Search found 1235 matches
- Mon Feb 25, 2013 11:59 pm
- Forum: Implemented Suggestions
- Topic: Furnance off grid.
- Replies: 21
- Views: 18450
Re: [Not a Bug] Furnance off grid.
I love being able to walk between furnaces, it's a necessity. Without that I'd be in conveyor belt hell. Maybe the size of furnaces should be changed to 1x1 so it matches up to the grid. Maybe they could simply render some sort of a stone slab under them to mark the actual footprint. 1x1 would also...
- Mon Feb 25, 2013 11:50 pm
- Forum: 1 / 0 magic
- Topic: [Win] Demo player 2.8 Run Failure
- Replies: 2
- Views: 5342
Re: [Win] Demo player 2.8 Run Failure
That message popped up on me on linux.
But that was caused by misconfigured pulseaudio in a way that prevented it from starting.
If anything, the message should be fixed to read "Failed to initialize audio output"
But that was caused by misconfigured pulseaudio in a way that prevented it from starting.
If anything, the message should be fixed to read "Failed to initialize audio output"
- Mon Feb 25, 2013 11:46 pm
- Forum: Not a bug
- Topic: [mac] changing the name of "factorio.app"
- Replies: 2
- Views: 5890
Re: [mac] changing the name of "factorio.app"
Maybe that could be resolved with a symlink (if the installer is allowed to create it)
At least that approach works fine for me on linux (/usr/share/factorio is actually a symlink to ~/factorio and that is symlink to ~/factorio-<[AD]>-<version>)
At least that approach works fine for me on linux (/usr/share/factorio is actually a symlink to ~/factorio and that is symlink to ~/factorio-<[AD]>-<version>)
- Mon Feb 25, 2013 11:44 pm
- Forum: 1 / 0 magic
- Topic: [Linux][i915] Shutdown takes 18s
- Replies: 6
- Views: 8112
Re: [Linux] Shutdown takes 18s
UPDATE:
If I disable DRI access, the shutdown is almost instant.
I guess it's an libgl-v.s.-i915 problem
Game loading is slower, but does not stall in the middle (thus overall faster)
Gameplay framerate is greatly impaired by software rendering (~5 FPS) of course.
If I disable DRI access, the shutdown is almost instant.
I guess it's an libgl-v.s.-i915 problem
Game loading is slower, but does not stall in the middle (thus overall faster)
Gameplay framerate is greatly impaired by software rendering (~5 FPS) of course.
- Mon Feb 25, 2013 10:46 pm
- Forum: Resolved Problems and Bugs
- Topic: [Resolved 0.2.9] Home/End doesn't work in text fields.
- Replies: 1
- Views: 2482
[Resolved 0.2.9] Home/End doesn't work in text fields.
I am quite used to seeking in text fields using keys Home and End.
This behaviour seems to be a cross-platform standard.
It would be nice if I could use them for editing the savename.
Mostly because my naming tactic is like this: choose an existing save, hit End, hold Backspace, enter new suffix.
This behaviour seems to be a cross-platform standard.
It would be nice if I could use them for editing the savename.
Mostly because my naming tactic is like this: choose an existing save, hit End, hold Backspace, enter new suffix.
- Mon Feb 25, 2013 10:42 pm
- Forum: Implemented Suggestions
- Topic: [Done] Save/Load dialog sorting?
- Replies: 1
- Views: 3732
[Done] Save/Load dialog sorting?
The save/load dialog lists don't appear to be sorted in any way.
Two orders would be useful - by creation time and by name
Two orders would be useful - by creation time and by name
- Mon Feb 25, 2013 10:35 pm
- Forum: Implemented Suggestions
- Topic: Furnance off grid.
- Replies: 21
- Views: 18450
Re: [Not a Bug] Furnance off grid.
That would prevent the player from going between the furnaces.
It's really nice and useful to be able to go though my furnace line.
It's really nice and useful to be able to go though my furnace line.
- Mon Feb 25, 2013 9:59 pm
- Forum: Resolved Problems and Bugs
- Topic: [Resolved 0.2.9] Character 0 can't be part of the file name.
