Search found 187 matches
- Sat Aug 08, 2015 7:11 am
- Forum: News
- Topic: Friday Facts #98 - Just fixing bugs
- Replies: 24
- Views: 29816
Re: Friday Facts #98 - Just fixing bugs
yeah, the whole research screen needs a bit of TLC. A tech tree or just a nicer UI would go a long way. As for the icons, holly hell, you should replace things like that alien tech with just text placeholders. I would really hate you getting into trouble because of some trigger happy lawyers :evil:...
- Fri Aug 07, 2015 5:41 pm
- Forum: News
- Topic: Friday Facts #98 - Just fixing bugs
- Replies: 24
- Views: 29816
Re: Friday Facts #98 - Just fixing bugs
yeah, the whole research screen needs a bit of TLC. A tech tree or just a nicer UI would go a long way. As for the icons, holly hell, you should replace things like that alien tech with just text placeholders. I would really hate you getting into trouble because of some trigger happy lawyers 
- Sun Aug 02, 2015 9:22 am
- Forum: News
- Topic: Friday Facts #97 - Greenlight preparations
- Replies: 46
- Views: 37576
Re: Friday Facts #97 - Greenlight preparations
You probably should think about expanding the single player campaign before releasing on steam, i'd hate to see complaints that the game was short The game is as long as you want it to be. Sure it ends with the satellite launch, but its entirely up to you when you build it. You can spend hundreds o...
- Sat Aug 01, 2015 6:07 am
- Forum: News
- Topic: Friday Facts #97 - Greenlight preparations
- Replies: 46
- Views: 37576
Re: Friday Facts #97 - Greenlight preparations
The promo trailer, released about a year ago I think, was great, that's when I discovered and started to play Factorio. *snips* Factorio is about thinking , not grinding . It's about constructing machines to do the work for you. *snips* yeah, I also bought the game after the trailer. And I think yo...
- Sat Jul 25, 2015 10:44 am
- Forum: News
- Topic: Friday Facts #96 - The fixing phase
- Replies: 51
- Views: 34508
Re: Friday Facts #96 - The fixing phase
I just set the autosave to 30 min. The game is already so amazingly stable, you really do not need to autosave every 10 minutes. I am yet to experience a single crash in factorio, so far it has been running totally smooth. I personally really do not mind the autosave message, its just a reminder tha...
- Fri Jun 26, 2015 8:03 pm
- Forum: News
- Topic: Friday Facts #92 - Personal roboport
- Replies: 78
- Views: 47862
Re: Friday Facts #92 - Personal roboport
I might be mistaken, but I think you mentioned Personal Roboport in that report 
- Mon Jun 15, 2015 7:15 pm
- Forum: News
- Topic: Friday Facts #90 - Trying to be on schedule
- Replies: 24
- Views: 25733
Re: Friday Facts #90 - Trying to be on schedule
WoodyDaOcas Could you please translate the first part of your message in English ? thx Here is the best guess translation of his sentence in Slovak, using Google translate: Jee, I'd like to come and play Don't Starve, with a friend (who I no longer play with) we were able to reach about 180 days. G...
- Fri Jun 05, 2015 4:40 pm
- Forum: News
- Topic: Friday Facts #89 Timetables
- Replies: 82
- Views: 55326
Re: Friday Facts #89 Timetables
Just out of curiosity, when is the tech tree rework planned for?
Also, Turrets are AWESOME!!
Also, Turrets are AWESOME!!
- Fri May 22, 2015 5:22 pm
- Forum: News
- Topic: Friday Facts #87 - Visitors
- Replies: 40
- Views: 32369
Re: Friday Facts #87 - Visitors
Even though you have just lay them down?TheWombatGuru wrote:Nice FFF, and paths would be a nice addition, but I think they should look a little bit more abandoned or deprecated
- Fri May 22, 2015 5:19 pm
- Forum: News
- Topic: Friday Facts #87 - Visitors
- Replies: 40
- Views: 32369
Re: Friday Facts #87 - Visitors
Paths in game. I love it!! Keep up the good work! 
