Search found 129 matches

by dasiro
Sun Nov 27, 2016 12:30 am
Forum: General discussion
Topic: Launched my first rocket. What next?
Replies: 10
Views: 4848

Re: Launched my first rocket. What next?

try playing the stable 14 build as there are some differences my next goal was getting all achievements which I just completed after 853 hours of gameplay (probably way too high, since I sometimes leave it paused when I'm out or doing something else) I forced myself to get several achievements in th...
by dasiro
Fri Nov 18, 2016 9:40 pm
Forum: News
Topic: Friday Facts #165 - Death by a thousand cuts
Replies: 101
Views: 45144

Re: Friday Facts #165 - Death by a thousand cuts

seeing this render makes me hold my breath until this level of visual quality is transferred to the game itself. Now I'm having no issues whatsoever running the game windowed in 2560*1440 on my ancient radeon 6850 (the only remnant in my newly build setup), but I guess I'll have to throw it out of t...
by dasiro
Sun Oct 30, 2016 3:08 pm
Forum: Not a bug
Topic: [14.17] portable solar panel technology pre-requisites
Replies: 3
Views: 2082

[14.17] portable solar panel technology pre-requisites

it's possible to research it before solar panel technology is available, although you need solar panels to create a portable one:

Image
by dasiro
Fri Oct 14, 2016 9:53 pm
Forum: News
Topic: Friday Facts #160 - Playtesting
Replies: 270
Views: 115212

Re: Friday Facts #160 - Playtesting

is an MK2 roboport too much to ask? Now I'm dropping 10 of them at high-throughput area's just because they can't recharge the delivery-bots fast enough and even then they're all covered in circles with dozens of bots waiting to recharge :(
by dasiro
Sun Oct 09, 2016 3:34 pm
Forum: Resolved Problems and Bugs
Topic: [0.14.13] [Klonan] Accumulator Research Name Missing
Replies: 6
Views: 4382

Re: [0.14.13] [Klonan] Accumulator Research Name Missing

damn just found it today too.
existing bug reports: taking all the fun out of bughunting :p
by dasiro
Mon Oct 03, 2016 8:14 pm
Forum: Duplicates
Topic: [0.12.29] Starting in the middle of an ocean
Replies: 166
Views: 55560

Re: [0.12.29] Starting in the middle of an ocean

[Koub] Merged into "island start" topic. thanks, I didn't really know this was actually considered a bug, I just thought it was a funny situation. it was a default settings random map feed, unfortunately I wasn't paying attention to bughunting at that moment, so I didn't save it, just res...
by dasiro
Mon Oct 03, 2016 6:24 pm
Forum: Duplicates
Topic: [0.12.29] Starting in the middle of an ocean
Replies: 166
Views: 55560

best mapseed ever

not so much: in a lake on a tiny island with only FISH to catch (if they come a little closer :p )

Image
by dasiro
Thu Sep 22, 2016 1:03 pm
Forum: Resolved Problems and Bugs
Topic: [0.14.7] Gates not predicting player movement correctly
Replies: 3
Views: 2667

Re: [0.14.7] Gates not predicting player movement correctly

even with 14.8 (vanilla) driving in a car close along a long straight wall at high speed and then turning into a gate will still make you crash in to it. the algorithm for notifying gates to open should take the speed and distance into account. It should be something like: distance that can be trave...
by dasiro
Sun Sep 04, 2016 8:30 pm
Forum: Not a bug
Topic: [14.3] insert ore in stone furnace as end-product
Replies: 4
Views: 1417

Re: [14.3] insert ore in stone furnace as end-product

steinio wrote:So wrong buddy.

