Search found 129 matches
- Sun Nov 27, 2016 12:30 am
- Forum: General discussion
- Topic: Launched my first rocket. What next?
- Replies: 10
- Views: 4848
Re: Launched my first rocket. What next?
try playing the stable 14 build as there are some differences my next goal was getting all achievements which I just completed after 853 hours of gameplay (probably way too high, since I sometimes leave it paused when I'm out or doing something else) I forced myself to get several achievements in th...
- Fri Nov 18, 2016 9:40 pm
- Forum: News
- Topic: Friday Facts #165 - Death by a thousand cuts
- Replies: 101
- Views: 45144
Re: Friday Facts #165 - Death by a thousand cuts
seeing this render makes me hold my breath until this level of visual quality is transferred to the game itself. Now I'm having no issues whatsoever running the game windowed in 2560*1440 on my ancient radeon 6850 (the only remnant in my newly build setup), but I guess I'll have to throw it out of t...
- Sun Oct 30, 2016 3:08 pm
- Forum: Not a bug
- Topic: [14.17] portable solar panel technology pre-requisites
- Replies: 3
- Views: 2082
- Fri Oct 14, 2016 9:53 pm
- Forum: News
- Topic: Friday Facts #160 - Playtesting
- Replies: 270
- Views: 115212
Re: Friday Facts #160 - Playtesting
is an MK2 roboport too much to ask? Now I'm dropping 10 of them at high-throughput area's just because they can't recharge the delivery-bots fast enough and even then they're all covered in circles with dozens of bots waiting to recharge
- Sun Oct 09, 2016 3:34 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.14.13] [Klonan] Accumulator Research Name Missing
- Replies: 6
- Views: 4382
Re: [0.14.13] [Klonan] Accumulator Research Name Missing
damn just found it today too.
existing bug reports: taking all the fun out of bughunting :p
existing bug reports: taking all the fun out of bughunting :p
- Mon Oct 03, 2016 8:14 pm
- Forum: Duplicates
- Topic: [0.12.29] Starting in the middle of an ocean
- Replies: 166
- Views: 55560
Re: [0.12.29] Starting in the middle of an ocean
[Koub] Merged into "island start" topic. thanks, I didn't really know this was actually considered a bug, I just thought it was a funny situation. it was a default settings random map feed, unfortunately I wasn't paying attention to bughunting at that moment, so I didn't save it, just res...
- Mon Oct 03, 2016 6:24 pm
- Forum: Duplicates
- Topic: [0.12.29] Starting in the middle of an ocean
- Replies: 166
- Views: 55560
- Thu Sep 22, 2016 1:03 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.14.7] Gates not predicting player movement correctly
- Replies: 3
- Views: 2667
Re: [0.14.7] Gates not predicting player movement correctly
even with 14.8 (vanilla) driving in a car close along a long straight wall at high speed and then turning into a gate will still make you crash in to it. the algorithm for notifying gates to open should take the speed and distance into account. It should be something like: distance that can be trave...
- Sun Sep 04, 2016 8:30 pm
- Forum: Not a bug
- Topic: [14.3] insert ore in stone furnace as end-product
- Replies: 4
- Views: 1417
Re: [14.3] insert ore in stone furnace as end-product
I'm a vanilla player, didn't know mod-only features were also enabled in the original versionsteinio wrote:So wrong buddy.
Angel's mods produce iron ore from other ores as endproduct.
Other mods produce coal from wood or oil.
- Sun Sep 04, 2016 9:06 am
- Forum: Not a bug
- Topic: [14.3] insert ore in stone furnace as end-product
- Replies: 4
- Views: 1417
- Fri Sep 02, 2016 9:30 pm
- Forum: News
- Topic: Friday facts #154 - Challenge us
- Replies: 61
- Views: 29979
Re: Friday facts #154 - Challenge us
Can hardly wait for the hi res update. My only concern is what specs this update is going to require -- and if my computer will be able to run it. On testing WaiTex, the fps slowed to an unplayable level.. sooo, although super excited, it may not be possible to actually use it :(. compared to other...
