Finished.
I have send u a PM with it.
Search found 1065 matches
- Thu Feb 28, 2013 1:10 pm
- Forum: Translations
- Topic: Spanish translation (contribution)
- Replies: 45
- Views: 36404
- Thu Feb 28, 2013 12:46 pm
- Forum: Modding discussion
- Topic: [GUIDE] Level Creating and Modding
- Replies: 47
- Views: 39636
Re: Guide for Level Creating and Modding
how do I use the findentity function
maybe I can just scan an area near the player, so it is not that slow?
maybe I can just scan an area near the player, so it is not that slow?
- Thu Feb 28, 2013 10:52 am
- Forum: Modding discussion
- Topic: [GUIDE] Level Creating and Modding
- Replies: 47
- Views: 39636
Re: Guide for Level Creating and Modding
No, he is saying that you cant create code for freeplay, scenarios and campaign at the same time.
Another thing I want to know, can I get the postion of all entityes with name "underground-drill"
And the rotation of that block?
And if that block is receiving power?
And make that block use power ...
Another thing I want to know, can I get the postion of all entityes with name "underground-drill"
And the rotation of that block?
And if that block is receiving power?
And make that block use power ...
- Wed Feb 27, 2013 11:51 pm
- Forum: Development Proposals
- Topic: Hidden ores
- Replies: 138
- Views: 181987
Re: Hidden ores
No please, NO DIAMONDS. It's part of MC, and it's cool in MC, but as there are already guys stupid enough to say "hey, it's a MC-like" ... btw, diamond has almost no industrial uses IRL (I mean, it has some, but for its price ... it's very often replaced by an synthetized one, or by something else ...
- Wed Feb 27, 2013 11:44 pm
- Forum: Modding discussion
- Topic: [GUIDE] Level Creating and Modding
- Replies: 47
- Views: 39636
Re: Guide for Level Creating and Modding
Sorry for double post, if I write more than 15 lines I need to start another comment because im using the mobile phone.
That will prevent farming the small artifacts (100 small artifacts=one alien artifact), and if more than 50 creepers are killed in 10 mins (I may change the numbers later), any ...
That will prevent farming the small artifacts (100 small artifacts=one alien artifact), and if more than 50 creepers are killed in 10 mins (I may change the numbers later), any ...
- Wed Feb 27, 2013 11:10 pm
- Forum: Modding discussion
- Topic: [GUIDE] Level Creating and Modding
- Replies: 47
- Views: 39636
Re: Guide for Level Creating and Modding
Edit: Oups, I accidently edited your post instead of writing mine ....
You asked how to create entity on the position where something died.
You asked how to create entity on the position where something died.
- Wed Feb 27, 2013 11:07 pm
- Forum: Modding discussion
- Topic: [GUIDE] Level Creating and Modding
- Replies: 47
- Views: 39636
Re: Guide for Level Creating and Modding
Aaah that exists! lol
I tried adding a resource entity to the corpse, but that didnt work
Also, can I create a furnace-like machine (something that converts X into Y using Z) without modifing any non lua/json file?
I dont think I can do it with lua, because is almost only for events but maybe with ...
I tried adding a resource entity to the corpse, but that didnt work
Also, can I create a furnace-like machine (something that converts X into Y using Z) without modifing any non lua/json file?
I dont think I can do it with lua, because is almost only for events but maybe with ...
- Wed Feb 27, 2013 10:56 pm
- Forum: Modding discussion
- Topic: [GUIDE] Level Creating and Modding
- Replies: 47
- Views: 39636
Re: Guide for Level Creating and Modding
Well, at least I can modify the freeplay.lua, but the freeplay.lua is ejecuted once or its beeing ejecuted all the time?
I added this to the end of the freeplay but it is not working
if event.name == "onunitdied" then
coun=math.random(1,5)
glob.player.insert{name = "small-alien-artifact", count ...
I added this to the end of the freeplay but it is not working
if event.name == "onunitdied" then
coun=math.random(1,5)
glob.player.insert{name = "small-alien-artifact", count ...
- Wed Feb 27, 2013 10:12 pm
- Forum: Modding discussion
- Topic: [GUIDE] Level Creating and Modding
- Replies: 47
- Views: 39636
Re: Guide for Level Creating and Modding
Well, at least I can modify the freeplay.lua, but the freeplay.lua is ejecuted once or its beeing ejecuted all the time?
