Search found 137 matches

by boro
Thu Aug 28, 2014 12:51 pm
Forum: Not a bug
Topic: [0.10.8] oil field abundance
Replies: 7
Views: 2444

Re: [0.10.8] oil field abundance

with default settings: 11,22,11,1,4,8,19,3,4,8
by boro
Thu Aug 28, 2014 12:44 pm
Forum: Not a bug
Topic: [0.10.8] oil field abundance
Replies: 7
Views: 2444

Re: [0.10.8] oil field abundance

I set it on on very high/very big and counted the number of oil fields in 10 restarts within viewing distance (press m and count): 7,9,12,21,13,9,11,7,21,5
by boro
Thu Aug 28, 2014 12:25 pm
Forum: Not a bug
Topic: [0.10.8] oil field abundance
Replies: 7
Views: 2444

[0.10.8] oil field abundance

I've been trying for an hour to get a new map created cause everytime I got way too many oil fields. I'm used to getting 2-3 near my base and maybe 5-10 more within pipe distance (the distance beyond which you say: "no, I really should be using trains for this"). But all I got was this: fa...
by boro
Wed Aug 27, 2014 5:15 pm
Forum: Resolved Problems and Bugs
Topic: [0.10.6][slpwnd] Mouse buttons not working over gui
Replies: 12
Views: 8076

Re: [0.10.6][slpwnd] Mouse buttons not working over gui

You guys know you're awesome right? :D
by boro
Sat Aug 23, 2014 7:27 am
Forum: Ideas and Suggestions
Topic: Laser turret cooldown to encourage defenses to be mixed
Replies: 17
Views: 6708

Re: Laser turret cooldown to encourage defenses to be mixed

i think the issue here is that it costs nothing to overbuild your electric power supply, as lasers, when engaged, can easily consume more power than the rest of the base together. This combined with the low idle cost means that a large amount of static defence has no upkeep, *and* minimal cost to f...
by boro
Sat Aug 23, 2014 7:07 am
Forum: Not a bug
Topic: [0.10.8] Disappearing blue-printed buildings
Replies: 4
Views: 1829

Re: [0.10.8] Disappearing blue-printed buildings

Each object in your placed blueprint has a purple bar that shows how much time is left to construct it. It's about 10 minutes. Afterwards you can just place down your blueprint again if it didn't get fully constructed in time.
by boro
Thu Aug 21, 2014 11:36 pm
Forum: Off topic
Topic: You know you play Factorio too much when...
Replies: 164
Views: 302247

Re: You know you play Factorio too much when...

... you put your fingers on WASD whenever you sit down at your computer (this is actually happening to me :? )
... you train your dogs to follow you in a cone when you go for a walk
... you shoot at trees from your car window to make sure you don't bump into them
by boro
Thu Aug 21, 2014 11:21 pm
Forum: Gameplay Help
Topic: Factory grinding to a hault as i add more machines
Replies: 7
Views: 4154

Re: Factory grinding to a hault as i add more machines

- If your machines are literally slowing down to a crawl, check if you're producing enough power. - You should never have to move your main base unless your starting area is too confined (or there is just not enough water). Just bring resources to your base with belts, pipes or trains. - Check out y...
by boro
Wed Aug 20, 2014 1:59 pm
Forum: Not a bug
Topic: [0.10.8] assembly machine 1 can build assembly machine 3
Replies: 3
Views: 1263

Re: [0.10.8] assembly machine 1 can build assembly machine 3

That's not a bug, assembly machine 1 can only craft stuff with up to 2 ingredients. Assembly machine 2 and 3 up to 4 ingredients.
by boro
Mon Aug 18, 2014 1:39 pm
Forum: Resolved Problems and Bugs
Topic: [10.6] beacon graphics glitch
Replies: 2
Views: 2766

Re: [10.6] beacon graphics glitch

I put down some more beacons.
1 glitches randomly
1 glitches depending on my character position and looking direction(in a pretty consistent way)
3 beacons I can't get to glitch at all
by boro
Mon Aug 18, 2014 1:55 am
Forum: Resolved Problems and Bugs
Topic: [10.6] beacon graphics glitch
Replies: 2
Views: 2766

[10.6] beacon graphics glitch

Noticed a glitch on the beacon , missing the bar on top to hold the turning thingy. It keeps disappearing/reappearing.
factorio6.jpg
factorio6.jpg (570.65 KiB) Viewed 2766 times
by boro
Sun Aug 17, 2014 4:09 pm
Forum: Ideas and Suggestions
Topic: Review map generation settings
Replies: 3
Views: 1668

Re: Review map generation settings

I would like it if the map generation screen just remembered the last used settings.
by boro
Wed Aug 13, 2014 7:56 pm
Forum: Ideas and Suggestions
Topic: Add "camera zoom level" to save file
Replies: 9
Views: 2539

remember zoom level in savegames

It dawned upon me that, after failing 20 runs towards an enemy city, the first thing I'd always do after loading my savegame was zoom out again to combat levels of sight. In a game as automatic as this, it should probably be remembered in the save file. :?
by boro
Wed Aug 13, 2014 12:31 pm
Forum: Resolved Problems and Bugs
Topic: [0.10.6] Squeezing through
Replies: 5
Views: 3716

Re: [0.10.6] Squeezing through

It happens with pipe-to-ground combined with other building's corners as well such as accumulator, solar panel, mining drill, pumping station, refinery...
With the buildings that were made to be able to walk between like assembling machine and research lab it works OK.
by boro
Wed Aug 13, 2014 9:36 am
Forum: Resolved Problems and Bugs
Topic: [0.10.6][slpwnd] Mouse buttons not working over gui
Replies: 12
Views: 8076

Re: [0.10.6] Mouse buttons still not working properly over g

I'm not a programmer but could a check "if key is also bound to interface action" solve it?

So that if mouse button is bound to interface action and game action, or only interface action it does interface action.
If only bound to game action it does game action.

Something like that :)
by boro
Wed Aug 13, 2014 9:12 am
Forum: Resolved Problems and Bugs
Topic: [0.10.6] Squeezing through
Replies: 5
Views: 3716

Re: [0.10.6] Squeezing through

yeah I meant steam engine, thanks for the fix
by boro
Wed Aug 13, 2014 8:48 am
Forum: Resolved Problems and Bugs
Topic: [0.10.6] Squeezing through
Replies: 5
Views: 3716

Re: [0.10.6] Squeezing through

Where the character is currently walking, he can sometimes squeeze through between the boiler and the pipe-to-ground and sometimes he's stuck. Keep trying ( by slightly moving away and trying again) and he'll get through.
by boro
Tue Aug 12, 2014 10:43 pm
Forum: Resolved Problems and Bugs
Topic: [0.10.6] Squeezing through
Replies: 5
Views: 3716

[0.10.6] Squeezing through

With some building/pipe setups like in the picture, about half the time you can walk through, other half you can't, seemingly depending on how much conviction or effort was put into the attempt. It should probably be more consistent, either you can squeeze through everytime or you can't. http://www....
by boro
Thu Aug 07, 2014 3:44 pm
Forum: Gameplay Help
Topic: how to get electricity
Replies: 2
Views: 1130

Re: how to get electricity

You also need something to use the electricity, like an electric miner or research lab. Connect that with electric poles to the steam engine.
by boro
Wed Aug 06, 2014 7:03 pm
Forum: General discussion
Topic: What do I do now?
Replies: 8
Views: 2936

Re: What do I do now?

Looks like you still need to research the oil products, then create batteries and plastic bars for the blue science packs.

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