wed Dec 03, 2025 5:08 pm
- Forum: Mod portal Discussion
- Topic: AI generated assets and disclosure
- Replies: 42
- Views: 2248
Re: Clearly Marking AI Content
I think, it's more about creative content like assets, etc.
Yep and then you have shaders and particules or overlay which can be bit of both, and you have CGI in movies that uses AI which causes no problem to most people when they learn about it afterward , and mods that are asset straight up ...
- Wed Dec 03, 2025 4:44 pm
- Forum: Mod portal Discussion
- Topic: AI generated assets and disclosure
- Replies: 42
- Views: 2248
Re: AI Slop
It's stated down in the more detailed descriptions
That's why i deleted your post, since it's already mentionned in the description of the mod, i believe there was no time to waste arguing for a particular case that seemed to be only for the sake of it, for the more general case, i doubt there ...
- Wed Dec 03, 2025 3:35 pm
- Forum: Mod portal Discussion
- Topic: AI generated assets and disclosure
- Replies: 42
- Views: 2248
Re: AI Slop
that's hard to define what is clearly marked because some people will ignore description and still complain, how did you know it was AI ?
- Wed Dec 03, 2025 12:27 pm
- Forum: Modding interface requests
- Topic: AmbientSound surface binding
- Replies: 11
- Views: 744
Re: AmbientSound surface binding
That's great, main system is easy enough , and leaves open possibility to use those hidden track for more complicated run-time "jukebox" logic later.
Also the last change !
Also the last change !
- Wed Dec 03, 2025 12:19 pm
- Forum: This Forum
- Topic: Is there a new "bump" feature on the forum ?
- Replies: 9
- Views: 419
Re: Is there a new "bump" feature on the forum ?
I edited 3 time the message you quoted because of new observations contradicting previous versionnethus wrote: Wed Dec 03, 2025 12:14 pm Yeah, that checks with my observations.
Also, see the FAQ: How do I bump my topic?
- Wed Dec 03, 2025 12:06 pm
- Forum: This Forum
- Topic: Is there a new "bump" feature on the forum ?
- Replies: 9
- Views: 419
Re: Is there a new "bump" feature on the forum ?
I think it appears when you created the first post of the topic OR when you are the last to have commented on it but the post isn't already "bumped"EvilPLa wrote: Wed Dec 03, 2025 11:58 am Indeed, found this on a thread I posted as last, but not on posts I'm not last
- Wed Dec 03, 2025 11:58 am
- Forum: Modding interface requests
- Topic: AmbientSound surface binding
- Replies: 11
- Views: 744
Re: AmbientSound surface binding
That sounds good to me, straightforward.
Not sure how that works out for run time logic, but that's another story.
Seem like if no optionnal setting is used, the default would be to play the song in space platform and space map, not sure how that works out with the idea of having "hidden tracks ...
Not sure how that works out for run time logic, but that's another story.
Seem like if no optionnal setting is used, the default would be to play the song in space platform and space map, not sure how that works out with the idea of having "hidden tracks ...
- Sat Nov 22, 2025 10:50 am
- Forum: Gameplay Help
- Topic: How to force bug attacks in sandbox
- Replies: 3
- Views: 263
Re: How to force bug attacks in sandbox
is there a way to spawn a source of pollution in the sandbox or should I just throw down a building?
I know you can use commands like shown on https://wiki.factorio.com/Console#Add_a_lot_of_pollution , that just fill a place with a lot of polution that will spread overtime but i'm not familiar ...
- Sat Nov 22, 2025 10:22 am
- Forum: Gameplay Help
- Topic: Fulgora train challenge, need a better engineer then myself!
- Replies: 11
- Views: 941
Re: Fulgora train challenge, need a better engineer then myself!
1: nomber of slot available; number by chest and wagon slot, i could put 48 diffirent item in the chest but only 40 in wagon and because i put 2 stack of each item come to 20 slot each wagon.
Sorry, didn't understand what you mean there, you can use the filter combinator to find out the ...
- Sat Nov 22, 2025 12:21 am
- Forum: Gameplay Help
- Topic: Fulgora train challenge, need a better engineer then myself!
- Replies: 11
- Views: 941
Re: Fulgora train challenge, need a better engineer then myself!
I would really recommend building silos on the 2nd "quality" island so you don't have to transfert rocket parts between the 2 islands. Supposedly on Fulgora you have "small and rich island", and "large and poor" the small one that contain the deposits are particularly benefitting from quality ...
- Sat Nov 22, 2025 12:09 am
- Forum: Gameplay Help
- Topic: How to force bug attacks in sandbox
- Replies: 3
- Views: 263
Re: How to force bug attacks in sandbox
if they are not peaceful and you spawned them in their regular force, pollution should also trigger attacks like on freeplay if there is a source to attack, that can spread further away than the aggro radius of turrets
- Sat Nov 22, 2025 12:00 am
- Forum: General discussion
- Topic: Gleba!
- Replies: 22
- Views: 2351
Re: Gleba!
Something i like with Gleba is how it changes science and make the player need to adapt. You can just let everything spoil when not researching, but you can also turn everything into higher quality material or try to have an on-demand factory, which is much more challenging that on the other planets ...
- Fri Nov 21, 2025 11:55 pm
- Forum: General discussion
- Topic: Gleba has killed the game for me.
- Replies: 423
- Views: 134126
Re: Gleba has killed the game for me.
Then don't do it ?aka13 wrote: Fri Nov 21, 2025 10:41 pm I still don't vibe with "but let it run constantly and void stuff".
You don't need cross surface comms, after all this time you surely have come accross smarts solutions
- Fri Nov 21, 2025 6:29 am
- Forum: Gameplay Help
- Topic: Fulgora train challenge, need a better engineer then myself!
- Replies: 11
- Views: 941
Re: Fulgora train challenge, need a better engineer then myself!
Sounds like you're willing to make it overcomplicated for yourself :)
That definitely sounds like a "possible" challenge, but may i ask why you'd separate the 2 part of the factory ? Why not build silo also in the quality part so you don't have to ship "many quality item back" but "none", as you ...
That definitely sounds like a "possible" challenge, but may i ask why you'd separate the 2 part of the factory ? Why not build silo also in the quality part so you don't have to ship "many quality item back" but "none", as you ...