Search found 1235 matches

by MF-
Sat May 30, 2015 7:51 am
Forum: Implemented Suggestions
Topic: Server Browser
Replies: 7
Views: 3234

Re: Server Browser

bobingabout wrote:Thats a supprising step forward I guess.
It was mentioned even in the first "linux sever" thread.
I am not sure about any concrete public anoucements, though.

Map storage servers are still a good idea. It's just "game servers" that make little sense.
by MF-
Sat May 30, 2015 7:41 am
Forum: Mods
Topic: [Mod 0.11.x] Moving Block Signals
Replies: 6
Views: 12362

Re: [Mod 0.11.x] Moving Block Signals

Great idea, thanks.
by MF-
Sat May 30, 2015 7:13 am
Forum: News
Topic: Friday Facts #88 - Combinators
Replies: 129
Views: 94636

Re: Friday Facts #88 - Combinators

It looks truly awesome, I like both the chosen style of the logic machines and the inner works.

Aren't the shadows on the screenshots odd?

My take on wiring mess:
What about some kind of a short "one-wire stand" pole for organizing free-lying CCnet cabling?
by MF-
Sat May 30, 2015 7:08 am
Forum: News
Topic: Friday Facts #88 - Combinators
Replies: 129
Views: 94636

Re: Friday Facts #88 - Combinators


I'd say anything that requires more than 5-10 elements to be connected together is already too complex for mass usage and makes me ask myself "Can't this be done in any easier way?" .
I hope that will be possible to do as a mod. For me it seems perfect as it is.


I hate stuff where either the ...
by MF-
Sat May 09, 2015 5:11 am
Forum: News
Topic: Friday Facts #85 - Sales Stats
Replies: 49
Views: 43650

Re: Friday Facts #85 - Sales Stats

I would have to say that an EPIC new trailer should be made for the steam release .
Why? Because they do so in the AAA industry? Maybe it would be better to be honest,
not going too far from what players could really achieve in the game. I haven't thought this through.

An up-to-date trailer would ...
by MF-
Fri May 08, 2015 3:25 pm
Forum: Implemented Suggestions
Topic: Connect train stops to circuit networks
Replies: 21
Views: 42914

Re: Connect train stops to circuit networks

It appears I started something here...

The current circuit network can do binary logic. Basically the existence of an item means 1, the lack of an item means 0.

Now I don't want to spoil Friday facts by telling you all the details, but the new "combinators" can be combined in many different ways ...
by MF-
Fri May 08, 2015 3:21 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.22] PNGs are too big, and problematic
Replies: 3
Views: 2417

Re: PNGs are too big, and problematic

Please don't forget to also use the forum search.
https://forums.factorio.com/forum/search.php?st=0&sk=t&sd=d&sr=posts&keywords=libpng+warning:+iCCP:+known+incorrect+sRGB+profile
Many threads, one specifically about these messages from the devs themselves: https://forums.factorio.com/forum/viewtopic ...
by MF-
Sat May 02, 2015 6:55 am
Forum: News
Topic: Friday Facts #84 - The wedding day preprations
Replies: 54
Views: 48147

Re: Friday Facts #84 The wedding day preprations

@kovarex
How did you deal with accumulators that reside in more networks at once?
Do you "merge" only those in the same networks & same charge?
Or do you simply ignore them for generally not being worth it?
by MF-
Sat May 02, 2015 6:49 am
Forum: Resolved Problems and Bugs
Topic: Train stuck at gate
Replies: 4
Views: 3139

Re: Train stuck at gate

I was unable to find the "original" report, tried all these and nothing.
https://forums.factorio.com/forum/search.php?keywords=train+gate+build
https://forums.factorio.com/forum/search.php?keywords=train+gate+stuck
https://forums.factorio.com/forum/search.php?keywords=logistic+build+gate

Even if ...
by MF-
Fri May 01, 2015 12:41 am
Forum: Resolved Problems and Bugs
Topic: Train stuck at gate
Replies: 4
Views: 3139

Re: Train stuck at gate

Thanks for the report,
that could be a nasty surprise if a gate gets destroyed and then auto-replaced.
EDIT: Now I see it was moved to "Duplicates". I guess it's known to the moderators then.

