Search found 169 matches
- Mon Jul 11, 2016 8:29 pm
- Forum: Releases
- Topic: Version 0.13.8
- Replies: 39
- Views: 32030
Re: Version 0.13.8
Note that when I'm mass placing structures (such as conveyor belts), The cursor shows only the number of items on a current stack rather than total number of items in inventory.
- Thu Jul 07, 2016 11:01 am
- Forum: General discussion
- Topic: Is the jump from science pack 2 to 3 too large?
- Replies: 77
- Views: 26716
Re: Is the jump from science pack 2 to 3 too large?
I don't think the difficulty jump is too large. Remember that you have to sort out the oil logistics between science pack 2 and 3. Oil kind of acts like a stepping stone to ease the difficulty spike.
- Tue Jul 05, 2016 8:31 pm
- Forum: Releases
- Topic: Version 0.13.5
- Replies: 41
- Views: 27063
Re: Version 0.13.5
Note that when playing non-Steam version on Linux, I don't see the game appear with other running applications, at least when the game is loading. To see the game loading, I basically have to minimize every other application.
- Wed Jun 29, 2016 9:17 pm
- Forum: Implemented Suggestions
- Topic: Dynamic Music
- Replies: 12
- Views: 18615
Re: Dynamic Music
I definitely support dynamic music. Current one is a bit too ambient.
- Wed Jun 29, 2016 5:27 pm
- Forum: Releases
- Topic: Version 0.13.1
- Replies: 42
- Views: 35920
Re: Version 0.13.1
Problem: When trying to play campaign missions, the game crashes. Platform: Linux.
- Thu Jul 23, 2015 1:19 pm
- Forum: Releases
- Topic: Version 0.12.0
- Replies: 165
- Views: 138814
Re: Version 0.12.0
However, is there less motivation to go after level 3 modules now?
- Thu Jul 23, 2015 2:36 am
- Forum: Releases
- Topic: Version 0.12.0
- Replies: 165
- Views: 138814
Re: Version 0.12.0
Does the game now have "high-priority crafting" shortcut now?
- Fri May 22, 2015 9:32 pm
- Forum: News
- Topic: Friday Facts #87 - Visitors
- Replies: 40
- Views: 34995
Re: Friday Facts #87 - Visitors
Would asphalt be even better path?
- Fri Apr 17, 2015 10:55 pm
- Forum: News
- Topic: Friday Facts #82 - Optimisations
- Replies: 58
- Views: 44767
Re: Friday Facts #82 Optimisations
Would it be possible for storage tanks to be at least partly transparent so you could see how filled they are without hovering a mouse over them?
- Thu Mar 19, 2015 10:40 am
- Forum: General discussion
- Topic: Thank you (Make the dev-team happy today!)
- Replies: 571
- Views: 292403
Re: Thank you (Make the dev-team happy today!)
I woulkd like to commend the title Factorio for a few reasons:
1. It's very appropriate for what it is.
2. It's very easily searchable. You'll search for Factorio, you'll get Factorio. (more easily than I initially thought)
1. It's very appropriate for what it is.
2. It's very easily searchable. You'll search for Factorio, you'll get Factorio. (more easily than I initially thought)
- Sat Mar 14, 2015 7:10 pm
- Forum: Releases
- Topic: Version 0.11.18
- Replies: 28
- Views: 41959
Re: Version 0.11.18
Should it be better to make a cargo wagon inventory size researchable?
- Tue Feb 03, 2015 4:09 am
- Forum: General discussion
- Topic: Factorio Speedrun in Less Then 4 Hours!
- Replies: 28
- Views: 25416
Re: Factorio Speedrun in Less Then 4 Hours!
Hate when this happens. This means that second attempt is less likely.
- Sat Jan 31, 2015 9:34 pm
- Forum: General discussion
- Topic: Factorio Speedrun in Less Then 4 Hours!
- Replies: 28
- Views: 25416
Re: Factorio Speedrun in Less Then 4 Hours!
Can't wait for replay.
- Fri Jan 30, 2015 4:55 pm
- Forum: General discussion
- Topic: Factorio Speedrun in Less Then 4 Hours!
- Replies: 28
- Views: 25416
Re: Factorio Speedrun in Less Then 4 Hours!
You're a speed demon. How much do you think you can still shave off and is it detrimental to not craft things all the time?
- Sun Dec 28, 2014 6:05 am
- Forum: News
- Topic: Friday Facts #66 - Merry christmas
- Replies: 69
- Views: 45417
Re: Friday Facts #66 - Merry christmas
One thing that really would benefit the game was a small item editor for making custom levels. This means that it would be really easy to add items which you could produce by setting things like which items they need, where you could craft it and how much time it takes to craft them. This exists. I...
- Sat Dec 27, 2014 6:18 pm
- Forum: Show your Creations
- Topic: Factorio Speedrun 9 hours 57 minutes
- Replies: 27
- Views: 17867
Re: Factorio Speedrun 9 hours 57 minutes
Apparently, someone now completed the game in less than 6 hours. Barely.
- Sat Dec 27, 2014 4:49 pm
- Forum: News
- Topic: Friday Facts #66 - Merry christmas
- Replies: 69
- Views: 45417
Re: Friday Facts #66 - Merry christmas
One thing that really would benefit the game was a small item editor for making custom levels. This means that it would be really easy to add items which you could produce by setting things like which items they need, where you could craft it and how much time it takes to craft them.
- Fri Nov 14, 2014 3:07 pm
- Forum: This Forum
- Topic: This forum needs an easy way back to factorio.com
- Replies: 21
- Views: 20843
Re: This forum needs an easy way back to factorio.com
This is not the only forum with that kind of problem.
- Fri Nov 14, 2014 12:56 am
- Forum: Releases
- Topic: Version 0.11.2
- Replies: 31
- Views: 45024
Re: Version 0.11.2
Any plans for doing something about damaged structures cluttering the inventory? Something auto-repair like?
- Fri Nov 07, 2014 9:20 pm
- Forum: News
- Topic: Friday Facts #59 - The new office
- Replies: 22
- Views: 32056
Re: Friday Facts #59 - The new office
So next few weeks are going to be bug bashing but then what?