- Fri Sep 02, 2016 3:40 pm
- Forum: Gameplay Help
- Topic: How do I get Golem achievement?
- Replies: 17
- Views: 35501
Re: How do I get Golem achievement?
thx guys, I didn't know you could insert shields into armor produced 8 mk2's and hit a train full on: achievement done
- Tue Aug 30, 2016 5:25 pm
- Forum: Releases
- Topic: Factorio Roadmap for 1.0.
- Replies: 801
- Views: 997293
Re: Factorio Roadmap for 0.15 + 0.16
any estimates on the releasedate of 0.15 as basically everything non-multiplayer was postponed? The 0.15 features weren't postponed, we just renamed 0.14 to 0.15, and pushed out an extra one in between, which is now 0.14 maybe it's a poor choice of words. transferred to the next major release may b...
- Mon Aug 29, 2016 4:36 pm
- Forum: Releases
- Topic: Factorio Roadmap for 1.0.
- Replies: 801
- Views: 997293
Re: Factorio Roadmap for 0.15 + 0.16
any estimates on the releasedate of 0.15 as basically everything non-multiplayer was postponed?
- Mon Aug 29, 2016 4:29 pm
- Forum: Releases
- Topic: Version 0.14.1
- Replies: 21
- Views: 23808
Re: Version 0.14.1
It seems really odd that you guys add an amazing and clever feature of the modular grid in vehicles, but then don't make it part of the base game. This seems like a perfect and 'simple' fix to the problem of vehicles just not matching up to the power armor in late game without adding 25 different t...
- Fri Aug 19, 2016 7:09 pm
- Forum: News
- Topic: Friday facts #151 - The plans for 0.14
- Replies: 196
- Views: 83099
Re: Friday facts #151 - The plans for 0.14
You don't have to start over when we update the game, some people are still playing maps from version 0.9.0 wow, really? what about Map Corruption when Updating? or the fact that for new stuff you need to Expolore Further and Further... or the Change of the map Generator Savegame corruption never h...
- Tue Aug 16, 2016 10:07 pm
- Forum: Releases
- Topic: Version 0.13.16
- Replies: 22
- Views: 21850
Re: Version 0.13.16
Changes Changed the personal roboport so it reacts faster to jobs in range. Changed default renderer for AMD GPUs back to DirectX. Bugfixes Reverted the change from Version: 0.13.12 that would disable and hide vsync in some cases. (https://forums.factorio.com/30246) it's always nice to see fixes fo...
- Mon Aug 15, 2016 12:42 pm
- Forum: Gameplay Help
- Topic: How do I get Golem achievement?
- Replies: 17
- Views: 35501
Re: How do I get Golem achievement?
i tried it in lots of different ways, but it seems to stay at 100, either I die by the tank/train or it doesn't do more than 100 dmg. I removed my armor, tried standing on the track with my car/tank,..
- Mon Aug 15, 2016 7:04 am
- Forum: News
- Topic: Friday facts #151 - The plans for 0.14
- Replies: 196
- Views: 83099
Re: Friday facts #151 - The plans for 0.14
2 tiles away in one direction and 2 away in the other when we're talking long handed inserters so a total span of 5 tilesmattj256 wrote:it seems clear to me that an inserter won't affect anything three tiles away.
- Sun Aug 14, 2016 6:39 am
- Forum: News
- Topic: Friday facts #151 - The plans for 0.14
- Replies: 196
- Views: 83099
Re: Friday facts #151 - The plans for 0.14
What I always found fascinating about nuclear power plants is that they require constant energy to prevent them from blowing up. Cut off electricity, water stops being pumped into the plant, the control rods are no longer cooled, control rods melt, nuclear fission increases, and you have a total me...