Search found 229 matches
- Thu Oct 26, 2017 7:24 am
- Forum: Off topic
- Topic: Random Word Association Game
- Replies: 468
- Views: 154586
- Wed Oct 25, 2017 9:37 am
- Forum: Off topic
- Topic: Random Word Association Game
- Replies: 468
- Views: 154586
- Tue Oct 24, 2017 7:36 pm
- Forum: Gameplay Help
- Topic: First time Circuit
- Replies: 3
- Views: 1717
Re: First time Circuit
the while statement you are talking about is what you are supposed to use the last combinator for if the 2 first ones outputs 1 black and -1 black and the last one outputs 1 black if black > 0 it will work. Becauce if the Power is below 20% the black comes on and constantly triggers itself, and when...
- Tue Oct 24, 2017 6:46 pm
- Forum: General discussion
- Topic: Performance optimization - post your saves
- Replies: 412
- Views: 240912
Re: Performance optimization - post your saves
the Circuit network is instant compared to the game itself(it takes 1 tick to send over any distance) but the tick itself is not instant at all
- Tue Oct 24, 2017 11:42 am
- Forum: Ideas and Suggestions
- Topic: Inverted output for Combinators
- Replies: 3
- Views: 1282
Re: Inverted output for Combinators
or you can set it to output input Count of red and have -1 red from constant into it
- Tue Oct 24, 2017 11:40 am
- Forum: Implemented Suggestions
- Topic: Shift + left click + drag (box) for multi-set
- Replies: 8
- Views: 4068
Re: Shift + left click + drag (box) for multi-set
It does not work for the filters inside train wagons...
- Tue Oct 24, 2017 10:17 am
- Forum: General discussion
- Topic: Performance optimization - post your saves
- Replies: 412
- Views: 240912
Re: Performance optimization - post your saves
Im sure the factorio devs will find a optimize for the speed to be fasterRseding91 wrote:...limited by the speed of light...
- Mon Oct 23, 2017 7:32 am
- Forum: Gameplay Help
- Topic: Can not see my pump working !!
- Replies: 4
- Views: 1606
Re: Can not see my pump working !!
It is not that hard if you wiggle it for a while, and i Think they increased the range for "perfection" in some recent update(dont remember what one).
- Tue Oct 17, 2017 7:57 am
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1641
- Views: 489366
Re: Simple Questions and Short Answers
It is the yellow Icon that says it is not connected, the red means it is connected but no Power is produced.
it means that your steamengine is most likely out of coal or water(usually coal)
it is also red when you try to use solar panels in the night for example.
it means that your steamengine is most likely out of coal or water(usually coal)
it is also red when you try to use solar panels in the night for example.
- Fri Oct 13, 2017 8:59 pm
- Forum: News
- Topic: Friday Facts #212 - The GUI update (Part 1)
- Replies: 151
- Views: 63019
Re: Friday Facts #212 - The GUI update (Part 1)
These Graphics are the best I have ever seen(i think), and i love the ctrl-click temp station feature. <3
And i love the path coloring.
and i love... wait... Everything!!!
And i love the path coloring.
and i love... wait... Everything!!!
- Tue Oct 03, 2017 8:51 am
- Forum: General discussion
- Topic: Cannon shells kinda meh
- Replies: 7
- Views: 2745
Re: Cannon shells kinda meh
Explosive Shells one hit Alien bases and can take out a horde of small/medium biters following you so i Think they are good(when combined with regular ammo)
- Tue Oct 03, 2017 7:24 am
- Forum: Resolved Problems and Bugs
- Topic: [Twinsen] Arithmetic Combinator: First input can't set constant
- Replies: 5
- Views: 6289
Re: [Twinsen] Arithmetic Combinator: First input can't set constant
so 100/each wont work either?Twinsen wrote:As far as each^each I don't plan on adding that.
aww
- Mon Oct 02, 2017 6:32 am
- Forum: Resolved Problems and Bugs
- Topic: [Twinsen] Arithmetic Combinator: First input can't set constant
- Replies: 5
- Views: 6289
Re: [Twinsen] Arithmetic Combinator: First input can't set constant
is it then so that you can set "each" into the second slot also, so i can for examle do each^each or something?
that would be good.
that would be good.
- Fri Sep 29, 2017 11:38 am
- Forum: Gameplay Help
- Topic: General good practices?
- Replies: 9
- Views: 10975
Re: General good practices?
I like to make lots of trains with each production in differet places: smelting, Circuits, red/green sci,blue/Purple sci, modules...
I know it is not at all the fastest or most compact and such, but it is fun and i like that
I know it is not at all the fastest or most compact and such, but it is fun and i like that
- Sun Sep 24, 2017 1:05 pm
- Forum: Not a bug
- Topic: Tiny Recipe Inconsistity
- Replies: 1
- Views: 784
Tiny Recipe Inconsistity
The recipies for red and green wires have first circuits and then Cables but the combinators have it the other way...
Not that it matters that much but i noticed it and... you know...
Not that it matters that much but i noticed it and... you know...
- Sat Sep 23, 2017 11:01 pm
- Forum: Off topic
- Topic: Your Logistic Robots Are Broken! [Forum Game]
- Replies: 344
- Views: 110337
Re: Your Logistic Robots Are Broken! [Forum Game]
I request 500 Blue belts and 100 Electric furnaces
- Thu Sep 14, 2017 11:51 am
- Forum: Show your Creations
- Topic: Low power detector w/ combinators instead of inserters
- Replies: 17
- Views: 21197
Re: Low power detector w/ combinators instead of inserters
I belive this thread was created Before accumulator Connections was implemented.Ahry wrote:This is quite good, but It work only if power supply is less then 50%. So i do not see any advice over accumulator and read signal A.
- Thu Sep 14, 2017 11:48 am
- Forum: Gameplay Help
- Topic: Help me with request chest
- Replies: 7
- Views: 2693
Re: Help me with request chest
Set the chest to 2000 copper wires instead.
- Tue Sep 12, 2017 9:47 am
- Forum: Gameplay Help
- Topic: Sending a Train with one cart Emptied/Filled
- Replies: 4
- Views: 2228
Re: Sending a Train with one cart Emptied/Filled
or you can set cargo:3000 Circuit
Think that does the same thing
Think that does the same thing
- Tue Sep 12, 2017 9:38 am
- Forum: Gameplay Help
- Topic: White light flashes on map
- Replies: 4
- Views: 2206
Re: White light flashes on map
The flashes is when it updates that area, it will loop over all areas slowly over time. This means that there maybe are biters hiding in a fresh base if the base has not yet been updated by the radar. more radars update faster. the players Active area will also update in the same way. if you dont se...