Search found 3372 matches

by mmmPI
Sun Nov 03, 2024 10:07 pm
Forum: Combinator Creations
Topic: Simple machine to make your own music in Factorio like a beatmaker
Replies: 11
Views: 2604

Re: Simple machine to make your own music in Factorio like a beatmaker

With the 2.0 combinators, there's some new possibilities to write the music using less combinators. I have reworked a clock to use the new [red]*[green] operation allowed now, and changing a bit the system for the instruments, in the following example 1 decider combinator is used per instrument for ...
by mmmPI
Sun Nov 03, 2024 9:13 pm
Forum: Gameplay Help
Topic: Aquilo Questions
Replies: 3
Views: 446

Re: Aquilo Questions

The flight there and back is something I don't want to keep repeating. That's why I don't want to forget anything. I think you have to make a ship that can handle the flight there and back. Because you will need tungsten plate, and you probably will want to ship fusion cell out, and rail guns, and ...
by mmmPI
Sun Nov 03, 2024 9:06 pm
Forum: Gameplay Help
Topic: Difference between remote driving in automatic mode and following train on map?
Replies: 4
Views: 91

Re: Difference between remote driving in automatic mode and following train on map?

you can remote drive contrary to signaling if need be or without fuel, which automatic temporary train stop don't allow
by mmmPI
Sun Nov 03, 2024 9:02 pm
Forum: Gameplay Help
Topic: Problem with sending items from planet to planet
Replies: 1
Views: 108

Re: Problem with sending items from planet to planet

Does your platform receive the blue belts splitters & co ?

It should be "requesting" those from "Nauvis" in the logistic tab.
by mmmPI
Sun Nov 03, 2024 8:56 pm
Forum: Gameplay Help
Topic: Silo cargo request
Replies: 1
Views: 56

Re: Silo cargo request

no it's not a bug , it's expected that the silo send rockets with only 1 type of item in them when in automated mode, by default waiting for a full load of that 1 rocket, but this can be mitigated by setting a request for those item with a custom payload, which will still launch a rocket with only 1...
by mmmPI
Sun Nov 03, 2024 8:54 pm
Forum: Gameplay Help
Topic: Fluid consumption working differently than I expect?
Replies: 1
Views: 66

Re: Fluid consumption working differently than I expect?

have you tried running longer ? to make sure there was no leftover from when you removed the connexions
by mmmPI
Sun Nov 03, 2024 8:52 pm
Forum: Gameplay Help
Topic: How to add modules in sandbox mode?
Replies: 1
Views: 68

Re: How to add modules in sandbox mode?

press E open inventory, hover over module, press pipette, and place in building ?
by mmmPI
Sun Nov 03, 2024 8:41 pm
Forum: Gameplay Help
Topic: Fulgora Robots vs Lightning
Replies: 1
Views: 71

Re: Fulgora Robots vs Lightning

Ranec1 wrote:
Sun Nov 03, 2024 8:31 pm
Is there any way to avoid this behavior beyond splitting up the network?
no
by mmmPI
Sun Nov 03, 2024 8:21 pm
Forum: Gameplay Help
Topic: Inserter won't take items out of space platform hub
Replies: 3
Views: 92

Re: Inserter won't take items out of space platform hub

You can use inserter to take things away from the space platform hub.

You can't use inserter to take things away from the cargo bays.
by mmmPI
Sun Nov 03, 2024 4:22 pm
Forum: Balancing
Topic: Heat exchangers unchanged with new fluid system
Replies: 3
Views: 199

Re: Heat exchangers unchanged with new fluid system

There simply is no relation between the way fluid moves in pipes, and the constant used for temperature and energy value of steam.

None of this makes sense to me i'm afraid.
by mmmPI
Sun Nov 03, 2024 9:43 am
Forum: General discussion
Topic: Space Age general Questions
Replies: 117
Views: 27336

Re: Space Age general Questions

Stin wrote:
Sun Nov 03, 2024 9:39 am
Can you scarp this items?
yes you only get 1 back 25% of the time
by mmmPI
Sun Nov 03, 2024 9:42 am
Forum: Gameplay Help
Topic: How to automate mixed-cargo rocket launch?
Replies: 3
Views: 197

Re: How to automate mixed-cargo rocket launch?

