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by Recon777
Sun May 14, 2017 5:11 pm
Forum: Bob's mods
Topic: [0.15.x] Bob's Mods: General Discussion
Replies: 1047
Views: 349496

Re: [0.15.x] Bob's Mods: General Discussion

There doesn't seem to be a recipe to barrel and unbarrel Ferric Chloride Solution.
by Recon777
Thu May 11, 2017 7:39 am
Forum: Bob's mods
Topic: [0.15.x] Bob's Mods: General Discussion
Replies: 1047
Views: 349496

Re: [0.15.x] Bob's Mods: General Discussion

RSO just got updated to support Bob's Mods Thorium.
I wasn't aware this ore existed. What's it for? Is it currently used or is this future planning?
by Recon777
Wed May 10, 2017 3:46 pm
Forum: Bob's mods
Topic: [0.15.x] Bob's Mods: General Discussion
Replies: 1047
Views: 349496

Re: [0.15.x] Bob's Mods: General Discussion

Having it be an option in the settings (set to sooner tech by default) would be fine if people want it that way. But honestly, the logistics system is a BIG part of the game. And waiting for 50-70 hours into the game JUST to get it unlocked is more than a little ridiculous. It doesn't "skip&quo...
by Recon777
Wed May 10, 2017 12:38 pm
Forum: Bob's mods
Topic: [0.15.x] Bob's Mods: General Discussion
Replies: 1047
Views: 349496

Re: [0.15.x] Bob's Mods: General Discussion

The point is in being forced to refrain from certain design options (which I rather object to). I, too, did the lazybastard and logistics embargo achievements in the same playthrough. But this kind of thing is a "self-restriction", which is fine. Players can refrain from using logistics bo...
by Recon777
Wed May 10, 2017 8:36 am
Forum: Bob's mods
Topic: [0.15.x] Bob's Mods: General Discussion
Replies: 1047
Views: 349496

Re: [0.15.x] Bob's Mods: General Discussion

I'll try to remember to remove the high tech pack cost. Also replace productivity with logistic pack... or maybe just remove that too. Science pack 3 isn't too high in my opinion. That would be fine. I don't mind waiting for Blue science for logistics networks. But hell no, it's ridiculous to go su...
by Recon777
Wed May 10, 2017 8:19 am
Forum: Bob's mods
Topic: [0.15.x] Bob's Mods: General Discussion
Replies: 1047
Views: 349496

Re: [0.15.x] Bob's Mods: General Discussion

Blame Factorio devs, they made the logistics network tech cost 150 of each pack, there are 2 mods (that I know of) that changes that tech back to only red+green science btw. And I agree that we should have that tech way before going into high tech. Bob's should change it back. But in case he doesn'...
by Recon777
Wed May 10, 2017 7:08 am
Forum: Bob's mods
Topic: [0.15.x] Bob's Mods: General Discussion
Replies: 1047
Views: 349496

Re: [0.15.x] Bob's Mods: General Discussion

Image

I just noticed that the logistics network requires high-tech science... which requires lithium batteries and speed modules.

Noo!!!! Please don't do this. The logistics network should be available LONG before this point in the game.
by Recon777
Tue May 09, 2017 6:32 am
Forum: Bob's mods
Topic: [0.15.x] Bob's Mods: General Discussion
Replies: 1047
Views: 349496

Re: [0.15.x] Bob's Mods: General Discussion

>> Bronze was one of the plate with a low usage in 0.14. True, that. Though using it for science would drastically increase tin consumption. Speaking of consumption, has anyone noticed how crazy expensive the red and blue belts (especially underground belts) are now in vanilla? I almost feel like (a...
by Recon777
Tue May 09, 2017 4:03 am
Forum: Bob's mods
Topic: [0.15.x] Bob's Mods: General Discussion
Replies: 1047
Views: 349496

Re: [0.15.x] Bob's Mods: General Discussion

I just noticed someone made a mod called Bob's Mods: Alternate Textures. https://mods.factorio.com/mods/Necriptos/bobmods_gfxtweak Honestly, they look pretty good. Especially that it has replaced those nasty old ammo textures. What do you think? https://mods-data.factorio.com/pub_data/media_files/PO...
by Recon777
Mon May 08, 2017 12:27 pm
Forum: Bob's mods
Topic: [0.15.x] Bob's Mods: General Discussion
Replies: 1047
Views: 349496

