Search found 228 matches

by CreeperDaReeper
Sat Aug 23, 2014 6:59 pm
Forum: Mods
Topic: [0.11.13]Teleporter Belts 0.0.2
Replies: 23
Views: 29768

Re: [MOD 0.10.x]Teleporter Belts 0.0.2

Okay, so how do you fix this one?
Image
by CreeperDaReeper
Mon Aug 18, 2014 8:03 am
Forum: Ideas and Suggestions
Topic: Construction Oriented Exoskeleton
Replies: 4
Views: 3513

Construction Oriented Exoskeleton

Imagine a much larger version of the exoskeleton equipment, but instead of a module that slots within the various modular armors, it is modular armor itself. http://img1.wikia.nocookie.net/__cb20131024014908/avp/images/e/e5/1175594_641597045873632_1724604761_n.jpg Exoskeleton Armor details: --Player...
by CreeperDaReeper
Mon Aug 18, 2014 7:29 am
Forum: Videos
Topic: The Hydra Dilemma - A Coop Factorio Playthrough!
Replies: 647
Views: 215909

Re: The Hydra Dilemma - A Coop Factorio Playthrough!

HeilTec wrote:That would not be pranking, it would be griefing. :o
No need for deliberate obstruction.
/facedesk

You ... you thought I was being serious?
by CreeperDaReeper
Mon Aug 18, 2014 6:07 am
Forum: Videos
Topic: The Hydra Dilemma - A Coop Factorio Playthrough!
Replies: 647
Views: 215909

Re: The Hydra Dilemma - A Coop Factorio Playthrough!

-root wrote:My turn tonight. Pumped :mrgreen:
Any special requests?
Burn it all to the ground.
:twisted: :twisted: :twisted: :twisted: :twisted:
by CreeperDaReeper
Mon Aug 18, 2014 4:11 am
Forum: Bob's mods
Topic: [0.12.x][v0.12.12] Bob's Metals, Chemicals and Intermediates
Replies: 587
Views: 286370

Re: [0.10.x] Bob's Metals, Chemicals and Intermediates mod

To get something like that to work would require a lot of scripting. I'm not saying it would be a bad thing, I just don't think I want to take that aproach. A friend of mine had another idea. Basically, you have a structure that he called a "Bore", which in essense is like a well. You dig...
by CreeperDaReeper
Sun Aug 17, 2014 5:10 am
Forum: Bob's mods
Topic: [0.12.x][v0.12.12] Bob's Metals, Chemicals and Intermediates
Replies: 587
Views: 286370

Re: [0.10.x] Bob's Metals, Chemicals and Intermediates mod

Looking back at the Lithium process... the Lithium comes from a Lithium based salt, Since my salt is already used to produce Sodium Hydroxide, and Chlorine in the salt water electrolysis process (Sodium Hydroxide being another form of salt as it is) it should be presumed that "Salt" is So...
by CreeperDaReeper
Sat Aug 16, 2014 9:15 am
Forum: Modding help
Topic: Factorio 0.10.8 isn't happy.
Replies: 1
Views: 1033

Factorio 0.10.8 isn't happy.

Figured I'd throw this here rather than invading all the individual mods with similar posts. Only TeleBelts has a different error, while all the others have some issue with .png files. I looked & checked, and found that the way to solve this problem previously was to remove the version numbers f...
by CreeperDaReeper
Sat Aug 16, 2014 8:06 am
Forum: Outdated/Not implemented
Topic: Auto-Rename to match expected. (Mods)
Replies: 1
Views: 1042

Auto-Rename to match expected. (Mods)

First time trying to run Factorio after updating to 0.10.8, I've had to rename every mod folder (the .zip's), no matter if I had changed them previously or not. My suggestion is that the game gives you an option to automatically rename it; (file name of a mod's .zip), to match what the game expects....
by CreeperDaReeper
Sat Aug 16, 2014 4:40 am
Forum: Mods
Topic: [MOD 0.10.5+] Moar Inserters! v1.2
Replies: 25
Views: 19741

Re: [MOD 0.10.5+] Moar Inserters!

