Search found 402 matches

by JamesOFarrell
Mon Dec 08, 2014 10:11 pm
Forum: Mods
Topic: [MOD 0.15|0.14] Rail Tanker - Liquid transport 1.4.1
Replies: 374
Views: 425274

Re: [Mod 0.11.x] Rail Tanker - Liquid transport

IDK how i am doing it but not working again xD if we break it now there will be the Tank thingy what is Unbreakebille.


And if the train will Drive on the Station menu we get this error:
Error while running the event handler: __RailTanker__\control:lua215:Given entity doesn't exist anymore

IDK ...
by JamesOFarrell
Mon Dec 08, 2014 9:19 pm
Forum: Mods
Topic: [Mod 0.11.x] Belt Blocker
Replies: 29
Views: 45354

Re: [Mod 0.11.x] Belt Blocker

berni1212 wrote:Ok I see but thanks for the Mod anyway and i am Srry for the RailTank :/ :D
All good. Bugs are annoying to fix but I am glad they are found so I can fix them. Sorry for the save game issues.
by JamesOFarrell
Mon Dec 08, 2014 8:54 pm
Forum: Mods
Topic: [Mod 0.11.x] Belt Blocker
Replies: 29
Views: 45354

Re: [Mod 0.11.x] Belt Blocker

Got an Link for it ? BUt if u can make that in 1 Mod would be awsome too or ?

And Thanks for the fast Rply

Its actually called " Smart-Curcuit-System ". Should be able to turn off belts.

I doubt I'll be adding any features to belt blocker, if only because I have too many complex mod I am ...
by JamesOFarrell
Mon Dec 08, 2014 8:53 pm
Forum: Mods
Topic: [MOD 0.15|0.14] Rail Tanker - Liquid transport 1.4.1
Replies: 374
Views: 425274

Re: [Mod 0.11.x] Rail Tanker - Liquid transport

it is not like it is something that is all that hard to change if one so desires for their own game usage.

This change has been made in 0.0.6. Also another crack at fixing the game crash when you blowup a tanker bug. I still can't replicate this bug but I am pretty sure the changes I've made ...
by JamesOFarrell
Mon Dec 08, 2014 8:47 pm
Forum: Mods
Topic: [MOD 0.15|0.14] Rail Tanker - Liquid transport 1.4.1
Replies: 374
Views: 425274

Re: [Mod 0.11.x] Rail Tanker - Liquid transport

it is not like it is something that is all that hard to change if one so desires for their own game usage.

This change has been made in 0.0.6. Also another crack at fixing the game crash when you blowup a tanker bug. I still can't replicate this bug but I am pretty sure the changes I've made ...
by JamesOFarrell
Mon Dec 08, 2014 8:08 pm
Forum: Mods
Topic: [Mod 0.11.x] Belt Blocker
Replies: 29
Views: 45354

Re: [Mod 0.11.x] Belt Blocker

berni1212 wrote:Could be a Idea if its Possibile :)

Can u make them like an Gate that u can open an Gui an say open for so long and let so many items trough :) ? :idea:
You can actually use the smart-sensors mod for this. There is component you can use that should allow you to turn off belts.
by JamesOFarrell
Mon Dec 08, 2014 8:06 pm
Forum: Mods
Topic: [Mod 0.11.x] Foreman - Blueprint Manager
Replies: 71
Views: 107678

Re: [Mod 0.11.x] Foreman - Blueprint Manager

katyal wrote:Would it be possible to have foreman load multiple blueprint strings from a text file? It would be nice to load all my blueprints into a new game with a single button press.
Sadly not. Factorio has no way of reading files.
by JamesOFarrell
Mon Dec 08, 2014 8:05 pm
Forum: Mods
Topic: [MOD 0.15|0.14] Rail Tanker - Liquid transport 1.4.1
Replies: 374
Views: 425274

Re: [Mod 0.11.x] Rail Tanker - Liquid transport

I'm sorry about your map. If you remove rail tankers it should let you at least load the map. I know what the issue is now but not how to fix it. I'll be looking at it today
by JamesOFarrell
Mon Dec 08, 2014 11:40 am
Forum: Mods
Topic: [MOD 0.15|0.14] Rail Tanker - Liquid transport 1.4.1
Replies: 374
Views: 425274

Re: [Mod 0.11.x] Rail Tanker - Liquid transport

berni1212 wrote:Still Happening :/
Sorry mate, can you post the save and copy of your mod folder or the mod list for the save?
by JamesOFarrell
Mon Dec 08, 2014 11:15 am
Forum: Mods
Topic: [MOD 0.15|0.14] Rail Tanker - Liquid transport 1.4.1
Replies: 374
Views: 425274

Re: [Mod 0.11.x] Rail Tanker - Liquid transport

The ERROR IS :
Error while running the event handler: __RailTanker__\control:lua224:Given entity doesn't exist anymore



