Search found 75 matches

by Killkrog
Thu Jun 30, 2016 10:59 pm
Forum: Ideas and Suggestions
Topic: About Blueprints and Loaders
Replies: 5
Views: 4261

Re: About Blueprints and Loaders

Hi!

Yup, I know that one. Works good for what it is supposed to do, but lacks some functions in my opinion. It actually only lets you import a single blueprint a time and only by copy/pasting a string into a game dialog. Now imagine you loose the blueprint somehow, you have to go through the whole ...
by Killkrog
Thu Jun 30, 2016 2:41 pm
Forum: Ideas and Suggestions
Topic: About Blueprints and Loaders
Replies: 5
Views: 4261

About Blueprints and Loaders

Howdy!

Please (!) most beloved devs, give us an option to export/import blueprints between games.
Even though it's a lot of fun to try out new things, there are just some designs that grew to our hearts and that we like to use a lot.
Having to remake those blueprints every new game kinda... sucks ...
by Killkrog
Wed Jun 29, 2016 2:42 pm
Forum: General discussion
Topic: Smart Loader
Replies: 9
Views: 7430

Re: Smart Loader

I have the same problem. Using Fast Inserters over Stack Inserters helps in a way that the numbers per chest can only vary by a maximum of 3 (with full research).
Still it's a bit messy...
If I find a better solution, I'll let you know!
by Killkrog
Wed Jun 29, 2016 1:59 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 2064
Views: 967393

Re: Simple Questions and Short Answers

Is there some way to make inserters only pick up one item at a time, even though everything is researched?
I would need that for a smart balanced, combinator based train loading station.
by Killkrog
Wed Jun 29, 2016 1:58 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 2064
Views: 967393

Re: Simple Questions and Short Answers

yakko wrote:lua game script doesnt contain key always_day :?
Patch notes state it was moved into surface...

Code: Select all

/c game.player.surface.always_day = true
by Killkrog
Tue Jun 28, 2016 1:13 pm
Forum: Technical Help
Topic: [0.13] Linux headless crashes, logs included
Replies: 3
Views: 1695

Re: [0.13] Linux headless crashes, logs included

Ha, you are great ^^

Because you asked about the locales, I was like "wtf does it gimme errors?"
So i dug into debian (im very new to linux, really just rented the server to play around and get some knowledge in)
Back in the day I had to hacky install some experimental versions from GLIBC so that i ...
by Killkrog
Mon Jun 27, 2016 9:01 pm
Forum: General discussion
Topic: Accumulator / Solar panel ratio
Replies: 174
Views: 738589

Re: Accumulator / Solar panel ratio

I dont need to walk between them :D
All built by robots
by Killkrog
Mon Jun 27, 2016 8:49 pm
Forum: Technical Help
Topic: [0.13] Linux headless crashes, logs included
Replies: 3
Views: 1695

Re: [0.13] Linux headless crashes, logs included

locale: Cannot set LC_CTYPE to default locale: No such file or directory
locale: Cannot set LC_MESSAGES to default locale: No such file or directory
locale: Cannot set LC_ALL to default locale: No such file or directory
LANG=de_DE.UTF-8
LANGUAGE=
LC_CTYPE="de_DE.UTF-8"
LC_NUMERIC="de_DE.UTF-8"
LC ...
by Killkrog
Mon Jun 27, 2016 8:24 pm
Forum: Technical Help
Topic: [0.13] Linux headless crashes, logs included
Replies: 3
Views: 1695

[0.13] Linux headless crashes, logs included

Scenario:

Vanilla 0.13 Client (Windows) and Vanilla 0.13 Headless (Linux obviously) installed.

Created game on windows, saved, uploaded save file.

Started server with the new --start-server-load-latest parameter. Server starts, but crashes once first client connects.
Permissions are all well set ...
by Killkrog
Mon Jun 27, 2016 6:34 pm
Forum: Releases
Topic: Version 0.13.0
Replies: 213
Views: 245405

Re: Version 0.13.0

Omigosh!
by Killkrog
Mon Jun 27, 2016 6:31 am
Forum: General discussion
Topic: Accumulator / Solar panel ratio
Replies: 174
Views: 738589

Re: Accumulator / Solar panel ratio

What about this? (not mine, found it somewhere)

Image

Ratio is between 0,8469 (only one tile) and 0.8367 (infinite amount of tiles)

196 panels and 164 - 166 accumulators
by Killkrog
Mon Jun 27, 2016 6:13 am
Forum: News
Topic: Friday Facts #144 - The gfx report
Replies: 99
Views: 69153

Re: Friday Facts #144 - The gfx report

I guess they wanted the release on a monday so that they have a whole week to patch stuff in case we find some major bugs.

// edit
wow, much too late ^^
by Killkrog
Fri Jun 24, 2016 12:22 am
Forum: News
Topic: Friday Facts #143 - Nat Punching Again
Replies: 114
Views: 70403

Re: Friday Facts #143 - Nat Punching Again

I dunno... Did someone ever wrote a program that shows the differences between the current api and the 0.13 preview?
I actually might do that right now if folks say it helps having the mods updated quicker for 0.13 :D
by Killkrog
Sat Jun 18, 2016 10:37 pm
Forum: Modding help
Topic: [0.12.35] Unexpected code behaviour
Replies: 3
Views: 1407

Re: [0.12.35] Unexpected code behaviour

*bows respectfully*

Thank you!
by Killkrog
Sat Jun 18, 2016 9:59 pm
Forum: Modding help
Topic: [0.12.35] Unexpected code behaviour
Replies: 3
Views: 1407

[0.12.35] Unexpected code behaviour

Hi!

In a vanilla game, i have a mod with this code:

for _, recipe in pairs(game.player.force.recipes) do
if #(recipe.products) > 1 then
game.player.print(recipe.name)
for _, product in pairs(recipe.products) do
game.player.print(product.name)
end
end
end

Expected output:
basic-oil ...

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