Search found 187 matches

by torham
Fri Oct 26, 2018 4:06 pm
Forum: News
Topic: Friday Facts #266 - Cleanup of mechanics
Replies: 583
Views: 206608

Re: Friday Facts #266 - Cleanup of mechanics

Yet more quality of life. The game is going to be polished so much, its gonna have a hole in it :D

Lazy bastard is going to be a breeze now. I would consider lowering the craft count to reflect these changes.

Have you considered wiping the achievement stats on 1.0 launch?
by torham
Fri Oct 19, 2018 4:16 pm
Forum: News
Topic: Friday Facts #265 - Nomenclature & Steam networking
Replies: 121
Views: 53160

Re: Friday Facts #265 - Nomenclature & Steam networking

Well, personally I support unified codex of naming. New names are easily learned, If it makes the game more coherent. I have already filled the survey, thank you for asking. :)
by torham
Sat Sep 29, 2018 11:06 am
Forum: News
Topic: Friday Facts #262 - Hello my name is: Compilatron
Replies: 126
Views: 51238

Re: Friday Facts #262 - Hello my name is: Compilatron

Jesus Christ, not another annoying critter to tell me what to do! I absolutely detest the helper bot in Fortresscraft, and is the main reason why I do not play that game. Now you say you want to bring that stupid thing into Factorio???KHBN Y!E*(&YIUASHDJKXCNJAYHD(*&"£ :cry: :cry: :cry:...
by torham
Fri Sep 28, 2018 5:01 pm
Forum: News
Topic: Friday Facts #262 - Hello my name is: Compilatron
Replies: 126
Views: 51238

Re: Friday Facts #262 - Hello my name is: Compilatron

Jesus Christ, not another annoying critter to tell me what to do! I absolutely detest the helper bot in Fortresscraft, and is the main reason why I do not play that game. Now you say you want to bring that stupid thing into Factorio???KHBN Y!E*(&YIUASHDJKXCNJAYHD(*&"£ :cry: :cry: :cry: ...
by torham
Fri Aug 10, 2018 3:23 pm
Forum: News
Topic: Friday Facts #255 - Construction tools
Replies: 140
Views: 51350

Re: Friday Facts #255 - Construction tools

When pressing Q with a new blueprint the blueprint should become the ctrl+v blueprint in the clipboard. Also in the clipboard menu definitely have an option to turn it into a proper blueprint. This would integrate copy-paste with the blueprint library a lot more workflow will become: ctrl+v and sel...
by torham
Fri Aug 10, 2018 3:21 pm
Forum: News
Topic: Friday Facts #255 - Construction tools
Replies: 140
Views: 51350

Re: Friday Facts #255 - Construction tools

Gergely wrote:Oooh! This Friday Facts is literally FFF-FF! Brilliant!
Good eye! I would also add its Friendly Friday Factorio Facts - FF, since we have good news about the research queue and new awesome copy paste tools. :D

So it could be FFFF-FF :lol:
by torham
Sat Aug 04, 2018 1:41 pm
Forum: News
Topic: Friday Facts #254 - No research queue for you
Replies: 223
Views: 81114

Re: Friday Facts #254 - No research queue for you

I am also disappointed about the research queue. I agree with most people that the best feature for research would be to auto-research prerequisites.
by torham
Fri Jun 29, 2018 8:47 pm
Forum: News
Topic: Friday Facts #249 - Dead end exploration
Replies: 206
Views: 68780

Re: Friday Facts #249 - Dead end exploration

I think I would vote for proposal 3. I mostly use blueprint books, and each blueprint is rarely used often enough to put it in the quick bar or inventory. What annoys me most is that if you open a blueprint book, look for a blueprint, use it and hit Q, it is moved from the book into your inventory,...
by torham
Fri Jun 29, 2018 8:40 pm
Forum: News
Topic: Friday Facts #249 - Dead end exploration
Replies: 206
Views: 68780

