Search found 2849 matches

by Optera
Fri Jul 15, 2016 5:13 am
Forum: Fan Art
Topic: Did a thing that Other People already did.
Replies: 4
Views: 3620

Re: Did a thing that Other People already did.

annoying white dog appeared and stole your phone :P
by Optera
Fri Jul 15, 2016 5:05 am
Forum: Not a bug
Topic: [0.13.8] Circular Belt gets stuck when getting filled.
Replies: 10
Views: 5125

Re: [0.13.8] Circular Belt gets stuck when getting filled.

No bug just a terrible design.
Easy fixes:
1) use Splitters to merge belts
2) check circular belt content and only allow adding new items if there is lack of said item eg: viewtopic.php?f=8&t=28414
by Optera
Fri Jul 15, 2016 4:57 am
Forum: Railway Setups
Topic: 0.13 Smart supply-train loader + other solutions
Replies: 89
Views: 30418

Re: 0.13 Smart supply-train loader + other solutions

Have you tried putting different technologies, item amount and different item types (more than 5)? Both versions will work with any tech level (if you set stack size as signals S and T correctly ) and as much different items as the requester chests can hold. It will only break on user error, like o...
by Optera
Thu Jul 14, 2016 3:42 pm
Forum: Railway Setups
Topic: 0.13 Smart supply-train loader + other solutions
Replies: 89
Views: 30418

Re: 0.13 Smart supply-train loader + other solutions

Using my Sensor mod made the smart loader almost trivial. left vanilla loader, right loader using sensor getting wagon inventory Same speed from completely empty wagon, but also works fine with half filled wagons. 2016-07-14-17-35-12-3272826.png Sensor Mod: https://mods.factorio.com/mods/Optera/Inve...
by Optera
Thu Jul 14, 2016 6:54 am
Forum: Mod portal Discussion
Topic: BUG: Clicking on screenshot thumbnail doesn't expand them
Replies: 7
Views: 1929

Re: BUG: Clicking on screenshot thumbnail doesn't expand them

This bug makes uploading screenshots to present your mod somewhat pointless.
by Optera
Tue Jul 12, 2016 6:04 pm
Forum: General discussion
Topic: 5 Must Have Mods!!!
Replies: 15
Views: 9682

Re: 5 Must Have Mods!!!

Hard to find 5 i'd need on every game. These 5 are the ones I that add most in my opinion. #1 Blueprint String (so handy, why is it not part of the base game yet?) #2 FARL (I love OTTD like tain networks) #3 Rail Tanker (I love OTTD like tain networks) #4 RSO (generates need to use FARL and Rail Tan...
by Optera
Tue Jul 12, 2016 4:34 am
Forum: Implemented Suggestions
Topic: [0.13] Get train content as signal from train stop
Replies: 52
Views: 23574

Re: [0.13] Get train content as signal from train stop

What if I want to have balanced amount of specified materials across my all wagons? (It is not often situation to customize slots like that, but is possible). Can't do that just using train content reader. Unless the train comes into a station already unbalanced it's fairly simple to make it load e...
by Optera
Mon Jul 11, 2016 6:08 am
Forum: Railway Setups
Topic: 0.13 Smart supply-train loader + other solutions
Replies: 89
Views: 30418

Re: 0.13 Smart supply-train loader + other solutions

Tweaking the belt feedback to no avail i dropped the perfect count part and simply load until remaining items are less than normal inserter's stacks. Currently I use it to ship supplies to outposts in ore trains so it really doesnt matter much if i get 94 repair kits instead of 100. + it's as fast a...
by Optera
Sun Jul 10, 2016 8:31 pm
Forum: Ideas and Suggestions
Topic: [0.13] Mod Launcher
Replies: 6
Views: 2621

Re: [0.13] Mod Launcher

I made a batch script switching out the whole mod folder so i can run different versions of mods for testing.
Having profiles to do that from a game launcher would be comfortable. Mod installing, updating, en/disabling should also happen in the launcher so we don't restart the game just for updates.
by Optera
Sun Jul 10, 2016 8:22 pm
Forum: Mods
Topic: [MOD 0.15|0.14] Rail Tanker - Liquid transport 1.4.1
Replies: 374
Views: 294662

Re: [MOD 0.12.x|0.13] Rail Tanker - Liquid transport 1.3.32

I like the visual connection points in the middle, but the vertical tanks look just wrong to me.
by Optera
Sun Jul 10, 2016 8:19 pm
Forum: Ideas and Suggestions
Topic: Furnace/Assembler Inventory to Circuit Network
Replies: 4
Views: 1512

