Search found 267 matches

by Recon777
Fri Oct 21, 2016 4:55 pm
Forum: News
Topic: Friday Facts #161 - Infinite Research and Blueprint Library
Replies: 105
Views: 34045

Re: Friday Facts #161 - Infinite Research and Blueprint Library

I'd love for blueprints to be useful even at the start of a game. To be able to lay them down long before you have construction bots capable of building them for you... that would be very useful.
by Recon777
Tue Jul 12, 2016 1:30 pm
Forum: Not a bug
Topic: [0.13.6] [Pending] Stack Inserter tech shows incomplete
Replies: 5
Views: 739

Re: [0.13.6] [Pending] Stack Inserter tech shows incomplete

Loewchen wrote:Try:

Code: Select all

/c game.player.force.reset_technologies()
Well crap... "A console command was used. Achievements can't be unlocked in this game anymore."

:(
by Recon777
Tue Jul 12, 2016 1:00 pm
Forum: Not a bug
Topic: [0.13.6] [Pending] Stack Inserter tech shows incomplete
Replies: 5
Views: 739

Re: [0.13.6] Stack Inserter tech shows incomplete

Klonan wrote:Thanks for the report,

Did you recently upgrade from an earlier 0.13 version? The stack research was only added in the latest minor release
I first installed with 0.13.0 and have Steam set to automatically upgrade to each latest beta.
by Recon777
Mon Jul 11, 2016 4:05 am
Forum: Not a bug
Topic: [0.13.6] [Pending] Stack Inserter tech shows incomplete
Replies: 5
Views: 739

[0.13.6] [Pending] Stack Inserter tech shows incomplete

Just noticed that Stack Inserter still shows up in the techs to be researched, even though I've already researched it. I get the Research button as well.

Look at this screenshot how even though I've got past this point, it still shows as available.

Image
by Recon777
Mon Jun 13, 2016 10:57 am
Forum: General discussion
Topic: The cost of the rocket
Replies: 9
Views: 10045

The cost of the rocket

Well, I finished my first game of Factorio recently, and I had a blast. I had it set to max aliens and quite a few resources, and my base ended up being very tight because I had to fight for every bit of real estate. It was very cool. I even got a decent little rail system going in the base with 5 t...
by Recon777
Mon Jun 13, 2016 1:09 am
Forum: News
Topic: Friday Facts #142 - Playtesting
Replies: 132
Views: 41878

Re: Friday Facts #142 - Playtesting

Speaking of faster mining of rails... Can you please do the same for walls? Since the segments are only 1x1, it takes AGES to correct a misaligned or otherwise unwanted wall until you finally get the deconstruction planner. Also, I was thinking... the deconstruction planner itself is super cheap sin...
by Recon777
Fri Jun 10, 2016 4:12 am
Forum: Mods
Topic: [MOD 0.12.x] Crafting Speed Research
Replies: 22
Views: 38287

Re: [MOD 0.12.x] Crafting Speed Research

I've rebalanced this mod to be much more reasonable and useful. Here are the costs and benefits: Level 1 - 100 Red - 1.25x Speed Level 2 - 150 Red - 1.5x Speed Level 3 - 200 Red - 1.75x Speed Level 4 - 100 Red/Green - 2x Speed Level 5 - 200 Red/Green - 2.25x Speed Level 6 - 400 Red/Green - 2.5x Spee...

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