Search found 315 matches

by Dry Hairy Tree
Sun Mar 03, 2019 12:42 am
Forum: News
Topic: Friday Facts #284 - 0.17 experimental
Replies: 190
Views: 64948

Re: Friday Facts #284 - 0.17 experimental

I lost zero walls in the new scenario as I didn't bother building any. I got a belt of ammo/coal surrounding the base, hitched up a bunch of turrets to that and waited it out. Job done. I did like that in the end some of the turrets were running out despite 16 burner drills dedicated to iron/bullet ...
by Dry Hairy Tree
Mon Feb 25, 2019 1:21 am
Forum: News
Topic: Friday Facts #283 - Prepare to Launch
Replies: 341
Views: 154506

Re: Friday Facts #283 - Prepare to Launch

"That sounds dumb.. ..as it ruins the more pressing emergent gameplay of belting 50 ton tanks around belt mazes as a biter defense." If I had a dollar for every time I heard that. :lol: I agree with the sentiments re: belts affecting entities like player, biters, vehicles. You can't make a...
by Dry Hairy Tree
Thu Jan 24, 2019 6:29 pm
Forum: News
Topic: Friday Facts #275 - 0.17 Science changes
Replies: 480
Views: 152777

Re: Friday Facts #275 - 0.17 Science changes

Testing this with the mod made for testing this. Asking for too much steel from 30 x rail plus an electric furnace. That's not increasing complexity it is making the end game more like a marathon. I feel exactly the same way about the requirement for 3 x low density structures in a science pack. The...
by Dry Hairy Tree
Fri Jan 11, 2019 9:46 pm
Forum: News
Topic: Friday Facts #277 - GUI progress update
Replies: 101
Views: 42467

Re: Friday Facts #277 - GUI progress update

Wave defense can be in the scenarios as a fixed map and as an option in single player: Rail world, death world, wave defense...

Pipeline - pretty standard for your teams projects from now I reckon :lol:

Looking forward to 0.17.
by Dry Hairy Tree
Mon Jan 07, 2019 6:19 pm
Forum: Show your Creations
Topic: Some Dry Stuff
Replies: 81
Views: 42358

Re: Some Dry Stuff

That was quite major. I don't mind big jobs, but I certainly don't like it when the materials are faulty. Liquid logistics sucks. This only makes ~750 purple per minute as the electric engines are waiting for lube despite having theoretically more than enough. Extra pipes not helping it wasn't a vol...
by Dry Hairy Tree
Sat Jan 05, 2019 7:22 pm
Forum: Videos
Topic: I made a Time-lapse of our "Any% Multiplayer" Speedrun - trying to take Factorio Time-lapses to the next level
Replies: 3
Views: 2228

Re: I made a Time-lapse of our "Any% Multiplayer" Speedrun - trying to take Factorio Time-lapses to the next level

Nice work Anti. I suggest a team speedrun to rocket per minute. You find this stuff all too easy now, stretch yourself and the team. I'm halfway there flying solo in ~ 50 hours (46) and I am slow and clumsy so... how fast can a team of speed runners do it. 0.17 should make it a lot easier. Anyways, ...
by Dry Hairy Tree
Sat Jan 05, 2019 9:20 am
Forum: Show your Creations
Topic: Some Dry Stuff
Replies: 81
Views: 42358

Re: Some Dry Stuff

The big sprawl... This is the factories so far. I will run a two way train system around the perimeter of all this and ship in the goods (iron) for the rest of the factories: high tech; the three rocket parts as separate factories, satellites, artillery, nukes, etc... It should fill out fairly well....
by Dry Hairy Tree
Sat Jan 05, 2019 8:56 am
Forum: Show your Creations
Topic: Some Dry Stuff
Replies: 81
Views: 42358

Re: Some Dry Stuff

The bones of the production science facility. Phew... Still got to refine oil to make plastic and lube. Used up so much iron, and ranged so far for it, for 4 4/5 red belts of steel... there's > 40 000 belt sections running it into this factory. Haven't got enough iron visible in a massive area (like...
by Dry Hairy Tree
Thu Jan 03, 2019 5:56 am
Forum: Show your Creations
Topic: Some Dry Stuff
Replies: 81
Views: 42358

Re: Some Dry Stuff

Military got to be a bit of a drag. I needed to tap seven iron patches to get enough to feed the beast. Also, as I'm running belts for all but science, that was a lot of belts to lay out, forests to drop... The base is getting huge. Only running 200 labs currently (need to build out lots of power be...
by Dry Hairy Tree
Tue Jan 01, 2019 7:29 pm
Forum: Show your Creations
Topic: Some Dry Stuff
Replies: 81
Views: 42358

Re: Some Dry Stuff

The sprawl is starting to occur and only three science packs covered so far. Turning the blue factory on was a bit nerve racking but the pollution held within the cleared zones. Each science pack winds up with ~ 40K buffer. 3200 x 12 = 38600 plus the belt storage. It'll be a while yet but have thoug...
by Dry Hairy Tree
Tue Jan 01, 2019 6:19 pm
Forum: Videos
Topic: Biggest Beautiful Base Tour Yet!
Replies: 5
Views: 3713

Re: Biggest Beautiful Base Tour Yet!

