Search found 558 matches
- Mon Apr 01, 2019 7:01 pm
- Forum: Development Proposals
- Topic: Peace with Aliens
- Replies: 205
- Views: 229237
Re: Peace with Aliens
How about implementing a sort of "zones" or regions? That's a super cool idea! The player could start within such an abandoned area, and could find more such regions throughout exploring. Those regions would be poor in whatever resources the biters want, and so they would have no presence...
- Tue Mar 26, 2019 7:00 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1645
- Views: 562695
Re: Simple Questions and Short Answers
We should have valves which we could toggle to shut off the flow down a given pipe. edit: ways to make a valve off the top of my head (these may not all work): 1.) hook pump to circuit network, use constant combinator--you can just manually turn it on or off 2.) hook pump to decider combinator and h...
Re: KS Power
maybe this is related to some note that i read somewhere about energy values being halved and efficiency doubled (50%->100%), for the intended goal of having the same amount of power output but with easier calculations !? It probably is. Legacy modded items have their power output dropped in half u...
- Mon Mar 25, 2019 5:07 am
- Forum: Modding help
- Topic: } expectet but it is there
- Replies: 5
- Views: 1545
Re: } expectet but it is there
Those syntax error messages are incorrect approximately 100% of the time. At best, they just tell you which line has the error. It's up to you to find it from there, and fixing it probably won't involve whatever the error message said it expects to find.
- Sat Mar 23, 2019 3:17 am
- Forum: Balancing
- Topic: Balancing of Capacities of Containers
- Replies: 67
- Views: 39209
Re: Nerf chest capacity
8 stack provider chests would make my playstyle much more tedious. I had to build hundreds of chests and fill them all manually. Entertaining value of the game would be significantly lower (without modding, which I would make immediately after such nerfing, but it would also need somewhat tedious w...
- Fri Mar 22, 2019 6:22 pm
- Forum: Balancing
- Topic: Balancing of Capacities of Containers
- Replies: 67
- Views: 39209
Re: Nerf chest capacity
I'm just looking for at least a single good argument that will justify current scale of chests, but will not justify infinite chest, or rifle with 99999 damage, or impenetrable shield, or any other god-mod things. Anyone who gives a specific number has already done so. They may not have explained t...
- Fri Mar 22, 2019 6:16 pm
- Forum: Balancing
- Topic: Burner fuel values
- Replies: 17
- Views: 5393
Re: Burner fuel values
New players are unlikely to think about using multiple inserters for the same machine... I'm not sure @thereaverofdarkness is representative of the average player (whatever "average player" is). As a genius with autism, I'm often not very representative of the average in any given categor...
- Fri Mar 22, 2019 1:32 pm
- Forum: Balancing
- Topic: Balancing of Capacities of Containers
- Replies: 67
- Views: 39209
Re: Nerf chest capacity
Why you try to prevent others play with style they like because you feel it "wrong"? Following your logic, let's just enable God-mode in vanilla. It fits perfectly into your arguments. Infinite chest for everyone! Why not?! Just don't use it if you don't want to. I can make a better argum...
- Fri Mar 22, 2019 10:52 am
- Forum: Balancing
- Topic: Burner fuel values
- Replies: 17
- Views: 5393
Re: Burner fuel values
The other issue : basic inserter will be too slow to feed boiler. I will try to align numbers. You probably need for a single burner inserter to be fast enough to feed a boiler (including the refuel-itself time)... I've already worked this one out. Using Kenira's Realistic Power mod (coal energy va...
- Fri Mar 22, 2019 9:02 am
- Forum: Balancing
- Topic: Burner fuel values
- Replies: 17
- Views: 5393
Re: Burner fuel values
Most people are satisfied with vanilla hard iron and copper, but don't want to change vanilla easy coal and oil. Both coal and oil NEED a nerf to supply quantities, but players have become accustomed to the high values and feel like you're taking something away from them when you suggest lowering th...
- Thu Mar 21, 2019 3:28 am
- Forum: Balancing
- Topic: Balancing of Capacities of Containers
- Replies: 67
- Views: 39209
Re: Balancing of Capacities of Containers
Overall, I don't have an opinion on exactly how much capacity is needed. I can just point out the purposes we put chests to, and what might break if you lower it too much. Right. Really, the best way to discuss this is not to toss out numbers (regardless of how well-researched those numbers are), b...
