You can filter a traincar's inventory.
(By default), middle-click on a slot, and that slot will now only accept that item type.
Search found 119 matches
- Wed Aug 03, 2016 2:34 am
- Forum: Gameplay Help
- Topic: Loading Trains - 2 Trains - 1 Station
- Replies: 2
- Views: 1286
- Tue Aug 02, 2016 9:35 pm
- Forum: Gameplay Help
- Topic: Need help with train station
- Replies: 9
- Views: 3298
Re: Need help with train station
I think when the train has decided to go to either station it will go there. Blocking its path with rail signals won't make it change its mind. So the suggested approach with rail signals will not work. Could you work around this by having a staging station? Inline with both stations (with an appro...
- Mon Aug 01, 2016 10:29 pm
- Forum: Technical Help
- Topic: [0.13.13] [Pending] Transient update display problem
- Replies: 2
- Views: 895
[0.13.13] [Pending] Transient update display problem
This is a weird one. On a machine with Ubuntu 12.04, via steam. The symptom is the window popping up, but containing no content -- just the window decorations surrounding a transparent rectangle. Here's my test case sequence: Start -- fails. Try again twice more -- fails. remove mods -- succeeds. re...
- Sat Jul 30, 2016 5:03 am
- Forum: Gameplay Help
- Topic: [Circuit Network] Resettable Timer?
- Replies: 3
- Views: 4817
Re: [Circuit Network] Resettable Timer?
My best shot, given that I'm going to sleep and can't prototype this right now -- constant combinator A outputs 1 <var>, for some <var> of your choice decider combinator B outputs <red circuits> == 0 to <var2> (This could be done with a arithmetic instead) arithmetic combinator C outputs <var> * <va...
- Sat Jul 30, 2016 12:25 am
- Forum: Implemented Suggestions
- Topic: Entity that produces alerts on map
- Replies: 4
- Views: 1955
Re: Entity that produces alerts on map
I would add that this is a perfect candidate to use the new color signals as well (and possibly others?). That way the player could configure the color of the alert as they think appropriate. Thus, accumulator power dropping to zero could be a red alert, while oil stocks dropping below 80% could be ...
- Fri Jul 29, 2016 9:49 pm
- Forum: Gameplay Help
- Topic: combining train waiting conditions
- Replies: 28
- Views: 9125
Re: combining train waiting conditions
You can add one more to the list of people that understand predicate logic and don't consider it obvious how it works. I now understand, primarily from having looked over the truth tables, but I agree it's not obvious without experimentation. However, since everyone is throwing out how they want con...
- Wed Jul 27, 2016 9:24 pm
- Forum: Not a bug
- Topic: [0.13.10] Radar drains power or overconsumption?
- Replies: 4
- Views: 1789
Re: [0.13.10] Radar drains power or overconsumption?
It comes from the entity having a buffer of energy available. It's defined by entity.electric_buffer_size . I can't find anything about where it comes from though. For the radar, though, for example, it's 5333.3333... (via game.player.print(game.player.selected.electric_buffer_size). That means that...
- Wed Jul 27, 2016 2:28 pm
- Forum: Ideas and Suggestions
- Topic: Construction robots should not repair each other
- Replies: 7
- Views: 4182
Re: Construction robots should not repair each other
In a vaguely parallel manner, an alternative (partial) solution would be to just entirely disable the personal roboport(s). I have had plenty of cases where I would just like to say "under no circumstances should you guys go outside right now" -- often involving biters that can one-shot th...
- Wed Jul 27, 2016 4:51 am
- Forum: Ideas and Suggestions
- Topic: Easy upgrade of belts without R-R-R-R-R
- Replies: 6
- Views: 3710
Re: Easy upgrade of belts without R-R-R-R-R
First, I agree and like the first-upgrade-is-type idea. I would also extend it to say that you cannot place belt while in upgrade mode. That is, if you start by clicking in open area, you're in "[re]place" mode, and can add belts wherever, including replacing existing ones. This is the cur...
- Wed Jul 27, 2016 4:35 am
- Forum: Gameplay Help
- Topic: How to deconstruct a pipe behind a tree?
- Replies: 8
- Views: 2714
Re: How to deconstruct a pipe behind a tree?
... Get a car or tank and slowly damage it from above until it's destroyed. Be careful not to hit the tree. Technically not deconstructing, but hey, it's just a pipe and that tree seems important to you. I like that idea. I would extend it a little bit by suggesting going from the side though. It r...
