Search found 62 matches

by Phantum
Fri Jul 08, 2016 2:16 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1385029

Re: Development and Discussion

do we know when the petrochem will come about?
by Phantum
Thu Jul 07, 2016 4:55 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1385029

Re: Development and Discussion

There are several ways you can handle this, the one is use most of the time is to put the mixed crushed stone + ore belt through the furnace column and if you made the column long enough there is only the excess stone at the end which can go to an assembler line crafting stone from crushed. Thats f...
by Phantum
Thu Jul 07, 2016 4:53 am
Forum: Mods
Topic: [MOD 0.18] Robot Army. v0.4.4
Replies: 708
Views: 282259

Re: [MOD 0.13] Robot Army. 0.1.44 on-load fix, chest fix

I ran out of time to update all my sources of info last night but I did manage to out changelog on the mod portal discussion board. Here it is: Changes from 0.1.43 to 0.1.44 release: - fixed on_load being used incorrectly. - fixed squads disbanding after successful mission or if they fail a move or...
by Phantum
Wed Jul 06, 2016 6:20 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1385029

Re: Development and Discussion

Really brief guide Start 1) miner->Ore crusher->smelter (item/copper/tin/lead) Red Science 1) miner->Ore crusher->Ore Sorter->Smelters (+silicon & some more advanced ores) 2) miner->Ore crusher->Ore Sorter->Ore Processors->Smelters (give +20% yield bonus to basic metals and reduces smelters req...
by Phantum
Wed Jul 06, 2016 6:14 pm
Forum: Mods
Topic: [MOD 0.18] Robot Army. v0.4.4
Replies: 708
Views: 282259

Re: [MOD 0.13] Robot Army. 0.1.44 on-load fix, chest fix

Okay guys, some serious bug fixes and massive code-rework in 0.1.44 please get it from the mod portal. Apolise, i'll send you some info by PM tomorrow and a special version with extra logging added to help work out what the issue is. try this new version first though, please. Do you have a changelo...
by Phantum
Wed Jul 06, 2016 3:58 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1385029

Re: Development and Discussion

Minor bug report for you: Deconstructing rocks with bots does not give geods Missing name: "recipe-name: salt-water-electrolysis-2" Does the deconstruction give 20 or 10 stones per rock? Popup info for the deconstruction planner shows that you should get 10 stone and some geods After deco...
by Phantum
Thu Jun 30, 2016 5:38 pm
Forum: Mods
Topic: [WIP][0.11.22] Homeworld
Replies: 22
Views: 28087

Re: [WIP][0.11.22] Homeworld

any chance this will be updated for .13?
by Phantum
Thu Jun 30, 2016 12:38 pm
Forum: Bob's mods
Topic: [0.13.x] Bob's Mods: General Discussion
Replies: 439
Views: 151496

Re: [0.13.x] Bob's Mods: General Discussion

Warfare 0.13.2: * Updated energy consumption values of personal equipment. "Energy shield mk2" energy consumption is still wrong Arrrrgh, I don't want to release a 0.13.3 so soon. I'll fix it, but I won't post it just yet, let me know if there are any other issues to fix there first. 0.13...
by Phantum
Wed Jun 29, 2016 4:55 pm
Forum: F.A.R.L
Topic: [0.12] Bugs, crashes & other issues
Replies: 309
Views: 129573

Re: [0.12] Bugs, crashes & other issues

So, I'm using this mod and 5dim's train mod, and I'm having a lot of difficulty getting the FARL to lay the electric track. Every time I try to use the electric track, the FARL just says "Deactivated: out of rails". Do I need to switch some setting on or create a special blueprint or some...
by Phantum
Wed Jun 29, 2016 12:32 pm
Forum: Mods
Topic: [MOD 0.12.x] Alien Oil
Replies: 25
Views: 44165

Re: [MOD 0.12.x] Alien Oil

Ah, mod portal keeps crashing on me whenever I try to install mods, so I'll just have to wait for the fix then :)
by Phantum
Wed Jun 29, 2016 6:02 am
Forum: Mods
Topic: [MOD 0.12.x] Alien Oil
Replies: 25
Views: 44165

Re: [MOD 0.12.x] Alien Oil

any intentions to update to .13?
by Phantum
Mon Jun 27, 2016 6:46 pm
Forum: Releases
Topic: Version 0.12.35
Replies: 285
Views: 137047

Re: Version 0.12.35

bobingabout wrote:
Phantum wrote:
Your mods are what made the game fun for me again lol.