- Fri Feb 20, 2015 5:48 pm
- Forum: News
- Topic: Friday Facts #74 - The brainstorming
- Replies: 106
- Views: 64452
Re: Friday Facts #74 - The brainstorming
As a suggestion, I recommend that you add a large number of High tech level power systems for the ship as a steam powered space ship, while cool, is not exactally feasible in space, where coal/oil doesn't as far as we are aware, exist. Solar power plants would have higher output in space, as there ...
- Fri Feb 20, 2015 5:14 pm
- Forum: News
- Topic: Friday Facts #74 - The brainstorming
- Replies: 106
- Views: 64452
Re: Friday Facts #74 - The brainstorming
As a suggestion, I recommend that you add a large number of High tech level power systems for the ship as a steam powered space ship, while cool, is not exactally feasible in space, where coal/oil doesn't as far as we are aware, exist. Solar power plants would have higher output in space, as there ...
- Sat Feb 14, 2015 12:09 am
- Forum: News
- Topic: Friday Facts #73 - Minds versus bytes.
- Replies: 63
- Views: 39913
Re: Friday Facts #73 Minds versus bytes.
Rocket overall looks cool but the engine placement seems off. There can be one large engine bellow center of mass or 3 similar sized rocket engines. Even if the smaller ones are meant to be for flight control I would expect them to be opposite of each other or more of them. Comon, this isn't KSP. T...
- Fri Feb 13, 2015 6:48 pm
- Forum: News
- Topic: Friday Facts #72 - Back to the cold
- Replies: 17
- Views: 22956
Re: Friday Facts #72 Back to the cold
The idea of platforms in space is not as recent as you might think.... 


- Sat Dec 13, 2014 9:59 pm
- Forum: News
- Topic: Friday Facts #64 - The plans
- Replies: 89
- Views: 64011
Re: Friday Facts #64 The plans
https://twitter.com/factoriogame/status/543718921153818624 Don't ever let players dictate your objectives. It tends to end very badly. The players often don't know what they want themselves. Also, everyone has got a different idea on how the game should work. You cannot possibly satisfy all people....
- Sat Dec 13, 2014 12:33 am
- Forum: News
- Topic: Friday Facts #64 - The plans
- Replies: 89
- Views: 64011
Re: Friday Facts #63 The plans
Is science tree overhaul part of the planned 0.12?
- Fri Dec 05, 2014 5:44 pm
- Forum: News
- Topic: Friday Facts #63 - The endless struggle
- Replies: 38
- Views: 30531
Re: Friday Facts #63 The endless struggle
happy birthday, Kovarex. I hope you brought a case of beer with you to India, so you can celebrate it properly. 
- Sat Nov 15, 2014 7:01 pm
- Forum: Questions, reviews and ratings
- Topic: [MOD 0.12.x] Treefarm REDUX (DISCONTINUED)
- Replies: 438
- Views: 305483
Re: [MOD 0.11.3] Treefarm v1.2.4
yeah, sure. I don't know whats the problem than, mine germlings appear to be cropped into a 16x16 box. I can't run a test now, because the treefarm doesn't run with 11.2. Those graphics are really just clobbed quickly together. Im not sure if they are up to the standard. I have also made fertilizer ...
- Tue Nov 11, 2014 4:02 pm
- Forum: Questions, reviews and ratings
- Topic: [MOD 0.12.x] Treefarm REDUX (DISCONTINUED)
- Replies: 438
- Views: 305483
Re: [MOD 0.11.x] Treefarm v1.2.3
Hello.
I have made some replacement icons for my own use for the germling. I have however noticed that the icon is cropped smaller than usual. The fertilizer is using a full 32x32 icon, so the solution might be somewhere in the treefarm code. Could you give me some pointers as to where to look?
I have made some replacement icons for my own use for the germling. I have however noticed that the icon is cropped smaller than usual. The fertilizer is using a full 32x32 icon, so the solution might be somewhere in the treefarm code. Could you give me some pointers as to where to look?
- Fri Nov 07, 2014 6:35 pm
- Forum: News
- Topic: Friday Facts #59 - The new office
- Replies: 22
- Views: 30211
Re: Friday Facts #59 - The new office
Gratz on the new office. I have been home ill with flu this week, and guess what I was passing my time between fevers with...
PS: I LOVE THE TANK!!!
PS: I LOVE THE TANK!!!