awesome
Search found 125 matches
- Thu Apr 02, 2020 9:35 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.18.17] Bots cancel module requests when upgrading in specific circumstances.
- Replies: 2
- Views: 2410
- Thu Apr 02, 2020 4:17 pm
- Forum: Duplicates
- Topic: [0.17.69] Upgrade Planner Occasionally removes modules rather than upgrading them
- Replies: 2
- Views: 1211
Re: [0.17.69] Upgrade Planner Occasionally removes modules rather than upgrading them
I have been able to reproduce this bug viewtopic.php?f=7&t=83175
- Thu Apr 02, 2020 4:02 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.18.17] Bots cancel module requests when upgrading in specific circumstances.
- Replies: 2
- Views: 2410
[0.18.17] Bots cancel module requests when upgrading in specific circumstances.
What did you do? I had an ASM3 with a 3 speed1 module in it and 1 more blueprinted speed1. I used a custom upgrade planner to upgrade all the modules in the ASM to speed3s. What happened? A construction bot picked up 3 speed3 modules and upgraded the 3 speed1s to speed3s. But the 3 speed1 modules we...
- Sat Mar 21, 2020 8:32 am
- Forum: Mods
- Topic: [MOD 0.18] KRASTORIO^2
- Replies: 198
- Views: 142156
- Thu Mar 19, 2020 11:21 pm
- Forum: Mods
- Topic: [MOD 0.18] KRASTORIO^2
- Replies: 198
- Views: 142156
Re: [MOD 0.18] KRASTORIO^2
EDIT: my questions have been resolved answers below. Loving K2, never really got into kastorio but K2 came along at just the right time when I was looking for a new overhaul mod to play with. I have 2 questions that I cant find the answer to anywhere else. 1. Isn't the "singularity research dat...
- Wed Feb 19, 2020 10:50 am
- Forum: Not a bug
- Topic: [0.18.8] Cargo wagons no longer align with 6 inserters when there is an S curve in the track.
- Replies: 2
- Views: 1013
[0.18.8] Cargo wagons no longer align with 6 inserters when there is an S curve in the track.
What did you do? Updated to 0.18.8 What happened? The base stopped working. It appears the latest update has changed how the game deals with which inserters can interact with a cargo wagon, I dont know whether this is intentional or a bug. This image shows the difference: https://i.imgur.com/V0AjzV5...
- Mon Feb 03, 2020 5:25 pm
- Forum: Duplicates
- Topic: [0.18.3] Train ghosts can be placed on water via blueprint
- Replies: 1
- Views: 721
[0.18.3] Train ghosts can be placed on water via blueprint
What did you do? Shift - Placed a BP that contrained rails and trains such that the trains were BPed over water. What happened? The rails were not ghosted in but the cargo wagons were (nb the locos weren't over water) What did you expect to happen instead? It might be obvious to you, but do it anywa...
- Thu Jan 16, 2020 8:32 pm
- Forum: This Forum
- Topic: [WEB SITE] Forum password reset not working
- Replies: 5
- Views: 2739
Re: [WEB SITE] Forum password reset not working
Looks like one thing that went wrong during the forum upgrade. Thanks, I have fixed the issue, so you can tell darklich14 to try it now. Now he tells me he is getting "The submitted form was invalid. Try submitting again." Please tell him to go to the Login page first, and from there to f...
- Thu Jan 16, 2020 3:46 pm
- Forum: This Forum
- Topic: [WEB SITE] Forum password reset not working
- Replies: 5
- Views: 2739
- Thu Jan 16, 2020 3:28 pm
- Forum: This Forum
- Topic: [WEB SITE] Forum password reset not working
- Replies: 5
- Views: 2739
[WEB SITE] Forum password reset not working
Reported on behalf of darklich14 Darklich14 is unable to reset his password using: https://forums.factorio.com/app.php/user/forgot_password Get an error message "Unable to find template "ucp_reset_password.html" (looked into: /var/www/forums.factorio.com/styles/factorio32/template, /v...
- Sun Jan 12, 2020 7:44 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: 10K Monolithic Train Base with extra pictures.
- Replies: 25
- Views: 11503
Re: 10K Monolithic Train Base with extra pictures.
