Yet more quality of life. The game is going to be polished so much, its gonna have a hole in it
Lazy bastard is going to be a breeze now. I would consider lowering the craft count to reflect these changes.
Have you considered wiping the achievement stats on 1.0 launch?
Search found 187 matches
- Fri Oct 26, 2018 4:06 pm
- Forum: News
- Topic: Friday Facts #266 - Cleanup of mechanics
- Replies: 583
- Views: 206608
- Fri Oct 19, 2018 4:16 pm
- Forum: News
- Topic: Friday Facts #265 - Nomenclature & Steam networking
- Replies: 121
- Views: 53160
Re: Friday Facts #265 - Nomenclature & Steam networking
Well, personally I support unified codex of naming. New names are easily learned, If it makes the game more coherent. I have already filled the survey, thank you for asking.
- Sat Sep 29, 2018 11:06 am
- Forum: News
- Topic: Friday Facts #262 - Hello my name is: Compilatron
- Replies: 126
- Views: 51238
Re: Friday Facts #262 - Hello my name is: Compilatron
Jesus Christ, not another annoying critter to tell me what to do! I absolutely detest the helper bot in Fortresscraft, and is the main reason why I do not play that game. Now you say you want to bring that stupid thing into Factorio???KHBN Y!E*(&YIUASHDJKXCNJAYHD(*&"£ :cry: :cry: :cry:...
- Fri Sep 28, 2018 5:01 pm
- Forum: News
- Topic: Friday Facts #262 - Hello my name is: Compilatron
- Replies: 126
- Views: 51238
Re: Friday Facts #262 - Hello my name is: Compilatron
Jesus Christ, not another annoying critter to tell me what to do! I absolutely detest the helper bot in Fortresscraft, and is the main reason why I do not play that game. Now you say you want to bring that stupid thing into Factorio???KHBN Y!E*(&YIUASHDJKXCNJAYHD(*&"£ :cry: :cry: :cry: ...
- Fri Aug 10, 2018 3:23 pm
- Forum: News
- Topic: Friday Facts #255 - Construction tools
- Replies: 140
- Views: 51350
Re: Friday Facts #255 - Construction tools
When pressing Q with a new blueprint the blueprint should become the ctrl+v blueprint in the clipboard. Also in the clipboard menu definitely have an option to turn it into a proper blueprint. This would integrate copy-paste with the blueprint library a lot more workflow will become: ctrl+v and sel...
- Fri Aug 10, 2018 3:21 pm
- Forum: News
- Topic: Friday Facts #255 - Construction tools
- Replies: 140
- Views: 51350
Re: Friday Facts #255 - Construction tools
Good eye! I would also add its Friendly Friday Factorio Facts - FF, since we have good news about the research queue and new awesome copy paste tools.Gergely wrote:Oooh! This Friday Facts is literally FFF-FF! Brilliant!
So it could be FFFF-FF
- Sat Aug 04, 2018 1:41 pm
- Forum: News
- Topic: Friday Facts #254 - No research queue for you
- Replies: 223
- Views: 81114
Re: Friday Facts #254 - No research queue for you
I am also disappointed about the research queue. I agree with most people that the best feature for research would be to auto-research prerequisites.
- Fri Jun 29, 2018 8:47 pm
- Forum: News
- Topic: Friday Facts #249 - Dead end exploration
- Replies: 206
- Views: 68780
Re: Friday Facts #249 - Dead end exploration
I think I would vote for proposal 3. I mostly use blueprint books, and each blueprint is rarely used often enough to put it in the quick bar or inventory. What annoys me most is that if you open a blueprint book, look for a blueprint, use it and hit Q, it is moved from the book into your inventory,...
- Fri Jun 29, 2018 8:40 pm
- Forum: News
- Topic: Friday Facts #249 - Dead end exploration
- Replies: 206
- Views: 68780
Re: Friday Facts #249 - Dead end exploration
I think I would vote for proposal 3. I mostly use blueprint books, and each blueprint is rarely used often enough to put it in the quick bar or inventory. What annoys me most is that if you open a blueprint book, look for a blueprint, use it and hit Q, it is moved from the book into your inventory, ...
