Search found 2846 matches
- Fri Jul 01, 2016 8:07 am
- Forum: Mods
- Topic: [MOD 0.13] SpaceBook - a multiplayer / PvP / RP manager
- Replies: 120
- Views: 46583
Re: [MOD 0.12+] SpaceBook - a multiplayer/PvP/RP manager
I got following error after migrating from an old save.
- Thu Jun 30, 2016 4:38 am
- Forum: Mods
- Topic: [MOD 0.15|0.14] Rail Tanker - Liquid transport 1.4.1
- Replies: 374
- Views: 291763
Re: [MOD 0.12.x|0.13] Rail Tanker - Liquid transport 1.3.2
With 0.13 it would be great to have the cargo inventory also when standing in a station to use the until full/empty commands.
- Wed Jun 22, 2016 8:19 am
- Forum: Mods
- Topic: [MOD 0.12.x] Smarter Circuitry
- Replies: 141
- Views: 78508
Re: [MOD 0.12.x] Smarter Circuitry
There is a solution for version 0.12 function get_inv(s,i) local co=coroutine.create(s.target.get_inventory) local a, b = coroutine.resume(co, i) if a then return b else return nil end end function insert_inventory(sensor, index, detected_table) local co=coroutine.create(get_inv) local res, inv = c...
- Mon Jun 20, 2016 5:43 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Smarter Circuitry
- Replies: 141
- Views: 78508
Re: [MOD 0.12.x] Smarter Circuitry
I get crash when I want put Sensor near Electric Furnace. https://i.gyazo.com/1946702888f9c7991cee3e6701d4f88f.png So far sensor works with other entities, even from mods. Would it be possible to check if it's a furnace and set it to return the content of source_inventory? With 0.13 all smart furna...
- Thu Jun 16, 2016 8:10 am
- Forum: Mods
- Topic: [MOD 0.18] Orbital Ion Cannon 1.8.2
- Replies: 502
- Views: 254140
Re: [MOD 0.12.35] Orbital Ion Cannon 1.2.3
The mod was fantastic even before auto fire control.
Only one thing annoys the heck out of me.
Is there a way to remove the "Rocket fired without satellite" message?
Only one thing annoys the heck out of me.
Is there a way to remove the "Rocket fired without satellite" message?
- Wed Jun 15, 2016 10:11 am
- Forum: Ideas and Requests For Mods
- Topic: switchable beacons
- Replies: 0
- Views: 273
switchable beacons
Would it be possible to hook up beacons to circuit networks?
I'd rather not build a 3 inserter loop to each beacon just to turn them on/off.
I'd rather not build a 3 inserter loop to each beacon just to turn them on/off.