EustaceCS wrote:
Sat Nov 02, 2024 3:50 pm
P. S. Land logi network should have enough items for at least 1 rocket in stock to make it work too.
One can set an custom payload to have the rocket launch with only 100 bioflux if one doesn't want to ship 1000 for a full rocket
by mmmPI
Sun Nov 03, 2024 9:36 am
Forum: General discussion
Topic: Effect of quality for various items
Replies: 6
Views: 405

Re: Effect of quality for various items

I also agree that quality beacons are strong, but I would still call them a strong 'B' rather than an 'A', since it is possible (if expensive) to achieve the same result simply by using more. My intent was that the initial classification be fairly objective, but the suggested treatment of each clas...
by mmmPI
Sun Nov 03, 2024 8:50 am
Forum: General discussion
Topic: Space Age general Questions
Replies: 117
Views: 27336

Re: Space Age general Questions

Stin wrote:
Sun Nov 03, 2024 8:39 am
At the moment I tend to really bring them onto a spaceplatform and throw them over the edge. But that's not effective
Yeah that make no sense to do that on the planet on which you unlock recycler imo, hopefully you can understand my setup :
8831_0002h31m11s_nauvis.jpg
8831_0002h31m11s_nauvis.jpg (12.05 KiB) Viewed 160 times
by mmmPI
Sun Nov 03, 2024 8:32 am
Forum: General discussion
Topic: Space Age general Questions
Replies: 117
Views: 27336

Re: Space Age general Questions

I regularly have to manually dump crates of artillery on Fulgora. I sort it automatically into the boxes and get a message when it's time again, but I would like to automate it completely You can set a request from the landing pad of the planet so that platform that are allowed to unload un Fulgora...
by mmmPI
Sun Nov 03, 2024 8:30 am
Forum: Combinator Creations
Topic: "Smart" recycler setup (Mediocre but working!!)
Replies: 2
Views: 244

Re: "Smart" recycler setup (Mediocre but working!!)

Stin wrote:
Sun Nov 03, 2024 8:02 am
but the task is easier for me because my network knows how many boxes of which material are available and when there is too much.
This is the purpose of the logic in the blue circle, it calculate how many boxes of which material are available, and when there is too much, and then it recycle it.
by mmmPI
Sun Nov 03, 2024 7:46 am
Forum: Combinator Creations
Topic: "Smart" recycler setup (Mediocre but working!!)
Replies: 2
Views: 244

"Smart" recycler setup (Mediocre but working!!)

I know people usually don't put mediocre when they post mediocre stuff, but then you look further and sometimes you see it's mediocre and it's disappointing, so in this case, you cannot get more disappointed i think, i hope,it can only get better because i think although the following setup is a med...
by mmmPI
Sun Nov 03, 2024 6:52 am
Forum: General discussion
Topic: Effect of quality for various items
Replies: 6
Views: 405

Re: Effect of quality for various items

Is this a tier list of quality ? :) If so, i would like to argue for beacons compared to fuel and bots. Quality beacons are very strong because they cost less energy and provide more module effect which to me seem not only quantitative but also the same kind of quality that seem too generously given...
by mmmPI
Sun Nov 03, 2024 5:28 am
Forum: Gameplay Help
Topic: Space platform "weight/number of engines/fuel needed" equation?
Replies: 11
Views: 704

Re: Space platform "weight/number of engines/fuel needed" equation?

It seems to be where the orange and the green graph intersect in-game. That's my point it seem a coincidence due to the scale choosen and the choice of putting all the curves on the same graph and using %. The fuel consumption represented goes from 0% to 200% as the max, the efficency from 0 to 100...
by mmmPI
Sat Nov 02, 2024 9:05 pm
Forum: Gameplay Help
Topic: Solar Power in Space Age - Definitive Ratios for Planets, Qualities and Troughput-Limits
Replies: 4
Views: 908

Re: Solar Power in Space Age - Definitive Ratios for Planets, Qualities and Troughput-Limits

That's a lot of interesting observations, i had only limited myself to the diagonals somehow not even noticing there was a nice one for Vulcanus because it uses different quality tier for pannel and accumulators. I like the rule on how to upgrade, i will keep in mind "accumulator first". ...

Go to advanced search