Search found 2733 matches

by mmmPI
Wed Apr 24, 2024 9:50 pm
Forum: Combinator Creations
Topic: Precision generic fluid routing and splitting
Replies: 8
Views: 347

Re: Precision generic fluid routing and splitting

Trying to implement the Euclidean algorithm with combinators in a neat way is giving me a headache... So i did some researchs, and i made a thing to math out the GCD, which seem to be what the Euclidean algorithm is about: https://forums.factorio.com/viewtopic.php?f=193&t=113159 It's not doing ...
by mmmPI
Wed Apr 24, 2024 9:47 pm
Forum: Combinator Creations
Topic: Euclidean Algorithm for Greatest Comon Divisor (GCD)
Replies: 0
Views: 50

Euclidean Algorithm for Greatest Comon Divisor (GCD)

Source : https://en.wikipedia.org/wiki/Euclidean_algorithm GCD.jpg 0eNrlWdGOozYU/RVkqU8lq5gAITxUSnalfa3afeuMkAM3E0tgI2NmG434gP5Fv61fUgOThCRksclkWu2+RCE2h8s59/j6Oi9onZaQC8okCl9QAkUsaC4pZyhEv4O0lhZhibWyKLNizgpJmFRfsjVlRHJRPLBfUxKDVfAM5Jayp3oiseItFNJubhVcEgmW3IIaKkBIEJbkVpkn+58/f/xk8c3+SQ/sNyjKVFq0sIot...
by mmmPI
Wed Apr 24, 2024 1:10 pm
Forum: Combinator Creations
Topic: Precision generic fluid routing and splitting
Replies: 8
Views: 347

Re: Precision generic fluid routing and splitting

Sorry, it's a term commonly used from modded minecraft that I have much more experience with. I use it to mean fluid moving back and forth iteratively on a pipe over multiple ticks when it's intended to only go one direction. In Gregtech in minecraft there are these "pipe wars" about whic...
by mmmPI
Wed Apr 24, 2024 11:08 am
Forum: News
Topic: Friday Facts #392 - Parametrised blueprints
Replies: 133
Views: 24519

Re: Friday Facts #392 - Parametrised blueprints

That's how it's spelled in french, but apparently it's also a valid spelling in english , or at least in mathematics. In mathematics, and more specifically in geometry, parametrization (or parameterization; also parameterisation, parametrisation) is the process of finding parametric equations of a ...
by mmmPI
Wed Apr 24, 2024 12:43 am
Forum: Combinator Creations
Topic: Precision generic fluid routing and splitting
Replies: 8
Views: 347

Re: Precision generic fluid routing and splitting

I think they're referring to the oscillating/wave effect back and forth through the system, though I could be wrong. I didn't know the word and the wikipedia page in english is refering to a notion i know in french but it's called "balottement", it only applies when the container of the l...
by mmmPI
Tue Apr 23, 2024 11:38 pm
Forum: General discussion
Topic: Fluid Mechanics Still Broken, 6 Years Later?
Replies: 43
Views: 3121

Re: Fluid Mechanics Still Broken, 6 Years Later?

There wasn't, but you were able to use a single circuit wire connected between the two output belts to create something similar. One belt would always be on, reading on hold, while the other will enable only when the signal exceeds the desired amount (so you didn't necessarily need to wait for the ...
by mmmPI
Tue Apr 23, 2024 11:18 pm
Forum: Combinator Creations
Topic: Precision generic fluid routing and splitting
Replies: 8
Views: 347

Re: Precision generic fluid routing and splitting

I found that fluid sloshing was not as probabilistic as I'd expected. Repeating this setup I found there was very little variation in the split outputs, which I also found were affected by chunk alignment: Not sure what 'sloshing' means, and it's used a lot =) I would say the little variations in t...
by mmmPI
Tue Apr 23, 2024 10:20 pm
Forum: General discussion
Topic: Fluid Mechanics Still Broken, 6 Years Later?
Replies: 43
Views: 3121

Re: Fluid Mechanics Still Broken, 6 Years Later?

Except you could not use cracking with the basic tech, so everyone was researching quickly the advanced oil processing, and setting up cracking otherwise you'd either have to mine the tanks. Or at some early stage of factorio developement you could void fluid in steam engines, not just steam, but a...
by mmmPI
Tue Apr 23, 2024 10:14 pm
Forum: Off topic
Topic: Techtonica makes me depressed. Factorio could be real 3D
Replies: 13
Views: 728

Re: Techtonica makes me depressed. Factorio could be real 3D

In 3D, from the screenshot, i see a problem, in that you can't see the red items on the belts at the bottom layer unless you are super zoomed in, in case you can only see a few belts, or you have something that seemingly goes to infinity with the background very small and indistinguishable. I like n...
by mmmPI
Tue Apr 23, 2024 9:03 pm
Forum: General discussion
Topic: Fluid Mechanics Still Broken, 6 Years Later?
Replies: 43
Views: 3121

Re: Fluid Mechanics Still Broken, 6 Years Later?

