Search found 315 matches

by Dry Hairy Tree
Tue Jun 19, 2018 2:55 am
Forum: Show your Creations
Topic: Hint on how to discover map in early game not using console
Replies: 3
Views: 3437

Re: Hint on how to discover map in early game not using console

I'm interested in how much gets revealed how fast. The campaign alludes to the idea more radars = faster radar coverage. Can you show us some screenshots?
by Dry Hairy Tree
Fri Jun 08, 2018 3:43 pm
Forum: News
Topic: Friday Facts #246 - The GUI update (Part 3)
Replies: 161
Views: 60690

Re: Friday Facts #246 - The GUI update (Part 3)

I barely understand what all the settings buttons actually do. Never been able to generate ore or water in amounts that seem to correspond with what the buttons say. Figured one setting must affect the next or some such magic. Ask for lots of iron and tiny uranium - get the opposite. Small oil patch...
by Dry Hairy Tree
Sat Jun 02, 2018 10:03 pm
Forum: News
Topic: Friday Facts #245 - Campaign concept
Replies: 167
Views: 60262

Re: Friday Facts #245 - Campaign concept

Campaign stuff. I agree with much of what Eradicator says and like the layout he presented for an expanding campaign. Having ship wreckage strewn all over the larger area will allow for all sorts of 'introductions' to tech. I love campaigns, the bigger the better, but in digestible chunks accessible...
by Dry Hairy Tree
Mon May 14, 2018 12:42 am
Forum: Show your Creations
Topic: Mobile Crates
Replies: 9
Views: 6648

Re: Mobile Crates

Most people suck at driving the car at first. It gets easier if you don't give up...
by Dry Hairy Tree
Sun May 13, 2018 7:29 pm
Forum: Show your Creations
Topic: Some Dry Stuff
Replies: 81
Views: 42250

Re: Some Dry Stuff

The green factory, likewise, was a lot of fun to make. I got jumped putting in the coal (top left of green factory) my machine gun wasn't enough. I had to run, run, run to the nearest power for lasers only just making it in time. :D So far the biters seem hesitant to send expansion parties towards m...
by Dry Hairy Tree
Sat May 12, 2018 4:45 am
Forum: Show your Creations
Topic: Some Dry Stuff
Replies: 81
Views: 42250

Re: Some Dry Stuff

There's a lot of coal by the steel so I've converted some of it into power. Added some rail stations. Steel's done. Factories12Steel.jpg I've identified a good spot northwest for green circuits with loads of copper and iron. Building to the north will be good, it will break up this 'line' of factori...
by Dry Hairy Tree
Fri May 11, 2018 5:52 am
Forum: Show your Creations
Topic: Some Dry Stuff
Replies: 81
Views: 42250

Re: Some Dry Stuff

Factories12SteelSnake.jpg Up and down and up and down... At this site, one small and two larger patches of iron provide almost eight red belts of iron ore yielding just over 1.5 red belts of steel out of this coal driven dual snake set-up. I've nearly died a couple of times now. When I forget to pa...
by Dry Hairy Tree
Thu May 10, 2018 10:58 pm
Forum: Show your Creations
Topic: Some Dry Stuff
Replies: 81
Views: 42250

Re: Factories

Thought I'd mention my take on rail for the Factories. I don't imagine throughput will be an issue. Except the ore for concrete, 0 ore is shipped in trains. No ore or (oar? :D ) plates will be shipped for steel as that will be made directly off patches as well. Even the red circuits got away without...
by Dry Hairy Tree
Thu May 10, 2018 9:58 am
Forum: Development Proposals
Topic: Peace with Aliens
Replies: 205
Views: 215835

Re: Peace with Aliens

I have to agree with players who say to exploit the natives. Though this goes against my environmentalist real self, it suits the game. I suggest Biotech. GE. Research into DNA and protein manipulation to turn biter colonies into domesticated creatures for other purposes (food, medicine, beasts of b...
by Dry Hairy Tree
Thu May 10, 2018 1:17 am
Forum: Show your Creations
Topic: Some Dry Stuff
Replies: 81
Views: 42250

Re: Some Dry Stuff

I'm really happy with this red factory. All components are sourced locally. 20:24 refineries are running which is spot on as only 120/144 planned assemblers were placed. Slipped a landfill train in here. A landfill train is an idea I got from Nilaus. Very useful to have on standby. Factories9Redfill...
by Dry Hairy Tree
Wed May 09, 2018 11:51 pm
Forum: Show your Creations
Topic: Some Dry Stuff
Replies: 81
Views: 42250