- Fri Jun 01, 2018 6:33 pm
- Forum: News
- Topic: Friday Facts #245 - Campaign concept
- Replies: 167
- Views: 59474
Re: Friday Facts #245 - Campaign concept
I want to disagree... but more awesome music is better...Gergely wrote:Factorio really should have better music for late game that is not so depressing.Lubricus wrote:The free-play lonely? The music is sad but I have all type of machinery and robots to keep me company.
- Fri Apr 13, 2018 10:23 pm
- Forum: News
- Topic: Friday Facts #237 - Rich & interactive text
- Replies: 72
- Views: 37333
Re: Friday Facts #237 - Rich & interactive text
OMG!! After all these years! Its definitely Saturday already, and no FFF.
- Sat Mar 31, 2018 8:59 am
- Forum: News
- Topic: Price change
- Replies: 108
- Views: 39476
Re: Price change
The point is: If you see software as a lifelong free soup after you entered the restaurant... ... but I don't. Im quite happy to pay for a game, play it, have fun, and than go play something else. Hell I still have Ufo Enemy Unknown, the first game I owned ( on floppy disks no less), but I don't pl...
- Sat Mar 31, 2018 8:27 am
- Forum: News
- Topic: Price change
- Replies: 108
- Views: 39476
Re: Price change
the game development will and must stop for good and Factorio dies. Interesting opinion. So every game or software or project that has been already finished is "dead"? I drive around on a dead car ( the development on it has ceased), listening to long dead music, I use dead phone, I type ...
- Sat Mar 31, 2018 8:13 am
- Forum: News
- Topic: Price change
- Replies: 108
- Views: 39476
Re: Price change
1st of April is tomorrow, you are earlybrunzenstein wrote: I propose a subscription model...
- Wed Feb 28, 2018 7:28 pm
- Forum: Releases
- Topic: Version 0.16.27
- Replies: 51
- Views: 36178
Re: Version 0.16.27
Smooth concrete, HELL YEAH! Thanks guys.
- Fri Feb 23, 2018 10:21 pm
- Forum: News
- Topic: Friday Facts #231 - Belt compression & Crash log uploading
- Replies: 89
- Views: 45085
Re: Friday Facts #231 - Belt compression & Crash log uploading
Its so true that people would never send crash dumps to you. I click "don't send" automatically out of habit. I have been doing it ever since internet became a thing( 17+ years). I do not know of an instance where anyone would send a crash log to microsoft, and it would actually solve some...
- Thu Feb 22, 2018 4:44 pm
- Forum: Releases
- Topic: Version 0.16.25
- Replies: 72
- Views: 38168
Re: Version 0.16.25
Can you show the difference in belt compression now and before? How much does it impacts the game? I have build my last factory before the "Uncompress" patch, and I haven't touched it until now. The production after this patch went up by roughly 10 - 15%. Its about compounding gaps. Gaps ...
- Mon Feb 19, 2018 9:18 pm
- Forum: Releases
- Topic: Version 0.16.25
- Replies: 72
- Views: 38168
Re: Version 0.16.25
Thank you for the compression, I can get back to playing factorio
- Fri Feb 02, 2018 10:09 pm
- Forum: News
- Topic: Friday Facts #228 - High resolution turrets
- Replies: 135
- Views: 77582
Re: Friday Facts #228 - High resolution turrets
Laser Beams, HELL YEA!!!!111
- Sat Jan 06, 2018 12:06 pm
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 338498
Re: Friday Facts #224 - Bots versus belts
Just out of interest how would a legacy build work on Steam? Is it possible? At the moment I cant even stop Steam from updating my games. I am starting to think I have made a bad decision in migrating my Factorio copy onto steam. In Steam, right click factorio. Select properties -> Betas and choose...