Search found 187 matches

by torham
Sat Aug 08, 2015 7:11 am
Forum: News
Topic: Friday Facts #98 - Just fixing bugs
Replies: 24
Views: 29816

Re: Friday Facts #98 - Just fixing bugs

yeah, the whole research screen needs a bit of TLC. A tech tree or just a nicer UI would go a long way. As for the icons, holly hell, you should replace things like that alien tech with just text placeholders. I would really hate you getting into trouble because of some trigger happy lawyers :evil:...
by torham
Fri Aug 07, 2015 5:41 pm
Forum: News
Topic: Friday Facts #98 - Just fixing bugs
Replies: 24
Views: 29816

Re: Friday Facts #98 - Just fixing bugs

yeah, the whole research screen needs a bit of TLC. A tech tree or just a nicer UI would go a long way. As for the icons, holly hell, you should replace things like that alien tech with just text placeholders. I would really hate you getting into trouble because of some trigger happy lawyers :evil:
by torham
Sun Aug 02, 2015 9:22 am
Forum: News
Topic: Friday Facts #97 - Greenlight preparations
Replies: 46
Views: 37576

Re: Friday Facts #97 - Greenlight preparations

You probably should think about expanding the single player campaign before releasing on steam, i'd hate to see complaints that the game was short The game is as long as you want it to be. Sure it ends with the satellite launch, but its entirely up to you when you build it. You can spend hundreds o...
by torham
Sat Aug 01, 2015 6:07 am
Forum: News
Topic: Friday Facts #97 - Greenlight preparations
Replies: 46
Views: 37576

Re: Friday Facts #97 - Greenlight preparations

The promo trailer, released about a year ago I think, was great, that's when I discovered and started to play Factorio. *snips* Factorio is about thinking , not grinding . It's about constructing machines to do the work for you. *snips* yeah, I also bought the game after the trailer. And I think yo...
by torham
Sat Jul 25, 2015 10:44 am
Forum: News
Topic: Friday Facts #96 - The fixing phase
Replies: 51
Views: 34508

Re: Friday Facts #96 - The fixing phase

I just set the autosave to 30 min. The game is already so amazingly stable, you really do not need to autosave every 10 minutes. I am yet to experience a single crash in factorio, so far it has been running totally smooth. I personally really do not mind the autosave message, its just a reminder tha...
by torham
Fri Jun 26, 2015 8:03 pm
Forum: News
Topic: Friday Facts #92 - Personal roboport
Replies: 78
Views: 47862

Re: Friday Facts #92 - Personal roboport

I might be mistaken, but I think you mentioned Personal Roboport in that report :P
by torham
Mon Jun 15, 2015 7:15 pm
Forum: News
Topic: Friday Facts #90 - Trying to be on schedule
Replies: 24
Views: 25733

Re: Friday Facts #90 - Trying to be on schedule

WoodyDaOcas Could you please translate the first part of your message in English ? thx Here is the best guess translation of his sentence in Slovak, using Google translate: Jee, I'd like to come and play Don't Starve, with a friend (who I no longer play with) we were able to reach about 180 days. G...
by torham
Fri Jun 05, 2015 4:40 pm
Forum: News
Topic: Friday Facts #89 Timetables
Replies: 82
Views: 55326

Re: Friday Facts #89 Timetables

Just out of curiosity, when is the tech tree rework planned for?
Also, Turrets are AWESOME!! :D
by torham
Fri May 22, 2015 5:22 pm
Forum: News
Topic: Friday Facts #87 - Visitors
Replies: 40
Views: 32369

Re: Friday Facts #87 - Visitors

TheWombatGuru wrote:Nice FFF, and paths would be a nice addition, but I think they should look a little bit more abandoned or deprecated
Even though you have just lay them down?
by torham
Fri May 22, 2015 5:19 pm
Forum: News
Topic: Friday Facts #87 - Visitors
Replies: 40
Views: 32369

Re: Friday Facts #87 - Visitors

Paths in game. I love it!! Keep up the good work! :D
by torham
Fri Feb 20, 2015 5:48 pm
Forum: News
Topic: Friday Facts #74 - The brainstorming
Replies: 106
Views: 64452

