Search found 315 matches
- Fri Apr 27, 2018 6:38 pm
- Forum: News
- Topic: Friday Facts #240 - Factorio-data & Fast pipe replace
- Replies: 35
- Views: 18630
Re: Friday Facts #240 - Factorio-data & Fast pipe replace
The feedback (here, in playthroughs, on twitch) is overwhelmingly in favor of changing/providing options for fast belt replace. There's a difference between automation that enhances/speeds up gameplay, and automation that has to be babysat. One mistake and you can find yourself chasing entities down...
- Fri Apr 20, 2018 5:34 pm
- Forum: News
- Topic: Friday Facts #239 - PAX East report
- Replies: 20
- Views: 14491
Re: Friday Facts #239 - PAX East report
Now I only need to know where to get the Factorio hoodie Klonan is wearing on one of the photos. :-) Yes! This was also my first thought when I read this. It's for developers only, either become a dev or kill one. oh, nevermind . It's valuable because it's exclusive. I have too many t-shirts alread...
- Sat Mar 31, 2018 9:13 pm
- Forum: News
- Topic: Friday Facts #236 - Building a rollup
- Replies: 63
- Views: 42076
Re: Friday Facts #236 - Building a rollup
That is exactly the type of imagery that attracted me to Factorio in the first place. And do not discard the original trailer for the game as it also conveys the complexity/many questions posed in Factorio. If I were trying to sell this game in a booth: I'd have these roll-ups to catch people's atte...
- Mon Mar 12, 2018 8:44 pm
- Forum: Show your Creations
- Topic: Some Dry Stuff
- Replies: 81
- Views: 42287
Re: Some Dry Stuff
My other favorite game got updated recently so that's what I've been playing. :D I'll be back to show this franchise concept (prototype is almost completed) when I'm over the other game, and not till then.... Anyhoo, just checking in with Factorio world. Hope folks are well. May all your builds be a...
- Thu Feb 08, 2018 8:14 am
- Forum: Show your Creations
- Topic: Some Dry Stuff
- Replies: 81
- Views: 42287
Re: Expansionist Tendencies
Artillery are just too much fun! The (non-targeted) range is rather limited until you churn out a few range upgrades but unless you have a mega base you quickly hit a wall... Exponentially increasing research costs. I'm halfway through Artillery range 8 right now, and it requires 256000 science pack...
- Wed Feb 07, 2018 11:17 pm
- Forum: Show your Creations
- Topic: Automatic outpost construction
- Replies: 3
- Views: 9693
Re: Automatic outpost construction
Nice work. Outpost construction certainly does get boring. I've got biters all evolved and nasty so I have to include the lasers, walls, repair kits, robots.... Blueprints help but as each outpost varies I do a fair bit of it manually. Large patches are certainly called for. Unfortunately the game t...
- Tue Jan 30, 2018 6:23 am
- Forum: Ideas and Requests For Mods
- Topic: Water turbines and underground rail tunnrls.
- Replies: 9
- Views: 3831
Re: Water turbines and underground rail tunnrls.
A train tunnel or bridge would be a game changer. Throughput of rail is always bottle-necked by intersections. A mod like this would be very popular imo.
- Sun Jan 28, 2018 12:44 am
- Forum: Show your Creations
- Topic: Ore splitter
- Replies: 15
- Views: 8885
Re: Ore splitter
I've tackled this issue (one type of filtered ore backing up and blocking other types). Two things need to occur. 1. You are actually using all ore types you are mining. 2. You loop back the outputs of the filtering system to the beginning of non-mixed ore lines, so they get priority space to move o...
- Sun Jan 28, 2018 12:30 am
- Forum: Show your Creations
- Topic: 16.16 Ore smelting to fully compressed blue belts
- Replies: 6
- Views: 8915
Re: 16.16 Ore smelting to fully compressed blue belts
As it's your first play through I thought I'd say hello and welcome. You did pretty good for a first set-up. Compression may not be being achieved however. A typical fix for compression these days is to use splitters to dilute then merge lanes from smelting. Here's my first attempt. I've since noted...
- Sat Jan 27, 2018 10:47 pm
- Forum: General discussion
- Topic: 0.16 Map generation Feedback
- Replies: 210
- Views: 102151
Re: 0.16 Map generation Feedback
I just turned off biters, turned water to very low frequency and big, and took a (modded) hours drive around a newly generated map to have a look. And then I quit, cos it was rubbish. I found myself driving round a maze of endless peninsulas surrounded by impassable water bodies. The water was so im...
