Search found 315 matches
- Sun Mar 03, 2019 12:42 am
- Forum: News
- Topic: Friday Facts #284 - 0.17 experimental
- Replies: 190
- Views: 64948
Re: Friday Facts #284 - 0.17 experimental
I lost zero walls in the new scenario as I didn't bother building any. I got a belt of ammo/coal surrounding the base, hitched up a bunch of turrets to that and waited it out. Job done. I did like that in the end some of the turrets were running out despite 16 burner drills dedicated to iron/bullet ...
- Mon Feb 25, 2019 1:21 am
- Forum: News
- Topic: Friday Facts #283 - Prepare to Launch
- Replies: 341
- Views: 154506
Re: Friday Facts #283 - Prepare to Launch
"That sounds dumb.. ..as it ruins the more pressing emergent gameplay of belting 50 ton tanks around belt mazes as a biter defense." If I had a dollar for every time I heard that. :lol: I agree with the sentiments re: belts affecting entities like player, biters, vehicles. You can't make a...
- Thu Jan 24, 2019 6:29 pm
- Forum: News
- Topic: Friday Facts #275 - 0.17 Science changes
- Replies: 480
- Views: 152777
Re: Friday Facts #275 - 0.17 Science changes
Testing this with the mod made for testing this. Asking for too much steel from 30 x rail plus an electric furnace. That's not increasing complexity it is making the end game more like a marathon. I feel exactly the same way about the requirement for 3 x low density structures in a science pack. The...
- Fri Jan 11, 2019 9:46 pm
- Forum: News
- Topic: Friday Facts #277 - GUI progress update
- Replies: 101
- Views: 42467
Re: Friday Facts #277 - GUI progress update
Wave defense can be in the scenarios as a fixed map and as an option in single player: Rail world, death world, wave defense...
Pipeline - pretty standard for your teams projects from now I reckon
Looking forward to 0.17.
Pipeline - pretty standard for your teams projects from now I reckon
Looking forward to 0.17.
- Mon Jan 07, 2019 6:19 pm
- Forum: Show your Creations
- Topic: Some Dry Stuff
- Replies: 81
- Views: 42358
Re: Some Dry Stuff
That was quite major. I don't mind big jobs, but I certainly don't like it when the materials are faulty. Liquid logistics sucks. This only makes ~750 purple per minute as the electric engines are waiting for lube despite having theoretically more than enough. Extra pipes not helping it wasn't a vol...
- Sat Jan 05, 2019 7:22 pm
- Forum: Videos
- Topic: I made a Time-lapse of our "Any% Multiplayer" Speedrun - trying to take Factorio Time-lapses to the next level
- Replies: 3
- Views: 2228
Re: I made a Time-lapse of our "Any% Multiplayer" Speedrun - trying to take Factorio Time-lapses to the next level
Nice work Anti. I suggest a team speedrun to rocket per minute. You find this stuff all too easy now, stretch yourself and the team. I'm halfway there flying solo in ~ 50 hours (46) and I am slow and clumsy so... how fast can a team of speed runners do it. 0.17 should make it a lot easier. Anyways, ...
- Sat Jan 05, 2019 9:20 am
- Forum: Show your Creations
- Topic: Some Dry Stuff
- Replies: 81
- Views: 42358
Re: Some Dry Stuff
The big sprawl... This is the factories so far. I will run a two way train system around the perimeter of all this and ship in the goods (iron) for the rest of the factories: high tech; the three rocket parts as separate factories, satellites, artillery, nukes, etc... It should fill out fairly well....
- Sat Jan 05, 2019 8:56 am
- Forum: Show your Creations
- Topic: Some Dry Stuff
- Replies: 81
- Views: 42358
Re: Some Dry Stuff
The bones of the production science facility. Phew... Still got to refine oil to make plastic and lube. Used up so much iron, and ranged so far for it, for 4 4/5 red belts of steel... there's > 40 000 belt sections running it into this factory. Haven't got enough iron visible in a massive area (like...
- Thu Jan 03, 2019 5:56 am
- Forum: Show your Creations
- Topic: Some Dry Stuff
- Replies: 81
- Views: 42358
Re: Some Dry Stuff
Military got to be a bit of a drag. I needed to tap seven iron patches to get enough to feed the beast. Also, as I'm running belts for all but science, that was a lot of belts to lay out, forests to drop... The base is getting huge. Only running 200 labs currently (need to build out lots of power be...
- Tue Jan 01, 2019 7:29 pm
- Forum: Show your Creations
- Topic: Some Dry Stuff
- Replies: 81
- Views: 42358
Re: Some Dry Stuff
The sprawl is starting to occur and only three science packs covered so far. Turning the blue factory on was a bit nerve racking but the pollution held within the cleared zones. Each science pack winds up with ~ 40K buffer. 3200 x 12 = 38600 plus the belt storage. It'll be a while yet but have thoug...