- Replies: 1
- Views: 2606
[Resolved 0.2.9] Character 0 can't be part of the file name.
Given that saves cannot be sorted per world, naming them 001,002,003,etc. makes a lot of sense.
But the game says that zeros aren't allowed.
But the game says that zeros aren't allowed.
- Mon Feb 25, 2013 8:57 pm
- Forum: 1 / 0 magic
- Topic: [Linux][i915] Shutdown takes 18s
- Replies: 6
- Views: 8112
Re: [Linux] Shutdown takes 18s
Out of curiosity I looked at it's strace.
The entire delay is caused by one ioctl on the FD 6 (/dev/dri/card0)
Fun part:
The first argument of the ioctl matches the first argument of the last ioctl before the crash/stall on startup.
But that ioctl actually returns and the stall occurs after that.
The entire delay is caused by one ioctl on the FD 6 (/dev/dri/card0)
Fun part:
The first argument of the ioctl matches the first argument of the last ioctl before the crash/stall on startup.
But that ioctl actually returns and the stall occurs after that.
- Mon Feb 25, 2013 8:54 pm
- Forum: 1 / 0 magic
- Topic: [Crash] [Linux] Alpha 0.2.7/8 dies with SIGBUS, demos work
- Replies: 25
- Views: 17268
Re: [Crash] [Linux] Alpha 0.2.7/8 dies with SIGBUS, demos wo
I ran a strace anyway.
FD 6 is indeed /dev/dri/card0
The fun part: There is a long stall (over 10s, didn't measure it) at the very same spot as where the crash used to be.
FD 6 is indeed /dev/dri/card0
The fun part: There is a long stall (over 10s, didn't measure it) at the very same spot as where the crash used to be.
- Mon Feb 25, 2013 4:35 pm
- Forum: 1 / 0 magic
- Topic: [Crash] [Linux] Alpha 0.2.7/8 dies with SIGBUS, demos work
- Replies: 25
- Views: 17268
Re: [Crash] [Linux] Alpha 0.2.7/8 dies with SIGBUS, demos wo
I sometimes run out of real RAM, but I always have 3GB of free swap space around. I am not sure how high is the SHM limit set, but that limit is fixed and doesn't allow overcommitment AFAIK. I don't have the full strace around. I will look it up if it happens again. I am pretty sure that I tried the...
- Sun Feb 24, 2013 9:21 pm
- Forum: 1 / 0 magic
- Topic: [Linux][i915] Shutdown takes 18s
- Replies: 6
- Views: 8112
[Linux][i915] Shutdown takes 18s
Minor thing - game shutdown takes too long (~18s).
That's it.
Is it normal, or me-specific?
That's it.
Is it normal, or me-specific?
- Sun Feb 24, 2013 9:17 pm
- Forum: Resolved Problems and Bugs
- Topic: [Resloved 0.2.9] Electric Poles not connecting
- Replies: 7
- Views: 7647
Re: [Bug] [Alpha 0.2.8] Electric Poles not connecting [Visua
My pole connections sometimes flicker before they are placed.
If they flickered, they (usually at least) won't visually connect.
I haven't tried actual connection.
If they flickered, they (usually at least) won't visually connect.
I haven't tried actual connection.
- Sun Feb 24, 2013 9:13 pm
- Forum: Resolved Problems and Bugs
- Topic: [Resolved 0.2.9] Periodic slowdowns
- Replies: 14
- Views: 11223
Re: [BUG] Periodic slowdowns
Hmm.. that is probably my case as well
- Sun Feb 24, 2013 12:17 am
- Forum: 1 / 0 magic
- Topic: [Crash] [Linux] Alpha 0.2.7/8 dies with SIGBUS, demos work
- Replies: 25
- Views: 17268
[Crash] [Linux] Alpha 0.2.7/8 dies with SIGBUS, demos work
Hello. Here goes a story about a *buntu Quantal crash. I got 0.2.7/8 Alphas and Demos. Alphas crashed with SIGBUS after 14th square of the splashscreen turned on. I got a strace from the crash. Demos worked just fine, so I played and finished the 0.2.8 demo. Then I decided to produce a stack trace w...