Re: [0.15.x] Bob's Mods: General Discussion

I just scanned over the discussion you guys had about stack inserter bonuses. I'd like to chime in and say that I too have noticed this feels "off" currently. It seems easier to buff up your regular inserters early on, but when you do this, they actually outperform stack inserters (I think...
by Recon777
Mon May 08, 2017 6:44 am
Forum: Bob's mods
Topic: [0.15.x] Bob's Mods: General Discussion
Replies: 1047
Views: 349496

Re: [0.15.x] Bob's Mods: General Discussion

I know you said before that this menu icon will fill out when more mods from the suite are installed. But... I've got everything you've released installed and I'm curious when the icon will look like it used to. http://i.imgur.com/Nldsq85.png The blue science pack image really has nothing to do with...
by Recon777
Sun May 07, 2017 7:14 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3871
Views: 1206220

Re: Bugs & FAQ

The base game has changed the alt view storage contents overlay to be a specific size rather than a relative size. As a result, your warehouses show a teeny tiny overlay instead of the proper one they used to. Factorissimo has also run into this, but in the latest version, the mod author fixed it. C...
by Recon777
Thu May 04, 2017 4:05 am
Forum: Bob's mods
Topic: [0.15.x] Bob's Mods: General Discussion
Replies: 1047
Views: 349496

Re: [0.15.x] Bob's Mods: General Discussion

I noticed that when producing oil barrels that they never showed up on the [P]roduction screen. I don't have a vanilla save that far in, so I can't double check to see whose issue it is, but I thought I'd toss that out there to see if anyone else has noticed it.
by Recon777
Wed May 03, 2017 4:10 pm
Forum: Bob's mods
Topic: [0.15.x] Bob's Mods: General Discussion
Replies: 1047
Views: 349496

Re: [0.15.x] Bob's Mods: General Discussion

Some of the upgrade research is the same cost as the previous one. Example: Robotics and Robotics 2 cost the same. This happens a lot. Is it intentional?
by Recon777
Tue May 02, 2017 2:04 pm
Forum: Bob's mods
Topic: [0.15.x] Bob's Mods: General Discussion
Replies: 1047
Views: 349496

Re: [0.15.x] Bob's Mods: General Discussion

I suggest making a "fluids" crafting menu. The "intermediate products" menu is dominated by the sheer quantity of fluid options (that you can't hand-craft anyway), so it may be best to just give them their own menu. http://i.imgur.com/h2Tmmz9.png Oh, I also see the "sort raw...
by Recon777
Mon May 01, 2017 4:56 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3871
Views: 1206220

Re: Bugs & FAQ

With the Warehouse mod, it no longer shows icons for the contents. I realize this is fairly useless for "junk storage" warehouses which can have dozens of different kinds of things stored. But my primary use of the warehouses is for things like ore storage, so it's REAL handy to be able to...
by Recon777
Mon May 01, 2017 6:17 am
Forum: Bob's mods
Topic: [0.15.x] Bob's Mods: General Discussion
Replies: 1047
Views: 349496

Re: [0.15.x] Bob's Mods: General Discussion

Hey Bob, is this intentional?
Image

The old icon for the Intermediates menu is better.
by Recon777
Mon May 01, 2017 6:16 am
Forum: Bob's mods
Topic: [0.15.x] Bob's Mods: General Discussion
Replies: 1047
Views: 349496

Re: [0.15.x] Bob's Mods: General Discussion

o/ greets. as someone pretty new to the game, i'm unfamiliar with your stuff. looking through the "most downloaded" section of the mod portal, it's clear that you win. super popular. which probably says something about the quality of your mods. i'd guess. my only real problem with just sp...
by Recon777
Sat Apr 29, 2017 5:55 am
Forum: Bob's mods
Topic: 0.15 - plans?
Replies: 64
Views: 24564

Re: 0.15 - plans?

is there much of a need for science pack 4 any more? probably not. What's notable about this question is that it is SO long before you can even get to this tier of science because it requires Li batteries, which take a whole lot of setup to achieve. This is a good thing. In vanilla (while I have no...
by Recon777
Fri Apr 28, 2017 8:42 am
Forum: Bob's mods
Topic: [0.15.x] Bob's Mods: General Discussion
Replies: 1047
Views: 349496

Re: [0.15.x] Bob's Mods: General Discussion

I noticed the deprecated "Gem Sort" recipe is still there. Probably time to get rid of this.

Image

Also, in looking at my starting area, I only see the vanilla ores. Isn't there supposed to be custom ore in the starting location?

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