Angel's mods produce iron ore from other ores as endproduct.
Other mods produce coal from wood or oil.
I'm a vanilla player, didn't know mod-only features were also enabled in the original version
by dasiro
Sun Sep 04, 2016 9:06 am
Forum: Not a bug
Topic: [14.3] insert ore in stone furnace as end-product
Replies: 4
Views: 1417

[14.3] insert ore in stone furnace as end-product

as it can never be an end-product but is a pure resource, it shouldn't be able to put in the end-product slot:
Image
same goes for iron and copper ore
by dasiro
Fri Sep 02, 2016 9:30 pm
Forum: News
Topic: Friday facts #154 - Challenge us
Replies: 61
Views: 29979

Re: Friday facts #154 - Challenge us

Can hardly wait for the hi res update. My only concern is what specs this update is going to require -- and if my computer will be able to run it. On testing WaiTex, the fps slowed to an unplayable level.. sooo, although super excited, it may not be possible to actually use it :(. compared to other...
by dasiro
Fri Sep 02, 2016 3:40 pm
Forum: Gameplay Help
Topic: How do I get Golem achievement?
Replies: 17
Views: 35501

Re: How do I get Golem achievement?

thx guys, I didn't know you could insert shields into armor :oops: produced 8 mk2's and hit a train full on: achievement done :D
by dasiro
Tue Aug 30, 2016 5:25 pm
Forum: Releases
Topic: Factorio Roadmap for 1.0.
Replies: 801
Views: 997293

Re: Factorio Roadmap for 0.15 + 0.16

any estimates on the releasedate of 0.15 as basically everything non-multiplayer was postponed? The 0.15 features weren't postponed, we just renamed 0.14 to 0.15, and pushed out an extra one in between, which is now 0.14 maybe it's a poor choice of words. transferred to the next major release may b...
by dasiro
Mon Aug 29, 2016 4:36 pm
Forum: Releases
Topic: Factorio Roadmap for 1.0.
Replies: 801
Views: 997293

Re: Factorio Roadmap for 0.15 + 0.16

any estimates on the releasedate of 0.15 as basically everything non-multiplayer was postponed?
by dasiro
Mon Aug 29, 2016 4:29 pm
Forum: Releases
Topic: Version 0.14.1
Replies: 21
Views: 23808

Re: Version 0.14.1

It seems really odd that you guys add an amazing and clever feature of the modular grid in vehicles, but then don't make it part of the base game. This seems like a perfect and 'simple' fix to the problem of vehicles just not matching up to the power armor in late game without adding 25 different t...
by dasiro
Fri Aug 19, 2016 7:09 pm
Forum: News
Topic: Friday facts #151 - The plans for 0.14
Replies: 196
Views: 83099

Re: Friday facts #151 - The plans for 0.14

You don't have to start over when we update the game, some people are still playing maps from version 0.9.0 wow, really? what about Map Corruption when Updating? or the fact that for new stuff you need to Expolore Further and Further... or the Change of the map Generator Savegame corruption never h...
by dasiro
Tue Aug 16, 2016 10:07 pm
Forum: Releases
Topic: Version 0.13.16
Replies: 22
Views: 21850

Re: Version 0.13.16

Changes Changed the personal roboport so it reacts faster to jobs in range. Changed default renderer for AMD GPUs back to DirectX. Bugfixes Reverted the change from Version: 0.13.12 that would disable and hide vsync in some cases. (https://forums.factorio.com/30246) it's always nice to see fixes fo...
by dasiro
Mon Aug 15, 2016 12:42 pm
Forum: Gameplay Help
Topic: How do I get Golem achievement?
Replies: 17
Views: 35501

Re: How do I get Golem achievement?

i tried it in lots of different ways, but it seems to stay at 100, either I die by the tank/train or it doesn't do more than 100 dmg. I removed my armor, tried standing on the track with my car/tank,..
by dasiro
Mon Aug 15, 2016 7:04 am
Forum: News
Topic: Friday facts #151 - The plans for 0.14
Replies: 196
Views: 83099

Re: Friday facts #151 - The plans for 0.14

mattj256 wrote:it seems clear to me that an inserter won't affect anything three tiles away.
2 tiles away in one direction and 2 away in the other when we're talking long handed inserters so a total span of 5 tiles
by dasiro
Sun Aug 14, 2016 6:39 am
Forum: News
Topic: Friday facts #151 - The plans for 0.14
Replies: 196
Views: 83099

Re: Friday facts #151 - The plans for 0.14

What I always found fascinating about nuclear power plants is that they require constant energy to prevent them from blowing up. Cut off electricity, water stops being pumped into the plant, the control rods are no longer cooled, control rods melt, nuclear fission increases, and you have a total me...

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