Search found 125 matches
- Tue Apr 23, 2019 10:09 am
- Forum: Ideas and Suggestions
- Topic: Optimize UPS lag due to biter spawns
- Replies: 7
- Views: 4071
Re: Massive framerate/UPS lag due to biter spawns
> The one issue I see with this is that I was getting massive FPS drops before I ever got artillery. The problem is too many active biters, there are 2 ways biters can turn active in large numbers (that I know of anyway). Thru artillery or thru pollution. With pollution its normally not a problem un...
- Thu Mar 28, 2019 10:40 am
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [0.16.51] Frozen Biters
- Replies: 10
- Views: 7562
Re: [Oxyd] [0.16.51] Frozen Biters
I believe this issue to be the same or related too the issue reported here:
viewtopic.php?f=7&t=68582&p=417832#p417832
I have added some notes to that post, hope they help.
viewtopic.php?f=7&t=68582&p=417832#p417832
I have added some notes to that post, hope they help.
- Thu Mar 28, 2019 10:38 am
- Forum: Ideas and Suggestions
- Topic: Optimize UPS lag due to biter spawns
- Replies: 7
- Views: 4071
Re: Massive framerate/UPS lag due to biter spawns
I think you are experiencing the same problem as me, and I believe its related to artillery rather than pollution (although pollution can cause a similar problem, I have never seen pollution cause this much of an issue) Here is my bug report: https://forums.factorio.com/viewtopic.php?f=182&t=643...
- Tue Mar 05, 2019 9:46 am
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [0.16.51] Frozen Biters
- Replies: 10
- Views: 7562
Re: [Oxyd] [0.16.51] Frozen Biters
I can confirm that this is still an issue in the latest patch 0.17.5
- Tue Mar 05, 2019 9:45 am
- Forum: Ideas and Suggestions
- Topic: Give input inserters' sleep priority
- Replies: 4
- Views: 2115
Re: Give input inserters' sleep priority
@dooces was kind enough to take the time to explain this to me last night. And this is the way I see it: Each inserter has a shopping list of items that the receiver is interested in. Eg In the case of an ASM this will a short list, for a furnace it will be something smeltable or more of what ever i...
- Mon Mar 04, 2019 12:03 pm
- Forum: Ideas and Suggestions
- Topic: [0.17.x] Save and Load Quickbar Layouts like blueprints
- Replies: 53
- Views: 15934
- Fri Mar 01, 2019 8:44 am
- Forum: Gameplay Help
- Topic: Research Queue Not Working?
- Replies: 3
- Views: 1565
Re: Research Queue Not Working?
I have also launched many satellites in 0.16 and a load more in 0.17 but the research queue has not unlocked. I really dont want to have to use console commands to unlock the reserach q.
- Wed Jan 09, 2019 10:23 am
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [0.16.51] Frozen Biters
- Replies: 10
- Views: 7562
[Oxyd] [0.16.51] Frozen Biters
This bug presents in a very similar way to the bug that was fixed in 0.16.16 under this thread https://forums.factorio.com/viewtopic.php?f=11&t=55370&p=331467&hilit=frozen+biter#p331467 This save is from a multiplayer game on the explosive servers that uses a custom scenario script. I do...
- Sat Jul 28, 2018 10:00 am
- Forum: Not a bug
- Topic: Zoom doesnt completly work when using keys
- Replies: 2
- Views: 846
Re: Zoom doesnt completly work when using keys
Ok thanks, that doesnt feel very intuative and I cant think of a reason why you would want to be able to do that.
I had assumed that alternative zoom was so you could have a key binding and a mouse binding.
I had assumed that alternative zoom was so you could have a key binding and a mouse binding.
- Sat Jul 28, 2018 8:53 am
- Forum: Not a bug
- Topic: Zoom doesnt completly work when using keys
- Replies: 2
- Views: 846
Zoom doesnt completly work when using keys
I am not entirely sure of the terminology for all this stuff and far as I can tell this hasnt been reported. Maybe its better to just say what i did. How to reproduce: Change the control for zooming in and out to the keys ',' and '.' Enter map view (press m) Result: You can not zoom in to the level ...
- Thu May 04, 2017 7:31 am
- Forum: Ideas and Suggestions
- Topic: Use anti aliasing on mini map.
- Replies: 2
- Views: 1212
Use anti aliasing on mini map.
