Search found 3372 matches
- Sun Nov 03, 2024 10:07 pm
- Forum: Combinator Creations
- Topic: Simple machine to make your own music in Factorio like a beatmaker
- Replies: 11
- Views: 2604
Re: Simple machine to make your own music in Factorio like a beatmaker
With the 2.0 combinators, there's some new possibilities to write the music using less combinators. I have reworked a clock to use the new [red]*[green] operation allowed now, and changing a bit the system for the instruments, in the following example 1 decider combinator is used per instrument for ...
- Sun Nov 03, 2024 9:13 pm
- Forum: Gameplay Help
- Topic: Aquilo Questions
- Replies: 3
- Views: 446
Re: Aquilo Questions
The flight there and back is something I don't want to keep repeating. That's why I don't want to forget anything. I think you have to make a ship that can handle the flight there and back. Because you will need tungsten plate, and you probably will want to ship fusion cell out, and rail guns, and ...
- Sun Nov 03, 2024 9:06 pm
- Forum: Gameplay Help
- Topic: Difference between remote driving in automatic mode and following train on map?
- Replies: 4
- Views: 91
Re: Difference between remote driving in automatic mode and following train on map?
you can remote drive contrary to signaling if need be or without fuel, which automatic temporary train stop don't allow
- Sun Nov 03, 2024 9:02 pm
- Forum: Gameplay Help
- Topic: Problem with sending items from planet to planet
- Replies: 1
- Views: 108
Re: Problem with sending items from planet to planet
Does your platform receive the blue belts splitters & co ?
It should be "requesting" those from "Nauvis" in the logistic tab.
It should be "requesting" those from "Nauvis" in the logistic tab.
- Sun Nov 03, 2024 8:56 pm
- Forum: Gameplay Help
- Topic: Silo cargo request
- Replies: 1
- Views: 56
Re: Silo cargo request
no it's not a bug , it's expected that the silo send rockets with only 1 type of item in them when in automated mode, by default waiting for a full load of that 1 rocket, but this can be mitigated by setting a request for those item with a custom payload, which will still launch a rocket with only 1...
- Sun Nov 03, 2024 8:54 pm
- Forum: Gameplay Help
- Topic: Fluid consumption working differently than I expect?
- Replies: 1
- Views: 66
Re: Fluid consumption working differently than I expect?
have you tried running longer ? to make sure there was no leftover from when you removed the connexions
- Sun Nov 03, 2024 8:52 pm
- Forum: Gameplay Help
- Topic: How to add modules in sandbox mode?
- Replies: 1
- Views: 68
Re: How to add modules in sandbox mode?
press E open inventory, hover over module, press pipette, and place in building ?
- Sun Nov 03, 2024 8:41 pm
- Forum: Gameplay Help
- Topic: Fulgora Robots vs Lightning
- Replies: 1
- Views: 71
- Sun Nov 03, 2024 8:21 pm
- Forum: Gameplay Help
- Topic: Inserter won't take items out of space platform hub
- Replies: 3
- Views: 92
Re: Inserter won't take items out of space platform hub
You can use inserter to take things away from the space platform hub.
You can't use inserter to take things away from the cargo bays.
You can't use inserter to take things away from the cargo bays.
- Sun Nov 03, 2024 4:22 pm
- Forum: Balancing
- Topic: Heat exchangers unchanged with new fluid system
- Replies: 3
- Views: 199
Re: Heat exchangers unchanged with new fluid system
There simply is no relation between the way fluid moves in pipes, and the constant used for temperature and energy value of steam.
None of this makes sense to me i'm afraid.
None of this makes sense to me i'm afraid.
- Sun Nov 03, 2024 9:43 am
- Forum: General discussion
- Topic: Space Age general Questions
- Replies: 117
- Views: 27336
- Sun Nov 03, 2024 9:42 am
- Forum: Gameplay Help
- Topic: How to automate mixed-cargo rocket launch?
- Replies: 3
- Views: 197
- Sun Nov 03, 2024 9:36 am
- Forum: General discussion
- Topic: Effect of quality for various items
- Replies: 6
- Views: 405
Re: Effect of quality for various items
I also agree that quality beacons are strong, but I would still call them a strong 'B' rather than an 'A', since it is possible (if expensive) to achieve the same result simply by using more. My intent was that the initial classification be fairly objective, but the suggested treatment of each clas...
- Sun Nov 03, 2024 8:50 am
- Forum: General discussion
- Topic: Space Age general Questions
- Replies: 117
- Views: 27336
- Sun Nov 03, 2024 8:32 am
- Forum: General discussion
- Topic: Space Age general Questions
- Replies: 117
- Views: 27336
Re: Space Age general Questions
I regularly have to manually dump crates of artillery on Fulgora. I sort it automatically into the boxes and get a message when it's time again, but I would like to automate it completely You can set a request from the landing pad of the planet so that platform that are allowed to unload un Fulgora...
- Sun Nov 03, 2024 8:30 am
- Forum: Combinator Creations
- Topic: "Smart" recycler setup (Mediocre but working!!)
- Replies: 2
- Views: 244
Re: "Smart" recycler setup (Mediocre but working!!)
This is the purpose of the logic in the blue circle, it calculate how many boxes of which material are available, and when there is too much, and then it recycle it.
- Sun Nov 03, 2024 7:46 am
- Forum: Combinator Creations
- Topic: "Smart" recycler setup (Mediocre but working!!)
- Replies: 2
- Views: 244
"Smart" recycler setup (Mediocre but working!!)
I know people usually don't put mediocre when they post mediocre stuff, but then you look further and sometimes you see it's mediocre and it's disappointing, so in this case, you cannot get more disappointed i think, i hope,it can only get better because i think although the following setup is a med...
- Sun Nov 03, 2024 6:52 am
- Forum: General discussion
- Topic: Effect of quality for various items
- Replies: 6
- Views: 405
Re: Effect of quality for various items
Is this a tier list of quality ? :) If so, i would like to argue for beacons compared to fuel and bots. Quality beacons are very strong because they cost less energy and provide more module effect which to me seem not only quantitative but also the same kind of quality that seem too generously given...
- Sun Nov 03, 2024 5:28 am
- Forum: Gameplay Help
- Topic: Space platform "weight/number of engines/fuel needed" equation?
- Replies: 11
- Views: 704
Re: Space platform "weight/number of engines/fuel needed" equation?
It seems to be where the orange and the green graph intersect in-game. That's my point it seem a coincidence due to the scale choosen and the choice of putting all the curves on the same graph and using %. The fuel consumption represented goes from 0% to 200% as the max, the efficency from 0 to 100...
- Sat Nov 02, 2024 9:05 pm
- Forum: Gameplay Help
- Topic: Solar Power in Space Age - Definitive Ratios for Planets, Qualities and Troughput-Limits
- Replies: 4
- Views: 908
Re: Solar Power in Space Age - Definitive Ratios for Planets, Qualities and Troughput-Limits
That's a lot of interesting observations, i had only limited myself to the diagonals somehow not even noticing there was a nice one for Vulcanus because it uses different quality tier for pannel and accumulators. I like the rule on how to upgrade, i will keep in mind "accumulator first". ...