Search found 115 matches
- Sun May 21, 2017 1:06 am
- Forum: Bob's mods
- Topic: Nuclear ideas (Thorium and others)
- Replies: 69
- Views: 35011
Re: Thorium ideas
I think a more interesting breeder-reactor chain would be interesting. In addition to being unrealistic, I found the Kovarex Enrichment Process to be somewhat disappointing because instead of building a reactor, I just waited an extra two hours until I built up 40 U-235, could start one enrichment ...
- Sat May 20, 2017 8:26 pm
- Forum: Logistic Train Network
- Topic: old LTN discussion thread
- Replies: 858
- Views: 282254
Re: [Mod 0.14/0.15] Logistic Train Network 1.2.7
Is it possible to make it so that if multiple things are sent to a requestor that it will function to pick the thing with the largest request? I have a complex set of combinators that comes close, but It'd be nice to be able to just calculate that I need 50k of Iron, 30k of copper, and 10k of coal,...
- Sat May 20, 2017 3:50 am
- Forum: Logistic Train Network
- Topic: old LTN discussion thread
- Replies: 858
- Views: 282254
Re: [Mod 0.14/0.15] Logistic Train Network 1.2.7
Is it possible to make it so that if multiple things are sent to a requestor that it will function to pick the thing with the largest request? I have a complex set of combinators that comes close, but It'd be nice to be able to just calculate that I need 50k of Iron, 30k of copper, and 10k of coal, ...
- Fri May 19, 2017 3:34 am
- Forum: Bob's mods
- Topic: [0.15.x] Bob's Mods: General Discussion
- Replies: 1047
- Views: 351128
Re: [0.15.x] Bob's Mods: General Discussion
Fuel cost goes from 3.6MJ at 0.5 efficiency and goes down to 2.25MJ with top tier boiler Unfortunately, the efficiency actually goes down because it heats the water to a higher temperature. Although this is good for steam engines, it's wasted energy if you're just going to condense it again. The ba...
- Thu May 18, 2017 12:10 am
- Forum: Bob's mods
- Topic: [0.15.x] Bob's Mods: General Discussion
- Replies: 1047
- Views: 351128
Re: [0.15.x] Bob's Mods: General Discussion
Is it normal that power armor MK2 science is way more expensive then MK3 to MK5? MK2 costs 400 of each science packs while MK3 is 200, mk4 is 250 and mk5 is 300... I think this is just a result of Bob not having gotten to balancing 0.15 yet entirely. There are several areas where the cost of MK1-2/...
- Tue May 09, 2017 5:35 am
- Forum: Bob's mods
- Topic: [Bug?} Train Inventory Wait Condition Full
- Replies: 1
- Views: 898
[Bug?} Train Inventory Wait Condition Full
Is there a known issue where the wait condition for full inventories of trains won't work when vehicle equipment grids are enabled via bobs?
- Sun Oct 09, 2016 12:55 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1383949
Re: Development and Discussion
With the new big liquid tank mod, if you already have researched the fluid handling and then add the mod, you don't get the tank as an option to build. Is there a commandline fix for that?
- Wed Sep 21, 2016 8:02 pm
- Forum: News
- Topic: Scheduled service maintenance - September 22, 7:00 am UTC
- Replies: 4
- Views: 4561
Re: Scheduled service maintenance - September 22, 7:00 am UTC
So the forum and wiki run on a separate database then? Well, I am mere programmer, not a system admin. This is not uncommon. This forum runs on PHPBB, so it's entirely likely it runs on it's own DB. The wiki also probably runs MediaWiki, which again is going to have it's own DB. I imagine the main ...
- Tue Sep 20, 2016 3:47 pm
- Forum: Bob's mods
- Topic: No new ores
- Replies: 14
- Views: 5588
Re: No new ores
THE MOD MAKER DISABLED COBALT ORE, EVEN THOUGH YOU NEED IT TO CRAFT ESSENTIAL ITEMS! ENABLE ALL ORES IN THE CONFIG BEFORE YOU START AND MAKE SURE THEY ACTUALLY SPAWN! He's already answered you in the other thread you were raging on that it's a simple recipe from copper to get cobalt oxide. Bob does...
- Thu Sep 01, 2016 3:08 am
- Forum: Bob's mods
- Topic: [MOD 0.15.x] CMHMod (my take on balancing Bob's Mods)
- Replies: 96
- Views: 52702
Re: [MOD 0.13.x] CMHMod (my take on balancing Bob's Mods)
Is this ready to go with .14 if I just change out the factorio version # in the info.json?
