current version can cause the occasional crash:
https://forums.factorio.com/forum/vie ... 30&t=15066
Search found 137 matches
- Tue Aug 25, 2015 6:29 pm
- Forum: Mods
- Topic: [0.12.X] TimeButtons
- Replies: 35
- Views: 38770
- Tue Aug 25, 2015 5:31 pm
- Forum: Implemented Suggestions
- Topic: display map in the editor
- Replies: 2
- Views: 1956
Re: display map in the editor
It would be even better if the map also displayed the total amount of resources on screen. This would allow for really balanced map creation.
- Tue Aug 25, 2015 2:41 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.4] Crash on Autosave (Log file)
- Replies: 9
- Views: 6615
Re: [0.12.4] Crash on Autosave (Log file)
https://www.dropbox.com/sh/xwuofpysl9nm ... hLvfa?dl=0
I deleted an entity description file from dytech because it annoyingly increased the size of the side panel with too long descriptions, I hope that has nothing to do with this.
edit: marathon mod is deactivated.
I deleted an entity description file from dytech because it annoyingly increased the size of the side panel with too long descriptions, I hope that has nothing to do with this.
edit: marathon mod is deactivated.
- Tue Aug 25, 2015 1:19 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.4] Crash on Autosave (Log file)
- Replies: 9
- Views: 6615
Re: [0.12.4] Crash on Autosave (Log file)
and again 0.001 2015-08-25 15:14:50; Factorio 0.12.4 (Build 16397, win64) 0.001 Operating system: Windows 7 Service Pack 1 0.001 Program arguments: "E:\games\Factorio\bin\x64\Factorio.exe" 0.001 Read data path: E:/games/Factorio/data 0.001 Write data path: C:/Users/Bert/AppData/Roaming/Fac...
- Tue Aug 25, 2015 8:20 am
- Forum: Resolved Problems and Bugs
- Topic: [0.12.4] Crash on Autosave (Log file)
- Replies: 9
- Views: 6615
Re: [0.12.4] Crash on Autosave (Log file)
I also had a crash on autosave at the start of a custom map. 0.016 2015-08-25 09:57:36; Factorio 0.12.4 (Build 16397, win64) 0.016 Operating system: Windows 7 Service Pack 1 0.016 Program arguments: "E:\games\Factorio\bin\x64\Factorio.exe" 0.016 Read data path: E:/games/Factorio/data 0.016...
- Sun Aug 02, 2015 1:35 pm
- Forum: Duplicates
- Topic: [0.12.2] Shotgun bug
- Replies: 1
- Views: 1095
[0.12.2] Shotgun bug
If you stand with your back against an object and shoot away from it with the shotgun or combat shotgun, it hits the object behind you.
- Mon Jul 27, 2015 7:38 pm
- Forum: Resolved Problems and Bugs
- Topic: Weird window pops up when mousing over lab
- Replies: 2
- Views: 1460
- Mon Jul 27, 2015 4:23 pm
- Forum: General discussion
- Topic: Best start ever
- Replies: 5
- Views: 8972
Re: Best start ever
just stay on the top right corner of your island and you should be safe from spitters
- Thu Jul 23, 2015 1:09 pm
- Forum: Implemented Suggestions
- Topic: Visuals for Combinators
- Replies: 17
- Views: 26507
Re: Visuals for Combinators
You could have noticed that on any screenshot.Dev-iL wrote:On an unrelated matter- I just noticed that the player's shadow falls in a different direction than the combinators'....
- Thu Jul 23, 2015 5:09 am
- Forum: Ideas and Suggestions
- Topic: Notification when drill out of ore
- Replies: 4
- Views: 3013
Re: Notification when drill out of ore
I've been thinking about this too but you would just get spammed with messages, and self-relocating drills would mean you have nothing to do in the late game. This should still be a game and not a screensaver imho.
- Tue Jul 21, 2015 4:49 pm
- Forum: Show your Creations
- Topic: Create a song using only Factorio sounds
- Replies: 5
- Views: 11528
Re: Create a song using only Factorio sounds
I like the first song man
Now only if someone would make a good remix of solar-intervention, that tune is so nice ...
Now only if someone would make a good remix of solar-intervention, that tune is so nice ...
- Tue Jul 21, 2015 4:38 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.0][slpwnd] Actions during save strangeness
- Replies: 2
- Views: 2746
[0.12.0][slpwnd] Actions during save strangeness
When you press a key during autosave, if you then load that save, that action will continue on its own for a seemingly random amount of time or until you press the action's key again. Like if you're shooting during an autosave, if you then load that save, your guy will fire off some more shots (I go...
- Mon Jul 20, 2015 11:51 am
- Forum: Gameplay Help
- Topic: Can I zoom mini-map? / direction to enemies?
- Replies: 5
- Views: 16092
Re: Can I zoom mini-map? / direction to enemies?
Thanks And I think I'm wrong and didnt zoom the minimap. Don't know why I suddely tought that. Just looked strange all of a sudden. Probably because i just started a new map and used the old one 200+ hours... If you put your mouse over an assembling machine, the minimap gets bigger as a side effect...
- Mon Jul 20, 2015 9:31 am
- Forum: Releases
- Topic: Version 0.12.0
- Replies: 165
- Views: 150853
Re: Version 0.12.0
The new soundtrack is amazing guys, I just hope it gets extended a little.
- Mon Jul 20, 2015 9:22 am
- Forum: News
- Topic: Friday facts #95 - 0.12 Release today
- Replies: 106
- Views: 74500
Re: Friday facts #95 - 0.12 Release today
Can we also get a confirmation for overwriting a save? I can't think of any others at the moment but anything else that alters a savegame should have confirmation as well. I'd rather not have that, I save over the same file like 95% of the time. Don't care about a confirmation for delete either way...
- Sun Jul 19, 2015 11:23 am
- Forum: General discussion
- Topic: Mods not working?
- Replies: 6
- Views: 7969
Re: Mods not working?
I think it depends on whether you have the zip or exe installer for factorio on where your mods should be, but I'm not too sure about that.
- Sun Jul 19, 2015 11:04 am
- Forum: General discussion
- Topic: Mods not working?
- Replies: 6
- Views: 7969
Re: Mods not working?
See if you have a folder like C:\Users\[username]\AppData\Roaming\Factorio\mods and copy them there.
- Sun Jul 19, 2015 4:14 am
- Forum: News
- Topic: Friday facts #95 - 0.12 Release today
- Replies: 106
- Views: 74500
Re: Friday facts #95 - 0.12 Release today
There's a "lights render quality" slider in the graphics options.AMV wrote: What's wrong with the light?
- Sun Jul 19, 2015 3:34 am
- Forum: General discussion
- Topic: Thank you (Make the dev-team happy today!)
- Replies: 604
- Views: 342582
Re: Thank you (Make the dev-team happy today!)
I just wanted to say I've been gaming since the early 80's, played over a 1000 PC games, and I rank Factorio in the top 20 of all time, and as the best game of the last 10 years. You guys should be really proud of what you're accomplishing here !
- Sun Jul 19, 2015 2:59 am
- Forum: Not a bug
- Topic: [0.12.0] Non-smooth T intersections
- Replies: 1
- Views: 3582
[0.12.0] Non-smooth T intersections
I'm sure everyone noticed but just for the sake of there being a thread for it:
On a T intersection of belts, items coming from the side lane sort of teleport onto the main belt, instead of the smooth animation we've all grown accustomed to.
On a T intersection of belts, items coming from the side lane sort of teleport onto the main belt, instead of the smooth animation we've all grown accustomed to.