Some gamers still around from the earliest early access development versions seem to have a trauma about oil production and perpetuate this trauma. I'm not from that time, but from what I read, advanced oil processing (the recipe for turning crude oil into heavy oil, light oil and petroleum gas) se...
by mmmPI
Sun Apr 21, 2024 9:52 am
Forum: Gameplay Help
Topic: Help with the editor needed
Replies: 8
Views: 453

Re: Help with the editor needed

What do you mean by "handle the highlighted brown box ?" To me it look like you opened the "unsorted" tab from the crafting menu, which is accessible from the editor. Those items are not really in the game for normal play as item, they are not thing the player can craft with legi...
by mmmPI
Fri Apr 19, 2024 7:30 pm
Forum: Off topic
Topic: Songs to Factorioize by
Replies: 62
Views: 97768

Re: Songs to Factorioize by

I have discovered pleasant tracks from this thread from genre i didn't know or wouldn't have explored on my own, and since the recent FFF are about music i wanted to bump it, because it may serve to illustrate what players like to listen to when playing when it's not the music of the game ^^ I wante...
by mmmPI
Fri Apr 19, 2024 6:11 pm
Forum: Combinator Creations
Topic: Simple machine to make your own music in Factorio like a beatmaker
Replies: 10
Views: 561

Re: Simple machine to make your own music in Factorio like a beatmaker

Syncopated Kick Drum Groove tiny version collection : SKDG level 3 tiny : 0eNrlWduO2zYQ/RWBQF8SbSKSIiUZ6MsmQB+KfermqQgE2qbXRHQDRTk1FvqA/ke/rF/SoeS7ZVvyZi9oYECwxNFQc87hDC+PaJxUstAqM2j0iKaynGhVGJVnaITuK505efYxn80cM5fOJM9KIzIDf9KxyoTJtfNdmblz98UxuVMkYukUoiolcpGyxmj05yMq1UMmEuvdLAsJbpWRKVhkIrV3QoOHVBo1u...
by mmmPI
Fri Apr 19, 2024 12:59 pm
Forum: Combinator Creations
Topic: Simple machine to make your own music in Factorio like a beatmaker
Replies: 10
Views: 561

Re: Simple machine to make your own music in Factorio like a beatmaker

SKDG level 7 : 0eNrtXdtuG0mS/ZUBH3flmczIu4B96ds8DHoeprufFg2Bkssy0byBpLxtNPQB+x87PzZfMlWUbBUrIzIzmJLXpAoNNyy5mJGMyBOVcari5B+T6/lds97MlrvJ5R+T2c1quZ1c/vcfk+3sdjmdd7/bfVw3k8vJbNcsJheT5XTR/bTerG4308Viej1v3mzXzfS3ZjO5v5jMlm+b3yeX8v4iO8R0M9u9XzS72c2bm9Xierac7lb9MeD+14tJs9zNdrPmYU77Hz5eLe8W1621S/l5qF3z+249...
by mmmPI
Fri Apr 19, 2024 12:36 pm
Forum: Combinator Creations
Topic: Simple machine to make your own music in Factorio like a beatmaker
Replies: 10
Views: 561

Re: Simple machine to make your own music in Factorio like a beatmaker

I have been learning how to read drum partition from tutorial videos . Doing so i felt compelled to change the machine a little and tried to streamline the process a bit , it look like this : 1 second kick pulse.jpg 0eNrtXdtu3EYS/RWBj7t0wr53C8iLneTNwSJxnhaGMJJoifDcMBdvBEMfsP+x+2P7JUvOyJ4Ru6q7a6jJLmk...
by mmmPI
Fri Apr 19, 2024 11:45 am
Forum: News
Topic: Friday Facts #407 - Automating a soundtrack
Replies: 49
Views: 6613

Re: Friday Facts #407 - Automating a soundtrack

Haaaa some technical explanations :D Very interesting to read and see the picture of the grids, it tells a lot. Curious to read about the 44100 Hz sound, aren't the game sound in .ogg which can't do 44100 ? I couldn't hear the clipping in the "old" sample, i'm confident i won't hear anythi...
by mmmPI
Mon Apr 15, 2024 5:51 pm
Forum: Ideas and Suggestions
Topic: More range on the speaker
Replies: 15
Views: 672

Re: More range on the speaker

As for representing frequencies in low-precision numbers, you want to think in log scales. I'm not sure about the log scale, in factorio when it comes to writing numbers, the logs are annoying because of integer only, the range of frequencies to represent would be from roughly 8 to 8 000 Herz the l...
by mmmPI
Mon Apr 15, 2024 3:48 pm
Forum: Ideas and Suggestions
Topic: More range on the speaker
Replies: 15
Views: 672

Re: More range on the speaker

That's why I'm asking for jumping straight from middle to middle in specific situations with the cyclic sounds. Violin can go straight from sustain to sustain in some situations, so playing the attack for the second note can make it sound wrong. You'd get the same wrong sound trying to make a guita...
by mmmPI
Mon Apr 15, 2024 9:21 am
Forum: Ideas and Suggestions
Topic: More range on the speaker
Replies: 15
Views: 672

Re: More range on the speaker

hehe hehehe he yes i get it hehe heehe Thank you for your attention:) I have attempted to use the violins from the mod linked earlier, and found it difficult, more than using percussion , in that i think it sound much more familiar to hear percussion played as series of notes spaced apart from each ...
by mmmPI
Sun Apr 14, 2024 9:57 am
Forum: Combinator Creations
Topic: Robots generating endlessly new "music"
Replies: 19
Views: 1217

Re: Robots generating endlessly new "music"

Melody Player Next Version : Melody machine.jpg 0eNrsneuOJEdypV9l0ID+SEUp/GbmPhgJmJuk2dXMUJzrakEQTbJIFtRd3ejLaAmBD6C32B/7ZHqSzay+VHSZW8Rxj8hLWLYEDGaazcxIM3OPEyfc7PvPR18+eX39/MXN7atHP/7PR19fv/zqxc3zVzfPbh/9+NHvX7+4/dGz27979s03P3r13fWPvnp2+/LV49tXu//y9Mub28evnr340c3t/o+/enH96vpHr5796PmTx9//6Pnj1y+vH1...

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