Search found 267 matches
- Fri Oct 21, 2016 4:55 pm
- Forum: News
- Topic: Friday Facts #161 - Infinite Research and Blueprint Library
- Replies: 105
- Views: 50201
Re: Friday Facts #161 - Infinite Research and Blueprint Library
I'd love for blueprints to be useful even at the start of a game. To be able to lay them down long before you have construction bots capable of building them for you... that would be very useful.
- Tue Jul 12, 2016 1:30 pm
- Forum: Not a bug
- Topic: [0.13.6] [Pending] Stack Inserter tech shows incomplete
- Replies: 5
- Views: 1507
Re: [0.13.6] [Pending] Stack Inserter tech shows incomplete
Well crap... "A console command was used. Achievements can't be unlocked in this game anymore."Loewchen wrote:Try:Code: Select all
/c game.player.force.reset_technologies()
- Tue Jul 12, 2016 1:00 pm
- Forum: Not a bug
- Topic: [0.13.6] [Pending] Stack Inserter tech shows incomplete
- Replies: 5
- Views: 1507
Re: [0.13.6] Stack Inserter tech shows incomplete
I first installed with 0.13.0 and have Steam set to automatically upgrade to each latest beta.Klonan wrote:Thanks for the report,
Did you recently upgrade from an earlier 0.13 version? The stack research was only added in the latest minor release
- Mon Jul 11, 2016 4:05 am
- Forum: Not a bug
- Topic: [0.13.6] [Pending] Stack Inserter tech shows incomplete
- Replies: 5
- Views: 1507
[0.13.6] [Pending] Stack Inserter tech shows incomplete
Just noticed that Stack Inserter still shows up in the techs to be researched, even though I've already researched it. I get the Research button as well.
Look at this screenshot how even though I've got past this point, it still shows as available.
Look at this screenshot how even though I've got past this point, it still shows as available.
- Mon Jun 13, 2016 10:57 am
- Forum: General discussion
- Topic: The cost of the rocket
- Replies: 9
- Views: 12694
The cost of the rocket
Well, I finished my first game of Factorio recently, and I had a blast. I had it set to max aliens and quite a few resources, and my base ended up being very tight because I had to fight for every bit of real estate. It was very cool. I even got a decent little rail system going in the base with 5 t...
- Mon Jun 13, 2016 1:09 am
- Forum: News
- Topic: Friday Facts #142 - Playtesting
- Replies: 132
- Views: 62024
Re: Friday Facts #142 - Playtesting
Speaking of faster mining of rails... Can you please do the same for walls? Since the segments are only 1x1, it takes AGES to correct a misaligned or otherwise unwanted wall until you finally get the deconstruction planner. Also, I was thinking... the deconstruction planner itself is super cheap sin...
- Fri Jun 10, 2016 4:12 am
- Forum: Mods
- Topic: [MOD 0.12.x] Crafting Speed Research
- Replies: 22
- Views: 43689
Re: [MOD 0.12.x] Crafting Speed Research
I've rebalanced this mod to be much more reasonable and useful. Here are the costs and benefits: Level 1 - 100 Red - 1.25x Speed Level 2 - 150 Red - 1.5x Speed Level 3 - 200 Red - 1.75x Speed Level 4 - 100 Red/Green - 2x Speed Level 5 - 200 Red/Green - 2.25x Speed Level 6 - 400 Red/Green - 2.5x Spee...