Search found 169 matches

by Artman40
Thu May 18, 2017 12:50 pm
Forum: Technical Help
Topic: "Loading multiplayer map" can paralyze your computer for minutes.
Replies: 3
Views: 1300

Re: "Loading multiplayer map" can paralyze your computer for minutes.

Is it possible to modify the game so if it's about to run out of memory, a warning appears, asking whether you want to continue? I found that when the freeze happens, I can't do anything. I can't even close the program even when playing windowed mode. Nothing else works. Factorio just consumes every...
by Artman40
Thu May 18, 2017 12:36 pm
Forum: Releases
Topic: Factorio Roadmap for 1.0.
Replies: 801
Views: 995997

Re: Factorio Roadmap for 0.15 + 0.16

I would still want to see dirty mining. Mining productivity does not solve the problem. Mining productivity research seems to take a lot of resources that nullify Mining productivity also is less interesting. Despite how important mining is, the mining tech and setups never change once you've got el...
by Artman40
Tue May 16, 2017 6:55 pm
Forum: Technical Help
Topic: "Loading multiplayer map" can paralyze your computer for minutes.
Replies: 3
Views: 1300

"Loading multiplayer map" can paralyze your computer for minutes.

When the loading bar for "Loading multiplayer map" reaches the end, the computer can freeze for minutes. It gets worse because once the map has finished loading, you usually can't catch up with the server, making the minutes of waiting to be in vain. It would be much more tolerable if a ga...
by Artman40
Mon May 15, 2017 10:59 pm
Forum: Ideas and Suggestions
Topic: BigResearch overhaul idea that would encourage, but not force the player to automate everything.
Replies: 4
Views: 1845

Re: BigResearch overhaul idea that would encourage, but not force the player to automate everything.

There were a few alternatives I was considering: 1. Make science assembly building the upgraded research lab instead. This would work when it could research only a single type of science per building. It gets messy when trying to add ingredients that enhance different science packs. 2. Make science ...
by Artman40
Mon May 15, 2017 10:40 pm
Forum: Outdated/Not implemented
Topic: Add new research: car braking force
Replies: 9
Views: 3955

Re: Add new research: car braking force

Agreed with mophydeen.
by Artman40
Mon May 15, 2017 10:29 pm
Forum: General discussion
Topic: Does anyone even use rocket launcher or landmines?
Replies: 19
Views: 8088

Does anyone even use rocket launcher or landmines?

I don't know but for some reason, they doesn't seem to do anything that other offensive or defensive things can do better.
by Artman40
Mon May 15, 2017 3:49 pm
Forum: Ideas and Suggestions
Topic: Undergroud heat pipe
Replies: 7
Views: 2045

Re: Undergroud heat pipe

I would say even better would be just pipes that can overlap with belts, pipes and rails.
by Artman40
Sat May 13, 2017 1:57 pm
Forum: General discussion
Topic: Are efficiency modules even worth it?
Replies: 28
Views: 18268

Are efficiency modules even worth it?

How well do efficiency modules fare compared with raw materials needed to make them vs raw materials needed to make various electricity production structures (with approximately the same power save vs electricity generated ratio)?
by Artman40
Thu May 11, 2017 3:01 pm
Forum: Ideas and Suggestions
Topic: BigResearch overhaul idea that would encourage, but not force the player to automate everything.
Replies: 4
Views: 1845

BigResearch overhaul idea that would encourage, but not force the player to automate everything.

I think I talked about this before but I'd like to explain the concept further. First of all, I'd propose that it would be great if most items could be used to conduct research, rather than a select few. In order to do that, you'd still need your base ingredients to make science packs, but you could...
by Artman40
Thu May 11, 2017 11:53 am
Forum: General discussion
Topic: When you're making a factory, where do things most commonly go into grinding halt for you?
Replies: 17
Views: 5727

When you're making a factory, where do things most commonly go into grinding halt for you?

Where do you usually have main bottlenecks? Ore patches, furnaces, basic products, circuits etc.?
by Artman40
Thu May 11, 2017 11:45 am
Forum: Ideas and Suggestions
Topic: Iron Stick... Just remove please
Replies: 17
Views: 6485

Re: Iron Stick... Just remove please

Rather than removing sticks, why not give them more uses?
by Artman40
Wed May 10, 2017 11:38 pm
Forum: Ideas and Suggestions
Topic: Update "browse public games" multiplayer menu etc. for easier navigation.
Replies: 1
Views: 1251

Update "browse public games" multiplayer menu etc. for easier navigation.

I'd propose following changes: [*]Save public games list server sorting so if you'd come back, you wouldn't have to select "requires password", "has mods" and sorting the games by something every time you enter the games list. [*]When a message "could not establish connectio...
by Artman40
Sun May 07, 2017 4:25 pm
Forum: Ideas and Suggestions
Topic: An ability to use multiple types of fuels in vehicles simultaneouslyTo increase their top speed.
Replies: 2
Views: 785

Re: An ability to use multiple types of fuels in vehicles to increase their top speed.

AndrewIRL wrote:Isn't this already in 0.15?
HanziQ wrote:
Features
  • Fuel type now affects vehicle acceleration and top speed.
Version 0.15.0
No. You can still use only one type of fuel simultaneously. Edited title to be more clear.
by Artman40
Sun May 07, 2017 3:38 pm
Forum: Ideas and Suggestions
Topic: An ability to use multiple types of fuels in vehicles simultaneouslyTo increase their top speed.
Replies: 2
Views: 785

An ability to use multiple types of fuels in vehicles simultaneouslyTo increase their top speed.

It would be nice if you could use multiple types of fuels simultaneously in a vehicle. (For an example, a train that runs on wood, coal and solid fuel at the same time). It would make vehicles a bit more useful, particularly trains that travel longer distances. When it comes to trains, it also rewar...
by Artman40
Sun May 07, 2017 4:35 am
Forum: Duplicates
Topic: (1.5.9) Weapons hotbar on lower right hides assembly machine info in windowed mode.
Replies: 1
Views: 630

(1.5.9) Weapons hotbar on lower right hides assembly machine info in windowed mode.

Example Image

Perhaps the user interface needs some adjusting to what's in the front and what's in the back.
by Artman40
Sat May 06, 2017 8:24 pm
Forum: Ideas and Suggestions
Topic: Add the ability to paint wagons.
Replies: 4
Views: 1354

Re: Add the ability to paint wagons.

Imagine if the color of the wagon automatically changes based on what's inside?
by Artman40
Sat May 06, 2017 8:04 pm
Forum: News
Topic: Friday Facts #189 - Specifying the 1.0
Replies: 169
Views: 73770

Re: Friday Facts #189 - Specifying the 1.0

Iron gearwheels requirements in later recipes are insane! 40 gearwheels per second is full blue belt with 4 fully upgraded stack inserters needed! Really please consider introducing STEEL gearwheels in later recipes, only to reduce sheer amount of 0.5s craft items required, even if raw iron ore cos...
by Artman40
Sat May 06, 2017 2:15 pm
Forum: Ideas and Suggestions
Topic: Add the ability to paint wagons.
Replies: 4
Views: 1354

Add the ability to paint wagons.

Just like you can paint locomotives, it would be nice to color wagons as well. Useful if your train transports different stuff in each wagon.
by Artman40
Sat May 06, 2017 9:10 am
Forum: Ideas and Suggestions
Topic: New Achievement Ideas
Replies: 120
Views: 32790

Re: New achievements for 0.15

Automate Everything: Craft at least 5 of everything using assembling machines.

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