Re: Furnace/Assembler Inventory to Circuit Network

That's currently part of the challenge. There's a way to pick up any x items from belt's already https://forums.factorio.com/viewtopic.php?f=5&t=28110#p181710 I do agree, making inserters pick up lets say 5 iron plates by sending them 5 iron plates as signal is something i'd love to see too, but...
by Optera
Sun Jul 10, 2016 8:45 am
Forum: Ideas and Suggestions
Topic: Furnace/Assembler Inventory to Circuit Network
Replies: 4
Views: 1512

Furnace/Assembler Inventory to Circuit Network

Making Furnaces and Assemblers report their current inventory (Input and output) to circuit network would open some interesting smart builds. For example a smart furnace that smelts iron, copper, steel and stone and works with any stack size upgrade without the need of an array of combinators to cou...
by Optera
Sun Jul 10, 2016 8:35 am
Forum: Ideas and Suggestions
Topic: [0.13.X] Even smarter trains
Replies: 4
Views: 1196

Re: [0.13.X] Even smarter trains

+1
Train inventory from station network was suggested here as well viewtopic.php?f=6&t=28483
by Optera
Sun Jul 10, 2016 8:28 am
Forum: Implemented Suggestions
Topic: [0.13] Get train content as signal from train stop
Replies: 52
Views: 23574

Re: Get train content as signal from train station

Having Stations report a trains inventory to circuit network would open a lot of possibilities for smarter train loading. The inventory should include fuel slots as well. It's rather easy to subtract it from normal cargo in case of a train carrying fuel and would allow for on demand requester chests...
by Optera
Sun Jul 10, 2016 7:21 am
Forum: Railway Setups
Topic: 0.13 Smart supply-train loader + other solutions
Replies: 89
Views: 30418

Re: 0.13 Smart supply-train loader + system parts

All those builds inspired me to try it myself with these requirements - wagon has no filter, is used to transport ore in and supplies out - loading exactly x of random selectable items - wagon is presumed to have been completely emptied prior So far i got the counting, reset , loading and unloading ...
by Optera
Thu Jul 07, 2016 5:27 am
Forum: Combinator Creations
Topic: Smart Furnace - load-balanced, demand-based, and tileable
Replies: 48
Views: 18066

Re: Smart Furnace - load-balanced, demand-based, and tileable

I deliberately not researched the last stack bonus so stack inserters use a nice 10 stack. So far the simpler smart furnaces without stone work without jamming. I would rather have an option to wire up furnaces to check their input and tell inserters to place x items (would also be great for supply ...
by Optera
Thu Jul 07, 2016 4:57 am
Forum: Resolved Problems and Bugs
Topic: [0.13.4] UPS drop/crash deconstructing many objects
Replies: 11
Views: 4682

Re: [0.13.4] UPS drop/crash deconstructing many objects

cpy wrote:Never trust Chryssi, too many mods installed. I blame mods.
Good thing I'm not Chryssi :P
by Optera
Thu Jul 07, 2016 4:51 am
Forum: General discussion
Topic: Is the jump from science pack 2 to 3 too large?
Replies: 77
Views: 19055

Re: Is the jump from science pack 2 to 3 too large?

IMO Spyder has boiled it down nicely and gives weight to the OP's suggestion of needing an intermediate 5th science stage. ie Science pack 1: Basic automation Science pack 2: Intermediary automation Science pack 3: Basic oil Science pack 4: Adv oil Science pack 5: take the fight to the aliens Which...
by Optera
Wed Jul 06, 2016 2:37 pm
Forum: Railway Setups
Topic: Simple combinator-free safe rail crossing
Replies: 23
Views: 36896

Re: Simple combinator-free safe rail crossing

*However in my own tests ive noted that if a train already has reserved the block it will ignore the signal and continue on. So dont run into the crossing blind because there could be still a train coming through. To prevent that kind of situation it would require multiple layers of gates to make s...
by Optera
Wed Jul 06, 2016 5:24 am
Forum: Mods
Topic: [MOD 0.12, 0.13, 0.14, 0.15] Flow Control
Replies: 103
Views: 73543

Re: [MOD 0.12.x, 0.13.x] Flow Control

redraw wrote:not working on my 0.13
no other mod installed.
Image
I'm getting the same error with Flow Control 2.0.0 after upgrading to 0.13.5.

Edit: deleting flow control and reinstalling through ingame mod browser somehow fixed it.

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