What happens if you set the train to automatic and tell it to go somewhere?
Will it break the gate or ...
by MF-
Fri May 01, 2015 12:24 am
Forum: Modding help
Topic: Split Directions
Replies: 6
Views: 2822

Re: Split Directions

IMHO Basically - you usually don't want to want to split lanes.
Seriously, try to plan your factory without doing a full lane split.

Note that the underground belts are used as "lane blockers",
which can be used separately to extract one lane from a belt.
Using that instead of doing the full split ...
by MF-
Fri Apr 24, 2015 6:55 am
Forum: This Forum
Topic: Spam posts in general discussion.
Replies: 4
Views: 9752

Re: Spam posts in general discussion.

I disagree. This thread is a good idea.

RSS readers are usually built NOT to forget items that disappear.
That's a good thing, because the factorio RSS feeds can provide only limited amount of items.

Unfortunately it also means that
a) I have to go through those posts too, it's not just the ssilk ...
by MF-
Sat Apr 11, 2015 11:06 am
Forum: News
Topic: Friday Facts #74 - The brainstorming
Replies: 106
Views: 88889

Re: Friday Facts #74 - The brainstorming

They also have a pneumatic post system. The parcels are loaded in capsules and sent between stations across the city inside pressurized underground tubes. Not functioning anymore, but still a very nice curiosity and the only preserved system of this type in the world.

They have also the real-life ...
by MF-
Sat Apr 11, 2015 11:03 am
Forum: General discussion
Topic: real life track laying equipment
Replies: 9
Views: 5594

Re: real life track laying equipment

Seems to me that we could really use a separate "group"
for these "technical marvels" type posts.

I had hard time finding this one again.
Some get posted only in the release / FFF threads and get lost eventually. (i.e. https://forums.factorio.com/forum/viewtopic.php?f=38&t=8737&p=70678&hilit ...
by MF-
Sat Apr 11, 2015 9:08 am
Forum: Off topic
Topic: 'The Writer' Automaton
Replies: 2
Views: 6247

Re: 'The Writer' Automaton

amazing

thanks for the link
by MF-
Sat Apr 11, 2015 8:08 am
Forum: News
Topic: Friday Facts #81 - Chain signals
Replies: 43
Views: 47828

Re: Friday Facts #81 Chain signals

The functionality is allright.

The thing I'm worried about is the representation of such train signal.
Having trains pass red light is just as odd as stopping on a green one.
Also I expect trouble figuring out which exit=regular signal is responsible for the train stopping.
by MF-
Sat Apr 11, 2015 7:16 am
Forum: News
Topic: Friday Facts #81 - Chain signals
Replies: 43
Views: 47828

Re: Friday Facts #81 Chain signals

So the only difference is that these chain signals will chain only to the exit the train wants whereas openTTD's pre-signals let the train go through the first available green exit?
Probably yes, and some other smaller differences.

So, I'll easily get a situation,
where one train is allowed to ...
by MF-
Sat Apr 11, 2015 7:00 am
Forum: Ideas and Suggestions
Topic: Ecology of the Angry Angry Isopods
Replies: 7
Views: 4761

Re: Ecology of the Angry Angry Isopods


1. It matters little what happens inside a spawner, the laws of thermodynamics still apply. It's a black box equation that does something impossible.

You missed what DaveMcW was trying to say.

Simplest: they live underground, hunting some kind of moles.

What's been said:
There are plants in ...
by MF-
Sat Apr 11, 2015 6:53 am
Forum: Not a bug
Topic: not a bug, but something a little bit annoying
Replies: 2
Views: 2699

Re: not a bug, but something a little bit annoying

Yeah,
turn your story into a proper suggestion / bug report
and get a meaningful title saying what's this all about.

words that might help you:
Game does not save / ask for saving when its window is closed. Via X in its corner, I mean.
by MF-
Sat Apr 11, 2015 6:51 am
Forum: This Forum
Topic: Forum layout
Replies: 1
Views: 5671

Re: Forum layout

Hint: Your device still might have a key labeled "home" (usually round PgUp, PgDown, Delete..)
That key will return you to the top of the page, where the path thingy is.

Opening posts in a new tab and then closing the tab to "return" also works.

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