- Fri Jan 26, 2018 9:46 pm
- Forum: General discussion
- Topic: Factori02: Colonisation.
- Replies: 3
- Views: 2383
Factori02: Colonisation.
Got an idea for a sequel to this game that I'd like to put out there and see what people think/add to the idea. After sending your satellite you receive a message back from Earth. The planet is in dire straights (war, volcanism, meteor strike?...) and people are leaving en-masse in ships with no ide...
- Sat Jan 20, 2018 12:32 am
- Forum: Show your Creations
- Topic: Some Dry Stuff
- Replies: 81
- Views: 42287
Re: Rail and mining can co-exist
I don't like bending my rail to accommodate for ore patches. There is a relatively easy solution which I'm sure others have figured out years ago...
Here's what I do now. Rail straight through the ore. Mining runs over top.
Here's what I do now. Rail straight through the ore. Mining runs over top.
- Thu Jan 18, 2018 9:47 pm
- Forum: Duplicates
- Topic: Too Much Twilight
- Replies: 3
- Views: 1117
Too Much Twilight
In Factorio, as in TV, Twilight sucks. The lights come on too late. The lights turn off too soon. The half light is bad for my eyes. The light is so crappy in fact, there's been mods made to have permanent daylight, more light, more types of lights... but the rules for when lights turn on and off, t...
- Wed Jan 17, 2018 10:49 am
- Forum: Show your Creations
- Topic: Some Dry Stuff
- Replies: 81
- Views: 42287
Re: Building Store Revisited
Building Store is the factory that supplies me with stuff to build a factory. In this case that wee starter base makes this base with all science produced, which should/could make a mega base from here with some adjustments. Building store - bigger building store - bigger building store??? The idea ...
- Sun Jan 14, 2018 4:33 am
- Forum: Show your Creations
- Topic: Some Dry Stuff
- Replies: 81
- Views: 42287
Tidy Bus (subterrain mod)
I make more fun of buses than I make actual buses, but when I do make a bus, I like to make it speshil. ;) The subterrain mod allows you underground belts and pipes up to 250 tiles. You are charged x belt pieces for x length. All good. I do not like the color it's kinda 60's porn jungle underwear ba...
- Sun Jan 14, 2018 3:09 am
- Forum: Show your Creations
- Topic: Some Dry Stuff
- Replies: 81
- Views: 42287
Re: Some Dry Stuff
What will I forget?... Freakin concrete! That cost me some time. In future I'd make solar and accumulators early, just one assembler each, to have them done. The rocket was being made faster than the satellite parts so I had to wait for the last few panels. Using a splitter on smelting lines you can...
- Sun Jan 14, 2018 12:47 am
- Forum: Show your Creations
- Topic: Some Dry Stuff
- Replies: 81
- Views: 42287
Re: Building Store Revisited
Definitely needed more copper. Another line has brought it all together. Speed modules are the last ingredient for high tech and they sit up top. I have double the circuits required to feed them so I can begin making production modules for the silo, and I will convert it to 16 x speed module assembl...
- Sat Jan 13, 2018 10:12 pm
- Forum: Show your Creations
- Topic: Some Dry Stuff
- Replies: 81
- Views: 42287
Re: Some Dry Stuff
Made a few mistakes to learn from/some I shoulda already learned, but all good. Here's where the blue circuits fit, up snug against the red. Three more smelting lines (iron:copper:iron) get added to run a whole heap of green circuits for blue circuits and more reds. Mistakes: The green circuits for ...
- Sat Jan 13, 2018 7:01 pm
- Forum: Show your Creations
- Topic: Some Dry Stuff
- Replies: 81
- Views: 42287
Re: Rocket Launching
There are a couple of fine points easy to miss in the above design. The green circuits heading to red and the electric engines do not seem sufficient for the build - till you note the little bit spare from the miner drill build is bled over to this feed. It was 1/2 an assembler short, exactly the sp...
- Sat Jan 13, 2018 11:47 am
- Forum: Show your Creations
- Topic: Some Dry Stuff
- Replies: 81
- Views: 42287
Re: Building Store Revisited
In case you hadn't realised it, I aint building a bus. BuildingStore8.jpg This looks a bit mad now but if you examine the build up the original smelting lines are obvious and placement begins to make sense. There is a bit of belt lacing going on to make it all work in the space given. There are no b...