Search found 402 matches

by JamesOFarrell
Fri May 01, 2015 1:09 am
Forum: Ideas and Suggestions
Topic: Larger chests / Warehouse (w/ reserved slots)
Replies: 17
Views: 9873

Re: Larger chests / Warehouse (w/ reserved slots)

So, i tried to write you a mod for this because I am sick in bed and wanted something interesting to do. I got most of the way there but found I could not place wagons on rail with game.createentity. Oh well. Here is a screenshot of it in action https://i.imgur.com/GhGsYH6.png That ugly half smart c...
by JamesOFarrell
Thu Apr 30, 2015 11:17 am
Forum: Mods
Topic: [MOD 0.15.x] The Fat Controller. Remote train manager 2.0.7
Replies: 348
Views: 268608

Re: [MOD 0.11.x] The Fat Controller. Remote train management

Today if i click @ -> " Trains + " -> " S " (Station´s) i get a error message: (Factorio 0.11.21) Error while running the event handler: attempt to compare string with number I think what you are seeing is a combination of two bugs in The Fat Controller, the first one causing th...
by JamesOFarrell
Wed Apr 29, 2015 1:57 am
Forum: Mods
Topic: [MOD 0.15|0.14] Rail Tanker - Liquid transport 1.4.1
Replies: 374
Views: 337329

Re: [Mod 0.11.x] Rail Tanker - Liquid transport

You have the correct question, I searched all the Lau files under prototypes and did not find any code that would indicate to me that is was the cause. May have over-looked it I guess, you know how coding is. The files I looked though was: entities, items, recipes, and tech. That is all I have unde...
by JamesOFarrell
Tue Apr 28, 2015 11:27 pm
Forum: Mods
Topic: [MOD 0.15|0.14] Rail Tanker - Liquid transport 1.4.1
Replies: 374
Views: 337329

Re: [Mod 0.11.x] Rail Tanker - Liquid transport

I have 1 problem, apparently there is a code to where the sprite will only work your your mod enabled, any idea where I might find that code? Umm, I don't really understand the question, sorry. Are you saying to use the sprites from the mod you need the mod installed? if that's the case you want to...
by JamesOFarrell
Mon Apr 27, 2015 9:59 pm
Forum: Mods
Topic: [MOD 0.15|0.14] Rail Tanker - Liquid transport 1.4.1
Replies: 374
Views: 337329

Re: [Mod 0.11.x] Rail Tanker - Liquid transport

ZTStrike wrote:Hello OP, I was wondering if you would permit me to take this tanker mod and integrate it into my mod. I don't like to claim other people's work for my own.
Thus mod is MIT licensed, feel free to steal it and claim it as your own.
by JamesOFarrell
Fri Apr 24, 2015 6:37 am
Forum: Resolved Problems and Bugs
Topic: [0.11.22] [Rseding91] Mod's GUI in MP
Replies: 3
Views: 2309

Re: Mod's GUI in MP

Does clicking a button change a style? If so that's probably the issue. I'm not sure if this has been fixed but there used to be a bug that if you changed a style on a GUI element in an MP game it would crash. You can get around this by deleting the element, waiting a tick and then recreating it wit...
by JamesOFarrell
Thu Apr 23, 2015 11:15 am
Forum: Mods
Topic: [MOD 0.15.x] The Fat Controller. Remote train manager 2.0.7
Replies: 348
Views: 268608

Re: [MOD 0.11.x] The Fat Controller. Remote train management

psorek wrote:JamesOFarrell, maybye try applying for a job in Wube software if Kovarex likes so much both of your mods ;)
Ha, I don't think Wube need a Systems Administrator and I sadly cannot program in C++ or move to Prague, which from memory was a requirement last time they were looking for a new developer :)
by JamesOFarrell
Thu Apr 23, 2015 11:02 am
Forum: Mods
Topic: [MOD 0.15.x] The Fat Controller. Remote train manager 2.0.7
Replies: 348
Views: 268608

Re: [MOD 0.11.x] The Fat Controller. Remote train management

Glad you like it and thanks for the bug fix, that crash has caught me a few times in my current game. Here is a version that auto manages the trains list and but i'm having issue changing styles on GUI objects (I think, i haven't nutted it out yet, the idea of rewriting it without changing styles wo...
by JamesOFarrell
Fri Apr 17, 2015 12:07 am
Forum: Mods
Topic: [MOD 0.11.22] Pocket Bots. Construction bots for your pocket.
Replies: 64
Views: 72425

Re: [MOD 0.11.x] Pocket Bots. Construction bots for your pocket.

Things you won't to know: what do we learn is, that a workaround for bugs in other software should be programmed so, that it can be thrown away without loosing anything, if the bug is fixed. :) Sadly I am a systems administrator, I just throw lines of code at a problem until they go away. I doubt i...
by JamesOFarrell
Thu Apr 16, 2015 5:08 am
Forum: Mods
Topic: [MOD 0.11.22] Pocket Bots. Construction bots for your pocket.
Replies: 64
Views: 72425

Re: [MOD 0.11.x] Pocket Bots. Construction bots for your pocket.