I assume you are asking about the line of rail signals and the combinator, its my smart stacker design, a way to load share trains across multiple stackers that maybe 1000s tiles apart.
Here is a post on reddit about them.
- Fri Jan 10, 2020 8:05 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: 10K Monolithic Train Base with extra pictures.
- Replies: 25
- Views: 11503
Re: 10K Monolithic Train Base with extra pictures.
upd: ran tests with 10,000 ticks The average and maximum values of UPS have practically not changed; the minimum value has significantly fallen. But we focus on the average, right ?? yea its the average values we care about, the underlying data is actually very noisy. BTW are you on windows? appare...
- Fri Jan 10, 2020 5:16 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: 10K Monolithic Train Base with extra pictures.
- Replies: 25
- Views: 11503
Re: 10K Monolithic Train Base with extra pictures.
Couple of questions,
1. how many ticks did you run the benchmark for? I think the original test was done for 10,000 ticks.
2. How fast is the memory in your desktop? As memory is probably more significant than CPU.
- Fri Jan 10, 2020 5:12 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: 10K Monolithic Train Base with extra pictures.
- Replies: 25
- Views: 11503
Re: 10K Monolithic Train Base with extra pictures.
Thanks for sharing. It's unusual and very compact megabase. It looks like there's no single belt :) There are actually belts in the blue science build but I think thats it, there are probably some places where belts might be better than bots, like the rocket silo setup. I saw stations that are alwa...
- Thu Jan 09, 2020 4:49 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: 10K Monolithic Train Base with extra pictures.
- Replies: 25
- Views: 11503
10K Monolithic Train Base with extra pictures.
Firstly Google style map of base thanks to /u/MathWizz94. 0.17 Savefile can be found here 0.18 Savefile can be found here with fixes for some stuck trains After I posted my last large megabase on reddit, a friend commented that monolithic bases were more satisfying than modular ones, so I decided t...
- Mon Jan 06, 2020 11:23 pm
- Forum: Mods
- Topic: [MOD 0.17] Industrial Revolution
- Replies: 988
- Views: 352048
Re: [MOD 0.17] Industrial Revolution
--------------------------------------------------------------------------------------------------- Version: 1.0.12 Date: 05. 01. 2020 Fixes: - Fixed charged high capacity battery "burnt result". ---------------------------------------------------------------------------------------------...
- Mon Dec 16, 2019 2:35 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.79] Train repaths in the middle of junction when an unconnected rail is placed.
- Replies: 4
- Views: 1651
Re: [0.17.79] Train repaths in the middle of junction when an unconnected rail is placed.
After looking into it more I think it should be resolved (in this exact case of building 1 unconnected rail). Building multiple rails that end up with multiple connections still causes the issue because the logic isn't sure if it just connected 2 complete different sets of rails. this is related: h...
- Sun Dec 15, 2019 2:19 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.79] Train repaths in the middle of junction when an unconnected rail is placed.
- Replies: 4
- Views: 1651
[0.17.79] Train repaths in the middle of junction when an unconnected rail is placed.
NB I believe this is probably related to https://forums.factorio.com/viewtopic.php?f=7&t=78988 What did you do? / What happened? With this savefile I placed a single rail piece unconnected to any other rails whilst trains were crossing the big junction and a number of trains repathed causing the...
- Sun Dec 15, 2019 2:05 pm
- Forum: Not a bug
- Topic: [0.17.79] Game freezes for 2 minutes when placing BP.
- Replies: 1
- Views: 1554
[0.17.79] Game freezes for 2 minutes when placing BP.
NB I believe this is probably related to https://forums.factorio.com/viewtopic.php?f=7&t=78989 What did you do? In this savefile I copied the large T junction in the middle of the map into an open space. What happened? The game froze for 2 minutes and then the blueprint was placed as expected ht...
- Mon Dec 09, 2019 11:59 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.79] Train pathing to distant station instead of closer one
- Replies: 2
- Views: 2781
[0.17.79] Train pathing to distant station instead of closer one
What I did I was playing around with a test bench to better understand some of the quirks of train pathing. This particular test was supposed to see at what point a train would choose a more distant station when the closer one was behind a CN closed rail signal. What Happened The train pathed to th...