Why everybody wants the power of two back!!
We use a DECIMAL numeral sistem, its much easier to think in factor of 10 than in factor of 2.
are you guys really complaining about loosing a 20% of stack size??
Or why you love 2^x so much!! It just doesnt make sense for me :S
I just cant understand
Search found 1065 matches
- Sat Jun 07, 2014 9:31 pm
- Forum: News
- Topic: Friday Facts #37
- Replies: 80
- Views: 48333
- Sat Jun 07, 2014 2:40 pm
- Forum: Modding help
- Topic: Trying to add another ingredient to every recipe (liquid)
- Replies: 5
- Views: 2192
Re: Trying to add another ingredient to every recipe (liquid
quite a few recipes don't state the energy_required parameter. IIRC, the default value used in this case is 0.5. The power usage is set at the entity level, unless you want to add a special "Steam Powered Assembler", I don't think you can turn off the electrical usage based on the recipe ...
- Sat Jun 07, 2014 12:28 pm
- Forum: Modding help
- Topic: Trying to add another ingredient to every recipe (liquid)
- Replies: 5
- Views: 2192
Re: Trying to add another ingredient to every recipe (liquid
Basically yes, data.raw is a table. I rewrote the code and now is working, I dont know what was the problem but I have it working now. Now the problem is that I cant figure out a way to make assembling machines use no power, and I cant figure out how to use energy_required to put the right amount of...
- Sat Jun 07, 2014 10:57 am
- Forum: Modding help
- Topic: Trying to add another ingredient to every recipe (liquid)
- Replies: 5
- Views: 2192
Trying to add another ingredient to every recipe (liquid)
I am making a mod for assembling machines to work with steam instead of working with electricity (yay pipes everywhere!) Basically this is the code: data.raw["assembling-machine"]["assembling-machine-1"].crafting_categories={"assembling"} data.raw["assembling-machi...
- Fri Jun 06, 2014 3:21 pm
- Forum: Modding help
- Topic: Can I make a image bigger than 300px? or w/e the max is?
- Replies: 3
- Views: 1327
Re: Can I make a image bigger than 300px? or w/e the max is?
Yea it may be your mod where I took the "idea" from, but thats not what I need :S, what I need the image bigger than whatever the maximun is, but I dont want image to be transparent in some parts.
- Fri Jun 06, 2014 2:57 pm
- Forum: Ideas and Suggestions
- Topic: A fuel based jetpack
- Replies: 5
- Views: 2751
Re: A fuel based jetpack
A jetpack in a 2D game without height is quite weird, also I dont find it necessary to do it. And it isnt as easy as it seems, different entities would neet to have different heights and what height does the jetpack fly at?.
- Fri Jun 06, 2014 2:53 pm
- Forum: Implemented Suggestions
- Topic: Switch the names of the "news" and "updates" subforums.
- Replies: 6
- Views: 2221
Re: Switch the names of the "news" and "updates" subforums.
I said this just when the two sections came out, but it makes sense both ways
- Fri Jun 06, 2014 1:23 pm
- Forum: Texture Packs
- Topic: [Tutorial Request] :)
- Replies: 19
- Views: 21786
Re: [Tutorial Request] :)
A launching animation would look awesome, I know how to do it code-wise, but I dont know how to make the fire and stuff :S Help?
Also I will add a rocket icon to see how it looks
Also I will add a rocket icon to see how it looks
- Thu Jun 05, 2014 4:49 pm
- Forum: Modding help
- Topic: Can I make a image bigger than 300px? or w/e the max is?
- Replies: 3
- Views: 1327
Can I make a image bigger than 300px? or w/e the max is?
I made a cooler looking rocket, still not a profesional work xD, but I want to add it to the game, the thing is, the height of the image is 340px and the top part cant be seen in-game, I think I saw somewhere that there was a way to make the image bigger than the max but I dont know were and I dont ...
- Thu Jun 05, 2014 2:44 pm
- Forum: Texture Packs
- Topic: [Tutorial Request] :)
- Replies: 19
- Views: 21786
Re: [Tutorial Request] :)
Thanx to both of you! Changing shadow/emit quite worked, but there is still some weirdness. I will try to add more detail to the rocket, and I dont really want you to make a rocket for me, because I also want to learn, and yea my time would be quite wasted, also you wont be doing all my mod graphics...
