Search found 51 matches
- Wed Sep 28, 2016 10:36 am
- Forum: General discussion
- Topic: Outpost Buffer Chest Balancing
- Replies: 13
- Views: 7261
Re: Outpost Buffer Chest Balancing
As for the deadlock, would having a chest off to the side with a single item in it and wire that to the green circuit pictured above remove any chance of deadlock as they all would never be perfectly balanced at that point? A constant combinator outputting the correct signal is what I have used to ...
- Mon Sep 26, 2016 12:14 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1642
- Views: 501199
Re: Simple Questions and Short Answers
If I have a Requester Chest set to want 100 iron ore, does that propagate across the logistics network as -100 in stock? I need to know so that I can set up some circuit functions, but it won't work if the network reads as zero (if there is none anywhere else). It certainly doesn't show as -100 whe...
- Mon Sep 19, 2016 4:44 pm
- Forum: Multiplayer
- Topic: Group for 9:pm-10:30 PM Eastern US
- Replies: 4
- Views: 1723
Re: Group for 9:pm-10:30 PM Eastern US
I would be "game" for that sort of setup - it's the right sort of time-commitment and pace for me too. Same name on steam as here. I would join a little late on Mondays and Wednesdays (30 minutes late).
- Sat Sep 17, 2016 3:34 pm
- Forum: Duplicates
- Topic: [0.14.7] Island spawn
- Replies: 1
- Views: 912
[0.14.7] Island spawn
Starting a new game I was spawned on an island..... sure, I can just spawn a new game and work-around this ... it's not like I have invested anything in to this game, but the devs should probably be aware. Map Exhange string >>>AAAOAAcAAAADBQYAAAAEAAAAY29hbAUFBQoAAABjb3BwZXItb3Jl BQUFCQAAAGNydWRlLW9...
- Mon Sep 12, 2016 4:05 pm
- Forum: Ideas and Suggestions
- Topic: Alien Imprisonment Idea
- Replies: 3
- Views: 1731
Re: Alien Imprisonment Idea
Great idea/concept, but the name needs to be more catchy .....
- Biter Farming
- Indianna Jonesing (Hunting artifacts)
- Alien Agriculture
- ......
- Biter Farming
- Indianna Jonesing (Hunting artifacts)
- Alien Agriculture
- ......
- Thu Aug 25, 2016 4:55 pm
- Forum: Gameplay Help
- Topic: Move map with mouse
- Replies: 3
- Views: 2468
Re: Move map with mouse
I noticed this at one point recently too....... I also felt that something changed.
I checked the keyboard options, and discovered you have to hold shift down to move with the mouse.
You also know that "wasd" keys also move the map, thoug, right?
I checked the keyboard options, and discovered you have to hold shift down to move with the mouse.
You also know that "wasd" keys also move the map, thoug, right?
- Wed Aug 24, 2016 5:38 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1642
- Views: 501199
Re: Simple Questions and Short Answers
I've forgot how to save a slot in a chest for a certain item, I've had a look in the setting but can't find anything can someone remind me please? Middle-mouse-button to set the reservation ;-) Put the item in the slot, then middle-click it to preserve the reservation. It works for your own slots (...
- Fri Aug 19, 2016 1:58 pm
- Forum: General discussion
- Topic: Speedrunning the game
- Replies: 28
- Views: 10732
Re: Speedrunning the game
I have taken a few stabs at the speedrun in 0.13.x vanilla and I used the achievements mechanism to track the time. Of course, the "There is no spoon" (8 hours) and "No time for chit-chat" (15 hours) are only enabled if you DON'T set the peaceful mode for biters. If you set the b...
- Fri Jul 29, 2016 12:48 am
- Forum: Multiplayer
- Topic: [Vanilla|0.14|US] SUG Dedicated Server
- Replies: 416
- Views: 175773
Re: [Vanilla|0.13|US] SUG Dedicated Server
I just joined to see what's what, and there's a somewhat significant biter infestation destroying the copper smelting.... and ammo is not being produced, so defences are down.... hmmm....
- Mon Jul 11, 2016 2:01 pm
- Forum: Not a bug
- Topic: [0.13.5] Resource cost of Lab has iron-plate count wrong.
- Replies: 3
- Views: 1026
Re: [0.13.5] Resource cost of Lab has iron-plate count wrong.
And, just like that, it all makes sense. Ummm... of course. And appreciated.
- Mon Jul 11, 2016 1:54 pm
- Forum: Not a bug
- Topic: [0.13.5] Resource cost of Lab has iron-plate count wrong.
- Replies: 3
- Views: 1026
[0.13.5] Resource cost of Lab has iron-plate count wrong.
The Lab has an ingredient cost of 4 Yellow Tracks, 10 Cogs, and 10 green circuits - this is displayed clearly in-game, and also in the wiki article: https://wiki.factorio.com/index.php?title=Lab The "Total Raw" count is wrong, though, in both the wiki, and in-game. It reports 36 iron-plate...