Search found 2848 matches

by Optera
Tue Aug 02, 2022 3:24 am
Forum: Logistic Train Network
Topic: Train network adding either 3k or 4k, why?
Replies: 3
Views: 169

Re: Train network adding either 3k or 4k, why?

Generally it's better to keep dedicated ammo or builder trains separate from LTN. There's two way to make LTN ignore slots: Lock slots in the wagon: Locked slots are subtracted from a trains slot capacity. Provider Signal "Locked Slots per Wagon": Artillery has 1 slot, locked slots subtrac...
by Optera
Wed Jul 13, 2022 5:18 am
Forum: Logistic Train Network
Topic: Temp. Stations. Setting to disable them?
Replies: 10
Views: 705

Re: Temp. Stations. Setting to disable them?

Can't be stressed enough: Before doing anything else ensure stations can unload! Drain on station buffer chests should be balanced Don't request more than the station can hold Don't bother with advanced features like priority when your setup can't even do basic balanced unloading. At best it'll only...
by Optera
Tue Jun 21, 2022 3:07 pm
Forum: Logistic Train Network
Topic: [Fixed] bad LTN output from inserters stuck with items
Replies: 20
Views: 3564

Re: [Fixed] bad LTN output from inserters stuck with items

changed topic to fixed
(as much as a mod can fix this without reprogramming inserter behavior)
by Optera
Sun Jun 19, 2022 6:23 am
Forum: Logistic Train Network
Topic: [Fixed] bad LTN output from inserters stuck with items
Replies: 20
Views: 3564

Re: [Wont fix] bad LTN output from inserters stuck with items

I've added a map setting "Providers output existing cargo" with 1.16.8.
Should solve most issues with output showing items inserted by stuck inserters by simply ignoring train inventory when entering a provider.
by Optera
Fri Jun 17, 2022 1:12 pm
Forum: Logistic Train Network
Topic: Can I public preview for my pull requests?
Replies: 4
Views: 314

Re: Can I public preview for my pull requests?

Correct, you may play test modifications, but publishing forks is not allowed.
Sorry not opening that can of worms.
by Optera
Tue May 10, 2022 3:53 pm
Forum: Logistic Train Network
Topic: LTN problems
Replies: 3
Views: 409

Re: LTN problems

robot256 wrote:
Tue May 10, 2022 11:08 am
But that should be met because no circuit wires are attached to the train stop (the lamp doesn't send signals to the train) so all signals are zero.
Having no wires to the stop will cause circuit conditions to never be met.
Just a single wire to a pole will suffice.
by Optera
Sat May 07, 2022 9:36 am
Forum: Logistic Train Network
Topic: Temp. Stations. Setting to disable them?
Replies: 10
Views: 705

Re: Temp. Stations. Setting to disable them?

merged with similar thread

When temp stops where added the logic to prevent duplicate names was removed.
I'm not going to add that back in just to remove temp stops.

LTN train limits are applied to the whole delivery, trains won't even be sent to a provider if the requester limit is full.
by Optera
Wed Apr 27, 2022 5:34 pm
Forum: Modding help
Topic: How to properly print a train stop's name containing symbols
Replies: 3
Views: 343

Re: How to properly print a train stop's name containing symbols

The "correct" way is to use proper formating in stop names. Here's a short code you could run from console to search and replace item and fluid icons in all train stop names on all surfaces: for _, surface in pairs(game.surfaces) do local stops = surface.find_entities_filtered{type="t...
by Optera
Sun Apr 24, 2022 4:45 am
Forum: Outdated/Not implemented
Topic: mute the game while alt-tabbed
Replies: 104
Views: 28712

Re: mute the game while alt-tabbed

well, other OS like MacOS and Linux have this functionality built-in. Complain to Microsoft? Why not complain to both? Most other game developers realized that shortcoming of Windows and added an option to mute on loosing focus into their game. Run WSL2 on Windows with the KDE environment and final...
by Optera
Thu Apr 21, 2022 3:47 pm
Forum: Logistic Train Network
Topic: [Not a Bug] LTN blueprint does not save signal settings [1.16.7]
Replies: 3
Views: 294

Re: [Not a Bug] LTN blueprint does not save signal settings [1.16.7]

