Search found 478 matches

by Adamo
Mon Jun 29, 2020 4:39 am
Forum: Texture Packs
Topic: Discarded and/or unused
Replies: 20
Views: 15272

Re: Discarded and/or unused

Appreciate you.
by Adamo
Sat Jun 27, 2020 12:28 am
Forum: Modding discussion
Topic: Fixing data stage spam
Replies: 39
Views: 10121

Re: Fixing data stage spam

I hate spamming the log file, but I need to know what's going on in a clear way as my mods explore through other people's mod data and try to hook into and adjust them. I would greatly appreciate the availability of an output file during data stage. It would also be easier to search.
by Adamo
Fri Jun 26, 2020 1:49 am
Forum: Modding help
Topic: Write to file in data stage
Replies: 5
Views: 2069

Re: Write to file in data stage

Yes, can't you print to terminal (or is it stdout ?) while the game is starting up ? I believe you are correct. print() prints to stdout, whereas log() prints to log (which also prints to stdout in the sense that the factorio logging is printed to stdout by default). I am disappointed to find out t...
by Adamo
Mon Jun 15, 2020 3:32 am
Forum: Mods
Topic: [MOD 0.17+] Adamo Mods
Replies: 81
Views: 28302

Re: [MOD 0.17+] Adamo Mods

I'm officially back and working on clearing out the bug reports on my mods. I got all my mods loaded up into my personal gitlab server and updated my workflows so I think this should go swimmingly. (Heh.) Now is the time to remind me of things if I forget them! Thanks for the suggestion. I'll consid...
by Adamo
Fri Feb 21, 2020 9:24 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.76] Info in Crafting Menu Tooltip for Fluid-powered Boiler does not include Efficiency Calculation
Replies: 8
Views: 3666

Re: [0.17.76] Info in Crafting Menu Tooltip for Fluid-powered Boiler does not include Efficiency Calculation

Bilka wrote:
Wed Feb 19, 2020 3:13 pm
Thanks for the report, fixed for the next version.
Cheers! Sorry I forgot to come back to give a screenshot. This report happened right before I moved about 1000 kilometers. :)
by Adamo
Tue Feb 11, 2020 9:07 pm
Forum: Mods
Topic: [MOD 0.17+] Adamo Mods
Replies: 81
Views: 28302

Re: [MOD 0.17+] Adamo Mods

1&2: Aight. Sad to see it go, because like I said it was pretty much the only viable way to use it as taxi, but I hope the part you're working on will be even better. There's no reason I'm aware of not to use the Helicopters mod from Kumpu. It still has the remote control that you're used to. I...
by Adamo
Tue Feb 11, 2020 8:31 pm
Forum: Not a bug
Topic: [0.18.3] Are these the correct values for tile pollution?
Replies: 4
Views: 972

Re: [0.18.3] Are these the correct values for tile pollution?

Klonan wrote:
Sun Feb 09, 2020 7:07 am

The tiles in the base game are absorbing pollution, which is also what the variable says, "pollution absorption per second".
OK, thanks, Klonan. Just an FYI, it looks like the wiki is wrong, then. So maybe not a "bug" but definitely something you all should be aware of.
by Adamo
Tue Feb 11, 2020 12:11 pm
Forum: General discussion
Topic: Parrallel processing in games & applications
Replies: 433
Views: 199449

Re: Parrallel processing in games & applications

You can't do that if all of the operations depend on the results of the previous one. Such a program can only be run sequentially. Parallelization has little to do with time. Factorio is just a "program" on a loop. The "program" runs every 16.6ms (for 60fps) and must complete al...
by Adamo
Tue Feb 11, 2020 5:34 am
Forum: General discussion
Topic: Parrallel processing in games & applications
Replies: 433
Views: 199449

Re: Parrallel processing in games & applications

Consider the following: there's two inserters which can grab items from the same position of a belt in that timestep. But only one can grab them. You need to have a well-defined order for them, or in one case inserter 1 will be quicker, in another the other - and for instance in one case you build ...
by Adamo
Mon Feb 10, 2020 5:42 am
Forum: Mods
Topic: [MOD 0.17+] Adamo Mods
Replies: 81
Views: 28302

Re: [MOD 0.17+] Adamo Mods

1. By removal of the auto-pilot, do you actually mean completely? So there's no camera+helipad window to click on when you enter your helicopter? I ask because it was pretty much the safest & fastest & non-boring (and only) way to use that thing. (Especially in crowded factories or close to...
by Adamo
Mon Feb 10, 2020 5:33 am
Forum: General discussion
Topic: Parrallel processing in games & applications
Replies: 433
Views: 199449

Re: Parrallel processing in games & applications

My understanding is that the *only* things that can't always be done in parallel are things that have to be matched in the time coordinate. That's essentially the same as saying "all of those things that have to be completed before the next tick". You forgot dependencies. If calculation B...
by Adamo
Sat Feb 08, 2020 10:21 pm
Forum: Not a bug
Topic: [0.18.3] Are these the correct values for tile pollution?
Replies: 4
Views: 972

Re: [0.18.3] Are these the correct values for tile pollution?

