Search found 2915 matches
- Fri Apr 15, 2022 8:09 pm
- Forum: Logistic Train Network
- Topic: [Not a Bug] Train limit on depot is sometimes ignored
- Replies: 2
- Views: 910
Re: Train limit on depot is sometimes ignored
Depots ignore ALL signals except Stop is Depot and Depot Priority. Depot: (ignores Requester & Provider signals) https://raw.githubusercontent.com/Yousei9/Factorio-LogisticTrainNetwork/master/graphics/icons/depot.png Stop is Depot - flags this stop as depot (default=0 false) https://raw.githubus...
- Sat Apr 09, 2022 4:24 pm
- Forum: Logistic Train Network
- Topic: License Change
- Replies: 9
- Views: 2539
Re: License Change
You can make an exact replica of functionality, as long as you write your own code. You just need a new name and new graphics for the new mod. The mod has a license for it , not a patent for the idea of making trains into logistics robots. The "internal structure" is going to differ at so...
- Sat Apr 02, 2022 5:41 am
- Forum: Logistic Train Network
- Topic: License Change
- Replies: 9
- Views: 2539
Re: License Change
What I see is this: LTN for bulk transports, move more or less material from A to B on a regular base: not a good idea. You can have much fun in doing this with the enhanced trains in 1.1 very well. Much more efficient, much faster (CPU & total time), much less possible errors. LTN for one-time...
- Fri Mar 18, 2022 2:44 pm
- Forum: Logistic Train Network
- Topic: License Change
- Replies: 9
- Views: 2539
Re: License Change
Sorry, but I don't feel like letting go of a project I spent so many years on. However LTN would require yet another rewrite from scratch to make use of all the current base features. Even the premise of improving performance by cutting down the total number of trains seems to be wrong. I've heard c...
- Tue Mar 01, 2022 4:50 pm
- Forum: Logistic Train Network
- Topic: LTN overrequests for certain stops, and jams production
- Replies: 11
- Views: 3394
Re: Best Way to Debug Issue
I do feed the warehouses, and the chests unloading both to the warehouse (Through the green signal in my screenshot). I've given up. LTN occasionally overrequests and gets too much. IDK if it's from the time that some of the stuff is on the belt before it reloads and the signal gets readded back in...
- Sun Feb 20, 2022 6:09 pm
- Forum: Combinator Creations
- Topic: UPS optimized 12-beacon smelting - w/minimal circuits
- Replies: 181
- Views: 54512
Re: UPS optimized 12-beacon smelting - w/minimal circuits
Dear all, Please move to 500 lane tests. Its more accurate. See my analysis https://forums.factorio.com/viewtopic.php?f=193&t=101648 probably the mod "EditorExtensions" strongly affects UPS Removal of editor extensions would make testing more painful, I'm look into that now. You can t...
- Fri Feb 11, 2022 7:09 am
- Forum: Logistic Train Network
- Topic: Disabling depots
- Replies: 4
- Views: 2382
Re: Disabling depots
Super old thread but still comes up in google. To prevent non-empty trains from dispatching: Wire the Depot train stop to a Rail signal in front of it. If train not empty, then disable the rail signal. Can also add a speaker for an alert too. Works for both standard and fluid cargo. A much cleaner ...
- Fri Feb 11, 2022 7:03 am
- Forum: Logistic Train Network
- Topic: LTN overrequests for certain stops, and jams production
- Replies: 11
- Views: 3394
Re: Best Way to Debug Issue
Sounds to me like you don't feed the warehouse content to LTN input. What's the station name of your warehouse so I can search the log? Normally Request Threshold is set to the size of a single train, to ensure you only schedule a train when it has space to unload. (Stack Request Threshold is even m...
- Tue Feb 01, 2022 5:22 am
- Forum: Logistic Train Network
- Topic: [Fixed] bad LTN output from inserters stuck with items
- Replies: 24
- Views: 10345
Re: LTN "Output" Doesn't Match Request or Schedule
Merged into existing thread. I'm still not going to reinvent train handling just to fix output not matching schedule when inserters holding items in their hands insert items before trains properly enter a stop. The simple solution is to use locked slot signal so inserters are not left stuck with it...
- Sat Jan 08, 2022 12:06 pm
- Forum: Ideas and Suggestions
- Topic: Turn off UI (key binding)
- Replies: 10
- Views: 3687
Re: Turn off UI (key binding)
There's a mod for that: https://mods.factorio.com/mod/UI_Hotkeys
Turn off every single UI element individually or all at once.
