Search found 115 matches

by iamwyza
Sat Jul 02, 2016 3:37 am
Forum: Bob's mods
Topic: [0.12.x][v0.12.1] Bob's Greenhouse mod
Replies: 101
Views: 89424

Re: [0.12.x][v0.12.1] Bob's Greenhouse mod

I am not a graphic artist, but I would almost think it'd be nice to have it look like the "traditional" style green house when you think of one.

Either the angled style: http://www.hallsgreenhouses.co.uk/database_images/halls-universal-12ft-x-8ft-wide-greenhouse-49qs9_original.jpg
or the rounded ...
by iamwyza
Fri Jul 01, 2016 6:45 pm
Forum: News
Topic: Friday Facts #145 - 0.13 experimental is out
Replies: 62
Views: 41012

Re: Friday Facts #145 - 0.13 experimental is out

Can't imagine anyone thinking that buying from sites like factorio.com, steam, gog, and humble store can hurt more than pirating but if you heard otherwise there must be a lot of people that think getting pirate is supporting developers by some magical way.


What I think he is saying is that it ...
by iamwyza
Thu Jun 30, 2016 5:21 am
Forum: Releases
Topic: Version 0.13.1
Replies: 42
Views: 40745

Re: Version 0.13.1

I am also having the same problem where the research button is off to the right off the screen. UI scale is set to system default (100%) and it was working last night on 13.0. Thankfully there button is there enough that I can click it, but it's definitely wrong.

I figured out the case. For some ...
by iamwyza
Wed Jun 29, 2016 10:58 pm
Forum: Releases
Topic: Version 0.13.1
Replies: 42
Views: 40745

Re: Version 0.13.1

I am also having the same problem where the research button is off to the right off the screen. UI scale is set to system default (100%) and it was working last night on 13.0. Thankfully there button is there enough that I can click it, but it's definitely wrong.
by iamwyza
Wed Jun 29, 2016 12:54 am
Forum: News
Topic: Friday Facts #128 - Back down to earth
Replies: 422
Views: 265503

Re: Friday Facts #128 - Back down to earth

SuperMar1o wrote:My vote is hell yes on the loader idea except please make it work for trains. I LOVE trains but unloading is WAY too slow. Even with modded arms.
Uhm, you might want to go read the patch notes for 0.13 ;)
by iamwyza
Tue Jun 28, 2016 10:47 pm
Forum: News
Topic: Friday Facts #144 - The gfx report
Replies: 99
Views: 61920

Re: Friday Facts #144 - The gfx report

Why is there almost so much work and thus no free time if a great update is released?

I'm still not sure about the bulk inserters. My main (space) issue is usually smelting ovens and not unloading stations.

If nothing else, the bulk unloaders dramatically reduce the CPU cycles for loading ...
by iamwyza
Mon Jun 27, 2016 7:14 pm
Forum: Releases
Topic: Version 0.13.0
Replies: 213
Views: 225202

Re: Version 0.13.0

Got this nice error that crash the game when I try to install a mod (landfill) via the mod portal..

http://i.imgur.com/UMIeRbr.jpg?1

The weird part is that the mod seem to be installed in game yet is not showing anywhere including the mod folder??

also got another crash when just clicking on ...
by iamwyza
Thu Jun 23, 2016 3:09 pm
Forum: News
Topic: Friday Facts #143 - Nat Punching Again
Replies: 114
Views: 62668

Re: Friday Facts #143 - Nat Punching Again

Ghoulish wrote:Will .13 break the majority of mods?
Assume yes, be pleasantly surprised if no.
by iamwyza
Wed Jun 22, 2016 4:36 pm
Forum: Mods
Topic: [MOD 0.16.x] ShinyBob_0.16.x
Replies: 264
Views: 165271

Re: [MOD 0.12.35] ExtraChests v0.1.5 (Addon Shine Bobsmod)

Have you considered using this to upscale some of the graphics too? https://forums.factorio.com/viewtopic.php?f=96&t=13142 I love the Waitex resolution. So depending on how hard it'd be to upscale your set, it'd be amazing to have a "regular" and "HD" Shine Bobsmod.

Thanks for this addition, I ...
by iamwyza
Sun Jun 12, 2016 2:58 pm
Forum: Ideas and Requests For Mods
Topic: Quickbar filler
Replies: 0
Views: 688

Quickbar filler

I've looked around and don't see something for this. (though with so many posts I could be missing it).

Often I find myself having a full stack of something on my quickbar and maybe 2 or 3 of that thing in my inventory. I'll use 2 or 3 out of my quickbar, but then I'd like it to move the extras I ...
by iamwyza
Thu Jun 09, 2016 4:26 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.10] Bob's Logistics mod
Replies: 726
Views: 396053

Re: [0.12.x][v0.12.9] Bob's Logistics mod

bobingabout wrote:Actually, that keeps slipping my mind. It was added to the game after I added all the rest of the equipment. It's definitely something I could look into adding though.
Thanks for the consideration! Being able to descend on a forest like a swarm of locusts is nice to do on the move.
by iamwyza
Thu Jun 09, 2016 3:30 am
Forum: Bob's mods
Topic: [0.12.x][v0.12.10] Bob's Logistics mod
Replies: 726
Views: 396053

Re: [0.12.x][v0.12.9] Bob's Logistics mod

Have you considered adding a personal roboport mk2/mk3 that lets you use more bots per port?
by iamwyza
Tue Jun 07, 2016 8:03 pm
Forum: Bob's mods
Topic: Bob mods for 0.12 General Topic.
Replies: 409
Views: 228113

Re: Bob mods for 0.12 General Topic.

Unfortunately, It will download everything, including the previous versions of the mods currently still in the folder. you can delete those manually afterwards though.

Yeah.....hopefully the changes to the mod system in .13+ will help alleviate this.

Alternatively, perhaps you could have 2 ...
by iamwyza
Tue Jun 07, 2016 7:58 pm
Forum: Releases
Topic: Version 0.12.35
Replies: 285
Views: 168741

Re: Version 0.12.35

*Mumbles to self* Better not release on Thursday... I'm not working on my mods on Thursday, I'll be playing startrek online's new event on Thursday... I won't be home Friday... if 0.13 releases on Thursday, you're going to have to wait until the weekend before I update my mods. *Still mumbling ...
by iamwyza
Tue Jun 07, 2016 3:00 pm
Forum: Bob's mods
Topic: Bob mods for 0.12 General Topic.
Replies: 409
Views: 228113

Re: Bob mods for 0.12 General Topic.

Is there a single link that contains the current version of all the bob's mods? I know there is the dropbox folder, and there is individual latest links for each mod, but was hoping for a single link that gets the most current for all for simplifying updating.

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