Search found 135 matches

by boro
Tue Aug 25, 2015 2:41 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.4] Crash on Autosave (Log file)
Replies: 9
Views: 3275

Re: [0.12.4] Crash on Autosave (Log file)

https://www.dropbox.com/sh/xwuofpysl9nm ... hLvfa?dl=0

I deleted an entity description file from dytech because it annoyingly increased the size of the side panel with too long descriptions, I hope that has nothing to do with this.
edit: marathon mod is deactivated.
by boro
Tue Aug 25, 2015 1:19 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.4] Crash on Autosave (Log file)
Replies: 9
Views: 3275

Re: [0.12.4] Crash on Autosave (Log file)

and again 0.001 2015-08-25 15:14:50; Factorio 0.12.4 (Build 16397, win64) 0.001 Operating system: Windows 7 Service Pack 1 0.001 Program arguments: "E:\games\Factorio\bin\x64\Factorio.exe" 0.001 Read data path: E:/games/Factorio/data 0.001 Write data path: C:/Users/Bert/AppData/Roaming/Factorio 0.00...
by boro
Tue Aug 25, 2015 8:20 am
Forum: Resolved Problems and Bugs
Topic: [0.12.4] Crash on Autosave (Log file)
Replies: 9
Views: 3275

Re: [0.12.4] Crash on Autosave (Log file)

I also had a crash on autosave at the start of a custom map. 0.016 2015-08-25 09:57:36; Factorio 0.12.4 (Build 16397, win64) 0.016 Operating system: Windows 7 Service Pack 1 0.016 Program arguments: "E:\games\Factorio\bin\x64\Factorio.exe" 0.016 Read data path: E:/games/Factorio/data 0.016 Write dat...
by boro
Sun Aug 02, 2015 1:35 pm
Forum: Duplicates
Topic: [0.12.2] Shotgun bug
Replies: 1
Views: 477

[0.12.2] Shotgun bug

If you stand with your back against an object and shoot away from it with the shotgun or combat shotgun, it hits the object behind you.
by boro
Mon Jul 27, 2015 4:23 pm
Forum: General discussion
Topic: Best start ever
Replies: 5
Views: 7230

Re: Best start ever

just stay on the top right corner of your island and you should be safe from spitters
by boro
Thu Jul 23, 2015 1:09 pm
Forum: Implemented Suggestions
Topic: Visuals for Combinators
Replies: 17
Views: 21973

Re: Visuals for Combinators

Dev-iL wrote:On an unrelated matter- I just noticed that the player's shadow falls in a different direction than the combinators'....
You could have noticed that on any screenshot.
by boro
Thu Jul 23, 2015 5:09 am
Forum: Ideas and Suggestions
Topic: Notification when drill out of ore
Replies: 4
Views: 1186

Re: Notification when drill out of ore

I've been thinking about this too but you would just get spammed with messages, and self-relocating drills would mean you have nothing to do in the late game. This should still be a game and not a screensaver imho.
by boro
Tue Jul 21, 2015 4:49 pm
Forum: Show your Creations
Topic: Create a song using only Factorio sounds
Replies: 5
Views: 9653

Re: Create a song using only Factorio sounds

I like the first song man

Now only if someone would make a good remix of solar-intervention, that tune is so nice ... 8-)
by boro
Tue Jul 21, 2015 4:38 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.0][slpwnd] Actions during save strangeness
Replies: 2
Views: 935

[0.12.0][slpwnd] Actions during save strangeness

When you press a key during autosave, if you then load that save, that action will continue on its own for a seemingly random amount of time or until you press the action's key again. Like if you're shooting during an autosave, if you then load that save, your guy will fire off some more shots (I go...
by boro
Mon Jul 20, 2015 11:51 am
Forum: Gameplay Help
Topic: Can I zoom mini-map? / direction to enemies?
Replies: 5
Views: 9451

Re: Can I zoom mini-map? / direction to enemies?

Thanks And I think I'm wrong and didnt zoom the minimap. Don't know why I suddely tought that. Just looked strange all of a sudden. Probably because i just started a new map and used the old one 200+ hours... If you put your mouse over an assembling machine, the minimap gets bigger as a side effect...
by boro
Mon Jul 20, 2015 9:31 am
Forum: Releases
Topic: Version 0.12.0
Replies: 165
Views: 96819

Re: Version 0.12.0

The new soundtrack is amazing guys, I just hope it gets extended a little.
by boro
Mon Jul 20, 2015 9:22 am
Forum: News
Topic: Friday facts #95 - 0.12 Release today
Replies: 106
Views: 43684

Re: Friday facts #95 - 0.12 Release today

Can we also get a confirmation for overwriting a save? I can't think of any others at the moment but anything else that alters a savegame should have confirmation as well. I'd rather not have that, I save over the same file like 95% of the time. Don't care about a confirmation for delete either way...
by boro
Sun Jul 19, 2015 11:23 am
Forum: General discussion
Topic: Mods not working?
Replies: 6
Views: 6465

Re: Mods not working?

I think it depends on whether you have the zip or exe installer for factorio on where your mods should be, but I'm not too sure about that.
by boro
Sun Jul 19, 2015 11:04 am
Forum: General discussion
Topic: Mods not working?
Replies: 6
Views: 6465

Re: Mods not working?

See if you have a folder like C:\Users\[username]\AppData\Roaming\Factorio\mods and copy them there.
by boro
Sun Jul 19, 2015 4:14 am
Forum: News
Topic: Friday facts #95 - 0.12 Release today
Replies: 106
Views: 43684

Re: Friday facts #95 - 0.12 Release today

AMV wrote: What's wrong with the light?
There's a "lights render quality" slider in the graphics options.
by boro
Sun Jul 19, 2015 3:34 am
Forum: General discussion
Topic: Thank you (Make the dev-team happy today!)
Replies: 489
Views: 132762

Re: Thank you (Make the dev-team happy today!)

I just wanted to say I've been gaming since the early 80's, played over a 1000 PC games, and I rank Factorio in the top 20 of all time, and as the best game of the last 10 years. You guys should be really proud of what you're accomplishing here !
by boro
Sun Jul 19, 2015 2:59 am
Forum: Not a bug
Topic: [0.12.0] Non-smooth T intersections
Replies: 1
Views: 2934

[0.12.0] Non-smooth T intersections

I'm sure everyone noticed but just for the sake of there being a thread for it:

On a T intersection of belts, items coming from the side lane sort of teleport onto the main belt, instead of the smooth animation we've all grown accustomed to.
by boro
Thu Jul 02, 2015 3:22 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.22] [Rseding91] freeze every 4 seconds
Replies: 2
Views: 583

Re: [0.11.22] [Rseding91] freeze every 4 seconds

Yeah it's a good idea not to invest time in this before the long awaited 0.12 :)
I just wanted to let you guys know it's still here now in 0.11 as the old thread was getting... well, old.
by boro
Thu Jul 02, 2015 2:48 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.22] [Rseding91] freeze every 4 seconds
Replies: 2
Views: 583

[0.11.22] [Rseding91] freeze every 4 seconds

(also see https://forums.factorio.com/forum/viewtopic.php?f=49&t=5607 , cube asked to open a bug report if this persisted) My game freezes up every 4 seconds exactly for like 0.2 secs but runs smooth otherwise. This happens in about less than 5% of the times I play factorio and so far I guess never ...

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