Now it's hard to play without them :o
you're going to have to untill I get to update them.
No worries :)
by Phantum
Mon Jun 27, 2016 6:35 pm
Forum: Releases
Topic: Version 0.12.35
Replies: 285
Views: 137047

Re: Version 0.12.35

And now all the mods are broken hue hue

And it's up just in time for me to go to work :(

Working on my birthday sucks lol
by Phantum
Mon Jun 27, 2016 6:31 pm
Forum: Releases
Topic: Version 0.12.35
Replies: 285
Views: 137047

Re: Version 0.12.35

why is my name a different shade of orange? Did you click on it? Yeah, just tried to verify it and it's the case :) First I was like: how come he's a different color ? He must be kinda important.. and was I wrong with that ? :) Only important if you like my mods. Your mods are what made the game fu...
by Phantum
Thu Jun 23, 2016 6:33 pm
Forum: MoMods
Topic: MoMods: CoreMod Downloads
Replies: 235
Views: 172191

Re: MoMods: CoreMod Downloads

does mopower not work anymore? not getting anything off of the thermal generators. o.o
by Phantum
Sun Jun 19, 2016 11:00 pm
Forum: Bob's mods
Topic: Bob mods for 0.12 General Topic.
Replies: 409
Views: 179912

Re: Bob mods for 0.12 General Topic.

is there a way to be able to use 5dimm plates for bob's/bob's plates for 5dimm's recipes? It's really annoying having both mods and having to do two seperate processes for the same thing D:
by Phantum
Sat Jun 18, 2016 3:04 pm
Forum: F.A.R.L
Topic: [0.12] Bugs, crashes & other issues
Replies: 309
Views: 129573

Re: [0.12] Bugs, crashes & other issues

Ah ok, so just a single piece of track per lane, and the rest is ok?
by Phantum
Sat Jun 18, 2016 3:07 am
Forum: F.A.R.L
Topic: [0.12] Bugs, crashes & other issues
Replies: 309
Views: 129573

Re: [0.12] Bugs, crashes & other issues

http://puu.sh/pwJMD/6e0fbd07a3.jpg so I'm using FARL to setup my 4 lane trains, but it keeps placing the one signal on the wrong side of the tracks, is there something I am doing wrong, or is this a bug? D: Same problem in the opposite orientation. http://puu.sh/pwKO9/924ba24c2b.jpg Here's my bluep...
by Phantum
Thu Jun 16, 2016 2:45 am
Forum: Mods
Topic: [MOD 0.15.x] The Fat Controller. Remote train manager 2.0.7
Replies: 348
Views: 270784

Re: [MOD 0.12.x] The Fat Controller. Remote train manager 0.4.16

Alex Spandex wrote:Hey Chouminko

tried the command but didn't help :/ but i tried disabling the mod and enabling it and it worked :)

looks like it's a random bug :P
probably load order I'm guessing
by Phantum
Mon Jun 13, 2016 1:09 pm
Forum: Mods
Topic: [MOD 0.15.x] The Fat Controller. Remote train manager 2.0.7
Replies: 348
Views: 270784

Re: [MOD 0.12.x] The Fat Controller. Remote train manager 0.4.16

FARL, Rail Tanker, Bob's Mods, 5dimm, no handcrafting, VanillaEX, RSO, Honk, and Homeworld. Edit: Can't reproduce it, mining Locomotives, opening/closing the gui, saving, loading, it all seems to work. What other mods are you using? One thing you can try is disabling Fatcontroller, loading and savin...

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