Search found 118 matches

by EditorRUS
Thu May 02, 2013 7:43 am
Forum: Releases
Topic: Factorio Roadmap for 1.0.
Replies: 801
Views: 994273

Re: Factorio Roadmap

Oh wait...

Aaarrrghhh, i'm not always know the date. TIME TRAVELER.

Today is second may, ok.
by EditorRUS
Thu May 02, 2013 6:52 am
Forum: Releases
Topic: Factorio Roadmap for 1.0.
Replies: 801
Views: 994273

Re: Factorio Roadmap

Today is third may. What's about 0.4.0 version?
by EditorRUS
Fri Mar 29, 2013 9:43 am
Forum: Show your Creations
Topic: Item Explosion
Replies: 10
Views: 13182

Re: Item Explosion

RASPEEDORASEELO!
by EditorRUS
Sat Mar 09, 2013 9:49 am
Forum: Ideas and Suggestions
Topic: Any economy geeks?
Replies: 31
Views: 20454

Re: Any economy geeks?

Always remember important thing - MMO kills games. U can see that with much examples.
by EditorRUS
Tue Mar 05, 2013 4:09 pm
Forum: Ideas and Suggestions
Topic: Steam turret
Replies: 17
Views: 12308

Re: Steam turret

OK. You forgot about one thing - the ambient temperature. After some distance a steam will cool, loses energy, and become water. To make steam reaches the Creepers, necessary that pressure has been really great, and in this case it is easier not to use steam, but water. Even if turret would use stea...
by EditorRUS
Sun Mar 03, 2013 10:29 am
Forum: Releases
Topic: Version 0.2.9
Replies: 13
Views: 24160

Re: Version 0.2.9

Instead thousand words: "Large distance + Chest + CTRL"
by EditorRUS
Thu Feb 28, 2013 8:53 am
Forum: Not a bug
Topic: [Not a bug] one-off error on autominers?
Replies: 3
Views: 3917

Re: [Not a bug] one-off error on autominers?

A miner stops when belt is full, or electricity not enough.
by EditorRUS
Thu Feb 28, 2013 8:52 am
Forum: Implemented Suggestions
Topic: [Idea] Advanced Metal Smelting
Replies: 5
Views: 8540

Re: [Idea] Advanced Metal Smelting

That idea have some balance problem... and logical. Simple example: let's remember some physics in school. When metal is get temperature, it expands, yes? Yes. Second - when it's temperature near to melting point - metal easily oxidising, breakes, etc?... Hmm... one word - pipe SHOULDN'T use for tha...
by EditorRUS
Wed Feb 27, 2013 2:07 pm
Forum: Show your Creations
Topic: first factory, Improvement?
Replies: 7
Views: 8553

Re: first factory, Improvement?

A normal factory has a few modules: 1. Coal miner / Boilers for automatic generating electricity. 2. These turrets useless in this place. Moreover - iron plates shouldn't be in big amounts. One part used for green-red science packs, other to make magazine for turrets. Make turrets in external place,...
by EditorRUS
Wed Feb 27, 2013 8:49 am
Forum: Outdated/Not implemented
Topic: Building Damage
Replies: 9
Views: 14084

Re: Building Damage

Maybe a wielding tool which has to be loaded with iron plates and iron gears? LOL. Also, maybe you wanted say "welding"? Wield - брать в руки, экипировать. Weld - сварить (как сварка). http://www.seti.ee/narva/uploads/newbb/10862_490720233bf01.jpg It can be easily implemented. Player can ...
by EditorRUS
Tue Feb 26, 2013 7:36 pm
Forum: Outdated/Not implemented
Topic: Building Damage
Replies: 9
Views: 14084

Re: Building Damage

It can be easily implemented with replacing items and materials, which used in craft.
by EditorRUS
Tue Feb 26, 2013 4:30 pm
Forum: Ideas and Suggestions
Topic: Craft: materials
Replies: 3
Views: 1762

Craft: materials

Well, it should be useful in couple with Hidden Ores. A concept is simple: every material in recipes can be replaced to other material. That change a final result. For example, we can use instead copper wires other wires: aluminium wires, gold wires, silver wires, and other material. Machine propert...
by EditorRUS
Tue Feb 26, 2013 3:54 pm
Forum: Implemented Suggestions
Topic: A few suggestions
Replies: 5
Views: 8447

Re: A few suggestions

In order: 1. I don't know situations, where it could be used. However, that game very needed a boats. 2. That's insane. Probably, you want take your whole factory, and move it to other place? It only thing where your idea useful. But... if multiplayer will be implemented then idea could be useful. N...
by EditorRUS
Tue Feb 26, 2013 8:30 am
Forum: Implemented Suggestions
Topic: Inverse filter setting (Is not filter, take all except...)
Replies: 32
Views: 18732

Re: [Suggestion] Inserter Filter Take every thing exept ...

Image

Easily could be implemented with NOT condition. Filter will take "exceptions" from belt and return to basic chest.
by EditorRUS
Tue Feb 26, 2013 1:15 am
Forum: Implemented Suggestions
Topic: [Already implemented]Programmable inserter
Replies: 2
Views: 4914

Re: [IDEA]Programmable inserter

Oh, crap. :D I don't know about this.
by EditorRUS
Mon Feb 25, 2013 10:45 pm
Forum: Implemented Suggestions
Topic: [Already implemented]Programmable inserter
Replies: 2
Views: 4914

[Already implemented]Programmable inserter

Well. Let's imagine the next situation: http://clip2net.com/clip/m192794/thumb640/1361831121-source-148kb.jpg Let us assume that we have no way to put next to furnace an inserter. Well. Now, we insert a something into chest, and what's going on after? Upper inserter will take, and don't stopping whi...
by EditorRUS
Sun Feb 24, 2013 1:35 am
Forum: Show your Creations
Topic: Yet another new hope classic factory
Replies: 4
Views: 10572

Re: Yet another new hope classic factory

Alt btn. I can do suspicious, button magic. I can craft 5 things in one time, and rotate without dismantling. Serious - read teh controls.
by EditorRUS
Sat Feb 23, 2013 11:26 pm
Forum: Show your Creations
Topic: Yet another new hope classic factory
Replies: 4
Views: 10572

Yet another new hope classic factory

I'm russian, in this case - my language may be bad somewhere. So... i wasted three hours to build that, but my ass got hurt after i completed teh mission. I lost all my factory, and made rage quit. Well. Full image. http://clip2net.com/clip/m192794/thumb640/1361661124-fullbase-4101kb.png It's clicka...

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