Turn off every single UI element individually or all at once.
- Sun Jan 02, 2022 8:41 pm
- Forum: Logistic Train Network
- Topic: [1.16.6] Warnings for missing items if item station is currently occupied
- Replies: 6
- Views: 1989
Re: [1.16.6] Warnings for missing items if item station is currently occupied
LTN reserves deliveries from providers until a train leaves the provider.
It makes no difference if the item is not physically in storage or reserved by a delivery, either way there's not enough supply.
It makes no difference if the item is not physically in storage or reserved by a delivery, either way there's not enough supply.
- Mon Dec 13, 2021 5:10 pm
- Forum: Logistic Train Network
- Topic: [0.18] LTN Manager (ALPHA)
- Replies: 20
- Views: 12689
Re: Unrecoverable bug
Not a bug with LTN itself
Moving to LTN Manager Subforum
Moving to LTN Manager Subforum
- Sun Dec 12, 2021 11:00 am
- Forum: Modding discussion
- Topic: New API Docs website
- Replies: 68
- Views: 19671
Re: New API Docs website
Why did you change everything that made the API site fast and easy to read? Headers in bright yellow with blurry font (especially in bold) and normal white text on light grey makes my eyes hurt. Search should filter functions containing the search text. For example what is it trying to tell me here ...
- Sat Nov 20, 2021 5:37 am
- Forum: Won't implement
- Topic: Please extend the TrainScheduleRecord to allow changes in direction
- Replies: 8
- Views: 2391
Re: Please extend the TrainScheduleRecord to allow changes in direction
Temp stops are a workaround for targeting train stops by unit_number rather than ambiguous name.
Instead of trying to fix the workaround, I'd rather have the ability to tell the scheduler to go to a specific stop regardless of name.
Instead of trying to fix the workaround, I'd rather have the ability to tell the scheduler to go to a specific stop regardless of name.
- Fri Nov 19, 2021 6:34 pm
- Forum: Logistic Train Network
- Topic: Rich Text in LTN stops?
- Replies: 22
- Views: 8746
Re: Rich Text in LTN stops?
merged into existing thread
- Fri Nov 19, 2021 6:32 pm
- Forum: Logistic Train Network
- Topic: Why do temporary stops have a condition?
- Replies: 5
- Views: 2008
Re: Why do temporary stops have a condition?
Without wait condition trains will overshoot and path to a wrong stop when there's multiple stops with the same name.
- Wed Nov 17, 2021 8:06 pm
- Forum: Logistic Train Network
- Topic: [1.16.6] Trains not stopping at destination stations
- Replies: 3
- Views: 1332
Re: [1.16.6] Trains not stopping at destination stations
Thanks for the save.
Seems like without time = 0 on temp stops trains no longer break for the temp stop, resulting in them overshooting the real stop and path to another one.
Fixed in next release.
Seems like without time = 0 on temp stops trains no longer break for the temp stop, resulting in them overshooting the real stop and path to another one.
Fixed in next release.
- Wed Nov 17, 2021 7:40 pm
- Forum: Logistic Train Network
- Topic: Threshold and Stack Threshold
- Replies: 58
- Views: 21074
Re: Threshold and Stack Threshold
There might be one problem with this. Not with having stack and non-stack threshold. But with using this to request/provide goods: It will provide goods. If you have a stop and it has more goods than requested, maybe because you send a train there manually to unload left over goods, then it will su...
- Tue Nov 16, 2021 4:19 pm
- Forum: Logistic Train Network
- Topic: [1.16.6] Trains not stopping at destination stations
- Replies: 3
- Views: 1332
Re: [1.16.6] Trains not stopping at destination stations
I can't reproduce this bug.
Provide a save with only LTN (and dependencies) with this bug.
Provide a save with only LTN (and dependencies) with this bug.
- Mon Nov 08, 2021 4:12 pm
- Forum: Logistic Train Network
- Topic: Please add a Cargo-Train and Fluid-Train signals
- Replies: 8
- Views: 2482
Re: Please add a Cargo-Train and Fluid-Train signals
I don't really get the use case either. The artillery train is generally useful while the cargo/fluid train signals are more special cases. Probably only when you also use a mod that can assemble/disassemble trains. Generally LTN does not support trains becoming invalid from disassembling or telepor...