- Wed Jul 27, 2016 3:56 am
- Forum: Technical Help
- Topic: Game freezes when in background
- Replies: 1
- Views: 998
Re: Game freezes when in background
Given that this is an interaction with the rest of your system, what are you running this on?
Specifically software (operating system and version), but if it's anything weird, the hardware specs would be useful as well.
Specifically software (operating system and version), but if it's anything weird, the hardware specs would be useful as well.
- Wed Jul 27, 2016 3:54 am
- Forum: Technical Help
- Topic: [0.13.13] - Not enough video memory?
- Replies: 12
- Views: 5568
Re: [0.13.11] - Not enough video memory?
Err -- if it's possible that setting Factorio to the low-memory setting causes it to run out of memory, that is 100% a bug. It absolutely should not be possible for a setting within the program to cause itself to crash. It basically becomes an undocumented checkbox in the options menu that crashes t...
- Wed Jul 27, 2016 1:51 am
- Forum: Gameplay Help
- Topic: Is there a way to see accumulator charge over time?
- Replies: 8
- Views: 5986
Re: Is there a way to see accumulator charge over time?
I had to go install that mod, but I think this will do it H4sIAAAAAAAA/7WW3W6jMBCFXyXyZRcqIMBeVF6pfYytVsgxQzOSsZExbSPEu69N/iAiCXS3l5F9huPPxzPJ1UoozsQqoy1Igwahpm0rWQmUMM6bshHMKE28 StV2VUnaflJ//Zh4O+qnj0nncSUlcLdkla8kJH9oqyG3VfqCuwxzmnZd56nGVI3JanyTTNDW7Cr7jXfUpmGCePtP7hf938QJDjbqkgnhg7Af0cj9Sgm4sJM6 ...
- Tue Jul 26, 2016 4:36 pm
- Forum: Technical Help
- Topic: [0.13.13] - Not enough video memory?
- Replies: 12
- Views: 5568
Re: [0.13.11] - Not enough video memory?
That log is indicating that it's currently set to 4GB -- that should be way more than enough. A few things to try: 1. disable mods. The error appears to be when it's trying to make a 2048x2048 sprite, which is either a clever trick by the devs (and not a problem), or something is making your texture...
- Mon Jul 25, 2016 3:06 pm
- Forum: Gameplay Help
- Topic: Copy-multiple paste ?
- Replies: 11
- Views: 4067
Re: Copy-multiple paste ?
Hi, I know about copy paste (shift right but and shift left but), but I do not want to copy 100 times... Is there a way to make a multiple paste ? Just checking, are you asking for <shift-right> <shift-left> <shift-left>..... <shift-left>? So that you don't have to keep doing the copy operation? .....
- Sun Jul 24, 2016 3:22 pm
- Forum: Gameplay Help
- Topic: Is there a way to see accumulator charge over time?
- Replies: 8
- Views: 5986
Re: Is there a way to see accumulator charge over time?
I don't know of a direct way of doing this, but it should be possible to do indirectly. Specifically, power can be plotted this way. This means you just need to convert accumulator charge into a power output. Here's my proposal: build a sawtooth generator for the range 1-100 -- pick a signal, and th...
- Fri Jul 22, 2016 9:48 pm
- Forum: Gameplay Help
- Topic: How do I change the team?
- Replies: 4
- Views: 4648
Re: How do I change the team?
As of 0.13 --
>Removed game.get_player() and game.get_surface(): game.players[] and game.surfaces[] can be used instead.
So, `game.players['WIZ4'].force = game.forces['neutral']` is the new replacement.
>Removed game.get_player() and game.get_surface(): game.players[] and game.surfaces[] can be used instead.
So, `game.players['WIZ4'].force = game.forces['neutral']` is the new replacement.
- Fri Jul 22, 2016 9:44 pm
- Forum: Gameplay Help
- Topic: Logistic Bots stuck in far parts of Base
- Replies: 16
- Views: 5257
Re: Logistic Bots stuck in far parts of Base
Why not use the bots to return each other? On your "no-vacation" outer-edge roboports, have an inserter (preferably a regular one) relocate the bots from the roboport into a provider chest. Then, you can have a request chest back in the middle that requests them and then re-injects them in...
- Fri Jul 22, 2016 7:06 pm
- Forum: Gameplay Help
- Topic: What is wrong with this setup?
- Replies: 22
- Views: 7701
Re: What is wrong with this setup?
I agree that it's due to the fast belt on the load balancer, and that it can be fixed by replacing it with a normal belt, but disagree with the numbers -- Let's try to take a single item out of the output, assuming the system is fully backed up (which appears to be your use case) -- there is a 1/2 c...