
Search found 2849 matches
- Fri Jul 15, 2016 5:13 am
- Forum: Fan Art
- Topic: Did a thing that Other People already did.
- Replies: 4
- Views: 3620
Re: Did a thing that Other People already did.
annoying white dog appeared and stole your phone 

- Fri Jul 15, 2016 5:05 am
- Forum: Not a bug
- Topic: [0.13.8] Circular Belt gets stuck when getting filled.
- Replies: 10
- Views: 5125
Re: [0.13.8] Circular Belt gets stuck when getting filled.
No bug just a terrible design.
Easy fixes:
1) use Splitters to merge belts
2) check circular belt content and only allow adding new items if there is lack of said item eg: viewtopic.php?f=8&t=28414
Easy fixes:
1) use Splitters to merge belts
2) check circular belt content and only allow adding new items if there is lack of said item eg: viewtopic.php?f=8&t=28414
- Fri Jul 15, 2016 4:57 am
- Forum: Railway Setups
- Topic: 0.13 Smart supply-train loader + other solutions
- Replies: 89
- Views: 30418
Re: 0.13 Smart supply-train loader + other solutions
Have you tried putting different technologies, item amount and different item types (more than 5)? Both versions will work with any tech level (if you set stack size as signals S and T correctly ) and as much different items as the requester chests can hold. It will only break on user error, like o...
- Thu Jul 14, 2016 3:42 pm
- Forum: Railway Setups
- Topic: 0.13 Smart supply-train loader + other solutions
- Replies: 89
- Views: 30418
Re: 0.13 Smart supply-train loader + other solutions
Using my Sensor mod made the smart loader almost trivial. left vanilla loader, right loader using sensor getting wagon inventory Same speed from completely empty wagon, but also works fine with half filled wagons. 2016-07-14-17-35-12-3272826.png Sensor Mod: https://mods.factorio.com/mods/Optera/Inve...
- Thu Jul 14, 2016 6:54 am
- Forum: Mod portal Discussion
- Topic: BUG: Clicking on screenshot thumbnail doesn't expand them
- Replies: 7
- Views: 1929
Re: BUG: Clicking on screenshot thumbnail doesn't expand them
This bug makes uploading screenshots to present your mod somewhat pointless.
- Tue Jul 12, 2016 6:04 pm
- Forum: General discussion
- Topic: 5 Must Have Mods!!!
- Replies: 15
- Views: 9682
Re: 5 Must Have Mods!!!
Hard to find 5 i'd need on every game. These 5 are the ones I that add most in my opinion. #1 Blueprint String (so handy, why is it not part of the base game yet?) #2 FARL (I love OTTD like tain networks) #3 Rail Tanker (I love OTTD like tain networks) #4 RSO (generates need to use FARL and Rail Tan...
- Tue Jul 12, 2016 4:34 am
- Forum: Implemented Suggestions
- Topic: [0.13] Get train content as signal from train stop
- Replies: 52
- Views: 23574
Re: [0.13] Get train content as signal from train stop
What if I want to have balanced amount of specified materials across my all wagons? (It is not often situation to customize slots like that, but is possible). Can't do that just using train content reader. Unless the train comes into a station already unbalanced it's fairly simple to make it load e...
- Mon Jul 11, 2016 6:08 am
- Forum: Railway Setups
- Topic: 0.13 Smart supply-train loader + other solutions
- Replies: 89
- Views: 30418
Re: 0.13 Smart supply-train loader + other solutions
Tweaking the belt feedback to no avail i dropped the perfect count part and simply load until remaining items are less than normal inserter's stacks. Currently I use it to ship supplies to outposts in ore trains so it really doesnt matter much if i get 94 repair kits instead of 100. + it's as fast a...
- Sun Jul 10, 2016 8:31 pm
- Forum: Ideas and Suggestions
- Topic: [0.13] Mod Launcher
- Replies: 6
- Views: 2621
Re: [0.13] Mod Launcher
I made a batch script switching out the whole mod folder so i can run different versions of mods for testing.
Having profiles to do that from a game launcher would be comfortable. Mod installing, updating, en/disabling should also happen in the launcher so we don't restart the game just for updates.
Having profiles to do that from a game launcher would be comfortable. Mod installing, updating, en/disabling should also happen in the launcher so we don't restart the game just for updates.
- Sun Jul 10, 2016 8:22 pm
- Forum: Mods
- Topic: [MOD 0.15|0.14] Rail Tanker - Liquid transport 1.4.1
- Replies: 374
- Views: 294662
Re: [MOD 0.12.x|0.13] Rail Tanker - Liquid transport 1.3.32
I like the visual connection points in the middle, but the vertical tanks look just wrong to me.