This error happens if we tr to break it or destory it if it gets damaged nothing Happens but if u Try to Mine it or destroy it u get that Error by Destorying your Gamecrash ...
by JamesOFarrell
Mon Dec 08, 2014 9:04 am
Forum: Mods
Topic: [MOD 0.15|0.14] Rail Tanker - Liquid transport 1.4.1
Replies: 374
Views: 425274

Re: [Mod 0.11.x] Rail Tanker - Liquid transport

berni1212 wrote:Can u Plz fix it thanks Sir
If this was an error on line 224 it should be fixed now. Without the error message I can't be sure. New version in first post.
by JamesOFarrell
Mon Dec 08, 2014 5:58 am
Forum: Mods
Topic: [MOD 0.11.14+] Blueprint String
Replies: 35
Views: 85479

Re: [0.11.3+] Blueprint String

DaveMcW wrote:I spent the past week porting gzip to lua.

We now have automatic compression for blueprints!
That is awesome. amazing work DaveMcW.
by JamesOFarrell
Mon Dec 08, 2014 5:28 am
Forum: Mods
Topic: [MOD 0.11.22] Pocket Bots. Construction bots for your pocket.
Replies: 64
Views: 89102

Re: [MOD 0.11.x] Pocket Bots. Construction bots for your poc

New version is up, it should work as a module for power armor now. Before upgrading remove the modules from your pocket bots armor if you dont want to lose them. This release was designed to work with MP but I hit a snag that I think is a bug in Factorio. While it does work it will desync when ever ...
by JamesOFarrell
Sun Dec 07, 2014 11:40 pm
Forum: Mods
Topic: [MOD 0.15|0.14] Rail Tanker - Liquid transport 1.4.1
Replies: 374
Views: 425274

Re: [Mod 0.11.x] Rail Tanker - Liquid transport

Hello!
Your Mod is really cool but we have one Problem whe have 1 Damaged Oiltank Trailer and if we try to Remove/Break him the Gamecrashes.,


I have a rail tanker ferrying Lubricant to and from my bases, causing desyncs overtime it stops to empty

Can you guys post the saves? I'll have a look ...
by JamesOFarrell
Sat Dec 06, 2014 1:17 pm
Forum: Modding help
Topic: Train coupling and decoupling
Replies: 17
Views: 17312

Re: Train coupling and decoupling

While there is no way to decouple a train there is nothing stopping you from deleting a train and replacing it with 2 trains made up of the wagons. You could do the reverse as well.
by JamesOFarrell
Sat Dec 06, 2014 12:22 pm
Forum: Mods
Topic: [MOD 0.11.22] Pocket Bots. Construction bots for your pocket.
Replies: 64
Views: 89102

Re: [MOD 0.11.x] Pocket Bots. Construction bots for your poc

help?:

All fixed. I've uploaded a new version that works around this issue. Your post has also motivated me into finishing up multi-player support for pocket bots and moving it over to be a piece of equipment for modular armor. This is mostly done but is still being tested and should be available ...
by JamesOFarrell
Fri Dec 05, 2014 4:57 am
Forum: Mods
Topic: [MOD 0.15|0.14] Rail Tanker - Liquid transport 1.4.1
Replies: 374
Views: 425274

Re: [Mod 0.11.x] Rail Tanker - Liquid transport

So I have been playing around with Rail Tankers while moving my main base's location and I decided that it was not pumping oil into and out of the cars fast enough for my liking so I went to use faster versions, specifically in this case the ones from Dytech and discovered that they would not cause ...
by JamesOFarrell
Thu Dec 04, 2014 11:18 pm
Forum: Mods
Topic: [MOD 0.15.x] The Fat Controller. Remote train manager 2.0.7
Replies: 348
Views: 352194

Re: [MOD 0.11.x] The Fat Controller. Remote train management

Updated to 0.11.4, single player game, a few seconds after loading an original 0.11.3 game (75 hours in)
http://i.imgur.com/Km08Woj.png

Not entirely surprising, the error goes away after changing that to 'destroy' ;)

I should probably learn to spell =)

Edit: also there are bugs in the current ...
by JamesOFarrell
Thu Dec 04, 2014 11:07 pm
Forum: Releases
Topic: Version 0.11.4
Replies: 23
Views: 42482

Re: Version 0.11.4

Awesome work, thanks guys!
by JamesOFarrell
Thu Dec 04, 2014 10:23 pm
Forum: Mods
Topic: [MOD 0.15.x] The Fat Controller. Remote train manager 2.0.7
Replies: 348
Views: 352194

Re: [MOD 0.11.x] The Fat Controller. Remote train management

Damrus wrote:Seems the bug has been fixed in 11.4!
I've re-written it to support multiplayer but it still has to many bugs to release. I'll stop playing in a few hours and have a look at fixing the last bugs.

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