Oh wait...
Aaarrrghhh, i'm not always know the date. TIME TRAVELER.
Today is second may, ok.
Search found 118 matches
- Thu May 02, 2013 7:43 am
- Forum: Releases
- Topic: Factorio Roadmap for 1.0.
- Replies: 801
- Views: 994273
- Thu May 02, 2013 6:52 am
- Forum: Releases
- Topic: Factorio Roadmap for 1.0.
- Replies: 801
- Views: 994273
Re: Factorio Roadmap
Today is third may. What's about 0.4.0 version?
- Fri Mar 29, 2013 9:43 am
- Forum: Show your Creations
- Topic: Item Explosion
- Replies: 10
- Views: 13182
Re: Item Explosion
RASPEEDORASEELO!
- Sat Mar 09, 2013 9:49 am
- Forum: Ideas and Suggestions
- Topic: Any economy geeks?
- Replies: 31
- Views: 20454
Re: Any economy geeks?
Always remember important thing - MMO kills games. U can see that with much examples.
- Tue Mar 05, 2013 4:09 pm
- Forum: Ideas and Suggestions
- Topic: Steam turret
- Replies: 17
- Views: 12308
Re: Steam turret
OK. You forgot about one thing - the ambient temperature. After some distance a steam will cool, loses energy, and become water. To make steam reaches the Creepers, necessary that pressure has been really great, and in this case it is easier not to use steam, but water. Even if turret would use stea...
- Sun Mar 03, 2013 10:29 am
- Forum: Releases
- Topic: Version 0.2.9
- Replies: 13
- Views: 24160
Re: Version 0.2.9
Instead thousand words: "Large distance + Chest + CTRL"
- Thu Feb 28, 2013 8:53 am
- Forum: Not a bug
- Topic: [Not a bug] one-off error on autominers?
- Replies: 3
- Views: 3917
Re: [Not a bug] one-off error on autominers?
A miner stops when belt is full, or electricity not enough.
- Thu Feb 28, 2013 8:52 am
- Forum: Implemented Suggestions
- Topic: [Idea] Advanced Metal Smelting
- Replies: 5
- Views: 8540
Re: [Idea] Advanced Metal Smelting
That idea have some balance problem... and logical. Simple example: let's remember some physics in school. When metal is get temperature, it expands, yes? Yes. Second - when it's temperature near to melting point - metal easily oxidising, breakes, etc?... Hmm... one word - pipe SHOULDN'T use for tha...
- Wed Feb 27, 2013 2:07 pm
- Forum: Show your Creations
- Topic: first factory, Improvement?
- Replies: 7
- Views: 8553
Re: first factory, Improvement?
A normal factory has a few modules: 1. Coal miner / Boilers for automatic generating electricity. 2. These turrets useless in this place. Moreover - iron plates shouldn't be in big amounts. One part used for green-red science packs, other to make magazine for turrets. Make turrets in external place,...
- Wed Feb 27, 2013 8:49 am
- Forum: Outdated/Not implemented
- Topic: Building Damage
- Replies: 9
- Views: 14084
Re: Building Damage
Maybe a wielding tool which has to be loaded with iron plates and iron gears? LOL. Also, maybe you wanted say "welding"? Wield - брать в руки, экипировать. Weld - сварить (как сварка). http://www.seti.ee/narva/uploads/newbb/10862_490720233bf01.jpg It can be easily implemented. Player can ...
- Tue Feb 26, 2013 7:36 pm
- Forum: Outdated/Not implemented
- Topic: Building Damage
- Replies: 9
- Views: 14084
Re: Building Damage
It can be easily implemented with replacing items and materials, which used in craft.
- Tue Feb 26, 2013 4:30 pm
- Forum: Ideas and Suggestions
- Topic: Craft: materials
- Replies: 3
- Views: 1762
Craft: materials
Well, it should be useful in couple with Hidden Ores. A concept is simple: every material in recipes can be replaced to other material. That change a final result. For example, we can use instead copper wires other wires: aluminium wires, gold wires, silver wires, and other material. Machine propert...
- Tue Feb 26, 2013 3:54 pm
- Forum: Implemented Suggestions
- Topic: A few suggestions
- Replies: 5
- Views: 8447
Re: A few suggestions
In order: 1. I don't know situations, where it could be used. However, that game very needed a boats. 2. That's insane. Probably, you want take your whole factory, and move it to other place? It only thing where your idea useful. But... if multiplayer will be implemented then idea could be useful. N...
- Tue Feb 26, 2013 8:30 am
- Forum: Implemented Suggestions
- Topic: Inverse filter setting (Is not filter, take all except...)
- Replies: 32
- Views: 18732
Re: [Suggestion] Inserter Filter Take every thing exept ...
Easily could be implemented with NOT condition. Filter will take "exceptions" from belt and return to basic chest.
- Tue Feb 26, 2013 1:15 am
- Forum: Implemented Suggestions
- Topic: [Already implemented]Programmable inserter
- Replies: 2
- Views: 4914
Re: [IDEA]Programmable inserter
Oh, crap. I don't know about this.
- Mon Feb 25, 2013 10:45 pm
- Forum: Implemented Suggestions
- Topic: [Already implemented]Programmable inserter
- Replies: 2
- Views: 4914
[Already implemented]Programmable inserter
Well. Let's imagine the next situation: http://clip2net.com/clip/m192794/thumb640/1361831121-source-148kb.jpg Let us assume that we have no way to put next to furnace an inserter. Well. Now, we insert a something into chest, and what's going on after? Upper inserter will take, and don't stopping whi...
- Sun Feb 24, 2013 1:35 am
- Forum: Show your Creations
- Topic: Yet another new hope classic factory
- Replies: 4
- Views: 10572
Re: Yet another new hope classic factory
Alt btn. I can do suspicious, button magic. I can craft 5 things in one time, and rotate without dismantling. Serious - read teh controls.
- Sat Feb 23, 2013 11:26 pm
- Forum: Show your Creations
- Topic: Yet another new hope classic factory
- Replies: 4
- Views: 10572
Yet another new hope classic factory
I'm russian, in this case - my language may be bad somewhere. So... i wasted three hours to build that, but my ass got hurt after i completed teh mission. I lost all my factory, and made rage quit. Well. Full image. http://clip2net.com/clip/m192794/thumb640/1361661124-fullbase-4101kb.png It's clicka...