NooBxGockeL wrote:I got some plans for a "golden" inserter tho, fully customizable but very expensive...
Do it!
by CreeperDaReeper
Sat Aug 16, 2014 4:24 am
Forum: Bob's mods
Topic: [0.12.x][v0.12.12] Bob's Metals, Chemicals and Intermediates
Replies: 587
Views: 286370

Re: [0.10.x] Bob's Metals, Chemicals and Intermediates mod

Had a thought for adding another element. (Oh god not another one!) Lithium, mostly for better batteries and such. Either found as the rare Zabuyelite Ore (Li2CO3), or from Salt combined with Soda Ash, (which is how they separate Lithium from its specific salt). Salt + Stone = Soda Ash + Calcium Ch...
by CreeperDaReeper
Fri Aug 15, 2014 5:03 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.12] Bob's Metals, Chemicals and Intermediates
Replies: 587
Views: 286370

Re: [0.10.x] Bob's Metals, Chemicals and Intermediates mod

Had a thought for adding another element. (Oh god not another one!) Lithium, mostly for better batteries and such. Either found as the rare Zabuyelite Ore (Li2CO3), or from Salt combined with Soda Ash, (which is how they separate Lithium from its specific salt). Salt + Stone = Soda Ash + Calcium Chl...
by CreeperDaReeper
Thu Aug 14, 2014 7:56 am
Forum: Ideas and Suggestions
Topic: Make trees more visible in map
Replies: 18
Views: 7557

Re: Make trees more visible in map

ssilk wrote:One one hand you want to have them more visible, on the other not. Again: it depends on what I'm looking for. Sometimes I look for ores, sometimes on wood/forests, sometimes I want to see pollution, sometimes the electric network is my interest.
I wanna have layers. :)
+11
by CreeperDaReeper
Thu Aug 14, 2014 6:51 am
Forum: Mods
Topic: [MOD 0.10.x] Tanks 0.1.1
Replies: 21
Views: 19223

Re: [MOD 0.10.x] Tanks

Placing lots of tanks would cause game to incerase its CPU load, eventually lowering FPS, since I have to teleport turret to the tank position every tick. Just a thought, but would it be possible to limit this to only when the tank is moving? I have little to no idea how code works, but it was a th...
by CreeperDaReeper
Thu Aug 14, 2014 4:35 am
Forum: Ideas and Requests For Mods
Topic: [Request] Inserter Insanity - AKA; Enough is enough already!
Replies: 2
Views: 4110

Re: [Request] Inserter Insanity - AKA; Enough is enough alre

NooBxGockeL wrote:Here you go, not completely following your specification tho:
https://forums.factorio.com/forum/vie ... 210#p41210
CLOSE ENOUGH! I LOVE YOU!

:mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen:
by CreeperDaReeper
Mon Aug 11, 2014 2:17 am
Forum: Bob's mods
Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
Replies: 608
Views: 370275

Re: [0.10.x] Bob's Ore Mod.

Airat9000 wrote:I have a question I have is mod Bob's Metals, Chemicals and Intermediates mod
I put this mod? or in that fashion is all inclusive?
Bob's Ore mod is the raw materials needed to make the 'stuff' in the Metals, Chemicals, & Intermediates mod.
by CreeperDaReeper
Mon Aug 11, 2014 2:12 am
Forum: Ideas and Suggestions
Topic: Make trees more visible in map
Replies: 18
Views: 7557

Re: Make trees more visible in map

The Phoenixian wrote:Oh god yes.
+1
by CreeperDaReeper
Sun Aug 10, 2014 6:32 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
Replies: 608
Views: 370275

Re: [0.10.x] Bob's Ore Mod.

-snip- You mentioned somewhere that to reduce loading times when first using this mod, you reduced the number of noise maps generated, by pairing up ores. What if you didn't generate all the new ores at the same time, but used a geological radar to reveal them once you actually need them? Simply pu...
by CreeperDaReeper
Fri Aug 08, 2014 6:41 am
Forum: Ideas and Requests For Mods
Topic: Looking for mod ideas
Replies: 21
Views: 7611

Re: Looking for mod ideas

Got a mod idea for you Rseding91.
Inserter Insanity
I'd have done this myself already if I could look at code for more than five seconds without getting a headache.
by CreeperDaReeper
Fri Aug 08, 2014 6:39 am
Forum: Ideas and Requests For Mods
Topic: [Request] Inserter Insanity - AKA; Enough is enough already!
Replies: 2
Views: 4110

[Request] Inserter Insanity - AKA; Enough is enough already!

Mod - Posted by Heinrich, Thursday March 7th, 2013 @ 11:01 A.M. - [MOD WIP 0.3.2] Inserter Mod Mod - Posted by Dysoch, Wednesday November 6th, 2013 @ 1:41 P.M. - [MOD 0.9.x] More Inserters! v1.1 Mod - Posted by lyravega, Sunday January 12th, 2014 @ 11:27 A.M. - [0.8.x] Experimental Inserters Mod - ...
by CreeperDaReeper
Fri Aug 08, 2014 4:58 am
Forum: General discussion
Topic: (Possible) Item Abbreviations
Replies: 10
Views: 4315

Re: (Possible) Item Abbreviations

Actually put some thought into these now, though I feel some aren't much better than they were before. Hope someone finds them useful.

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