- Wed Mar 20, 2019 8:47 pm
- Forum: Balancing
- Topic: Balancing of Capacities of Containers
- Replies: 67
- Views: 39209
Re: Nerf chest capacity
Just saying, but why not to reduce chest's capacity 8 times? Wooden - 2 Iron - 4 Steel - 6 That's too far. I need to discuss two mistakes people are running into, and suggest a better course of action: 1.) The drastic increase of new chest tiers is part of the problem. I think the wooden chest is a...
- Mon Mar 18, 2019 1:20 am
- Forum: Mods
- Topic: [MOD 0.17.x] Modular Armor Revamp
- Replies: 327
- Views: 151498
Re: [MOD 0.16.x] Modular Armor Revamp
Can you update this to 0.17? I tried just changing the version number, but the mod had bugs causing it to fail to load, and I have no idea how to fix it.
- Sun Mar 17, 2019 9:07 pm
- Forum: News
- Topic: Friday Facts #284 - 0.17 experimental
- Replies: 190
- Views: 71711
Re: Friday Facts #284 - 0.17 experimental
I love the new belt/toolbar which does not store items, but the way it works is confusing and irritating. I can no longer left-click to remove an icon, in fact I tried a wide variety of key combos to remove icons from the toolbar, and eventually gave up, treating it as if it couldn't be done. I late...
- Sun Mar 17, 2019 9:00 pm
- Forum: Resolved Problems and Bugs
- Topic: [abregado][0.17.1] Alerts about destroyed trees in tutorial
- Replies: 7
- Views: 4511
Re: [0.17.1] Alerts about destroyed trees in tutorial
I also experienced this issue. When biters attack or destroy trees or rocks, I get alerts as if my structures are being attacked.
- Sun Mar 17, 2019 8:58 pm
- Forum: Resolved Problems and Bugs
- Topic: [abregado] Build turrets quest not completing
- Replies: 3
- Views: 1522
Re: [abregado] Build turrets confusing
It was probably just due to the confusion. When he built one from the assembler, he placed it in range, and assumed it was the assembler that caused it to work.
- Sun Mar 17, 2019 8:53 pm
- Forum: Duplicates
- Topic: [0.17.14] Loaded Turret not recognized as objective fulfilled
- Replies: 1
- Views: 824
Re: [0.17.14] Loaded Turret not recognized as objective fulfilled
edit: this is a duplicate of [abregado][fixed][0.17.13] Turret placement not detected and has been fixed. I experienced the same issue. If you build the turret closer to your base, it solves the issue and enables you to proceed. This should be fixed, because it is not clear why the objective isn't c...
- Thu Jun 28, 2018 8:03 am
- Forum: Mods
- Topic: [MOD 0.18.x] Realistic Power
- Replies: 90
- Views: 38154
Re: [MOD 0.16.x] Realistic Power
I haven't had any conflicts with ReStack yet, but I think that a mod for changing power shouldn't affect stack sizes. If I choose to install a mod which makes my stack sizes larger or smaller, that's up to me. How you design your mod is up to you, but many people will feel that changing stack sizes ...
- Sun Jun 17, 2018 6:32 am
- Forum: News
- Topic: Friday Facts #247 - Pricing and its exploits
- Replies: 140
- Views: 67834
Re: Do me a favour
I want to play this game with my friends so much but convincing them to buy it is hard. This is mainly due to me being unable to explain to them what the game is and it isn't made any easier with the trailer. I find that the trailer is quite outdated and poorly shows off Factorio failing to capture...
- Sun Jun 17, 2018 1:18 am
- Forum: News
- Topic: Friday Facts #247 - Pricing and its exploits
- Replies: 140
- Views: 67834
Re: Friday Facts #247 - Pricing and its exploits
That game won't ever overshadow Factorio, it's far too pretty. No development company can front the resources to do graphics like that and still beat Factorio in gameplay. Such a thing has never happened in the history of gaming, and nobody has a computer that could handle that. Games like that get ...