Re: Factories

On defense: I have decided to try a fairly minimalist approach to defenses. As pollution is turned off I am not dealing with enraged aliens that have come looking for me. Rather, I'm clearing bases in the way of my expansions. The Alien expansions, however, are becoming more frequent. They've popped...
by Dry Hairy Tree
Tue May 08, 2018 2:12 am
Forum: Show your Creations
Topic: Scalable Production Supply and Product Transport
Replies: 16
Views: 7206

Re: Scalable Production Supply and Product Transport

I like the way you've worked this out. There's a devil in the details of scaling up and you kicked its ass. Feedback round these parts is rare. Just check your thread views people come and look. Then some go off and do what you thought up on youtube and call it their own. These are Factorio's 'exper...
by Dry Hairy Tree
Mon May 07, 2018 8:55 am
Forum: Show your Creations
Topic: Some Dry Stuff
Replies: 81
Views: 42250

Re: Some Dry Stuff

Haha this thing! Factories7Red.jpg I messed up my measurement it's only 62 assemblers per side (instead of planned 72 a side to total a gross) as I put the darn copper wire assemblers in as well. I got room to pull them out to the sides so might do that if I need the extra reds. For now it's jammed ...
by Dry Hairy Tree
Mon May 07, 2018 7:25 am
Forum: Show your Creations
Topic: Some Dry Stuff
Replies: 81
Views: 42250

Re: Factories

This red circuit factory is getting large fast. The 12 refineries only make 1/2 the plastic I want; so 12 more to go in. Am matching smelting/production line lengths to the limiting resources ore patch size. In this instance iron gets 80 smelters and so 200 copper smelters are added to match the 1:2...
by Dry Hairy Tree
Sun May 06, 2018 12:23 am
Forum: Show your Creations
Topic: Some Dry Stuff
Replies: 81
Views: 42250

Re: Factories

This gear factory needs finishing touches but it's fully functional. Side loaded smelting I've not done before. Not having to force more production from patches/machines has freed up design considerably. If I need more gears, I can make another gear factory, or enlarge this one. Factories5Gears.jpg ...
by Dry Hairy Tree
Sat May 05, 2018 8:01 pm
Forum: Show your Creations
Topic: Some Dry Stuff
Replies: 81
Views: 42250

Re: Factories

Some adjustments. Fixed the outflow of stone ore with more belts and a balancer so it looks and performs better. Found the tiniest bit of coal outside the Stone Works. As this tiny bit is also infinite, mined it for a handy train refuel source. I ran green wires from the rail station chests collecti...
by Dry Hairy Tree
Sat May 05, 2018 10:26 am
Forum: Show your Creations
Topic: Some Dry Stuff
Replies: 81
Views: 42250

Re: Factories

Factories3StoneWorks.jpg That's the stone issues solved for now. Concrete, hazard, walls, gates, and lots of bricks. I've brought some ore, steel and circuits in from home to make gates/concrete, but will reroute that train to the proper respective factories as they are made. I want a steel factory...
by Dry Hairy Tree
Fri May 04, 2018 7:30 pm
Forum: News
Topic: Friday Facts #241 - New player experience
Replies: 117
Views: 45314

Re: Friday Facts #241 - New player experience

Campaign First Steps: The insistent speech bubbles and sound effects are annoying. It says push a button you push it and... do it again, again, again... Nearly over it by this point it's patronising and badly designed. This is before a player has even started. Why not a cut scene of a crash? Cut sce...
by Dry Hairy Tree
Thu May 03, 2018 9:11 pm
Forum: Show your Creations
Topic: Some Dry Stuff
Replies: 81
Views: 42250

Re: Factories

OK. Started playing a map with the intention of building Factories: emphasis plural. I installed a quick start mod it gave me a bunch of assembly 1 machines, power, etc to kickstart the game - and most useful - construction bots. There's potentially a lot of building to be done. The map settings I c...
by Dry Hairy Tree
Mon Apr 30, 2018 8:42 pm
Forum: Show your Creations
Topic: Some Dry Stuff
Replies: 81
Views: 42250

Re: Factories

Factories is an idea I came up with halfway through another map so I don't have a full example yet. But, it is a simple concept. Factories is about being able to build and expand creatively across the map, without stamping out factory clones. Instead, multiple types of factories can be made, each de...

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