Re: Friday Facts #249 - Dead end exploration

I think I would vote for proposal 3. I mostly use blueprint books, and each blueprint is rarely used often enough to put it in the quick bar or inventory. What annoys me most is that if you open a blueprint book, look for a blueprint, use it and hit Q, it is moved from the book into your inventory, ...
by torham
Fri Jun 01, 2018 6:33 pm
Forum: News
Topic: Friday Facts #245 - Campaign concept
Replies: 167
Views: 59474

Re: Friday Facts #245 - Campaign concept

Gergely wrote:
Lubricus wrote:The free-play lonely? The music is sad but I have all type of machinery and robots to keep me company.
Factorio really should have better music for late game that is not so depressing.
I want to disagree... but more awesome music is better...
by torham
Fri Apr 13, 2018 10:23 pm
Forum: News
Topic: Friday Facts #237 - Rich & interactive text
Replies: 72
Views: 37333

Re: Friday Facts #237 - Rich & interactive text

OMG!! After all these years! Its definitely Saturday already, and no FFF.
by torham
Sat Mar 31, 2018 8:59 am
Forum: News
Topic: Price change
Replies: 108
Views: 39476

Re: Price change

The point is: If you see software as a lifelong free soup after you entered the restaurant... ... but I don't. Im quite happy to pay for a game, play it, have fun, and than go play something else. Hell I still have Ufo Enemy Unknown, the first game I owned ( on floppy disks no less), but I don't pl...
by torham
Sat Mar 31, 2018 8:27 am
Forum: News
Topic: Price change
Replies: 108
Views: 39476

Re: Price change

the game development will and must stop for good and Factorio dies. Interesting opinion. So every game or software or project that has been already finished is "dead"? I drive around on a dead car ( the development on it has ceased), listening to long dead music, I use dead phone, I type ...
by torham
Sat Mar 31, 2018 8:13 am
Forum: News
Topic: Price change
Replies: 108
Views: 39476

Re: Price change

brunzenstein wrote: I propose a subscription model...
1st of April is tomorrow, you are early
by torham
Wed Feb 28, 2018 7:28 pm
Forum: Releases
Topic: Version 0.16.27
Replies: 51
Views: 36178

Re: Version 0.16.27

Smooth concrete, HELL YEAH! Thanks guys. :D
by torham
Fri Feb 23, 2018 10:21 pm
Forum: News
Topic: Friday Facts #231 - Belt compression & Crash log uploading
Replies: 89
Views: 45085

Re: Friday Facts #231 - Belt compression & Crash log uploading

Its so true that people would never send crash dumps to you. I click "don't send" automatically out of habit. I have been doing it ever since internet became a thing( 17+ years). I do not know of an instance where anyone would send a crash log to microsoft, and it would actually solve some...
by torham
Thu Feb 22, 2018 4:44 pm
Forum: Releases
Topic: Version 0.16.25
Replies: 72
Views: 38168

Re: Version 0.16.25

Can you show the difference in belt compression now and before? How much does it impacts the game? I have build my last factory before the "Uncompress" patch, and I haven't touched it until now. The production after this patch went up by roughly 10 - 15%. Its about compounding gaps. Gaps ...
by torham
Mon Feb 19, 2018 9:18 pm
Forum: Releases
Topic: Version 0.16.25
Replies: 72
Views: 38168

Re: Version 0.16.25

Thank you for the compression, I can get back to playing factorio :D
by torham
Fri Feb 02, 2018 10:09 pm
Forum: News
Topic: Friday Facts #228 - High resolution turrets
Replies: 135
Views: 77582

Re: Friday Facts #228 - High resolution turrets

Laser Beams, HELL YEA!!!!111 :twisted: :twisted: :twisted: :twisted:
by torham
Sat Jan 06, 2018 12:06 pm
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 338498

Re: Friday Facts #224 - Bots versus belts

Just out of interest how would a legacy build work on Steam? Is it possible? At the moment I cant even stop Steam from updating my games. I am starting to think I have made a bad decision in migrating my Factorio copy onto steam. In Steam, right click factorio. Select properties -> Betas and choose...

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