I see someone moved this to "not a bug", but according to the words on the wiki and/or the values in the code, it is in fact doing the opposite of what you expected, right? Could someone at least respond to explain which one is correct while moving it to "not a bug"? I have tiles...
by Adamo
Sat Feb 08, 2020 4:52 am
Forum: Not a bug
Topic: [0.18.3] Are these the correct values for tile pollution?
Replies: 4
Views: 972

[0.18.3] Are these the correct values for tile pollution?

Hey All, I noticed that there is a value for tiles to produce/consume pollution that is now mandatory. Wanted to check that these are in fact the correct values, because it seemed kind of weird that water, grass, dirt, and so on would be *producing* pollution. I see here on the wiki: pollution_absor...
by Adamo
Sat Feb 08, 2020 2:15 am
Forum: General discussion
Topic: Parrallel processing in games & applications
Replies: 433
Views: 199449

Re: Parrallel processing in games & applications

Clusterio is awesome and much more on topic but pretty much the opposite of what I asked for (minimize the resources needed to run the exact same simulation over multiple instances running on the same computer). I'm sure it's been beat to death, but I'll throw in my thoughts. My understanding is th...
by Adamo
Fri Feb 07, 2020 12:26 am
Forum: General discussion
Topic: Parrallel processing in games & applications
Replies: 433
Views: 199449

Re: Parrallel processing in games & applications

Speaking of which, any way to have multiple Factorio instances share as much "stuff" as possible ? (I'm especially thinking of atlases in VRAM, anything else ?) Has clusterio been mentioned, already? We run a cluster of factorio servers, so we're taking advantage of parallel processing th...
by Adamo
Tue Feb 04, 2020 12:15 am
Forum: Ideas and Suggestions
Topic: Thermal power plant
Replies: 34
Views: 8509

Re: Thermal power plant

Moo Rhy wrote:
Sun Feb 02, 2020 9:37 pm
...
a boiler that burns oil or gas
...
https://mods.factorio.com/mod/gas-boiler
by Adamo
Fri Dec 13, 2019 10:37 pm
Forum: Modding discussion
Topic: Removing fluid temperature - thoughts?
Replies: 94
Views: 29822

Re: Removing fluid temperature - thoughts?

I played around a lot with temperatures while making my physics mod. My ultimate conclusion is that, as things are, the *only* real dependency for temperature is the "max temp" value of the consumer (most of the time energy, but there's also the case of using steam to make things, where c...
by Adamo
Fri Dec 13, 2019 4:54 am
Forum: Modding discussion
Topic: Removing fluid temperature - thoughts?
Replies: 94
Views: 29822

Re: Removing fluid temperature - thoughts?

I played around a lot with temperatures while making my physics mod. My ultimate conclusion is that, as things are, the *only* real dependency for temperature is the "max temp" value of the consumer (most of the time energy, but there's also the case of using steam to make things, where cl...
by Adamo
Wed Nov 27, 2019 3:26 am
Forum: Mods
Topic: [MOD 0.17+] Adamo Mods
Replies: 81
Views: 28302

Re: [MOD 0.17+] Adamo Mods

I would normally not double-post, but the above was already a monster. I'm not sure what went wrong when you tried it, but the electric energy source works fine as far as I can tell. I've pushed a 1x1 5MW "Electric Heater" into ANE 0.0.2, if you want to verify and/or use any of my prototy...
by Adamo
Wed Nov 27, 2019 3:22 am
Forum: Mods
Topic: [MOD 0.17+] Adamo Mods
Replies: 81
Views: 28302

Re: [MOD 0.17+] Adamo Mods

it's just weird and bothering me that energy_source={type="electric",usage_priority="secondary-input"} doesn't work. I know exactly what you mean. That said, this has led me down an interesting path of reading [...] If starting from "ground zero", I would probably prop...

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