Search found 402 matches

by JamesOFarrell
Fri Jun 26, 2015 11:17 pm
Forum: News
Topic: Friday Facts #92 - Personal roboport
Replies: 78
Views: 51967

Re: Friday Facts #92 - Personal roboport

Nice work as always. Looks like this fixes most of the issues that I never bothered to address in pocketbots
kovarex wrote:That is why the energy values in armor modules were multiplied by a big factor.
Can we have a not so portable fusion generator then?
by JamesOFarrell
Fri Jun 26, 2015 11:07 am
Forum: Implemented mod requests
Topic: A bunch of API requests
Replies: 7
Views: 7347

A bunch of API requests

Rseding91 said he didn't have enough to do so here is a list of things I think would make life easier for people writing mods. While most of these are API requests some of them are probably feature requests that I think would make modding easier. Obviously I don't expect this list ever be fully, or ...
by JamesOFarrell
Wed Jun 24, 2015 8:35 am
Forum: Mods
Topic: [MOD 0.15|0.14] Rail Tanker - Liquid transport 1.4.1
Replies: 374
Views: 339057

Re: [Mod 0.11.x] Rail Tanker - Liquid transport

Would it be possible to adjust size of the car so i could fit 2 pumps next to each other? Very often its like this http://i.imgur.com/MbyLGvH.png. It is possible but it is a real pain so it probably wont happen. I would like to do it but only in theory, in practice as soon as I start thinking about...
by JamesOFarrell
Tue Jun 23, 2015 8:42 am
Forum: Mods
Topic: [MOD 0.15.x] The Fat Controller. Remote train manager 2.0.7
Replies: 348
Views: 270207

Re: [MOD 0.11.22] The Fat Controller. Remote train management

One more time, v0.2.2 fixes your bug. Let me know when you find the next one. Hopefully it is not the same bug again, i would feel very foolish.
by JamesOFarrell
Tue Jun 23, 2015 12:00 am
Forum: Mods
Topic: [MOD 0.15.x] The Fat Controller. Remote train manager 2.0.7
Replies: 348
Views: 270207

Re: [MOD 0.11.22] The Fat Controller. Remote train management

Can confirm I get same 'Error while running the event handler: __TheFatController__/control.lua:415: attempt to index field 'guiSettings' (a nil value)' when clicking a gui element from a different mod (galactic trade or thundergui both do this.) God damn! Fucking nil value errors. :D I'll have a l...
by JamesOFarrell
Mon Jun 22, 2015 7:37 am
Forum: Mods
Topic: [MOD 0.15.x] The Fat Controller. Remote train manager 2.0.7
Replies: 348
Views: 270207

Re: [MOD 0.11.22] The Fat Controller. Remote train management

PiggyWhiskey wrote:I get a crash at line 780 of control.lua
That's a bug. It should be fixed in 0.2.1.
by JamesOFarrell
Sun Jun 21, 2015 5:59 am
Forum: Mods
Topic: [MOD 0.15.x] The Fat Controller. Remote train manager 2.0.7
Replies: 348
Views: 270207

Re: [MOD 0.11.22 + MP] The Fat Controller. Remote train management

New version posted. It should fix some bugs and adds alarms. Alarms are basic notifications when trains have been stuck somewhere for to long or if they have no path. I might make them more complication in the future. If you can think of any good alarms to add, let me know and i'll sort try to add t...
by JamesOFarrell
Sun Jun 21, 2015 5:54 am
Forum: Mods
Topic: [MOD 0.15|0.14] Rail Tanker - Liquid transport 1.4.1
Replies: 374
Views: 339057

Re: [Mod 0.11.x] Rail Tanker - Liquid transport

v1.0.0 has no new features, just bug fixes. If you use The Fat Controller you should really upgrade to the latest version of both mods.
by JamesOFarrell
Sat Jun 20, 2015 2:11 am
Forum: News
Topic: Friday Facts #91 - Being the evil guy
Replies: 82
Views: 50339

Re: Friday Facts #91 - Being the evil guy

For the people who want sensors now there is a mod called Smart Circuit System. Thanks for letting us know what will make 0.12. I really look forward to getting my hands on it.
by JamesOFarrell
Wed Jun 17, 2015 12:16 pm
Forum: Mods
Topic: [MOD 0.15.x] The Fat Controller. Remote train manager 2.0.7
Replies: 348
Views: 270207