What bug is causing desync in MP while using pocket bots? Is it factorio bug or rather mod one? Definitely a bug in the mods code. This code was written when non-indexed LUA list loading were non-deterministic so I added a bunch of hacks to work around this, these hacks cause the desync. That was a...
by JamesOFarrell
Sat Apr 11, 2015 1:42 am
Forum: Mods
Topic: [MOD 0.11.22] Pocket Bots. Construction bots for your pocket.
Replies: 64
Views: 72425

Re: [MOD 0.11.x] Pocket Bots. Construction bots for your pocket.

MasterBuilder wrote: Just do a find & replace in control.lua
This change has been made and the first post updated.
by JamesOFarrell
Thu Apr 09, 2015 11:52 pm
Forum: Mods
Topic: [MOD 0.11.22] Pocket Bots. Construction bots for your pocket.
Replies: 64
Views: 72425

Re: [MOD 0.11.x] Pocket Bots. Construction bots for your pocket.

kovarex wrote:I stick it, just because I thing this is super useful and something we would eventually want to have even in the vanilla.
Wow, that is awesome. Glad people are enjoying this mod.
by JamesOFarrell
Sun Feb 22, 2015 10:35 am
Forum: Mods
Topic: [MOD 0.11.22] Pocket Bots. Construction bots for your pocket.
Replies: 64
Views: 72425

Re: [MOD 0.11.x] Pocket Bots. Construction bots for your poc

Is the developer still active? I'm going to hand fix the errors reported in the thread but I'm wondering if I should bother using it in a fresh game if it is going to end up dying. I'm around but not really active. I've been pretty busy with life stuff. The idea at this stage it to get keep it work...
by JamesOFarrell
Fri Feb 20, 2015 11:47 pm
Forum: Mods
Topic: [MOD 0.15.x] The Fat Controller. Remote train manager 2.0.7
Replies: 348
Views: 268608

Re: [MOD 0.11.x] The Fat Controller. Remote train management

There is a new version with the fixes in it in the first post
by JamesOFarrell
Fri Feb 13, 2015 11:11 am
Forum: Mods
Topic: [MOD 0.15|0.14] Rail Tanker - Liquid transport 1.4.1
Replies: 374
Views: 337329

Re: [Mod 0.11.x] Rail Tanker - Liquid transport

delfiler wrote:can i add your mod to a modpack?
Sure, all my mods are licensed under the MIT license so do with them as you wish.

Also, if you want the blender files so you can extend the mod let me know and I'll upload them somewhere
by JamesOFarrell
Sat Feb 07, 2015 7:04 pm
Forum: Mods
Topic: [MOD 0.15.x] The Fat Controller. Remote train manager 2.0.7
Replies: 348
Views: 268608

Re: [MOD 0.11.x] The Fat Controller. Remote train management

Simply change the distroy in line 131 to destroy and your good to go :D I already did, I was merely noting that the fix isn't official yet. The reason for that is the version I was last working on was a multiplayer rewrite with auto train management. I got most of the bugs fixed but never polished ...
by JamesOFarrell
Wed Feb 04, 2015 6:03 am
Forum: Mods
Topic: [MOD 0.11.22] Pocket Bots. Construction bots for your pocket.
Replies: 64
Views: 72425

Re: [MOD 0.11.x] Pocket Bots. Construction bots for your poc

Thanks guys! Life has been pretty busy lately but I'll try and make some time this weekend to upload the fix.
by JamesOFarrell
Tue Feb 03, 2015 3:06 am
Forum: Mods
Topic: [dead] Wagons: More train stuff
Replies: 140
Views: 90245

Re: [dead] Wagons: More train stuff

Sure. The accumulator blender files can be found here: https://drive.google.com/folderview?id=0B5wuQoB1aV_Sd3FsaFBubFBocFE&usp=sharing There is also a fantastic looking provider wagon that Koli did burred in this thread here: https://forums.factorio.com/forum/viewtopic.php?f=32&t=3926&st...
by JamesOFarrell
Sat Jan 17, 2015 3:12 am
Forum: Mods
Topic: [MOD 0.15|0.14] Rail Tanker - Liquid transport 1.4.1
Replies: 374
Views: 337329

Re: [Mod 0.11.x] Rail Tanker - Liquid transport

UntouchedWagons wrote:Yeah well I've lost two full tanker cars from bumping into them to connect them to my train.
Are you using 0.0.8? If you build a new one what is its health set to?
by JamesOFarrell
Fri Jan 16, 2015 9:57 pm
Forum: Mods
Topic: [MOD 0.15|0.14] Rail Tanker - Liquid transport 1.4.1
Replies: 374
Views: 337329

Re: [Mod 0.11.x] Rail Tanker - Liquid transport

I hope that it can upload a copy on here because I can't link to google drive easily. The sprites raise the mod over the forums attachment limit, sorry. Can you give the tanker more health? 1HP isn't enough. The rail tanker should have 600HP. If that's not the case try using the latest version. Unl...

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