Re: Friday Facts #74 - The brainstorming

As a suggestion, I recommend that you add a large number of High tech level power systems for the ship as a steam powered space ship, while cool, is not exactally feasible in space, where coal/oil doesn't as far as we are aware, exist. Solar power plants would have higher output in space, as there ...
by torham
Fri Feb 20, 2015 5:14 pm
Forum: News
Topic: Friday Facts #74 - The brainstorming
Replies: 106
Views: 64452

Re: Friday Facts #74 - The brainstorming

As a suggestion, I recommend that you add a large number of High tech level power systems for the ship as a steam powered space ship, while cool, is not exactally feasible in space, where coal/oil doesn't as far as we are aware, exist. Solar power plants would have higher output in space, as there ...
by torham
Sat Feb 14, 2015 12:09 am
Forum: News
Topic: Friday Facts #73 - Minds versus bytes.
Replies: 63
Views: 39913

Re: Friday Facts #73 Minds versus bytes.

Rocket overall looks cool but the engine placement seems off. There can be one large engine bellow center of mass or 3 similar sized rocket engines. Even if the smaller ones are meant to be for flight control I would expect them to be opposite of each other or more of them. Comon, this isn't KSP. T...
by torham
Fri Feb 13, 2015 6:48 pm
Forum: News
Topic: Friday Facts #72 - Back to the cold
Replies: 17
Views: 22956

Re: Friday Facts #72 Back to the cold

The idea of platforms in space is not as recent as you might think.... ;)

Image
by torham
Sat Dec 13, 2014 9:59 pm
Forum: News
Topic: Friday Facts #64 - The plans
Replies: 89
Views: 64011

Re: Friday Facts #64 The plans

https://twitter.com/factoriogame/status/543718921153818624 Don't ever let players dictate your objectives. It tends to end very badly. The players often don't know what they want themselves. Also, everyone has got a different idea on how the game should work. You cannot possibly satisfy all people....
by torham
Sat Dec 13, 2014 12:33 am
Forum: News
Topic: Friday Facts #64 - The plans
Replies: 89
Views: 64011

Re: Friday Facts #63 The plans

Is science tree overhaul part of the planned 0.12?
by torham
Fri Dec 05, 2014 5:44 pm
Forum: News
Topic: Friday Facts #63 - The endless struggle
Replies: 38
Views: 30531

Re: Friday Facts #63 The endless struggle

happy birthday, Kovarex. I hope you brought a case of beer with you to India, so you can celebrate it properly. :D
by torham
Sat Nov 15, 2014 7:01 pm
Forum: Questions, reviews and ratings
Topic: [MOD 0.12.x] Treefarm REDUX (DISCONTINUED)
Replies: 438
Views: 305483

Re: [MOD 0.11.3] Treefarm v1.2.4

yeah, sure. I don't know whats the problem than, mine germlings appear to be cropped into a 16x16 box. I can't run a test now, because the treefarm doesn't run with 11.2. Those graphics are really just clobbed quickly together. Im not sure if they are up to the standard. I have also made fertilizer ...
by torham
Tue Nov 11, 2014 4:02 pm
Forum: Questions, reviews and ratings
Topic: [MOD 0.12.x] Treefarm REDUX (DISCONTINUED)
Replies: 438
Views: 305483

Re: [MOD 0.11.x] Treefarm v1.2.3

Hello.
I have made some replacement icons for my own use for the germling. I have however noticed that the icon is cropped smaller than usual. The fertilizer is using a full 32x32 icon, so the solution might be somewhere in the treefarm code. Could you give me some pointers as to where to look?
by torham
Fri Nov 07, 2014 6:35 pm
Forum: News
Topic: Friday Facts #59 - The new office
Replies: 22
Views: 30211

Re: Friday Facts #59 - The new office

Gratz on the new office. I have been home ill with flu this week, and guess what I was passing my time between fevers with... ;)

PS: I LOVE THE TANK!!!

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