- Sun Jul 10, 2016 8:19 pm
- Forum: Ideas and Suggestions
- Topic: Furnace/Assembler Inventory to Circuit Network
- Replies: 4
- Views: 1512
Re: Furnace/Assembler Inventory to Circuit Network
That's currently part of the challenge. There's a way to pick up any x items from belt's already https://forums.factorio.com/viewtopic.php?f=5&t=28110#p181710 I do agree, making inserters pick up lets say 5 iron plates by sending them 5 iron plates as signal is something i'd love to see too, but...
- Sun Jul 10, 2016 8:45 am
- Forum: Ideas and Suggestions
- Topic: Furnace/Assembler Inventory to Circuit Network
- Replies: 4
- Views: 1512
Furnace/Assembler Inventory to Circuit Network
Making Furnaces and Assemblers report their current inventory (Input and output) to circuit network would open some interesting smart builds. For example a smart furnace that smelts iron, copper, steel and stone and works with any stack size upgrade without the need of an array of combinators to cou...
- Sun Jul 10, 2016 8:35 am
- Forum: Ideas and Suggestions
- Topic: [0.13.X] Even smarter trains
- Replies: 4
- Views: 1196
Re: [0.13.X] Even smarter trains
+1
Train inventory from station network was suggested here as well viewtopic.php?f=6&t=28483
Train inventory from station network was suggested here as well viewtopic.php?f=6&t=28483
- Sun Jul 10, 2016 8:28 am
- Forum: Implemented Suggestions
- Topic: [0.13] Get train content as signal from train stop
- Replies: 52
- Views: 23574
Re: Get train content as signal from train station
Having Stations report a trains inventory to circuit network would open a lot of possibilities for smarter train loading. The inventory should include fuel slots as well. It's rather easy to subtract it from normal cargo in case of a train carrying fuel and would allow for on demand requester chests...
- Sun Jul 10, 2016 7:21 am
- Forum: Railway Setups
- Topic: 0.13 Smart supply-train loader + other solutions
- Replies: 89
- Views: 30418
Re: 0.13 Smart supply-train loader + system parts
All those builds inspired me to try it myself with these requirements - wagon has no filter, is used to transport ore in and supplies out - loading exactly x of random selectable items - wagon is presumed to have been completely emptied prior So far i got the counting, reset , loading and unloading ...
- Thu Jul 07, 2016 5:27 am
- Forum: Combinator Creations
- Topic: Smart Furnace - load-balanced, demand-based, and tileable
- Replies: 48
- Views: 18066
Re: Smart Furnace - load-balanced, demand-based, and tileable
I deliberately not researched the last stack bonus so stack inserters use a nice 10 stack. So far the simpler smart furnaces without stone work without jamming. I would rather have an option to wire up furnaces to check their input and tell inserters to place x items (would also be great for supply ...
- Thu Jul 07, 2016 4:57 am
- Forum: Resolved Problems and Bugs
- Topic: [0.13.4] UPS drop/crash deconstructing many objects
- Replies: 11
- Views: 4682
Re: [0.13.4] UPS drop/crash deconstructing many objects
Good thing I'm not Chryssicpy wrote:Never trust Chryssi, too many mods installed. I blame mods.

- Thu Jul 07, 2016 4:51 am
- Forum: General discussion
- Topic: Is the jump from science pack 2 to 3 too large?
- Replies: 77
- Views: 19055
Re: Is the jump from science pack 2 to 3 too large?
IMO Spyder has boiled it down nicely and gives weight to the OP's suggestion of needing an intermediate 5th science stage. ie Science pack 1: Basic automation Science pack 2: Intermediary automation Science pack 3: Basic oil Science pack 4: Adv oil Science pack 5: take the fight to the aliens Which...
- Wed Jul 06, 2016 2:37 pm
- Forum: Railway Setups
- Topic: Simple combinator-free safe rail crossing
- Replies: 23
- Views: 36896
Re: Simple combinator-free safe rail crossing
*However in my own tests ive noted that if a train already has reserved the block it will ignore the signal and continue on. So dont run into the crossing blind because there could be still a train coming through. To prevent that kind of situation it would require multiple layers of gates to make s...
- Wed Jul 06, 2016 5:24 am
- Forum: Mods
- Topic: [MOD 0.12, 0.13, 0.14, 0.15] Flow Control
- Replies: 103
- Views: 73543
Re: [MOD 0.12.x, 0.13.x] Flow Control
I'm getting the same error with Flow Control 2.0.0 after upgrading to 0.13.5.redraw wrote:not working on my 0.13
no other mod installed.
Edit: deleting flow control and reinstalling through ingame mod browser somehow fixed it.