- Wed Aug 31, 2016 11:39 pm
- Forum: Bob's mods
- Topic: [0.14.x] Bob's Mods: General Discussion
- Replies: 430
- Views: 159400
Re: [0.14.x] Bob's Mods: General Discussion
On the one hand. I have this "all the equipment in the game" desire so I can have a tank with a MK4 Fusion Reactor with MK6 shields and Laser Defenses out the wazoo. On the other hand, OP. (of course MK5 Armor + the above is already powerful so....) I know there are already mods that do it...
- Fri Aug 26, 2016 10:54 pm
- Forum: Releases
- Topic: Version 0.14.1
- Replies: 21
- Views: 23801
Re: Version 0.14.1
Experimental? 2 times a day? You're sure? Anyway - even if you have no quality / testing department at all - well the this is alpha / fast / beta / what ever you call it - it's top ace. Dear devs - please don't misuse the crowd - your game is awesome - guess how long it is if the word spreads? Woul...
- Fri Aug 26, 2016 10:51 pm
- Forum: Releases
- Topic: Factorio Roadmap for 1.0.
- Replies: 801
- Views: 996729
Re: Factorio Roadmap for 0.15 + 0.16
So i guess factorio is a somewhat frozen stable 11.x with some train fixtures. OK - great! Factorio 2.0 will be in space - manufacturing colony ships (gene pool?) with intelligent fliing 3D robots. Let me guess factorio 3.0 is a single manned survival in 3D building some spaceship for part 4? Bitte...
- Fri Aug 26, 2016 9:26 pm
- Forum: Releases
- Topic: Version 0.14.1
- Replies: 21
- Views: 23801
Re: Version 0.14.1
I don't care about MP but i'm sure your QM sucks badly. On the other hand - great game, maybe one release per week would be enough? Experimental Branch releases are often many and frequent, that's why it's called the experimental branch. If you want fewer slower updates, use the stable branch (whic...
- Fri Aug 26, 2016 8:14 pm
- Forum: News
- Topic: Friday facts #153 - 0.13 Stable, 0.14 Experimental
- Replies: 98
- Views: 44739
Re: Suggestion: Control train speed because portable roboport
:idea: Suggestion: With the addition of roboports being able to work in trains, could we get a track piece that limits the speed of the train or able to set a speed limit on a piece of regular track that would change in appearance if it changes a train's speed? This would allow us to have a loop fo...
- Fri Aug 26, 2016 6:42 pm
- Forum: Bob's mods
- Topic: [0.13.x] Bob's Mods: General Discussion
- Replies: 439
- Views: 151381
Re: [0.13.x] Bob's Mods: General Discussion
WIth .14's equiment grids for vehicles. It'd be fantastic all the MK2+ vehicles added by Bob's would also increase the size of the equipment grid. (Want to build a God Tank)
- Fri Aug 26, 2016 3:27 pm
- Forum: Releases
- Topic: Version 0.14.0
- Replies: 58
- Views: 61260
Re: Version 0.14.0
This invalidates all the mods for old version automatically, it might be little annoying, but it solves a lot of trouble. Only on a modding point of view, there is not much difference between 0.14.0 and 0.13.18 than between 0.13.17 and 0.13.18 . So why this need to reset ? You did not force us to r...
- Tue Aug 23, 2016 1:25 am
- Forum: News
- Topic: Friday Facts #152 - Team production challenge
- Replies: 46
- Views: 25556
Re: Friday Facts #152 - Team production challenge
That may have come across too harsh. I apologize. But yes, thankfully they aren't changing directions there .
- Tue Aug 23, 2016 12:31 am
- Forum: Bob's mods
- Topic: [0.13.x] Bob's Mods: General Discussion
- Replies: 439
- Views: 151381
Re: [0.13.x] Bob's Mods: General Discussion
They are hard to see and I think pretty spreadout/rare with RSO Amen, the default spread for them feels less than even Oil on standard RSO. I could cover 5 MK5 radar widths of map both North/South and East/West and only find, possibly, 2 patches. One thing you could use is the "Map Labels"...
- Tue Aug 23, 2016 12:29 am
- Forum: News
- Topic: Friday Facts #152 - Team production challenge
- Replies: 46
- Views: 25556
Re: Friday Facts #152 - Team production challenge
Hello there Kovarex and Team, I have been following your game since 2 years and all I can say its really awesome! I appreciated the steam release and loved version 0.13. I bought it on your website and played for at least 300 hours. I ragret nothing. But now 2 things ocurr to me, which have been pr...