Your work is amazing. Are you a visual artist or designer of some nature?

Really, exceptional.
by Dry Hairy Tree
Sun Dec 30, 2018 10:58 pm
Forum: Show your Creations
Topic: Some Dry Stuff
Replies: 81
Views: 42358

Re: Some Dry Stuff

When I was coming up with designs for high throughput some time back, I thought of an afferent-efferent rail system, based on neurons, and how they never intersect, rather they transfer information across synapses. You can build a robot synapse, or a belt based synapse. These are transfer stations, ...
by Dry Hairy Tree
Sun Dec 30, 2018 10:05 pm
Forum: Show your Creations
Topic: Some Dry Stuff
Replies: 81
Views: 42358

Re: Some Dry Stuff

I'm starting to think all the time I use 'pre-emptively clearing' biters might be better spent just throwing up walls and turrets. The map reveals my main power supply and building store (centre pollution), and the new 1K green factory (bottom pollution and minimap). The red factory (left of centre)...
by Dry Hairy Tree
Sun Dec 30, 2018 2:42 am
Forum: Show your Creations
Topic: Some Dry Stuff
Replies: 81
Views: 42358

Re: Some Dry Stuff

Thought I'd try get a 1K science build with no beacons, no modules (cept silo), and only red belts and steel smelting. Basically, I built a building store to make large stacks of power, pipes, belts, miners, assemblers, smelters etc. Then I've started building separate factories for each science typ...
by Dry Hairy Tree
Sat Dec 29, 2018 5:37 am
Forum: News
Topic: Friday Facts #275 - 0.17 Science changes
Replies: 480
Views: 152777

Re: Friday Facts #275 - 0.17 Science changes

I REALLY like most of the suggested changes but agree with the following:

Beacons should be out. Relegate the silly things to mods.

Rail isn't the right ingredient.

Uranium in high tech makes sense.

It was a lot to take in. You've done a lot of thinking it over. Grateful as always.
by Dry Hairy Tree
Fri Dec 21, 2018 7:16 pm
Forum: News
Topic: Friday Facts #274 - New fluid system 2
Replies: 166
Views: 71495

Re: Friday Facts #274 - New fluid system 2

Who cares about the silly liquids :D

Now you HAVE TO add a Neobuthus scorpion to the game. A badass that associates with deserts.
by Dry Hairy Tree
Wed Dec 19, 2018 12:20 am
Forum: Show your Creations
Topic: Some Dry Stuff
Replies: 81
Views: 42358

Re: Some Dry Stuff

Really enjoying my work lately but holidays are here and so Factorio beckons. Here is a station/stacker/smelting/artillery parking clip-on for mining outposts. The Factorissimo buildings make outpost smelting a breeze. These medium sized ones take 120 smelters each. If the clip on needs rotating in ...
by Dry Hairy Tree
Sat Nov 10, 2018 6:23 pm
Forum: News
Topic: Friday Facts #268 - The modern Biter
Replies: 115
Views: 46644

Re: Friday Facts #268 - The modern Biter

The flexible exoskeleton of the biter is not realistic. Nor are the stumpy front legs. You could stick with six legs all of the same length but the front pair with fighting appendages attached to the joints similar to GOT dragon design. Tougher legs, with tough knuckles... Take yourself, your graphi...
by Dry Hairy Tree
Thu Oct 18, 2018 7:24 pm
Forum: Show your Creations
Topic: Some Dry Stuff
Replies: 81
Views: 42358

Re: Some Dry Stuff

Well, I'm off to do my bit in saving the world so will be/have been a bit busy for this. However, it was an excellent fun distraction while I was putting a plan together. I might return when the game is released. I still drop in for the Friday facts and a quick glance. I love the game, the team, the...
by Dry Hairy Tree
Sat Oct 06, 2018 12:21 am
Forum: News
Topic: Friday Facts #263 - Trains in blueprints
Replies: 99
Views: 38620

Re: Friday Facts #263 - Trains in blueprints

Ditto on wanting Cargo Wagon Filters in blueprints too. These can really slow you down to redo and are easily wiped if not needed.

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