Search found 64 matches
- Sun Jun 12, 2016 3:14 am
- Forum: Implemented Suggestions
- Topic: Minimal deconstruction time for everything
- Replies: 11
- Views: 3346
Re: Minimal deconstruction time for everything
Given that there is no construction time, why is there a deconstruction time? I'd be happy if the deconstruction time just disappeared. It's quite strange that I can build a wall as fast as I can run, but then when I want to tear it down, it's a slow process. In real life, demolition is easier than ...
- Fri Jun 10, 2016 4:15 pm
- Forum: Ideas and Suggestions
- Topic: Brightness setting.
- Replies: 10
- Views: 9318
Re: Brightness setting.
I found a super-easy fix for this, at least for people using Linux. First I copied the Factorio folder to a new folder named "factorio-brighter," then I went into the original version's folder, to "data/base/graphics," and ran this command: for i in `find entity terrain icons -na...
- Fri Jun 10, 2016 3:11 pm
- Forum: Ideas and Suggestions
- Topic: Brightness setting.
- Replies: 10
- Views: 9318
Re: Brightness setting.
This game is so hard to play without turning all of the lights off. Like, I thought I might try to use my addiction to the game to get myself to wake up at a reasonable hour, so I get up, turn on some lights (don't want it to be dark, as I want to wake up), but then I find I can barely see what I'm ...
- Fri Jun 10, 2016 3:10 pm
- Forum: Ideas and Suggestions
- Topic: Brightness setting.
- Replies: 10
- Views: 9318
Re: Brightness setting.
Old thread here, but this is bothering me enough that I need to add my own two cents.
However, I can't post URLs in my first post to this forum, so... Well, I guess I'll post a dummy post first, as there's no point in trying to talk about this without examples.
However, I can't post URLs in my first post to this forum, so... Well, I guess I'll post a dummy post first, as there's no point in trying to talk about this without examples.