As it is implemented currently some belts and other items can disappear on mini map. I am guessing this is because the resolution is less than 1 pixel per square? If you use anti-aliasing then this would not be a problem and we would have a much better mini map. This would also be a nice feature for...
- Fri Apr 28, 2017 3:50 pm
- Forum: Implemented Suggestions
- Topic: [0.15.3] Silo launch settings not copied or blueprinted
- Replies: 1
- Views: 965
[0.15.3] Silo launch settings not copied or blueprinted
The new auto launch tick box has to be set individually on every silo, it can not be copied like other entity info and doesn't seem to be saved in a blueprint. Doubt you will need a save to reproduce this one, but here is one I have used for several other bugs I have reported that has plenty of silo...
- Fri Apr 28, 2017 3:44 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila][0.15.3] Crash on loading old save from 0.14.11
- Replies: 2
- Views: 2413
[posila][0.15.3] Crash on loading old save from 0.14.11
On attempting to load an old save the game crashes, the crash is reproducible without any mods installed, although I originally noticed it when I had the "creative mode" mod installed. here is the save: https://www.dropbox.com/s/zovqce49e3aqcru/Megabase2.0%201rpm.zip?dl=0 (this is a differ...
- Thu Apr 27, 2017 9:22 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.2] Inserter tries to insert satellite into result slot
- Replies: 2
- Views: 2227
Re: [0.15.2] Inserter tries to insert satellite into result slot
Apparently this has been fixed in 0.15.3
Good skillz
Good skillz
- Thu Apr 27, 2017 8:17 am
- Forum: Resolved Problems and Bugs
- Topic: [0.15.2] Inserter tries to insert satellite into result slot
- Replies: 2
- Views: 2227
[0.15.2] Inserter tries to insert satellite into result slot
My inserters are trying to insert satellites into my rocket silos before the rocket is ready to launch when the rocket result inventory is empty.
Can be seen in this save: https://www.dropbox.com/s/tqemxpwceez03 ... g.zip?dl=0
Can be seen in this save: https://www.dropbox.com/s/tqemxpwceez03 ... g.zip?dl=0
- Wed Apr 26, 2017 5:25 pm
- Forum: Not a bug
- Topic: [015.2] Inserters pick items of underground inconsistently
- Replies: 2
- Views: 1078
Re: [015.2] Inserters pick items of underground inconsistently
Inserters picking up from the exit piece of an underground belt have a *very* small area on the belt they can grab items - which results in the poor speed you're seeing. If you don't want to deal with that poor speed then you need to not pick up from underground belts. But that doesn't explain why ...
- Wed Apr 26, 2017 5:03 pm
- Forum: Not a bug
- Topic: [0.15.2] Map zoom doesn't work on really big save
- Replies: 2
- Views: 870
Re: [0.15.2] Map zoom doesn't work on really big save
Yip that seems to have sorted this one. Thanks for the quick response.
- Wed Apr 26, 2017 4:45 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.2] Oil numbers don't add up on fluid screen.
- Replies: 1
- Views: 1956
[0.15.2] Oil numbers don't add up on fluid screen.
On this save: https://www.dropbox.com/s/tqemxpwceez03c0/GigabaseFinished_inserter_bug.zip?dl=0 (same save as my other two bugs reports) The fluid production screen shows a massive mismatch between the oil produced and consumed. (approx 1000 times) I think this is because I spawned in oil patches wit...
- Wed Apr 26, 2017 4:27 pm
- Forum: Not a bug
- Topic: [0.15.2] Map zoom doesn't work on really big save
- Replies: 2
- Views: 870
[0.15.2] Map zoom doesn't work on really big save
When I zoom in on my character from the map view I can't see normal view and just get a zoomed in map view as though I dont have any vision on that area of the map. Here is the save. (its my huge megabasae again) https://www.dropbox.com/s/tqemxpwceez03c0/GigabaseFinished_inserter_bug.zip?dl=0 Note t...
- Wed Apr 26, 2017 4:24 pm
- Forum: Not a bug
- Topic: [015.2] Inserters pick items of underground inconsistently
- Replies: 2
- Views: 1078
[015.2] Inserters pick items of underground inconsistently
I first noticed this bug in 0.14 but didn't report it in the hope that it was one of the many bugs you guys fixed for 0.15. However, it still appears to be around. Today I have confirmed that it is in 0.15.2. Nb this is in my 15RPM megabase save. I have sets of underground belts leading into my rock...