Search found 229 matches

by The Eriksonn
Wed Apr 18, 2018 7:35 pm
Forum: Gameplay Help
Topic: Help with a clock circuit.
Replies: 15
Views: 8464

Re: Help with a clock circuit.

To start with the top right combinator is listening for S=300 but the bottom left only sends the signal when LESS than 300 so it only goes up to 299 and dont work. Secondly you dont need the bottom right combinator but you can just put S=2 in the inserter instead. Thirdly, i made an even more compac...
by The Eriksonn
Fri Apr 06, 2018 5:14 pm
Forum: General discussion
Topic: [0.16.36] Is this a splitter bug or intended?
Replies: 6
Views: 2557

Re: [0.16.36] Is this a splitter bug or intended?

I agree on the fact that some compact splitter systems can be hard to debug since it is hard to see what is going on between them, so i usually do as posila and leave a gap of belts so that you can see what is going on. It helped alot when i tried splitter sorting before it became a feature.
by The Eriksonn
Fri Mar 02, 2018 6:09 pm
Forum: Off topic
Topic: Your Logistic Robots Are Broken! [Forum Game]
Replies: 344
Views: 112426

Re: Your Logistic Robots Are Broken! [Forum Game]

The bots thought that you wanted a steam power system so they built a massive steam power plant that ate all your coal. The black smoke they produced got picked up by the noses of every biter in 10 km radius. Now you dont have any coal for grenades and no steel for piercing rounds(they used all the ...
by The Eriksonn
Thu Feb 08, 2018 8:39 pm
Forum: Off topic
Topic: Your Logistic Robots Are Broken! [Forum Game]
Replies: 344
Views: 112426

Re: Your Logistic Robots Are Broken! [Forum Game]

You get a large tranformer coil that came from a substation at the solidfuel manufacturing plant, then your base enter blackout becauce you ran out of fuel. (you should have switched to nuclear a long time ago...)

I request a splitter based sorting system for my smart furnaces.
by The Eriksonn
Tue Feb 06, 2018 10:06 am
Forum: Gameplay Help
Topic: Counting item stacks with circuits?
Replies: 6
Views: 5449

Re: Counting item stacks with circuits?

i Think you can write 1/each in the combinator now, but it wont make any sense becauce it is Always integer so you can only get 1 or 0

unless you do 1000/each and then do something with that
by The Eriksonn
Sun Jan 28, 2018 4:04 pm
Forum: Gameplay Help
Topic: How to find lost parts ?
Replies: 6
Views: 4633

Re: How to find lost parts ?

It sometimes happen that you get odd number of underground belt/pipe when biters kill some of them
by The Eriksonn
Wed Jan 24, 2018 7:28 pm
Forum: Ideas and Suggestions
Topic: Add a space saving"circuit box" for combinator setups
Replies: 18
Views: 5201

Re: Add a space saving"circuit box" for combinator setups

I would like smaller tiers of these, like a 2*2 entity with 5*5 inventory
by The Eriksonn
Fri Jan 19, 2018 11:55 am
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 371968

Re: Friday Facts #225 - Bots versus belts (part 2)

olafthecat wrote: Might abandon the forum until it calms down :)
Or do like me: dont write much but constantly observe and read what others are saying, thats also fun in my opinion... ;)
by The Eriksonn
Mon Jan 15, 2018 3:50 pm
Forum: Releases
Topic: Version 0.16.16
Replies: 100
Views: 50020

Re: Version 0.16.16

here's a few belt achievement ideas. 1 mile machine: Place a belt that covers 880 tiles (assume each tile is a 2 yards long) If I could walk 500 miles: Items travelled 500 miles via belt. Now you're thinking with splitters: use a splitter to Prioritise left and right for input and output, and apply...
by The Eriksonn
Mon Jan 15, 2018 2:15 pm
Forum: Releases
Topic: Version 0.16.16
Replies: 100
Views: 50020

Re: Version 0.16.16

There is also no belt related achievments but 6 i Think for bots, just a minor thing but i would still love to get an achievment for making very messy belts or something... :roll:
by The Eriksonn
Sat Jan 13, 2018 10:12 am
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 371968

Re: Friday Facts #225 - Bots versus belts (part 2)

Please, Please make it so you can connect splitter to Circuit network and tell it what to filter.

Please...
by The Eriksonn
Fri Jan 05, 2018 8:47 pm
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 344902

Re: Friday Facts #224 - Bots versus belts

I am one who like belts and trains. I still use bots for resupplying myself and blueprinting stuff. And also for small minority items that i dont feel like making a new belt for. like Alien artifacts when those exsisted. I also like to make factories that use combinators to calculate how much is nee...
by The Eriksonn
Thu Jan 04, 2018 11:34 pm
Forum: Off topic
Topic: Your Logistic Robots Are Broken! [Forum Game]
Replies: 344
Views: 112426

Re: Your Logistic Robots Are Broken! [Forum Game]

Becauce the robots did not find any quad core combinator you got 4 regular combinators instead, they didnt find any better coolant either so they dropped them in a lake and now none of them are working.

I request a rocket silo that has Saturn V with sputnik in it.
by The Eriksonn
Tue Jan 02, 2018 6:14 pm
Forum: General discussion
Topic: Roboport supplying repair-packs to requester chests
Replies: 5
Views: 3327

Re: Roboport supplying repair-packs to requester chests

ManaUser wrote:So I guess the proper way to do this now is to put a buffer chest requesting repair packs near your roboport.
Or near the Place where the biters come...
by The Eriksonn
Mon Jan 01, 2018 12:54 pm
Forum: Ideas and Suggestions
Topic: Cliff impact should damage car.
Replies: 7
Views: 2332

Re: Cliff impact should damage car.

And i suspect taking just a Little bit of dmg will make it just as annoying as trees are now, so the best idea is to not take dmg
by The Eriksonn
Sat Dec 30, 2017 2:01 pm
Forum: Show your Creations
Topic: Sushi Belt Madness
Replies: 8
Views: 4087

Re: Sushi Belt Madness

This is the most creative solution I have ever seen on this... :shock:
by The Eriksonn
Fri Dec 29, 2017 5:06 pm
Forum: Gameplay Help
Topic: Splitter not working properly
Replies: 89
Views: 124259

Re: Splitter not working properly

It fails when the belts coming in are Close to fully compressed and the inputs are somewhat random. I am using it for my adaptable furnace design to filter the iron/copper to different trains, a few items slip through when it switches ore type, but the filter inserters will easily deal with it. Can ...
by The Eriksonn
Fri Dec 29, 2017 1:27 pm
Forum: Gameplay Help
Topic: Splitter not working properly
Replies: 89
Views: 124259

Re: Splitter not working properly

My take on this splitter sorter works almost perfect with 0.16 exept it derped when uupdating and i had to reset all the settings in it. Apart from that it filters >90% of all items correct, if it only comes in one type of item it is 100%. Fixed it with a few filter inserters to remove any mislabele...
by The Eriksonn
Sat Dec 23, 2017 10:15 am
Forum: Ideas and Suggestions
Topic: inserter assembler filter
Replies: 2
Views: 951

Re: inserter assembler filter

Its a Little hard to give tips when i cant see anything else in the image, but if you have the inserter going from assembler to chest you can just set the inserter to "anything"<20 if you want it to react to any items. Or if you have multiple such systems in parralel you can setup a consta...
by The Eriksonn
Sat Dec 16, 2017 10:39 am
Forum: Gameplay Help
Topic: Belt Circuit Lock
Replies: 11
Views: 6750

Re: Belt Circuit Lock

the input is not constant but comes from Another Circuit that output any positive number

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