- Tue Jun 03, 2014 9:58 pm
- Forum: Ideas and Suggestions
- Topic: Auto-move the avatar when trying to build out of range.
- Replies: 5
- Views: 11290
Re: Auto-move the avatar when trying to build out of range.
I dont think is a bad idea, I think its pretty cool but I think it should be togleable if it ever gets added.
- Tue Jun 03, 2014 2:24 pm
- Forum: Texture Packs
- Topic: [Tutorial Request] :)
- Replies: 19
- Views: 21786
Re: [Tutorial Request] :)
I did what you said and this is the result:
I also added a scaffold or something like so at the back, because I dont want the rocket to be on my head >.<, and there are some parts that look quite dark, and I dont know why D:, how can I fix it?
I also added a scaffold or something like so at the back, because I dont want the rocket to be on my head >.<, and there are some parts that look quite dark, and I dont know why D:, how can I fix it?
- Sun Jun 01, 2014 12:15 pm
- Forum: Texture Packs
- Topic: [Tutorial Request] :)
- Replies: 19
- Views: 21786
Re: [Tutorial Request] :)
Thanx for your help! this is what I came up with: http://i.imgur.com/sqDhbJ0.png I made the propellers bigger, and added some texture, the problem is that the low resolution one (the one that will be in the game) looks quite weird :S And colors seem too plane, so im not sure if it fits in the game. ...
- Sat May 31, 2014 6:24 pm
- Forum: Texture Packs
- Topic: [Tutorial Request] :)
- Replies: 19
- Views: 21786
Re: [Tutorial Request] :)
Well here is my unfinished creation: http://i.imgur.com/XPMcxzd.png I need to add some more detail and texture it. The model isnt that bad in my opinion, but texturing... I just cant texture something right, and then the lights... everything I make have so weird lightning. I will read the tutorial a...
- Sat May 31, 2014 5:40 pm
- Forum: Texture Packs
- Topic: [Tutorial Request] :)
- Replies: 19
- Views: 21786
Re: [Tutorial Request] :)
Im really reaaaally bad with graphics, but I can tell that albert makes factorio graphics using 3d programs, I also tried to do some stuff with blender some time ago, and like three months ago I tried to do factorio stuff with blenders, but my blender skills are even worse than my photoshop skills.....
- Sun May 25, 2014 9:14 pm
- Forum: Gameplay Help
- Topic: Stone on Peaceful
- Replies: 2
- Views: 1740
Re: Stone on Peaceful
Well, walls are pretty... Maybe you want to make some simetrical modular factories and add walls, in that case you need bricks.
- Tue May 13, 2014 4:07 pm
- Forum: Modding discussion
- Topic: What can be done with modding?
- Replies: 10
- Views: 11478
Re: What can be done with modding?
Lots of things can be done with lua script, lots, and if a interface is needed for what you want to do, there may be a "workarround" for it. A example is the turret car in my mod, turret cars cant really be done, but what I did is create a turret that doesnt collide and a car, and with the...
- Tue Apr 29, 2014 8:43 pm
- Forum: Ideas and Suggestions
- Topic: Advanced Blueprint
- Replies: 4
- Views: 1916
Re: Advanced Blueprint
Mmmm a blueprint.... that does the same thing... but costs more???
- Sat Apr 05, 2014 6:38 pm
- Forum: Resolved Problems and Bugs
- Topic: Crash with f-mod.
- Replies: 6
- Views: 3220
Crash with f-mod.
When I direct an underground drill at a hole game writes this error and crash. P.s. Sorry for my bad english. http://s020.radikal.ru/i710/1403/2f/018eab012c0e.png That is what happends and this is a save where it happens http://rghost.ru/53617217 tree farm mod 0.10.0 and fmod 1.10.1 version 0.9.4 P...
- Thu Apr 03, 2014 5:27 pm
- Forum: Won't implement
- Topic: Staged buildings.
- Replies: 1
- Views: 2357
Re: Staged buildings.
Setting the logistic needs of entity with the lua script would be nice, and would allow for this to be made completely.