Re: [MOD 0.11.22 + MP] The Fat Controller. Remote train management

Talguy wrote:Was it an error about line 170 of control.lua.
it was an error,thanks for reporting it. Fixed it up and uploaded a new version (v0.1.2). Also fixed an issue with detecting when TFC should be unlocked
by JamesOFarrell
Mon Jun 15, 2015 10:56 pm
Forum: Mods
Topic: [MOD 0.15.x] The Fat Controller. Remote train manager 2.0.7
Replies: 348
Views: 270207

Re: [MOD 0.11.22 + MP] The Fat Controller. Remote train management

Cheers for this works perfectly in MP so far tested with Deamonengineer. New version does not work on my mega bsae tho get a crash to desktop :( ColenelWill, you're going to have the mot trouble of all the people with this version because of the custom version I gave you. To get it to work uninstal...
by JamesOFarrell
Mon Jun 15, 2015 9:10 am
Forum: Mods
Topic: [MOD 0.15.x] The Fat Controller. Remote train manager 2.0.7
Replies: 348
Views: 270207

Re: [MOD 0.11.22 + MP] The Fat Controller. Remote train management

version 0.11 is up with initial multiplayer support. God knows how it works but it does so post the bugs here when you find them. You should really uninstall the old version then open your save and re-save it before using this version. You defiantly have to do this is you used the 0.1.0 release that...
by JamesOFarrell
Sun Jun 14, 2015 5:08 am
Forum: Mods
Topic: [MOD 0.15|0.14] Rail Tanker - Liquid transport 1.4.1
Replies: 374
Views: 339057

Re: [Mod 0.11.x] Rail Tanker - Liquid transport

Peter34 wrote:Will this mod function in MP games, or does it cause too much lag?
I've used it quite a bit in MP without issues but never on massive maps. Let me know how you fair
by JamesOFarrell
Sun Jun 14, 2015 12:50 am
Forum: Mods
Topic: [MOD 0.15|0.14] Rail Tanker - Liquid transport 1.4.1
Replies: 374
Views: 339057

Re: [Mod 0.11.x] Rail Tanker - Liquid transport

kwstoudt wrote:Suggestion: Add some way to tell how much oil is inside the tank car :)
v0.0.9 makes is possible to do this. If you hover over the edge of the wagon you should be able to see it. it is a pain but it should work
by JamesOFarrell
Sun Jun 14, 2015 12:06 am
Forum: Mods
Topic: [MOD 0.15.x] The Fat Controller. Remote train manager 2.0.7
Replies: 348
Views: 270207

Re: [MOD 0.11.x] The Fat Controller. Remote train management

New version(0.0.12) posted. Adds support for RailTanker because I was sick of guessing how much oil they have in them.
by JamesOFarrell
Wed Jun 03, 2015 11:23 am
Forum: General discussion
Topic: Community Made modding API
Replies: 23
Views: 12029

Re: Community Made modding API

kovarex wrote:Also note, that we plan to do the project of more universal lua entity...
Are you talking about a new blank class or updating the current base entity so we have more flexibility and control of the in game entities?
by JamesOFarrell
Tue Jun 02, 2015 6:03 am
Forum: General discussion
Topic: Community Made modding API
Replies: 23
Views: 12029

Re: Community Made modding API

Just my 2 cents, if the Factorio modding API was in C++ and not Lua I would never have created any mods. Having to setup a compiler tool chain just to make a quick mod would have turned me off in a heartbeat. Sure there are limitation in the Factorio Lua API but those limitations are half the fun of...
by JamesOFarrell
Sat May 30, 2015 7:44 am
Forum: Mods
Topic: [Mod 0.11.x] Moving Block Signals
Replies: 6
Views: 11624

Re: [Mod 0.11.x] Moving Block Signals

Be careful. this is mostly me messing around and seeing if the game would handle it. I found that too many trains causes the game to grind to a halt. It is pretty cool to watch though.
by JamesOFarrell
Sat May 30, 2015 4:42 am
Forum: News
Topic: Friday Facts #88 - Combinators
Replies: 129
Views: 77500

Re: Friday Facts #88 - Combinators

Just when i though I had gotten over my Factorio addiction you post this. Bastards!

:D I can't wait.
by JamesOFarrell
Sat May 09, 2015 10:22 am
Forum: Mods
Topic: [Mod 0.11.x] Moving Block Signals
Replies: 6
Views: 11624

[Mod 0.11.x] Moving Block Signals

This is a small mod to add moving block signals to factorio. When this mod is enabled trains will drag a small purple signal behind them allowing trains to get closer together. You still need to place signal manually on junctions but this mod should handle the rest of the signals. This style of sign...

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