I am not a graphic artist, but I would almost think it'd be nice to have it look like the "traditional" style green house when you think of one.
Either the angled style: http://www.hallsgreenhouses.co.uk/database_images/halls-universal-12ft-x-8ft-wide-greenhouse-49qs9_original.jpg
or the rounded ...
Search found 115 matches
- Sat Jul 02, 2016 3:37 am
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.1] Bob's Greenhouse mod
- Replies: 101
- Views: 89424
- Fri Jul 01, 2016 6:45 pm
- Forum: News
- Topic: Friday Facts #145 - 0.13 experimental is out
- Replies: 62
- Views: 41012
Re: Friday Facts #145 - 0.13 experimental is out
Can't imagine anyone thinking that buying from sites like factorio.com, steam, gog, and humble store can hurt more than pirating but if you heard otherwise there must be a lot of people that think getting pirate is supporting developers by some magical way.
What I think he is saying is that it ...
What I think he is saying is that it ...
- Thu Jun 30, 2016 5:21 am
- Forum: Releases
- Topic: Version 0.13.1
- Replies: 42
- Views: 40745
Re: Version 0.13.1
I am also having the same problem where the research button is off to the right off the screen. UI scale is set to system default (100%) and it was working last night on 13.0. Thankfully there button is there enough that I can click it, but it's definitely wrong.
I figured out the case. For some ...
I figured out the case. For some ...
- Wed Jun 29, 2016 10:58 pm
- Forum: Releases
- Topic: Version 0.13.1
- Replies: 42
- Views: 40745
Re: Version 0.13.1
I am also having the same problem where the research button is off to the right off the screen. UI scale is set to system default (100%) and it was working last night on 13.0. Thankfully there button is there enough that I can click it, but it's definitely wrong.
- Wed Jun 29, 2016 12:54 am
- Forum: News
- Topic: Friday Facts #128 - Back down to earth
- Replies: 422
- Views: 265503
Re: Friday Facts #128 - Back down to earth
Uhm, you might want to go read the patch notes for 0.13SuperMar1o wrote:My vote is hell yes on the loader idea except please make it work for trains. I LOVE trains but unloading is WAY too slow. Even with modded arms.

- Tue Jun 28, 2016 10:47 pm
- Forum: News
- Topic: Friday Facts #144 - The gfx report
- Replies: 99
- Views: 61920
Re: Friday Facts #144 - The gfx report
Why is there almost so much work and thus no free time if a great update is released?
I'm still not sure about the bulk inserters. My main (space) issue is usually smelting ovens and not unloading stations.
If nothing else, the bulk unloaders dramatically reduce the CPU cycles for loading ...
I'm still not sure about the bulk inserters. My main (space) issue is usually smelting ovens and not unloading stations.
If nothing else, the bulk unloaders dramatically reduce the CPU cycles for loading ...
- Mon Jun 27, 2016 7:14 pm
- Forum: Releases
- Topic: Version 0.13.0
- Replies: 213
- Views: 225202
Re: Version 0.13.0
Got this nice error that crash the game when I try to install a mod (landfill) via the mod portal..
http://i.imgur.com/UMIeRbr.jpg?1
The weird part is that the mod seem to be installed in game yet is not showing anywhere including the mod folder??
also got another crash when just clicking on ...
http://i.imgur.com/UMIeRbr.jpg?1
The weird part is that the mod seem to be installed in game yet is not showing anywhere including the mod folder??
also got another crash when just clicking on ...
- Thu Jun 23, 2016 3:09 pm
- Forum: News
- Topic: Friday Facts #143 - Nat Punching Again
- Replies: 114
- Views: 62668
Re: Friday Facts #143 - Nat Punching Again
Assume yes, be pleasantly surprised if no.Ghoulish wrote:Will .13 break the majority of mods?
- Wed Jun 22, 2016 4:36 pm
- Forum: Mods
- Topic: [MOD 0.16.x] ShinyBob_0.16.x
- Replies: 264
- Views: 165271
Re: [MOD 0.12.35] ExtraChests v0.1.5 (Addon Shine Bobsmod)
Have you considered using this to upscale some of the graphics too? https://forums.factorio.com/viewtopic.php?f=96&t=13142 I love the Waitex resolution. So depending on how hard it'd be to upscale your set, it'd be amazing to have a "regular" and "HD" Shine Bobsmod.
Thanks for this addition, I ...
Thanks for this addition, I ...
- Sun Jun 12, 2016 2:58 pm
- Forum: Ideas and Requests For Mods
- Topic: Quickbar filler
- Replies: 0
- Views: 688
Quickbar filler
I've looked around and don't see something for this. (though with so many posts I could be missing it).
Often I find myself having a full stack of something on my quickbar and maybe 2 or 3 of that thing in my inventory. I'll use 2 or 3 out of my quickbar, but then I'd like it to move the extras I ...
Often I find myself having a full stack of something on my quickbar and maybe 2 or 3 of that thing in my inventory. I'll use 2 or 3 out of my quickbar, but then I'd like it to move the extras I ...
- Thu Jun 09, 2016 4:26 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.10] Bob's Logistics mod
- Replies: 726
- Views: 396053
Re: [0.12.x][v0.12.9] Bob's Logistics mod
Thanks for the consideration! Being able to descend on a forest like a swarm of locusts is nice to do on the move.bobingabout wrote:Actually, that keeps slipping my mind. It was added to the game after I added all the rest of the equipment. It's definitely something I could look into adding though.
- Thu Jun 09, 2016 3:30 am
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.10] Bob's Logistics mod
- Replies: 726
- Views: 396053
Re: [0.12.x][v0.12.9] Bob's Logistics mod
Have you considered adding a personal roboport mk2/mk3 that lets you use more bots per port?
- Tue Jun 07, 2016 8:03 pm
- Forum: Bob's mods
- Topic: Bob mods for 0.12 General Topic.
- Replies: 409
- Views: 228113
Re: Bob mods for 0.12 General Topic.
Unfortunately, It will download everything, including the previous versions of the mods currently still in the folder. you can delete those manually afterwards though.
Yeah.....hopefully the changes to the mod system in .13+ will help alleviate this.
Alternatively, perhaps you could have 2 ...
Yeah.....hopefully the changes to the mod system in .13+ will help alleviate this.
Alternatively, perhaps you could have 2 ...
- Tue Jun 07, 2016 7:58 pm
- Forum: Releases
- Topic: Version 0.12.35
- Replies: 285
- Views: 168741
Re: Version 0.12.35
*Mumbles to self* Better not release on Thursday... I'm not working on my mods on Thursday, I'll be playing startrek online's new event on Thursday... I won't be home Friday... if 0.13 releases on Thursday, you're going to have to wait until the weekend before I update my mods. *Still mumbling ...
- Tue Jun 07, 2016 3:00 pm
- Forum: Bob's mods
- Topic: Bob mods for 0.12 General Topic.
- Replies: 409
- Views: 228113
Re: Bob mods for 0.12 General Topic.
Is there a single link that contains the current version of all the bob's mods? I know there is the dropbox folder, and there is individual latest links for each mod, but was hoping for a single link that gets the most current for all for simplifying updating.