I added this to the end of the freeplay but it is not working
if event.name == "onunitdied" then
glob.player.insert{name = "small-alien-artifact", count = 1}
end
I added this to the end of the freeplay but it is not working
if event.name == "onunitdied" then
glob.player.insert{name = "small-alien-artifact", count = 1}
end
- Wed Feb 27, 2013 9:19 pm
- Forum: Modding discussion
- Topic: [GUIDE] Level Creating and Modding
- Replies: 47
- Views: 39636
Re: Guide for Level Creating and Modding
No, im refering to the insert, to add items to an entity (I want to add items to the player), and can to make the code be for all the games, in freeplay, in campaigns, etc. I should place the lua script in the lualib?
- Wed Feb 27, 2013 8:36 pm
- Forum: Mods
- Topic: [MOD 0.3.2] Repair tool mod
- Replies: 9
- Views: 23810
Re: [MOD 0.2.8] Repair tool mod
u can heal creepers with that I think?
u need lua code to make that dont happend?
Also, VERY good idea
u need lua code to make that dont happend?
Also, VERY good idea
- Wed Feb 27, 2013 8:33 pm
- Forum: Modding discussion
- Topic: [GUIDE] Level Creating and Modding
- Replies: 47
- Views: 39636
Re: Guide for Level Creating and Modding
the problem was that I named it electric-furnace.png, when I removed the .png it worked.
And also, for the lua stuff, for example, the "insert" function, what is the ussage?
insert( type,name,position,health,force,readablename,name,count)??
And how do I get the player position?
and to use ...
And also, for the lua stuff, for example, the "insert" function, what is the ussage?
insert( type,name,position,health,force,readablename,name,count)??
And how do I get the player position?
and to use ...
- Wed Feb 27, 2013 5:12 pm
- Forum: Translations
- Topic: Translation guide
- Replies: 65
- Views: 66138
Re: Translation guide
the campaign folder is called beta, not alpha
- Wed Feb 27, 2013 2:26 pm
- Forum: Modding discussion
- Topic: [GUIDE] Level Creating and Modding
- Replies: 47
- Views: 39636
Re: Guide for Level Creating and Modding
yes, electric furnace.png is there, im sure :S
- Tue Feb 26, 2013 11:16 pm
- Forum: Modding discussion
- Topic: [GUIDE] Level Creating and Modding
- Replies: 47
- Views: 39636
Re: Guide for Level Creating and Modding
Code: Select all
Content Title
Sprite "C:/Program
Files\Factorio\data\resources\icons/electric-furnace.png" couldn't be loaded
- Tue Feb 26, 2013 10:58 pm
- Forum: Mods
- Topic: [Mod 0.2.9] Furnace Upgrades
- Replies: 14
- Views: 26955
Re: [WIP] Furnace Upgrades
WTF u had the same idea I had...
And for me the copper is needed to create the iron one, so the iron one is better
but the steel furnace is a electric furnace for me
But I dont know if I can do that, im gonna try anyways, if I cant, I will read the code :S
And for me the copper is needed to create the iron one, so the iron one is better
but the steel furnace is a electric furnace for me
But I dont know if I can do that, im gonna try anyways, if I cant, I will read the code :S
- Tue Feb 26, 2013 3:11 pm
- Forum: Modding discussion
- Topic: [GUIDE] Level Creating and Modding
- Replies: 47
- Views: 39636
Re: Guide for Level Creating and Modding
Weird, I alredy placed the file there...
Edit: Capital letters... Fixed it.
Edit: Capital letters... Fixed it.
- Mon Feb 25, 2013 10:56 pm
- Forum: Modding discussion
- Topic: [GUIDE] Level Creating and Modding
- Replies: 47
- Views: 39636
Re: Guide for Level Creating and Modding
How do I assign items ID?
where is the file to do that?
Error in assignID "nameoftheitem" not recognized as id of item
where is the file to do that?
Error in assignID "nameoftheitem" not recognized as id of item
- Mon Feb 25, 2013 10:00 pm
- Forum: General discussion
- Topic: Factorio + Kerbal Space Program
- Replies: 6
- Views: 11556
Re: Factorio + Kerbal Space Program
diferent games 
but mabie a mod, to make something similar
but mabie a mod, to make something similar
- Sun Feb 24, 2013 6:31 pm
- Forum: Translations
- Topic: Spanish translation (contribution)
- Replies: 45
- Views: 36404
Re: Spanish translation (contribution)
Are some of the language files in the demo the same as in the full game? if so, what ones, so I can start translating
Edit: well anyways the demo needs a translation too, ill start making it.
Edit: well anyways the demo needs a translation too, ill start making it.