- Tue Jan 01, 2019 6:19 pm
- Forum: Videos
- Topic: Biggest Beautiful Base Tour Yet!
- Replies: 5
- Views: 3713
Re: Biggest Beautiful Base Tour Yet!
Your work is amazing. Are you a visual artist or designer of some nature?
Really, exceptional.
Really, exceptional.
- Sun Dec 30, 2018 10:58 pm
- Forum: Show your Creations
- Topic: Some Dry Stuff
- Replies: 81
- Views: 42358
Re: Some Dry Stuff
When I was coming up with designs for high throughput some time back, I thought of an afferent-efferent rail system, based on neurons, and how they never intersect, rather they transfer information across synapses. You can build a robot synapse, or a belt based synapse. These are transfer stations, ...
- Sun Dec 30, 2018 10:05 pm
- Forum: Show your Creations
- Topic: Some Dry Stuff
- Replies: 81
- Views: 42358
Re: Some Dry Stuff
I'm starting to think all the time I use 'pre-emptively clearing' biters might be better spent just throwing up walls and turrets. The map reveals my main power supply and building store (centre pollution), and the new 1K green factory (bottom pollution and minimap). The red factory (left of centre)...
- Sun Dec 30, 2018 2:42 am
- Forum: Show your Creations
- Topic: Some Dry Stuff
- Replies: 81
- Views: 42358
Re: Some Dry Stuff
Thought I'd try get a 1K science build with no beacons, no modules (cept silo), and only red belts and steel smelting. Basically, I built a building store to make large stacks of power, pipes, belts, miners, assemblers, smelters etc. Then I've started building separate factories for each science typ...
- Sat Dec 29, 2018 5:37 am
- Forum: News
- Topic: Friday Facts #275 - 0.17 Science changes
- Replies: 480
- Views: 152777
Re: Friday Facts #275 - 0.17 Science changes
I REALLY like most of the suggested changes but agree with the following:
Beacons should be out. Relegate the silly things to mods.
Rail isn't the right ingredient.
Uranium in high tech makes sense.
It was a lot to take in. You've done a lot of thinking it over. Grateful as always.
Beacons should be out. Relegate the silly things to mods.
Rail isn't the right ingredient.
Uranium in high tech makes sense.
It was a lot to take in. You've done a lot of thinking it over. Grateful as always.
- Fri Dec 21, 2018 7:16 pm
- Forum: News
- Topic: Friday Facts #274 - New fluid system 2
- Replies: 166
- Views: 71495
Re: Friday Facts #274 - New fluid system 2
Who cares about the silly liquids
Now you HAVE TO add a Neobuthus scorpion to the game. A badass that associates with deserts.
Now you HAVE TO add a Neobuthus scorpion to the game. A badass that associates with deserts.
- Wed Dec 19, 2018 12:20 am
- Forum: Show your Creations
- Topic: Some Dry Stuff
- Replies: 81
- Views: 42358
Re: Some Dry Stuff
Really enjoying my work lately but holidays are here and so Factorio beckons. Here is a station/stacker/smelting/artillery parking clip-on for mining outposts. The Factorissimo buildings make outpost smelting a breeze. These medium sized ones take 120 smelters each. If the clip on needs rotating in ...
- Sat Nov 10, 2018 6:23 pm
- Forum: News
- Topic: Friday Facts #268 - The modern Biter
- Replies: 115
- Views: 46644
Re: Friday Facts #268 - The modern Biter
The flexible exoskeleton of the biter is not realistic. Nor are the stumpy front legs. You could stick with six legs all of the same length but the front pair with fighting appendages attached to the joints similar to GOT dragon design. Tougher legs, with tough knuckles... Take yourself, your graphi...
- Thu Oct 18, 2018 7:24 pm
- Forum: Show your Creations
- Topic: Some Dry Stuff
- Replies: 81
- Views: 42358
Re: Some Dry Stuff
Well, I'm off to do my bit in saving the world so will be/have been a bit busy for this. However, it was an excellent fun distraction while I was putting a plan together. I might return when the game is released. I still drop in for the Friday facts and a quick glance. I love the game, the team, the...
- Sat Oct 06, 2018 12:21 am
- Forum: News
- Topic: Friday Facts #263 - Trains in blueprints
- Replies: 99
- Views: 38620
Re: Friday Facts #263 - Trains in blueprints
Ditto on wanting Cargo Wagon Filters in blueprints too. These can really slow you down to redo and are easily wiped if not needed.