Search found 1065 matches

by ficolas
Thu Feb 28, 2013 1:10 pm
Forum: Translations
Topic: Spanish translation (contribution)
Replies: 45
Views: 36404

Re: Spanish translation (contribution)

Finished.
I have send u a PM with it.
by ficolas
Thu Feb 28, 2013 12:46 pm
Forum: Modding discussion
Topic: [GUIDE] Level Creating and Modding
Replies: 47
Views: 39636

Re: Guide for Level Creating and Modding

how do I use the findentity function
maybe I can just scan an area near the player, so it is not that slow?
by ficolas
Thu Feb 28, 2013 10:52 am
Forum: Modding discussion
Topic: [GUIDE] Level Creating and Modding
Replies: 47
Views: 39636

Re: Guide for Level Creating and Modding

No, he is saying that you cant create code for freeplay, scenarios and campaign at the same time.
Another thing I want to know, can I get the postion of all entityes with name "underground-drill"
And the rotation of that block?
And if that block is receiving power?
And make that block use power ...
by ficolas
Wed Feb 27, 2013 11:51 pm
Forum: Development Proposals
Topic: Hidden ores
Replies: 138
Views: 181987

Re: Hidden ores

No please, NO DIAMONDS. It's part of MC, and it's cool in MC, but as there are already guys stupid enough to say "hey, it's a MC-like" ... btw, diamond has almost no industrial uses IRL (I mean, it has some, but for its price ... it's very often replaced by an synthetized one, or by something else ...
by ficolas
Wed Feb 27, 2013 11:44 pm
Forum: Modding discussion
Topic: [GUIDE] Level Creating and Modding
Replies: 47
Views: 39636

Re: Guide for Level Creating and Modding

Sorry for double post, if I write more than 15 lines I need to start another comment because im using the mobile phone.

That will prevent farming the small artifacts (100 small artifacts=one alien artifact), and if more than 50 creepers are killed in 10 mins (I may change the numbers later), any ...
by ficolas
Wed Feb 27, 2013 11:10 pm
Forum: Modding discussion
Topic: [GUIDE] Level Creating and Modding
Replies: 47
Views: 39636

Re: Guide for Level Creating and Modding

Edit: Oups, I accidently edited your post instead of writing mine ....
You asked how to create entity on the position where something died.
by ficolas
Wed Feb 27, 2013 11:07 pm
Forum: Modding discussion
Topic: [GUIDE] Level Creating and Modding
Replies: 47
Views: 39636

Re: Guide for Level Creating and Modding

Aaah that exists! lol
I tried adding a resource entity to the corpse, but that didnt work

Also, can I create a furnace-like machine (something that converts X into Y using Z) without modifing any non lua/json file?
I dont think I can do it with lua, because is almost only for events but maybe with ...
by ficolas
Wed Feb 27, 2013 10:56 pm
Forum: Modding discussion
Topic: [GUIDE] Level Creating and Modding
Replies: 47
Views: 39636

Re: Guide for Level Creating and Modding

Well, at least I can modify the freeplay.lua, but the freeplay.lua is ejecuted once or its beeing ejecuted all the time?
I added this to the end of the freeplay but it is not working

if event.name == "onunitdied" then
coun=math.random(1,5)
glob.player.insert{name = "small-alien-artifact", count ...
by ficolas
Wed Feb 27, 2013 10:12 pm
Forum: Modding discussion
Topic: [GUIDE] Level Creating and Modding
Replies: 47
Views: 39636

Re: Guide for Level Creating and Modding

Well, at least I can modify the freeplay.lua, but the freeplay.lua is ejecuted once or its beeing ejecuted all the time?
I added this to the end of the freeplay but it is not working

if event.name == "onunitdied" then
glob.player.insert{name = "small-alien-artifact", count = 1}
end
by ficolas
Wed Feb 27, 2013 9:19 pm
Forum: Modding discussion
Topic: [GUIDE] Level Creating and Modding
Replies: 47
Views: 39636

Re: Guide for Level Creating and Modding

No, im refering to the insert, to add items to an entity (I want to add items to the player), and can to make the code be for all the games, in freeplay, in campaigns, etc. I should place the lua script in the lualib?
by ficolas
Wed Feb 27, 2013 8:36 pm
Forum: Mods
Topic: [MOD 0.3.2] Repair tool mod
Replies: 9
Views: 23810

Re: [MOD 0.2.8] Repair tool mod

u can heal creepers with that I think?
u need lua code to make that dont happend?
Also, VERY good idea :)
by ficolas
Wed Feb 27, 2013 8:33 pm
Forum: Modding discussion
Topic: [GUIDE] Level Creating and Modding
Replies: 47
Views: 39636

Re: Guide for Level Creating and Modding

the problem was that I named it electric-furnace.png, when I removed the .png it worked.

And also, for the lua stuff, for example, the "insert" function, what is the ussage?

insert( type,name,position,health,force,readablename,name,count)??

And how do I get the player position?
and to use ...
by ficolas
Wed Feb 27, 2013 5:12 pm
Forum: Translations
Topic: Translation guide
Replies: 65
Views: 66138

Re: Translation guide

the campaign folder is called beta, not alpha
by ficolas
Wed Feb 27, 2013 2:26 pm
Forum: Modding discussion
Topic: [GUIDE] Level Creating and Modding
Replies: 47
Views: 39636

Re: Guide for Level Creating and Modding

yes, electric furnace.png is there, im sure :S
by ficolas
Tue Feb 26, 2013 11:16 pm
Forum: Modding discussion
Topic: [GUIDE] Level Creating and Modding
Replies: 47
Views: 39636

Re: Guide for Level Creating and Modding

Code: Select all

Content Title
Sprite "C:/Program
Files\Factorio\data\resources\icons/electric-furnace.png" couldn't be loaded
... why? D:
by ficolas
Tue Feb 26, 2013 10:58 pm
Forum: Mods
Topic: [Mod 0.2.9] Furnace Upgrades
Replies: 14
Views: 26955

Re: [WIP] Furnace Upgrades

WTF u had the same idea I had...
And for me the copper is needed to create the iron one, so the iron one is better

but the steel furnace is a electric furnace for me :P
But I dont know if I can do that, im gonna try anyways, if I cant, I will read the code :S
by ficolas
Tue Feb 26, 2013 3:11 pm
Forum: Modding discussion
Topic: [GUIDE] Level Creating and Modding
Replies: 47
Views: 39636

Re: Guide for Level Creating and Modding

Weird, I alredy placed the file there...

Edit: Capital letters... Fixed it.
by ficolas
Mon Feb 25, 2013 10:56 pm
Forum: Modding discussion
Topic: [GUIDE] Level Creating and Modding
Replies: 47
Views: 39636

Re: Guide for Level Creating and Modding

How do I assign items ID?
where is the file to do that?
Error in assignID "nameoftheitem" not recognized as id of item
by ficolas
Mon Feb 25, 2013 10:00 pm
Forum: General discussion
Topic: Factorio + Kerbal Space Program
Replies: 6
Views: 11556

Re: Factorio + Kerbal Space Program

diferent games :(
but mabie a mod, to make something similar
by ficolas
Sun Feb 24, 2013 6:31 pm
Forum: Translations
Topic: Spanish translation (contribution)
Replies: 45
Views: 36404

Re: Spanish translation (contribution)

Are some of the language files in the demo the same as in the full game? if so, what ones, so I can start translating
Edit: well anyways the demo needs a translation too, ill start making it.

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