Looking through stop creation I remember now.
LTN stops are always created with send to train and read from train enabled to prevent having to stamp over every stop when enabling "Schedule circuit conditions" late into a game.
by Optera
Mon Apr 18, 2022 4:16 am
Forum: Logistic Train Network
Topic: LTN overrequests for certain stops, and jams production
Replies: 11
Views: 1108

Re: LTN overrequests for certain stops, and jams production

Sry for late replay, I hardly check the Forums these days. Can you explain what belt latency is? I measured my longest belt with items on it. Even 355 x 4 belts, would be about ~ 1200 items. One full load is 160 stacks, so that would be 32000 chips. I don't see how LTN could request a full load and ...
by Optera
Mon Apr 18, 2022 4:09 am
Forum: Logistic Train Network
Topic: [Not a Bug] LTN blueprint does not save signal settings [1.16.7]
Replies: 3
Views: 294

Re: [Not a Bug] LTN blueprint does not save signal settings [1.16.7]

Can't reproduce.
On Factorio 1.1.57 and LTN 1.16.7 copy/cut and paste, saved blueprint, stamping over existing stops all works fine for me.

Check if you have a mod altering blueprint functionality or train stops installed.
by Optera
Fri Apr 15, 2022 8:09 pm
Forum: Logistic Train Network
Topic: [Not a Bug] Train limit on depot is sometimes ignored
Replies: 2
Views: 279

Re: Train limit on depot is sometimes ignored

Depots ignore ALL signals except Stop is Depot and Depot Priority. Depot: (ignores Requester & Provider signals) https://raw.githubusercontent.com/Yousei9/Factorio-LogisticTrainNetwork/master/graphics/icons/depot.png Stop is Depot - flags this stop as depot (default=0 false) https://raw.githubus...
by Optera
Sat Apr 09, 2022 4:24 pm
Forum: Logistic Train Network
Topic: License Change
Replies: 9
Views: 1099

Re: License Change

You can make an exact replica of functionality, as long as you write your own code. You just need a new name and new graphics for the new mod. The mod has a license for it , not a patent for the idea of making trains into logistics robots. The "internal structure" is going to differ at so...
by Optera
Sat Apr 02, 2022 5:41 am
Forum: Logistic Train Network
Topic: License Change
Replies: 9
Views: 1099

Re: License Change

What I see is this: LTN for bulk transports, move more or less material from A to B on a regular base: not a good idea. You can have much fun in doing this with the enhanced trains in 1.1 very well. Much more efficient, much faster (CPU & total time), much less possible errors. LTN for one-time...
by Optera
Fri Mar 18, 2022 2:44 pm
Forum: Logistic Train Network
Topic: License Change
Replies: 9
Views: 1099

Re: License Change

Sorry, but I don't feel like letting go of a project I spent so many years on. However LTN would require yet another rewrite from scratch to make use of all the current base features. Even the premise of improving performance by cutting down the total number of trains seems to be wrong. I've heard c...
by Optera
Tue Mar 01, 2022 4:50 pm
Forum: Logistic Train Network
Topic: LTN overrequests for certain stops, and jams production
Replies: 11
Views: 1108

Re: Best Way to Debug Issue

I do feed the warehouses, and the chests unloading both to the warehouse (Through the green signal in my screenshot). I've given up. LTN occasionally overrequests and gets too much. IDK if it's from the time that some of the stuff is on the belt before it reloads and the signal gets readded back in...
by Optera
Sun Feb 20, 2022 6:09 pm
Forum: Combinator Creations
Topic: UPS optimized 12-beacon smelting - w/minimal circuits
Replies: 179
Views: 20057

Re: UPS optimized 12-beacon smelting - w/minimal circuits

Dear all, Please move to 500 lane tests. Its more accurate. See my analysis https://forums.factorio.com/viewtopic.php?f=193&t=101648 probably the mod "EditorExtensions" strongly affects UPS Removal of editor extensions would make testing more painful, I'm look into that now. You can t...
by Optera
Fri Feb 11, 2022 7:09 am
Forum: Logistic Train Network
Topic: Disabling depots
Replies: 4
Views: 1312

Re: Disabling depots

Super old thread but still comes up in google. To prevent non-empty trains from dispatching: Wire the Depot train stop to a Rail signal in front of it. If train not empty, then disable the rail signal. Can also add a speaker for an alert too. Works for both standard and fluid cargo. A much cleaner ...

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